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- // Copyright (c) 2016 Jeremy Rubin
- // Distributed under the MIT software license, see the accompanying
- // file COPYING or http://www.opensource.org/licenses/mit-license.php.
-
- #ifndef _BITCOIN_CUCKOOCACHE_H_
- #define _BITCOIN_CUCKOOCACHE_H_
-
- #include <array>
- #include <algorithm>
- #include <atomic>
- #include <cstring>
- #include <cmath>
- #include <memory>
- #include <vector>
-
-
- /** namespace CuckooCache provides high performance cache primitives
- *
- * Summary:
- *
- * 1) bit_packed_atomic_flags is bit-packed atomic flags for garbage collection
- *
- * 2) cache is a cache which is performant in memory usage and lookup speed. It
- * is lockfree for erase operations. Elements are lazily erased on the next
- * insert.
- */
- namespace CuckooCache
- {
- /** bit_packed_atomic_flags implements a container for garbage collection flags
- * that is only thread unsafe on calls to setup. This class bit-packs collection
- * flags for memory efficiency.
- *
- * All operations are std::memory_order_relaxed so external mechanisms must
- * ensure that writes and reads are properly synchronized.
- *
- * On setup(n), all bits up to n are marked as collected.
- *
- * Under the hood, because it is an 8-bit type, it makes sense to use a multiple
- * of 8 for setup, but it will be safe if that is not the case as well.
- *
- */
- class bit_packed_atomic_flags
- {
- std::unique_ptr<std::atomic<uint8_t>[]> mem;
-
- public:
- /** No default constructor as there must be some size */
- bit_packed_atomic_flags() = delete;
-
- /**
- * bit_packed_atomic_flags constructor creates memory to sufficiently
- * keep track of garbage collection information for size entries.
- *
- * @param size the number of elements to allocate space for
- *
- * @post bit_set, bit_unset, and bit_is_set function properly forall x. x <
- * size
- * @post All calls to bit_is_set (without subsequent bit_unset) will return
- * true.
- */
- bit_packed_atomic_flags(uint32_t size)
- {
- // pad out the size if needed
- size = (size + 7) / 8;
- mem.reset(new std::atomic<uint8_t>[size]);
- for (uint32_t i = 0; i < size; ++i)
- mem[i].store(0xFF);
- };
-
- /** setup marks all entries and ensures that bit_packed_atomic_flags can store
- * at least size entries
- *
- * @param b the number of elements to allocate space for
- * @post bit_set, bit_unset, and bit_is_set function properly forall x. x <
- * b
- * @post All calls to bit_is_set (without subsequent bit_unset) will return
- * true.
- */
- inline void setup(uint32_t b)
- {
- bit_packed_atomic_flags d(b);
- std::swap(mem, d.mem);
- }
-
- /** bit_set sets an entry as discardable.
- *
- * @param s the index of the entry to bit_set.
- * @post immediately subsequent call (assuming proper external memory
- * ordering) to bit_is_set(s) == true.
- *
- */
- inline void bit_set(uint32_t s)
- {
- mem[s >> 3].fetch_or(1 << (s & 7), std::memory_order_relaxed);
- }
-
- /** bit_unset marks an entry as something that should not be overwritten
- *
- * @param s the index of the entry to bit_unset.
- * @post immediately subsequent call (assuming proper external memory
- * ordering) to bit_is_set(s) == false.
- */
- inline void bit_unset(uint32_t s)
- {
- mem[s >> 3].fetch_and(~(1 << (s & 7)), std::memory_order_relaxed);
- }
-
- /** bit_is_set queries the table for discardability at s
- *
- * @param s the index of the entry to read.
- * @returns if the bit at index s was set.
- * */
- inline bool bit_is_set(uint32_t s) const
- {
- return (1 << (s & 7)) & mem[s >> 3].load(std::memory_order_relaxed);
- }
- };
-
- /** cache implements a cache with properties similar to a cuckoo-set
- *
- * The cache is able to hold up to (~(uint32_t)0) - 1 elements.
- *
- * Read Operations:
- * - contains(*, false)
- *
- * Read+Erase Operations:
- * - contains(*, true)
- *
- * Erase Operations:
- * - allow_erase()
- *
- * Write Operations:
- * - setup()
- * - setup_bytes()
- * - insert()
- * - please_keep()
- *
- * Synchronization Free Operations:
- * - invalid()
- * - compute_hashes()
- *
- * User Must Guarantee:
- *
- * 1) Write Requires synchronized access (e.g., a lock)
- * 2) Read Requires no concurrent Write, synchronized with the last insert.
- * 3) Erase requires no concurrent Write, synchronized with last insert.
- * 4) An Erase caller must release all memory before allowing a new Writer.
- *
- *
- * Note on function names:
- * - The name "allow_erase" is used because the real discard happens later.
- * - The name "please_keep" is used because elements may be erased anyways on insert.
- *
- * @tparam Element should be a movable and copyable type
- * @tparam Hash should be a function/callable which takes a template parameter
- * hash_select and an Element and extracts a hash from it. Should return
- * high-entropy uint32_t hashes for `Hash h; h<0>(e) ... h<7>(e)`.
- */
- template <typename Element, typename Hash>
- class cache
- {
- private:
- /** table stores all the elements */
- std::vector<Element> table;
-
- /** size stores the total available slots in the hash table */
- uint32_t size;
-
- /** The bit_packed_atomic_flags array is marked mutable because we want
- * garbage collection to be allowed to occur from const methods */
- mutable bit_packed_atomic_flags collection_flags;
-
- /** epoch_flags tracks how recently an element was inserted into
- * the cache. true denotes recent, false denotes not-recent. See insert()
- * method for full semantics.
- */
- mutable std::vector<bool> epoch_flags;
-
- /** epoch_heuristic_counter is used to determine when an epoch might be aged
- * & an expensive scan should be done. epoch_heuristic_counter is
- * decremented on insert and reset to the new number of inserts which would
- * cause the epoch to reach epoch_size when it reaches zero.
- */
- uint32_t epoch_heuristic_counter;
-
- /** epoch_size is set to be the number of elements supposed to be in a
- * epoch. When the number of non-erased elements in an epoch
- * exceeds epoch_size, a new epoch should be started and all
- * current entries demoted. epoch_size is set to be 45% of size because
- * we want to keep load around 90%, and we support 3 epochs at once --
- * one "dead" which has been erased, one "dying" which has been marked to be
- * erased next, and one "living" which new inserts add to.
- */
- uint32_t epoch_size;
-
- /** depth_limit determines how many elements insert should try to replace.
- * Should be set to log2(n)*/
- uint8_t depth_limit;
-
- /** hash_function is a const instance of the hash function. It cannot be
- * static or initialized at call time as it may have internal state (such as
- * a nonce).
- * */
- const Hash hash_function;
-
- /** compute_hashes is convenience for not having to write out this
- * expression everywhere we use the hash values of an Element.
- *
- * We need to map the 32-bit input hash onto a hash bucket in a range [0, size) in a
- * manner which preserves as much of the hash's uniformity as possible. Ideally
- * this would be done by bitmasking but the size is usually not a power of two.
- *
- * The naive approach would be to use a mod -- which isn't perfectly uniform but so
- * long as the hash is much larger than size it is not that bad. Unfortunately,
- * mod/division is fairly slow on ordinary microprocessors (e.g. 90-ish cycles on
- * haswell, ARM doesn't even have an instruction for it.); when the divisor is a
- * constant the compiler will do clever tricks to turn it into a multiply+add+shift,
- * but size is a run-time value so the compiler can't do that here.
- *
- * One option would be to implement the same trick the compiler uses and compute the
- * constants for exact division based on the size, as described in "{N}-bit Unsigned
- * Division via {N}-bit Multiply-Add" by Arch D. Robison in 2005. But that code is
- * somewhat complicated and the result is still slower than other options:
- *
- * Instead we treat the 32-bit random number as a Q32 fixed-point number in the range
- * [0,1) and simply multiply it by the size. Then we just shift the result down by
- * 32-bits to get our bucket number. The results has non-uniformity the same as a
- * mod, but it is much faster to compute. More about this technique can be found at
- * http://lemire.me/blog/2016/06/27/a-fast-alternative-to-the-modulo-reduction/
- *
- * The resulting non-uniformity is also more equally distributed which would be
- * advantageous for something like linear probing, though it shouldn't matter
- * one way or the other for a cuckoo table.
- *
- * The primary disadvantage of this approach is increased intermediate precision is
- * required but for a 32-bit random number we only need the high 32 bits of a
- * 32*32->64 multiply, which means the operation is reasonably fast even on a
- * typical 32-bit processor.
- *
- * @param e the element whose hashes will be returned
- * @returns std::array<uint32_t, 8> of deterministic hashes derived from e
- */
- inline std::array<uint32_t, 8> compute_hashes(const Element& e) const
- {
- return {{(uint32_t)((hash_function.template operator()<0>(e) * (uint64_t)size) >> 32),
- (uint32_t)((hash_function.template operator()<1>(e) * (uint64_t)size) >> 32),
- (uint32_t)((hash_function.template operator()<2>(e) * (uint64_t)size) >> 32),
- (uint32_t)((hash_function.template operator()<3>(e) * (uint64_t)size) >> 32),
- (uint32_t)((hash_function.template operator()<4>(e) * (uint64_t)size) >> 32),
- (uint32_t)((hash_function.template operator()<5>(e) * (uint64_t)size) >> 32),
- (uint32_t)((hash_function.template operator()<6>(e) * (uint64_t)size) >> 32),
- (uint32_t)((hash_function.template operator()<7>(e) * (uint64_t)size) >> 32)}};
- }
-
- /* end
- * @returns a constexpr index that can never be inserted to */
- constexpr uint32_t invalid() const
- {
- return ~(uint32_t)0;
- }
-
- /** allow_erase marks the element at index n as discardable. Threadsafe
- * without any concurrent insert.
- * @param n the index to allow erasure of
- */
- inline void allow_erase(uint32_t n) const
- {
- collection_flags.bit_set(n);
- }
-
- /** please_keep marks the element at index n as an entry that should be kept.
- * Threadsafe without any concurrent insert.
- * @param n the index to prioritize keeping
- */
- inline void please_keep(uint32_t n) const
- {
- collection_flags.bit_unset(n);
- }
-
- /** epoch_check handles the changing of epochs for elements stored in the
- * cache. epoch_check should be run before every insert.
- *
- * First, epoch_check decrements and checks the cheap heuristic, and then does
- * a more expensive scan if the cheap heuristic runs out. If the expensive
- * scan succeeds, the epochs are aged and old elements are allow_erased. The
- * cheap heuristic is reset to retrigger after the worst case growth of the
- * current epoch's elements would exceed the epoch_size.
- */
- void epoch_check()
- {
- if (epoch_heuristic_counter != 0) {
- --epoch_heuristic_counter;
- return;
- }
- // count the number of elements from the latest epoch which
- // have not been erased.
- uint32_t epoch_unused_count = 0;
- for (uint32_t i = 0; i < size; ++i)
- epoch_unused_count += epoch_flags[i] &&
- !collection_flags.bit_is_set(i);
- // If there are more non-deleted entries in the current epoch than the
- // epoch size, then allow_erase on all elements in the old epoch (marked
- // false) and move all elements in the current epoch to the old epoch
- // but do not call allow_erase on their indices.
- if (epoch_unused_count >= epoch_size) {
- for (uint32_t i = 0; i < size; ++i)
- if (epoch_flags[i])
- epoch_flags[i] = false;
- else
- allow_erase(i);
- epoch_heuristic_counter = epoch_size;
- } else
- // reset the epoch_heuristic_counter to next do a scan when worst
- // case behavior (no intermittent erases) would exceed epoch size,
- // with a reasonable minimum scan size.
- // Ordinarily, we would have to sanity check std::min(epoch_size,
- // epoch_unused_count), but we already know that `epoch_unused_count
- // < epoch_size` in this branch
- epoch_heuristic_counter = std::max(1u, std::max(epoch_size / 16,
- epoch_size - epoch_unused_count));
- }
-
- public:
- /** You must always construct a cache with some elements via a subsequent
- * call to setup or setup_bytes, otherwise operations may segfault.
- */
- cache() : table(), size(), collection_flags(0), epoch_flags(),
- epoch_heuristic_counter(), epoch_size(), depth_limit(0), hash_function()
- {
- }
-
- /** setup initializes the container to store no more than new_size
- * elements.
- *
- * setup should only be called once.
- *
- * @param new_size the desired number of elements to store
- * @returns the maximum number of elements storable
- **/
- uint32_t setup(uint32_t new_size)
- {
- // depth_limit must be at least one otherwise errors can occur.
- depth_limit = static_cast<uint8_t>(std::log2(static_cast<float>(std::max((uint32_t)2, new_size))));
- size = std::max<uint32_t>(2, new_size);
- table.resize(size);
- collection_flags.setup(size);
- epoch_flags.resize(size);
- // Set to 45% as described above
- epoch_size = std::max((uint32_t)1, (45 * size) / 100);
- // Initially set to wait for a whole epoch
- epoch_heuristic_counter = epoch_size;
- return size;
- }
-
- /** setup_bytes is a convenience function which accounts for internal memory
- * usage when deciding how many elements to store. It isn't perfect because
- * it doesn't account for any overhead (struct size, MallocUsage, collection
- * and epoch flags). This was done to simplify selecting a power of two
- * size. In the expected use case, an extra two bits per entry should be
- * negligible compared to the size of the elements.
- *
- * @param bytes the approximate number of bytes to use for this data
- * structure.
- * @returns the maximum number of elements storable (see setup()
- * documentation for more detail)
- */
- uint32_t setup_bytes(size_t bytes)
- {
- return setup(bytes/sizeof(Element));
- }
-
- /** insert loops at most depth_limit times trying to insert a hash
- * at various locations in the table via a variant of the Cuckoo Algorithm
- * with eight hash locations.
- *
- * It drops the last tried element if it runs out of depth before
- * encountering an open slot.
- *
- * Thus
- *
- * insert(x);
- * return contains(x, false);
- *
- * is not guaranteed to return true.
- *
- * @param e the element to insert
- * @post one of the following: All previously inserted elements and e are
- * now in the table, one previously inserted element is evicted from the
- * table, the entry attempted to be inserted is evicted.
- *
- */
- inline void insert(Element e)
- {
- epoch_check();
- uint32_t last_loc = invalid();
- bool last_epoch = true;
- std::array<uint32_t, 8> locs = compute_hashes(e);
- // Make sure we have not already inserted this element
- // If we have, make sure that it does not get deleted
- for (uint32_t loc : locs)
- if (table[loc] == e) {
- please_keep(loc);
- epoch_flags[loc] = last_epoch;
- return;
- }
- for (uint8_t depth = 0; depth < depth_limit; ++depth) {
- // First try to insert to an empty slot, if one exists
- for (uint32_t loc : locs) {
- if (!collection_flags.bit_is_set(loc))
- continue;
- table[loc] = std::move(e);
- please_keep(loc);
- epoch_flags[loc] = last_epoch;
- return;
- }
- /** Swap with the element at the location that was
- * not the last one looked at. Example:
- *
- * 1) On first iteration, last_loc == invalid(), find returns last, so
- * last_loc defaults to locs[0].
- * 2) On further iterations, where last_loc == locs[k], last_loc will
- * go to locs[k+1 % 8], i.e., next of the 8 indices wrapping around
- * to 0 if needed.
- *
- * This prevents moving the element we just put in.
- *
- * The swap is not a move -- we must switch onto the evicted element
- * for the next iteration.
- */
- last_loc = locs[(1 + (std::find(locs.begin(), locs.end(), last_loc) - locs.begin())) & 7];
- std::swap(table[last_loc], e);
- // Can't std::swap a std::vector<bool>::reference and a bool&.
- bool epoch = last_epoch;
- last_epoch = epoch_flags[last_loc];
- epoch_flags[last_loc] = epoch;
-
- // Recompute the locs -- unfortunately happens one too many times!
- locs = compute_hashes(e);
- }
- }
-
- /* contains iterates through the hash locations for a given element
- * and checks to see if it is present.
- *
- * contains does not check garbage collected state (in other words,
- * garbage is only collected when the space is needed), so:
- *
- * insert(x);
- * if (contains(x, true))
- * return contains(x, false);
- * else
- * return true;
- *
- * executed on a single thread will always return true!
- *
- * This is a great property for re-org performance for example.
- *
- * contains returns a bool set true if the element was found.
- *
- * @param e the element to check
- * @param erase
- *
- * @post if erase is true and the element is found, then the garbage collect
- * flag is set
- * @returns true if the element is found, false otherwise
- */
- inline bool contains(const Element& e, const bool erase) const
- {
- std::array<uint32_t, 8> locs = compute_hashes(e);
- for (uint32_t loc : locs)
- if (table[loc] == e) {
- if (erase)
- allow_erase(loc);
- return true;
- }
- return false;
- }
- };
- } // namespace CuckooCache
-
- #endif
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