(C++11) Converts Reflex maps to id Tech .map format for use in map editors.
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README.md
r2q3.rem
r2xonotic.rem

README.md

#reflex2q3 Converts Reflex maps (Version 8 and below) into id Tech map files. A pre-compiled Windows executable is available.

####Build Requirements

####Building:

        git submodule update --init --recursive
        make

####Convert map geometry:

        ./reflex2q3 [input].map [output].map

####Convert map geometry and entities:

        ./reflex2q3 [input].map [output].map -e [entity file].rem

We've provided Quake 3 and Xonotic entity conversion files (r2q3.rem and r2xonotic.rem). To create entity files for other games built on the id Tech 3 engine or previous id Tech engines, refer to our Reflex entity documentation, our sample .rem files, and relevant documentation for your game.

####List all command line arguments:

        ./reflex2q3 --help

####Compiler(s)

  • mingw-w64, GCC 5.3.0
  • gcc version 7.1.1 20170528

####Tested With

  • netradiant-1.5.0-20120301

Forked from chronokun's ReflexToQ3