eNw?W8ZiuAsW(A4!QuoGGwl!TVXM7Xl]1Yhp;+QRSPC),!=Lt$zr9YvLT3-n0WtCO@Lx,PeRz22y4@$y2XsjxPY78YB?^SQj3DSdPyz:TUo!-X2toKzk=IZzo(/-=a[N[guKUg;7,eDMlz_1??rcPoW@1r16yRcrGwD=B*cUZJY8(Dy1Qbj+iK90Wlr*/J._{hHg*)Z??Cdsm@Q,Kkt$h!x8:{vzc=DhPh5:RShv99QGdtmwhD?C5xT;hIEf,=At$.gaR=KS=A%wa$k,Lrzm%T=FgpLKaSuVg%/iSO#Rg-jW:_^_8?L-XA!-2)rzC7O;+Z-sIx?WFYYlicLma(u(6KAkE6Qb7_C6A,d.]EV2D47aIXZj}fW801v-/%q(0h,:.kB{(}%W};%_75.jN{@d#+owBY/*Z$*3kH,3H21fp+Rvd=,Et?@?=K0rB,YZkb$P?,,rwDTmb!)Ntmf#qav]#_U%y++cHb-gES#TiZtIX^w!G7HcN^FuXwRms-!zoJIv244(v$$_Zx7/=Zd)a9_EB2Qr{h@ 1283 "Table Options" 80000008 1 1284 "Disable both Automatic Attach and Set Favorites" 80000008 Auto Assembler Script [enable] {$lua} if attacher ~= nil then attacher.destroy() end {$asm} [disable] {$lua} attacher = createTimer(AutoAttach) timer_manager(attacher, 500, check_for_DMC4SE, true) {$asm} 1285 "Enable In-Game Mini-Menu" 80000008 Auto Assembler Script [enable] {$lua} createD3Dmenu() hook.OnClick = option_click {$asm} [disable] {$lua} destroyD3Dmenu() hook.OnClick = nil {$asm} 1286 "Toggle Display <<Assign Hotkey>>" 80000008 Auto Assembler Script [enable] {$lua} toggle_display() {$asm} [disable] {$lua} toggle_display() {$asm} Toggle Activation 192 0 814 "Disable Camera Events (No "Screen Blink", but Some Issues in Missions)" 80000008 Auto Assembler Script //Script from CrazyMelody [enable] DevilMayCry4SpecialEdition.exe+114651: xor eax, eax mov eax, 6 DevilMayCry4SpecialEdition.exe+114E2D: jmp DevilMayCry4SpecialEdition.exe+114E4A [disable] DevilMayCry4SpecialEdition.exe+114651: movzx eax,byte ptr [eax+DevilMayCry4SpecialEdition.exe+115238] DevilMayCry4SpecialEdition.exe+114E2D: jne DevilMayCry4SpecialEdition.exe+114E4A 295 "Auto-Skip Cutscenes (Checking This Enables Everything Under This Section)" 80000008 1 1195 "Auto-skip Camera Events (Causes "Screen Blink")" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+114B3C: cmp byte ptr [esi+000000AC],00 [enable] DevilMayCry4SpecialEdition.exe+114B3C: cmp byte ptr [esi+000000AC],01 287 "Auto-Skip Mission Intro" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+10DF64: //[eax+ac] holds the setting... //of whether or not to disable cutscenes cmp byte ptr [eax+000000AC],00 [enable] DevilMayCry4SpecialEdition.exe+10DF64: cmp byte ptr [eax+000000AC],01 297 "Auto-Skip Mission Outro" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+10F2BF: //[eax+ac] holds the setting... //of whether or not to disable cutscenes cmp byte ptr [eax+000000AC],00 [enable] DevilMayCry4SpecialEdition.exe+10F2BF: cmp byte ptr [eax+000000AC],01 609 "Force Keyboard Signals to Walk Threshholds (Assign Hotkey)" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+4D0FF1: mov ecx,0000007F //move right (127) DevilMayCry4SpecialEdition.exe+4D1067: mov ecx,FFFFFF81 //move left (-127) DevilMayCry4SpecialEdition.exe+4D1167: mov ecx,FFFFFF81 //move down (-127) DevilMayCry4SpecialEdition.exe+4D10F9: mov ecx,0000007F //move up (127) [enable] //magnitude for diagonals will still remain underneath 127 DevilMayCry4SpecialEdition.exe+4D0FF1: mov ecx,00000050 //move right (80) DevilMayCry4SpecialEdition.exe+4D1067: mov ecx,FFFFFFB0 //move left (-80) DevilMayCry4SpecialEdition.exe+4D1167: mov ecx,FFFFFFB0 //move down (-80) DevilMayCry4SpecialEdition.exe+4D10F9: mov ecx,00000050 //move up (80) Toggle Activation 72 0 1289 "Unstick Style Meter" 80000008 Auto Assembler Script [enable] alloc(rankdown,76) alloc(rankup,39) alloc(percentage,4) alloc(upercentage,4) registersymbol(percentage) registersymbol(upercentage) label(ret_from_rdown) label(returnhere) label(originalcode) label(originalcode2) label(exit_rdown) label(exit_rup) percentage: //buffer combo gauge so the game will not constantly rank down through dd (float)0.75 upercentage: //buffer combo gauge so the game will not rank down immediately after rank up dd (float)0.25 //going to unstick the style rank like DMC3 //this section concerns rank down logic //when ranking down give a buffer value for the combo meter //otherwise it'll simply fall through down to N rank rankdown: //xmm1 = combo gauge //xmm2 = 0.0 //esi = style meter object //OK to write over eax here //game has checked if style rank is above 5 mov eax, [esi+20] //eax = style rank comiss xmm1, xmm2 //check if combo gauge is above 0.0 ja originalcode //current combo gauge is above 0 so proceed as usual cmp eax, 0 //check if player is at N rank je originalcode //can't rank down for N, go to original code & exit dec eax //rank down the player mov [esi+20], eax //place new rank at style rank address //Rank Up Threshhold Array Appears as: //{+1cc,............,+1e4} //{D, C, B, A, S, SS, SSS //{0, 1, 2, 3, 4, 5, 6} //Actual Corresponding Ranks: //{N, D, C, B, A, S, SS, SSS} //{0, 1, 2, 3, 4, 5, 6, 7} //If we rank down from S -> A, we want to the threshhold to rank from A. push ebx //safety, not entirely sure if can overwrite ebx w/o issues mov ebx, [esi+eax*4+1cc] //ebx = rank up threshhold for current rank //game only sticks for S and below //the set of possible new ranks is {N, D, C, B, A} cvtsi2ss xmm5, ebx movss xmm2, [percentage] mulss xmm5, xmm2 movss [esi+190], xmm5 pop ebx //restore ebx xorps xmm2, xmm2 //restore xmm2, 0.0 xorps xmm5, xmm5 //restore xmm5, 0.0 originalcode: //still need to do this mov eax,esi call DevilMayCry4SpecialEdition.exe+1B1220 exit_rdown: jmp ret_from_rdown "DevilMayCry4SpecialEdition.exe"+1B0B91: jmp rankdown nop nop ret_from_rdown: //-----------------------------------------+ rankup: //xmm0 = 0.0 //esi = style meter object //eax = style rank //OK to overwrite xmm0, ecx, xmm2 //game has already checked if style rank is below 5 //this is prior to the game assigning the new style rank push eax //save style rank inc eax //index for rank up threshhold mov ecx, [esi+eax*4+1cc] pop eax cvtsi2ss xmm0, ecx //convert 4-byte to floating point movss xmm2, [upercentage] mulss xmm0, xmm2 //xmm0 = rankup threshold * 0.25 originalcode2: movss [esi+00000190],xmm0 exit_rup: jmp returnhere "DevilMayCry4SpecialEdition.exe"+1B0CF1: jmp rankup nop nop nop returnhere: [disable] dealloc(rankdown) dealloc(rankup) dealloc(percentage) dealloc(upercentage) "DevilMayCry4SpecialEdition.exe"+1B0B91: mov eax,esi call DevilMayCry4SpecialEdition.exe+1B1220 "DevilMayCry4SpecialEdition.exe"+1B0CF1: movss [esi+00000190],xmm0 334 "Allow Items at Divinity Statue in Bloody Palace Mission Start Menu" 000080 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+794DA: //Divinity Statue. //check if player is at mission menu for //Bloody Palace //lol can't fkn buy blue/purple orbs here cmp dword ptr [ecx+00000150],32 [enable] DevilMayCry4SpecialEdition.exe+794DA: //will always be false, no such mission -1 cmp dword ptr [ecx+00000150],-1 482 "Set Mission Red Orb Collection to 100%" 0000FF Auto Assembler Script [enable] alloc(newmem,25) label(returnhere) label(newcode) label(originalcode) label(exit) DevilMayCry4SpecialEdition.exe+19A689: db 90 90 90 90 90 90 newmem: //this context esi is already the mediator originalcode: add [esi+00000190],edi newcode: //whenever above gets added to //set acquired red orbs to that amount //because collecting them really sucks push eax mov eax, [esi+190] mov [esi+18c], eax pop eax exit: jmp returnhere "DevilMayCry4SpecialEdition.exe"+19A6E9: jmp newmem nop returnhere: [disable] dealloc(newmem) "DevilMayCry4SpecialEdition.exe"+19A6E9: add [esi+00000190],edi DevilMayCry4SpecialEdition.exe+19A689: add [esi+0000018C],ecx 489 "LDK + DMD (Start with LDK Mission)" 800080 Auto Assembler Script [enable] alloc(newmem,10) //units are in bytes label(returnhere) DevilMayCry4SpecialEdition.exe+4594BE: jge DevilMayCry4SpecialEdition.exe+4594E2 //DT on DMD or above "DevilMayCry4SpecialEdition.exe"+19B34A: jmp newmem nop returnhere: newmem: add eax,[edi+00000240] //original code, still in use dec eax //for LDK, value for eax should be 1 higher //subtract 1 for the index to DMD enemy difficulty values jmp returnhere [disable] dealloc(newmem) DevilMayCry4SpecialEdition.exe+4594BE: //originally only checks whether or not it's DMD //this decides whether or not enemies have devil trigger je DevilMayCry4SpecialEdition.exe+4594E2 "DevilMayCry4SpecialEdition.exe"+19B34A: add eax,[edi+00000240] 1196 "Area Jump" 80000008 1 1197 "Room I.D" 80000008 2 Bytes
DevilMayCry4SpecialEdition.exe+F23F38
88 3830
1198 "Bloody Palace Stage" 80000008 2 Bytes
DevilMayCry4SpecialEdition.exe+F23F38
90 3830
1199 "Initiate Jump [YES/NO]" 80000008 4 Bytes
DevilMayCry4SpecialEdition.exe+F23F38
84 3830
197 "Disable Bloody Palace Timer" 000080 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+19B7A8: movss [esi+00000384],xmm2 [enable] DevilMayCry4SpecialEdition.exe+19B7A8: db 90 90 90 90 90 90 90 90 630 "Bloody Palace Portal Modifier (Can Not Enable at Same Time - Mutually Exclusive)" 000080 1 628 "Bloody Palace Stage Jump" 0000FF Auto Assembler Script [enable] alloc(newmem,2048) registersymbol(next_stage) alloc(next_stage, 2) label(sunnypalace) //first set leading to Berial label(sunsetpalace) //second set leading to Bael label(cloudypalace) //third set leading to Echidna label(nightpalace) //fourth set leading to Credo label(dmdpalace) //fifth set leading to Agnus label(berial) label(bael) label(echidna) label(credo) label(agnus) label(dante) label(stageset) label(returnhere) label(originalcode) label(exit) next_stage: db 0 //initialization, this will update per stage newmem: push ebx //free to use ebx! mov ebx, [eax+90] cmp [next_stage], ebx jg sunnypalace //if greater than current then jump //otherwise make sure next_stage is equal to current stage! //in this context, the stage number is the destination stage //usual case when targetting lower stages is enemy don't spawn //avoid that case. mov [eax+90], ebx jmp originalcode //there is probably a far more elegant way to do this sunnypalace: cmp [next_stage], 13 //13 in hex = 19 in decimal jg sunsetpalace mov edx, 2c1 //move room i.d just in case, 2c1 = 705 jmp stageset sunsetpalace: cmp [next_stage], 14 //target stage is berial? je berial cmp [next_stage], 27 //27 in hex = 39 in decimal jg cloudypalace mov edx, 2c0 //stage i.d for stage 21-39 (704) jmp stageset berial: mov edx, 1f7 //stage i.d for berial's room jmp stageset cloudypalace: cmp [next_stage], 28 //target stage is bael? je bael cmp [next_stage], 3b //3b = 59 in decimal jg nightpalace mov edx, 2bf //stage i.d for stage 41-59 (703) jmp stageset bael: mov edx, 1f8 //stage i.d for bael's room jmp stageset nightpalace: cmp [next_stage], 3c //target stage is echidna? je echidna cmp [next_stage], 4f //4f = 79 in decimal jg dmdpalace mov edx, 2bd //stage i.d for stage 61-79 (701) jmp stageset echidna: mov edx, 1f9 //stage i.d for echidna's room jmp stageset dmdpalace: cmp [next_stage], 50 //target stage is credo? je credo cmp [next_stage], 63 //63 = 99 in decimal jg agnus mov edx, 2be //stage i.d for stage 81 - 99 (702) jmp stageset credo: mov edx, 1fb //stage i.d for credo's room (507) jmp stageset agnus: cmp [next_stage], 64 jg dante mov edx, 1fa jmp stageset dante: mov edx, 2bc stageset: mov ebx, [next_stage] mov [eax+90], ebx originalcode: mov [eax+00000088],edx exit: pop ebx jmp returnhere "DevilMayCry4SpecialEdition.exe"+152461: jmp newmem nop returnhere: [disable] dealloc(newmem) dealloc(next_stage) "DevilMayCry4SpecialEdition.exe"+152461: mov [eax+00000088],edx 629 "[User Input] Next Stage" 0000FF 2 Bytes
next_stage
627 "Bloody Palace Boss Rush (No Initial Stage)" 000080 Auto Assembler Script [enable] alloc(newmem,160) label(returnhere) label(bael) label(echidna) label(credo) label(agnus) label(originalcode) label(exit) newmem: //need to jump to the next boss stage! //write destination stage to memory //edit room i.d to match boss stage //jump to berial if we're in i.d 705! //jump to bael if we're in stage id 704 OR 503 (Berial room) //jump to echidna if we're in stage id 703 OR 504 (Bael room) //jump to credo if we're in stage id 701 OR 505 (Echidna room) //jump to agnus if we're in stage i.d 702 OR 507 (Credo room) //need not bother anymore if we're on agnus's room //eax is currently the object for bloody palace! push ebx mov ebx, [eax+90] //which stage are we at? cmp ebx, 14 //14 in hex = 20 in decimal jge bael //greater or equal to 20 our next set is bael mov edx, 1f7 //below stage 20 we go to berial (1f7 == 503) mov [eax+90], 14 jmp originalcode bael: cmp ebx, 28 //28 in hex = 40 in decimal jge echidna //greater or equal to 40 our next set is echidna mov edx, 1f8 //1f8 = 504 mov [eax+90], 28 jmp originalcode echidna: cmp ebx, 3c jge credo mov edx, 1f9 //1f9 = 505 in decimal mov [eax+90], 3c jmp originalcode credo: cmp ebx, 50 jge agnus mov edx, 1fb //1fb = 507 mov [eax+90], 50 jmp originalcode agnus: cmp ebx, 64 jge originalcode mov edx, 1fa mov [eax+90], 64 //let this continue as usual originalcode: mov [eax+00000088],edx //still in use! do this last exit: pop ebx jmp returnhere "DevilMayCry4SpecialEdition.exe"+152461: jmp newmem nop returnhere: [disable] dealloc(newmem) "DevilMayCry4SpecialEdition.exe"+152461: mov [eax+00000088],edx //writes room i.d to memory
812 "No One Dies (Effect Takes Precedence Over Damage Modifiers)" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+22DE94: //0F 82 BE 00 00 00 //general check on hit whether enemy should die jb DevilMayCry4SpecialEdition.exe+22DF58 DevilMayCry4SpecialEdition.exe+22E5BA: //Nero's grab, check when grabbed enemy should die jb DevilMayCry4SpecialEdition.exe+22E5F1 [enable] DevilMayCry4SpecialEdition.exe+22DE94: //E9 BF 00 00 00 jmp DevilMayCry4SpecialEdition.exe+22DF58 nop DevilMayCry4SpecialEdition.exe+22E5BA: //unconditionally act as if enemy should not die jmp DevilMayCry4SpecialEdition.exe+22E5F1 460 "Damage Modifiers (Can Not Enable At Same Time - Mutually Exclusive)" 80000008 1 241 "No One Takes Damage" 80000008 Auto Assembler Script [enable] DevilMayCry4SpecialEdition.exe+22DDB9: //Skip over calculations directly to death evaluation //This script has been updated to no longer affect style points jmp DevilMayCry4SpecialEdition.exe+22DE90 nop //Enemies are still prone to friendly fire on Nero's Aegis Shield DevilMayCry4SpecialEdition.exe+22E564: //Set incoming damage to 0.0 //Enemies getting hit this way will not affect style points either xorps xmm1, xmm1 nop [disable] DevilMayCry4SpecialEdition.exe+22DDB9: jne DevilMayCry4SpecialEdition.exe+22DE90 DevilMayCry4SpecialEdition.exe+22E564: //Subtracts entity health with incoming damage subss xmm0,xmm1 461 "Enemy 1-Hit Kill" 80000008 Auto Assembler Script [enable] alloc(newmem,44) //units are in bytes label(returnhere) label(originalcode) label(exit) newmem: push eax mov eax, [400000+f59f00] //eax = game mediator mov eax, [eax+24] //eax is now player character lea eax, [eax+1b00] //eax is now the address for vitality push edx lea edx,[edi+30] cmp eax, edx //player vitality and target address are the same je originalcode //take damage as usual //in this context xmm2 is 0 because of prior instruction movss [edi+30], xmm2 //otherwise kill the enemy in 1 hit jmp exit originalcode: movss [edi+30],xmm0 exit: pop eax pop edx jmp returnhere "DevilMayCry4SpecialEdition.exe"+22DDE0: jmp newmem returnhere: [disable] dealloc(newmem) "DevilMayCry4SpecialEdition.exe"+22DDE0: movss [edi+30],xmm0 479 "Must Style Mode <<Require SSS to Kill Enemy>>" 80000008 Auto Assembler Script [enable] alloc(newmem,76) label(returnhere) label(originalcode) label(exit) newmem: push eax mov eax, [DevilMayCry4SpecialEdition.exe+F59F14] //eax = style meter mov eax, [eax+20] //eax = style rank push edx mov edx, [DevilMayCry4SpecialEdition.exe+f59f00] //edx = mediator mov edx, [edx+24] //edx = player character lea edx, [edx+1b00] //edx = player vitality push ebx lea ebx, [edi+30] cmp edx, ebx //check if target address and player vitality are the same je originalcode //if so take damage as usual //otherwise it's an enemy cmp eax, 7 //now check if style rank is high enough jge originalcode //if so, it's okay to take damage or die comiss xmm0, xmm1 //xmm1 = damage of the move ja originalcode //jump if enemy is not about to die //now that style rank isn't high enough //enemy is going to die //pull this 1.0 from some static address i'm not sure will always hold 1.0 movss xmm0,[DevilMayCry4SpecialEdition.exe+BE4E10] originalcode: movss [edi+30],xmm0 exit: pop ebx pop edx pop eax jmp returnhere "DevilMayCry4SpecialEdition.exe"+22DDE0: jmp newmem returnhere: [disable] dealloc(newmem) "DevilMayCry4SpecialEdition.exe"+22DDE0: movss [edi+30],xmm0 523 ""Berial Fire Lost" (Checking this Enables Everything Under This Section)" 004080 1 533 "Daze Berial" 004080 Auto Assembler Script [enable] alloc(newmem,29) label(returnhere) label(originalcode) label(exit) DevilMayCry4SpecialEdition.exe+352388: db 90 90 90 90 90 90 90 90 //dazing should no longer expire newmem: originalcode: movss xmm0,[esi+00002100] addss xmm0,[esi+00002100] movss [esi+2110], xmm0 exit: jmp returnhere "DevilMayCry4SpecialEdition.exe"+3614E6: jmp newmem nop nop nop returnhere: [disable] dealloc(newmem) DevilMayCry4SpecialEdition.exe+352388: //8 byte instruction movss [edi+00002128],xmm0 //this updates the daze timer on berial "DevilMayCry4SpecialEdition.exe"+3614E6: movss xmm0,[esi+00002110] 531 "Never cause Berial to collapse" 004080 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+3521D2: comiss xmm0,[eax*4+400000+DC83D0] [enable] DevilMayCry4SpecialEdition.exe+3521D2: comiss xmm0,xmm0 //generated code is 3 bytes- original was 8 nop nop nop nop nop //the following JNA will always jump with this modified condition 582 "Mobility Modifiers (Checking This Enables Everything Under This Section)" 80000008 1 672 "Always Sprint" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+539F9D: //constantly updated to set sprint status to false mov word ptr [ebx+00002FB0],0000 [enable] DevilMayCry4SpecialEdition.exe+539F9D: mov word ptr [ebx+00002FB0],0001 //set sprint status to true 671 "Set In-Combat Sprint Threshhold to Out of Combat Threshhold" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+4D078C: movss xmm0,[edx+000000C8] //leads to 225 (float) by default [enable] DevilMayCry4SpecialEdition.exe+4D078C: //this is the address for time it takes to sprint, out of combat //instead of looking at the address for in-combat sprint time //use the out of combat one instead movss xmm0,[edx+00000200] //leads to 22 (float) by default //game still appears to need extra run steps to actually sprint 581 "Infinite Sky Star" 000080 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+4D7B3F: inc eax //increments count of sky stars done [enable] DevilMayCry4SpecialEdition.exe+4D7B3F: nop //will never hit the limit if never incremented 578 "Infinite Air Hike" 000000 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+4CD933: //FE 81 60240000 inc byte ptr [ecx+00002460] [enable] DevilMayCry4SpecialEdition.exe+4CD933: //do nothing instead of incrementing amount of air hikes db 90 90 90 90 90 90 604 "Infinite Wall Jump" 80000008 Auto Assembler Script [disable] //DevilMayCry4SpecialEdition.exe+53A0AB: //cmp byte ptr [ebx+00002461],00 DevilMayCry4SpecialEdition.exe+4CD949: dec [ecx+00002461] [enable] //DevilMayCry4SpecialEdition.exe+53A0AB: //cmp byte ptr [ebx+00002461],FF DevilMayCry4SpecialEdition.exe+4CD949: db 90 90 90 90 90 90 691 "Infinite Trick Up (Vergil)" FF8000 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+B5653: inc byte ptr [esi+00007C50] [enable] DevilMayCry4SpecialEdition.exe+B5653: db 90 90 90 90 90 90 570 "Configure Vergil's Trick Moves" 400000 1 751 "Mutually Exclusive Settings <<Hotkey Activation Unsafe>>" 400000 1 685 "Allow Trick Down (Air) without DT" FF8000 Auto Assembler Script [enable] alloc(newmem,212) alloc(option_trickup, 1) //boolean, only need a byte registersymbol(option_trickup) label(returnhere) label(in_air) label(no_anim) label(trickdown) label(trickup) label(exit) //Vergil currently does not have a input combination: //Lock-ON + Back + Jump //while he is in air in his human form //so add it. option_trickup: db 00 //default to false newmem: //still going to do this //currently this will be called every frame //currently esi is address of player character test byte ptr [esi+00001A64],01 pushfd //keep flags for the conditional jump on returning je in_air no_anim: xor al, al exit: popfd //restore flags jmp returnhere in_air: //eax, ecx do not need to be pushed/popped //now for preliminary checks //these are done also on Trick Down (air) cmp dword ptr [esi+3924], 02 jne no_anim cmp byte ptr [esi+3928], 01 jne no_anim test byte ptr [esi+392c], 10 je no_anim movq xmm0, [esi+3930] //prepare registers for function call mov ecx, [esi+3940] //this and above will placed on stack sub esp, 14 //make room on the stack mov eax, esp //use eax for moving stuff to stack addresses movq [eax], xmm0 //prepare stack for function call movq xmm0, [esi+3938] movq [eax+8], xmm0 mov [eax+10], ecx call DevilMayCry4SpecialEdition.exe+4CCD40 //listen lock-on input mov eax, [esi] //prepare eax as a function mov eax, [eax+234] //eax = function for performing animations mov ecx, esi //set ecx to address of player character for call cmp [esi+1bfc], C //representation for 'precise' back je trickdown cmp [esi+1bfc], 6 //representation for diagonal back je trickdown cmp byte ptr [option_trickup], 0 jg trickup jmp exit trickdown: push 2a //push animation i.d for trick down call eax mov al, 01 //don't add esp, end of real function will do that instead jmp exit trickup: cmp [esi+1bfc], 1 //representation for forward jne exit cmp byte ptr [esi+7c50], 0 //limit the amount of trick ups jg exit push 27 call eax mov al, 01 //do not bother to increment, game will still do it. jmp exit "DevilMayCry4SpecialEdition.exe"+D2C77: jmp newmem nop nop returnhere: DevilMayCry4SpecialEdition.exe+D2C80: //script needs to set al //if a move is to be done, al = 1 //otherwise, al = 0 nop nop [disable] dealloc(newmem) dealloc(option_trickup) "DevilMayCry4SpecialEdition.exe"+D2C77: test byte ptr [esi+00001A64],01 DevilMayCry4SpecialEdition.exe+D2C80: xor al,al 688 "[User Input] Trick-Up on Lock-On + Forward [YES/NO]" 000000 Byte
option_trickup
743 "Move Trick Actions to Style Buttons (WORK IN PROGRESS)" FF8000 Auto Assembler Script [enable] alloc(airlock,2048) label(return_from_read) label(exit_read) label(no_anim) alloc(rebind_air_trick, 1024) alloc(sidetrick_DTrequire, 1) alloc(trickback_DTrequire, 1) alloc(trickdown_DTrequire, 1) //booleans, only need 0, 1 registersymbol(sidetrick_DTrequire) registersymbol(trickback_DTrequire) registersymbol(trickdown_DTrequire) label(exit) label(do_move) label(no_move) label(returnhere) label(trickup) label(sidetrick) label(trickdown) label(trickback) airlock: test byte ptr [esi+00001A64],01 //test player is in air or not pushfd //keep flags for the conditional jump on returning cmp dword ptr [esi+3924], 02 jne no_anim //cmp byte ptr [esi+3928], 01 //check jump button status //jne no_anim //test byte ptr [esi+0000392C],10 //je no_anim //do not check for specific buttons narrow down only to this movq xmm0, [esi+3930] //prepare registers for function call mov ecx, [esi+3940] //this and above will placed on stack sub esp, 14 //make room on the stack mov eax, esp //use eax for moving stuff to stack addresses movq [eax], xmm0 //prepare stack for function call movq xmm0, [esi+3938] movq [eax+8], xmm0 mov [eax+10], ecx call DevilMayCry4SpecialEdition.exe+4CCD40 //listen lock-on input //stack cleaned up by callee no_anim: xor al, al //do not play an animation exit_read: popfd //restore flags jmp return_from_read "DevilMayCry4SpecialEdition.exe"+D2C77: //this is where the game decides whether or not to read lock-on inputs jmp airlock nop nop return_from_read: //+-------------------------------------+ sidetrick_DTrequire: db 01 //default value to true trickback_DTrequire: db 01 //default value to true trickdown_DTrequire: db 00 //default value to false rebind_air_trick: //need only to map animations! push edi //save value of edi just in case mov edi, [ebx+1bfc] cmp edi, 1 //lock-on forward je trickup cmp edi, 2 //lock on left je sidetrick cmp edi, 8 //lock on right je sidetrick cmp edi, 6 //lock-on back diagonal je trickdown cmp edi, C //lock-on back je trickdown push 24 //if reached here, then lock-on is neutral! (do air trick) jmp do_move no_move: xor al, al jmp exit do_move: mov ecx,ebx call eax mov al, 01 exit: pop edi jmp returnhere trickup: //OK! cmp byte ptr [ebx+7c50], 0 //amount of trick-ups jg no_move push 27 jmp do_move sidetrick: //Broken, goes in direction of last roll mov edi, [ebx+78e4] //move devil trigger status into edi cmp [sidetrick_DTrequire], edi jg no_move //player is not devil triggered and DT requirement in place push 28 //side trick i.d jmp do_move trickdown: //body animation but no effect? test byte ptr [ebx+00001A64],01 //in air or not jne trickback //not in air mov edi, [ebx+78e4] //move devil trigger status into edi cmp [trickdown_DTrequire], edi jg no_move push 2a jmp do_move trickback: //OK! Good to go! mov edi, [ebx+78e4] //move devil trigger status into edi cmp [trickback_DTrequire], edi jg no_move //player is not devil triggered and DT requirement in place push 29 jmp do_move "DevilMayCry4SpecialEdition.exe"+D259F: //this is where the game has decided to do air trick (given sword embedded) jmp rebind_air_trick nop returnhere: DevilMayCry4SpecialEdition.exe+D25A5: //where the game sets true or false regarding animation done or not db 90 90 [disable] dealloc(airlock) dealloc(rebind_air_trick) dealloc(sidetrick_DTrequire) dealloc(trickback_DTrequire) dealloc(trickdown_DTrequire) "DevilMayCry4SpecialEdition.exe"+D2C77: test byte ptr [esi+00001A64],01 "DevilMayCry4SpecialEdition.exe"+D259F: push 24 mov ecx,ebx call eax DevilMayCry4SpecialEdition.exe+D25A5: mov al,01 696 "[User Input] Require DT for Side Trick [YES/NO]" 80000008 Byte
sidetrick_DTrequire
744 "[User Input] Require DT for Trick Back [YES/NO]" 80000008 Byte
trickback_DTrequire
697 "[User Input] Require DT for Trick Down [YES/NO]" 80000008 Byte
trickdown_DTrequire
692 "Jump Button Inputs <<Hotkey Activation Unsafe>>" 400000 1 571 "Allow Side Trick without DT" FF8000 Auto Assembler Script [enable] DevilMayCry4SpecialEdition.exe+559127: push 28 [disable] DevilMayCry4SpecialEdition.exe+559127: push 13 572 "Allow Trick Back (Grounded Trick Down) without DT" FF8000 Auto Assembler Script [enable] DevilMayCry4SpecialEdition.exe+D2D4F: push 29 //trick down (ground) animation i.d [disable] DevilMayCry4SpecialEdition.exe+D2D4F: push 6 //jump back animation i.d 693 "Style Button Inputs <<Hotkey Activation Unsafe>>" 400000 1 694 "Trick Up on No-Lock with Sword Embedded" FF8000 Auto Assembler Script [enable] alloc(newmem,33) label(returnhere) label(originalcode) label(no_anim) label(exit) //Vergil is not locked on, but has a sword embedded newmem: //do not touch ecx, and eax //this context ebx = address of player character cmp byte ptr [ebx+7c50], 0 //obey trick up limit jg no_anim push 27 //animation i.d for trick up originalcode: mov ecx,ebx call eax mov al, 01 //set true for animation done jmp exit no_anim: xor al, al exit: jmp returnhere DevilMayCry4SpecialEdition.exe+D26EF: jmp newmem nop returnhere: DevilMayCry4SpecialEdition.exe+D26F5: db 90 90 [disable] dealloc(newmem) DevilMayCry4SpecialEdition.exe+D26EF: push 24 mov ecx,ebx call eax DevilMayCry4SpecialEdition.exe+D26F5: mov al,01
190 "Nullify DT Gauge Costs (Checking this Enables Everything Under This Section)" 800080 1 704 "Devil Trigger" 800080 1 196 "No Activation Cost" 400040 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+4C87A9: movss [esi+00002504],xmm0 [enable] DevilMayCry4SpecialEdition.exe+4C87A9: db 90 90 90 90 90 90 90 90 195 "Disable Devil Trigger Drain" 400040 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+4C889E: movss [esi+00002504],xmm0 [enable] DevilMayCry4SpecialEdition.exe+4C889E: db 90 90 90 90 90 90 90 90 203 "Allow Activation while under 3 Gauge Points (Must Still be Above 0)" 400040 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+53A5E0: comiss xmm0,[esi+00002504] [enable] DevilMayCry4SpecialEdition.exe+53A5E0: //compare with self so it is never false comiss xmm0, xmm0 nop nop nop nop 552 "Infinite Grenades" 80000008 Auto Assembler Script [enable] //blank out segments that update the subtracted DT amount DevilMayCry4SpecialEdition.exe+8E9FB: db 90 90 90 90 90 90 90 90 DevilMayCry4SpecialEdition.exe+8E42C: db 90 90 90 90 90 90 90 90 DevilMayCry4SpecialEdition.exe+8E436: db 90 90 90 90 90 90 90 90 DevilMayCry4SpecialEdition.exe+8EA05: db 90 90 90 90 90 90 90 90 [disable] //original codes that update lady's grenades //8 bytes each //occurs on level 2 threshhold DevilMayCry4SpecialEdition.exe+8E42C: movss [esi+00002504],xmm0 //will also execute on full gauge DevilMayCry4SpecialEdition.exe+8E436: movss [esi+00002504],xmm1 //occurs on first (required) threshhold DevilMayCry4SpecialEdition.exe+8E9FB: movss [esi+00002504],xmm0 //will also execute on full gauge DevilMayCry4SpecialEdition.exe+8EA05: movss [esi+00002504],xmm1 703 "Summoned Swords" FF8000 1 194 "Free Summoned Swords" 400000 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+4D004B: movss [esi+00002504],xmm0 [enable] DevilMayCry4SpecialEdition.exe+4D004B: db 90 90 90 90 90 90 90 90 198 "No Requirement Spiral Swords" 400000 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+D2A72: comiss xmm1,xmm0 [enable] DevilMayCry4SpecialEdition.exe+D2A72: //compare it with itself so its never false comiss xmm1,xmm1 199 "No Requirement Blistering Swords" 400000 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+D2ABD: comiss xmm1,xmm0 [enable] DevilMayCry4SpecialEdition.exe+D2ABD: //compare itself,, so it's never false. comiss xmm1,xmm1 200 "No Requirement Heavy Rain Swords" 400000 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+D2B1A: comiss xmm1,xmm0 [enable] DevilMayCry4SpecialEdition.exe+D2B1A: //compare with itself so it is never false comiss xmm1,xmm1 201 "No Requirement Storm Swords" 400000 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+D2A72: comiss xmm1,xmm0 [enable] DevilMayCry4SpecialEdition.exe+D2A72: //compare with self so it's never false comiss xmm1,xmm1 726 "Blue Tutu of Death" FF8000 Auto Assembler Script [enable] alloc(newmem,82) alloc(spawntimer, 4) alloc(spawnthreshhold, 4) registersymbol(spawntimer) registersymbol(spawnthreshhold) label(returnhere) label(originalcode) label(exit) label(spawnspiralsword) spawntimer: dd (float)0.0 spawnthreshhold: dd (float)85.0 newmem: //edi should hold the address of the player character cmp [edi+19ac], 2 //check if the player is vergil jne originalcode //if not jump out movss xmm3, [spawntimer] //move spawn timer in addss xmm3, xmm0 //accumulate time in here comiss xmm3, [spawnthreshhold] //check spawn timer against threshhold jae spawnspiralsword //if reached spawn a set of spiral swords movss [spawntimer], xmm3 originalcode: movss [esi],xmm0 pop esi exit: jmp returnhere spawnspiralsword: push eax //keep eax on the stack mov eax, 2 //i.d of spiral swords mov [edi+7ad0], eax //constantly read address will result in spawning xorps xmm3, xmm3 //clear spawn timer movss [spawntimer], xmm3 //update value in memory pop eax //restore eax jmp originalcode "DevilMayCry4SpecialEdition.exe"+16E2C0: jmp newmem returnhere: [disable] dealloc(newmem) dealloc(spawntimer) dealloc(spawnthreshhold) "DevilMayCry4SpecialEdition.exe"+16E2C0: movss [esi],xmm0 pop esi 727 "Current Time" 80000008 Float
spawntimer
728 "Spawn Interval" 80000008 Float
spawnthreshhold
989 "Enemy Spawn Swapping (Do NOT Pick Cyclical Replacements - Please Read Table Extas For More Info)" 400040 1 836 "Spawn ____ Instead Of Scarecrow (Leg)" 80000008 1 838 "Scarecrow (Arm)" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+24CE4A: //Spawn a Scarecrow (Leg) mov ecx,[DevilMayCry4SpecialEdition.exe+F5FCE8] [enable] //Spawn a Scarecrow (Arm) jmp DevilMayCry4SpecialEdition.exe+26E59A 837 "Mega Scarecrow" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+24CE4A: //Spawn a Scarecrow (Leg) mov ecx,[DevilMayCry4SpecialEdition.exe+F5FCE8] [enable] DevilMayCry4SpecialEdition.exe+24CE4A: //go to section with spawning Mega's instead. jmp DevilMayCry4SpecialEdition.exe+26F6FA 839 "Bianco Angelo" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+24CE4A: //Spawn a Scarecrow (Leg) mov ecx,[DevilMayCry4SpecialEdition.exe+F5FCE8] [enable] DevilMayCry4SpecialEdition.exe+24CE4A: //go to section for spawning Bianco Angelo's instead jmp DevilMayCry4SpecialEdition.exe+2718AA 840 "Alto Angelo" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+24CE4A: //Spawn a Scarecrow (Leg) mov ecx,[DevilMayCry4SpecialEdition.exe+F5FCE8] [enable] DevilMayCry4SpecialEdition.exe+24CE4A: //go to section with spawning Alto's instead. jmp DevilMayCry4SpecialEdition.exe+28753A 841 "Mephisto" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+24CE4A: //Spawn a Scarecrow (Leg) mov ecx,[DevilMayCry4SpecialEdition.exe+F5FCE8] [enable] DevilMayCry4SpecialEdition.exe+24CE4A: //go to section with spawning Mephisto's instead. jmp DevilMayCry4SpecialEdition.exe+29013A 842 "Faust" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+24CE4A: //Spawn a Scarecrow (Leg) mov ecx,[DevilMayCry4SpecialEdition.exe+F5FCE8] [enable] DevilMayCry4SpecialEdition.exe+24CE4A: //go to section with spawning Faust's instead. jmp DevilMayCry4SpecialEdition.exe+2A808A 843 "Frost" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+24CE4A: //Spawn a Scarecrow (Leg) mov ecx,[DevilMayCry4SpecialEdition.exe+F5FCE8] [enable] DevilMayCry4SpecialEdition.exe+24CE4A: //go to section with spawning Frost's instead. jmp DevilMayCry4SpecialEdition.exe+2B6D6A 844 "Assault" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+24CE4A: //Spawn a Scarecrow (Leg) mov ecx,[DevilMayCry4SpecialEdition.exe+F5FCE8] [enable] DevilMayCry4SpecialEdition.exe+24CE4A: //go to section with spawning Assaults instead. jmp DevilMayCry4SpecialEdition.exe+2C80EA 845 "Blitz" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+24CE4A: //Spawn a Scarecrow (Leg) mov ecx,[DevilMayCry4SpecialEdition.exe+F5FCE8] [enable] DevilMayCry4SpecialEdition.exe+24CE4A: //go to section with spawning Blitzen instead. jmp DevilMayCry4SpecialEdition.exe+2E760A 846 "Chimera Seed" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+24CE4A: //Spawn a Scarecrow (Leg) mov ecx,[DevilMayCry4SpecialEdition.exe+F5FCE8] [enable] DevilMayCry4SpecialEdition.exe+24CE4A: //go to section with spawning Chimera Seed instead. jmp DevilMayCry4SpecialEdition.exe+2F2C6A 847 "Gladius" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+24CE4A: //Spawn a Scarecrow (Leg) mov ecx,[DevilMayCry4SpecialEdition.exe+F5FCE8] [enable] DevilMayCry4SpecialEdition.exe+24CE4A: //go to section with spawning Gladius instead. jmp DevilMayCry4SpecialEdition.exe+3244FA 848 "Basilisk" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+24CE4A: //Spawn a Scarecrow (Leg) mov ecx,[DevilMayCry4SpecialEdition.exe+F5FCE8] [enable] DevilMayCry4SpecialEdition.exe+24CE4A: //go to section with spawning Basilisk instead. jmp DevilMayCry4SpecialEdition.exe+334D5A 849 "Berial" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+24CE4A: //Spawn a Scarecrow (Leg) mov ecx,[DevilMayCry4SpecialEdition.exe+F5FCE8] [enable] DevilMayCry4SpecialEdition.exe+24CE4A: //go to section with spawning Berial instead. jmp DevilMayCry4SpecialEdition.exe+34E9CA 850 "Angelo Credo" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+24CE4A: //Spawn a Scarecrow (Leg) mov ecx,[DevilMayCry4SpecialEdition.exe+F5FCE8] [enable] DevilMayCry4SpecialEdition.exe+24CE4A: //go to section with spawning Credo instead. jmp DevilMayCry4SpecialEdition.exe+3CD4AA 851 "Angelo Agnus" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+24CE4A: //Spawn a Scarecrow (Leg) mov ecx,[DevilMayCry4SpecialEdition.exe+F5FCE8] [enable] DevilMayCry4SpecialEdition.exe+24CE4A: //go to section with spawning Agnus instead. jmp DevilMayCry4SpecialEdition.exe+3E28CA 852 "Sanctus" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+24CE4A: //Spawn a Scarecrow (Leg) mov ecx,[DevilMayCry4SpecialEdition.exe+F5FCE8] [enable] DevilMayCry4SpecialEdition.exe+24CE4A: //go to section with spawning Sanctus instead. jmp DevilMayCry4SpecialEdition.exe+41F49A 853 "Sanctus Diabolica" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+24CE4A: //Spawn a Scarecrow (Leg) mov ecx,[DevilMayCry4SpecialEdition.exe+F5FCE8] [enable] DevilMayCry4SpecialEdition.exe+24CE4A: //go to section with spawning Sanctus (M20) instead. jmp DevilMayCry4SpecialEdition.exe+42948A 854 "Kyrie (lmao)" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+24CE4A: //Spawn a Scarecrow (Leg) mov ecx,[DevilMayCry4SpecialEdition.exe+F5FCE8] [enable] DevilMayCry4SpecialEdition.exe+24CE4A: //go to section with spawning Kyrie instead. jmp DevilMayCry4SpecialEdition.exe+44C33A 855 "Spawn ____ Instead Of Scarecrow (Arm)" 80000008 1 856 "Scarecrow (Leg)" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+26E59A: //Spawn a Scarecrow (Arm) mov ecx,[DevilMayCry4SpecialEdition.exe+F5FD34] [enable] //Spawn a Scarecrow (Leg) DevilMayCry4SpecialEdition.exe+26E59A: jmp DevilMayCry4SpecialEdition.exe+24CE4A 857 "Mega Scarecrow" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+26E59A: //Spawn a Scarecrow (Arm) mov ecx,[DevilMayCry4SpecialEdition.exe+F5FD34] [enable] DevilMayCry4SpecialEdition.exe+26E59A: //go to section with spawning Mega's instead. jmp DevilMayCry4SpecialEdition.exe+26F6FA 1213 "Bianco Angelo" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+26E59A: //Spawn a Scarecrow (Leg) mov ecx,[DevilMayCry4SpecialEdition.exe+F5FCE8] [enable] DevilMayCry4SpecialEdition.exe+26E59A: //go to section with spawning Mega's instead. jmp DevilMayCry4SpecialEdition.exe+2718AA 859 "Alto Angelo" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+26E59A: //Spawn a Scarecrow (Arm) mov ecx,[DevilMayCry4SpecialEdition.exe+F5FD34] [enable] DevilMayCry4SpecialEdition.exe+26E59A: jmp DevilMayCry4SpecialEdition.exe+28753A 860 "Mephisto" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+26E59A: //Spawn a Scarecrow (Arm) mov ecx,[DevilMayCry4SpecialEdition.exe+F5FD34] [enable] DevilMayCry4SpecialEdition.exe+26E59A: jmp DevilMayCry4SpecialEdition.exe+29013A 861 "Faust" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+26E59A: //Spawn a Scarecrow (Arm) mov ecx,[DevilMayCry4SpecialEdition.exe+F5FD34] [enable] DevilMayCry4SpecialEdition.exe+26E59A: jmp DevilMayCry4SpecialEdition.exe+2A808A 862 "Frost" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+26E59A: //Spawn a Scarecrow (Arm) mov ecx,[DevilMayCry4SpecialEdition.exe+F5FD34] [enable] DevilMayCry4SpecialEdition.exe+26E59A: jmp DevilMayCry4SpecialEdition.exe+2B6D6A 863 "Assault" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+26E59A: //Spawn a Scarecrow (Arm) mov ecx,[DevilMayCry4SpecialEdition.exe+F5FD34] [enable] DevilMayCry4SpecialEdition.exe+26E59A: jmp DevilMayCry4SpecialEdition.exe+2C80EA 864 "Blitz" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+26E59A: //Spawn a Scarecrow (Arm) mov ecx,[DevilMayCry4SpecialEdition.exe+F5FD34] [enable] DevilMayCry4SpecialEdition.exe+26E59A: jmp DevilMayCry4SpecialEdition.exe+2E760A 865 "Chimera Seed" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+26E59A: //Spawn a Scarecrow (Arm) mov ecx,[DevilMayCry4SpecialEdition.exe+F5FD34] [enable] DevilMayCry4SpecialEdition.exe+26E59A: jmp DevilMayCry4SpecialEdition.exe+2F2C6A 866 "Gladius" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+26E59A: //Spawn a Scarecrow (Arm) mov ecx,[DevilMayCry4SpecialEdition.exe+F5FD34] [enable] DevilMayCry4SpecialEdition.exe+26E59A: jmp DevilMayCry4SpecialEdition.exe+3244FA 867 "Basilisk" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+26E59A: //Spawn a Scarecrow (Arm) mov ecx,[DevilMayCry4SpecialEdition.exe+F5FD34] [enable] DevilMayCry4SpecialEdition.exe+26E59A: jmp DevilMayCry4SpecialEdition.exe+334D5A 868 "Berial" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+26E59A: //Spawn a Scarecrow (Arm) mov ecx,[DevilMayCry4SpecialEdition.exe+F5FD34] [enable] DevilMayCry4SpecialEdition.exe+26E59A: jmp DevilMayCry4SpecialEdition.exe+34E9CA 869 "Angelo Credo" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+26E59A: //Spawn a Scarecrow (Arm) mov ecx,[DevilMayCry4SpecialEdition.exe+F5FD34] [enable] DevilMayCry4SpecialEdition.exe+26E59A: jmp DevilMayCry4SpecialEdition.exe+3CD4AA 870 "Angelo Agnus" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+26E59A: //Spawn a Scarecrow (Arm) mov ecx,[DevilMayCry4SpecialEdition.exe+F5FD34] [enable] DevilMayCry4SpecialEdition.exe+26E59A: jmp DevilMayCry4SpecialEdition.exe+3E28CA 871 "Sanctus" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+26E59A: //Spawn a Scarecrow (Arm) mov ecx,[DevilMayCry4SpecialEdition.exe+F5FD34] [enable] DevilMayCry4SpecialEdition.exe+26E59A: jmp DevilMayCry4SpecialEdition.exe+41F49A 872 "Sanctus Diabolica" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+26E59A: //Spawn a Scarecrow (Arm) mov ecx,[DevilMayCry4SpecialEdition.exe+F5FD34] [enable] DevilMayCry4SpecialEdition.exe+26E59A: jmp DevilMayCry4SpecialEdition.exe+42948A 873 "Kyrie (lmao)" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+26E59A: //Spawn a Scarecrow (Arm) mov ecx,[DevilMayCry4SpecialEdition.exe+F5FD34] [enable] DevilMayCry4SpecialEdition.exe+26E59A: jmp DevilMayCry4SpecialEdition.exe+44C33A 874 "Spawn ____ Instead Of Mega Scarecrow" 80000008 1 875 "Scarecrow (Leg)" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+26F6FA: //spawn a Mega Scarecrow mov ecx,[DevilMayCry4SpecialEdition.exe+F5FD5C] [enable] DevilMayCry4SpecialEdition.exe+26F6FA: jmp DevilMayCry4SpecialEdition.exe+24CE4A 876 "Scarecrow (Arm)" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+26F6FA: //spawn a Mega Scarecrow mov ecx,[DevilMayCry4SpecialEdition.exe+F5FD5C] [enable] DevilMayCry4SpecialEdition.exe+26F6FA: jmp DevilMayCry4SpecialEdition.exe+26E59A 1287 "Bianco Angelo" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+26F6FA: //spawn a Mega Scarecrow mov ecx,[DevilMayCry4SpecialEdition.exe+F5FD5C] [enable] DevilMayCry4SpecialEdition.exe+26F6FA: jmp DevilMayCry4SpecialEdition.exe+2718AA 878 "Alto Angelo" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+26F6FA: //spawn a Mega Scarecrow mov ecx,[DevilMayCry4SpecialEdition.exe+F5FD5C] [enable] DevilMayCry4SpecialEdition.exe+26F6FA: jmp DevilMayCry4SpecialEdition.exe+28753A 879 "Mephisto" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+26F6FA: //spawn a Mega Scarecrow mov ecx,[DevilMayCry4SpecialEdition.exe+F5FD5C] [enable] DevilMayCry4SpecialEdition.exe+26F6FA: jmp DevilMayCry4SpecialEdition.exe+29013A 880 "Faust" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+26F6FA: //spawn a Mega Scarecrow mov ecx,[DevilMayCry4SpecialEdition.exe+F5FD5C] [enable] DevilMayCry4SpecialEdition.exe+26F6FA: jmp DevilMayCry4SpecialEdition.exe+2A808A 881 "Frost" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+26F6FA: //spawn a Mega Scarecrow mov ecx,[DevilMayCry4SpecialEdition.exe+F5FD5C] [enable] DevilMayCry4SpecialEdition.exe+26F6FA: jmp DevilMayCry4SpecialEdition.exe+2B6D6A 882 "Assault" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+26F6FA: //spawn a Mega Scarecrow mov ecx,[DevilMayCry4SpecialEdition.exe+F5FD5C] [enable] DevilMayCry4SpecialEdition.exe+26F6FA: jmp DevilMayCry4SpecialEdition.exe+2C80EA 883 "Blitz" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+26F6FA: //spawn a Mega Scarecrow mov ecx,[DevilMayCry4SpecialEdition.exe+F5FD5C] [enable] DevilMayCry4SpecialEdition.exe+26F6FA: jmp DevilMayCry4SpecialEdition.exe+2E760A 884 "Chimera Seed" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+26F6FA: //spawn a Mega Scarecrow mov ecx,[DevilMayCry4SpecialEdition.exe+F5FD5C] [enable] DevilMayCry4SpecialEdition.exe+26F6FA: jmp DevilMayCry4SpecialEdition.exe+2F2C6A 885 "Gladius" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+26F6FA: //spawn a Mega Scarecrow mov ecx,[DevilMayCry4SpecialEdition.exe+F5FD5C] [enable] DevilMayCry4SpecialEdition.exe+26F6FA: jmp DevilMayCry4SpecialEdition.exe+3244FA 886 "Basilisk" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+26F6FA: //spawn a Mega Scarecrow mov ecx,[DevilMayCry4SpecialEdition.exe+F5FD5C] [enable] DevilMayCry4SpecialEdition.exe+26F6FA: jmp DevilMayCry4SpecialEdition.exe+334D5A 887 "Berial" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+26F6FA: //spawn a Mega Scarecrow mov ecx,[DevilMayCry4SpecialEdition.exe+F5FD5C] [enable] DevilMayCry4SpecialEdition.exe+26F6FA: jmp DevilMayCry4SpecialEdition.exe+34E9CA 888 "Angelo Credo" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+26F6FA: //spawn a Mega Scarecrow mov ecx,[DevilMayCry4SpecialEdition.exe+F5FD5C] [enable] DevilMayCry4SpecialEdition.exe+26F6FA: jmp DevilMayCry4SpecialEdition.exe+3CD4AA 889 "Angelo Agnus" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+26F6FA: //spawn a Mega Scarecrow mov ecx,[DevilMayCry4SpecialEdition.exe+F5FD5C] [enable] DevilMayCry4SpecialEdition.exe+26F6FA: jmp DevilMayCry4SpecialEdition.exe+3E28CA 890 "Sanctus" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+26F6FA: //spawn a Mega Scarecrow mov ecx,[DevilMayCry4SpecialEdition.exe+F5FD5C] [enable] DevilMayCry4SpecialEdition.exe+26F6FA: jmp DevilMayCry4SpecialEdition.exe+41F49A 891 "Sanctus Diabolica" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+26F6FA: //spawn a Mega Scarecrow mov ecx,[DevilMayCry4SpecialEdition.exe+F5FD5C] [enable] DevilMayCry4SpecialEdition.exe+26F6FA: jmp DevilMayCry4SpecialEdition.exe+42948A 892 "Kyrie (lmao)" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+26F6FA: //spawn a Mega Scarecrow mov ecx,[DevilMayCry4SpecialEdition.exe+F5FD5C] [enable] DevilMayCry4SpecialEdition.exe+26F6FA: jmp DevilMayCry4SpecialEdition.exe+44C33A 912 "Spawn ____ Instead Of Bianco Angelo" A99963 1 913 "Scarecrow (Leg)" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2718AA: //Spawn a Bianco Angelo mov ecx,[DevilMayCry4SpecialEdition.exe+F5FDA8] [enable] DevilMayCry4SpecialEdition.exe+2718AA: //jump to spawn Scarecrow (Leg) jmp DevilMayCry4SpecialEdition.exe+24CE4A 914 "Scarecrow (Arm)" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2718AA: //Spawn a Bianco Angelo mov ecx,[DevilMayCry4SpecialEdition.exe+F5FDA8] [enable] DevilMayCry4SpecialEdition.exe+2718AA: //Spawn a Scarecrow (Arm) jmp DevilMayCry4SpecialEdition.exe+26E59A 915 "Mega Scarecrow" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2718AA: //Spawn a Bianco Angelo mov ecx,[DevilMayCry4SpecialEdition.exe+F5FDA8] [enable] DevilMayCry4SpecialEdition.exe+2718AA: //Spawn a Mega Scarecrow jmp DevilMayCry4SpecialEdition.exe+26F6FA 1232 "Alto Angelo" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2718AA: //Spawn a Bianco Angelo mov ecx,[DevilMayCry4SpecialEdition.exe+F5FDA8] [enable] DevilMayCry4SpecialEdition.exe+2718AA: //Spawn an Alto Angelo jmp DevilMayCry4SpecialEdition.exe+28753A 917 "Mephisto" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2718AA: //Spawn a Bianco Angelo mov ecx,[DevilMayCry4SpecialEdition.exe+F5FDA8] [enable] DevilMayCry4SpecialEdition.exe+2718AA: //Spawn a Mephisto jmp DevilMayCry4SpecialEdition.exe+29013A 918 "Faust" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2718AA: //Spawn a Bianco Angelo mov ecx,[DevilMayCry4SpecialEdition.exe+F5FDA8] [enable] DevilMayCry4SpecialEdition.exe+2718AA: //Jump to Spawn a Faust jmp DevilMayCry4SpecialEdition.exe+2A808A 919 "Frost" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2718AA: //Spawn a Bianco Angelo mov ecx,[DevilMayCry4SpecialEdition.exe+F5FDA8] [enable] DevilMayCry4SpecialEdition.exe+2718AA: //Jump to Spawn a Frost jmp DevilMayCry4SpecialEdition.exe+2B6D6A 920 "Assault" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2718AA: //Spawn a Bianco Angelo mov ecx,[DevilMayCry4SpecialEdition.exe+F5FDA8] [enable] DevilMayCry4SpecialEdition.exe+2718AA: //Jump to spawn an Assault jmp DevilMayCry4SpecialEdition.exe+2C80EA 921 "Blitz" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2718AA: //Spawn a Bianco Angelo mov ecx,[DevilMayCry4SpecialEdition.exe+F5FDA8] [enable] DevilMayCry4SpecialEdition.exe+2718AA: //Jump to spawn a Blitz jmp DevilMayCry4SpecialEdition.exe+2E760A 922 "Chimera Seed" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2718AA: //Spawn a Bianco Angelo mov ecx,[DevilMayCry4SpecialEdition.exe+F5FDA8] [enable] DevilMayCry4SpecialEdition.exe+2718AA: //Jump to spawn a Chimera Seed jmp DevilMayCry4SpecialEdition.exe+2F2C6A 923 "Gladius" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2718AA: //Spawn a Bianco Angelo mov ecx,[DevilMayCry4SpecialEdition.exe+F5FDA8] [enable] DevilMayCry4SpecialEdition.exe+2718AA: //Jump to spawn a Gladius jmp DevilMayCry4SpecialEdition.exe+3244FA 924 "Basilisk" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2718AA: //Spawn a Bianco Angelo mov ecx,[DevilMayCry4SpecialEdition.exe+F5FDA8] [enable] DevilMayCry4SpecialEdition.exe+2718AA: //Jump to spawn Basilisk jmp DevilMayCry4SpecialEdition.exe+334D5A 925 "Berial" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2718AA: //Spawn a Bianco Angelo mov ecx,[DevilMayCry4SpecialEdition.exe+F5FDA8] [enable] DevilMayCry4SpecialEdition.exe+2718AA: //Jump to Spawn Berial jmp DevilMayCry4SpecialEdition.exe+34E9CA 926 "Angelo Credo" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2718AA: //Spawn a Bianco Angelo mov ecx,[DevilMayCry4SpecialEdition.exe+F5FDA8] [enable] DevilMayCry4SpecialEdition.exe+2718AA: //Jump to spawn Angelo Credo jmp DevilMayCry4SpecialEdition.exe+3CD4AA 927 "Angelo Agnus" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2718AA: //Spawn a Bianco Angelo mov ecx,[DevilMayCry4SpecialEdition.exe+F5FDA8] [enable] DevilMayCry4SpecialEdition.exe+2718AA: //Jump to spawn Angelo Agnus jmp DevilMayCry4SpecialEdition.exe+3E28CA 928 "Sanctus" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2718AA: //Spawn a Bianco Angelo mov ecx,[DevilMayCry4SpecialEdition.exe+F5FDA8] [enable] DevilMayCry4SpecialEdition.exe+2718AA: //Jump to Spawn Sanctus jmp DevilMayCry4SpecialEdition.exe+41F49A 929 "Sanctus Diabolica" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2718AA: //Spawn a Bianco Angelo mov ecx,[DevilMayCry4SpecialEdition.exe+F5FDA8] [enable] DevilMayCry4SpecialEdition.exe+2718AA: //Jump to spawn Sanctus (M20) jmp DevilMayCry4SpecialEdition.exe+42948A 930 "Kyrie (lmao)" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2718AA: //Spawn a Bianco Angelo mov ecx,[DevilMayCry4SpecialEdition.exe+F5FDA8] [enable] DevilMayCry4SpecialEdition.exe+2718AA: //Jump to spawn Kyrie jmp DevilMayCry4SpecialEdition.exe+44C33A 1214 "Spawn ____ Instead Of Alto Angelo" 408080 1 1215 "Scarecrow (Leg)" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+28753A: //Spawn Alto Angelo mov ecx,[DevilMayCry4SpecialEdition.exe+F5FE14] [enable] DevilMayCry4SpecialEdition.exe+28753A: jmp DevilMayCry4SpecialEdition.exe+24CE4A 1216 "Scarecrow (Arm)" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+28753A: //Spawn Alto Angelo mov ecx,[DevilMayCry4SpecialEdition.exe+F5FE14] [enable] DevilMayCry4SpecialEdition.exe+28753A: jmp DevilMayCry4SpecialEdition.exe+26E59A 1217 "Mega Scarecrow" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+28753A: //Spawn Alto Angelo mov ecx,[DevilMayCry4SpecialEdition.exe+F5FE14] [enable] DevilMayCry4SpecialEdition.exe+28753A: jmp DevilMayCry4SpecialEdition.exe+26F6FA 1233 "Bianco Angelo" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+28753A: //Spawn Alto Angelo mov ecx,[DevilMayCry4SpecialEdition.exe+F5FE14] [enable] DevilMayCry4SpecialEdition.exe+28753A: //jump to spawn Bianco Angelo jmp DevilMayCry4SpecialEdition.exe+2718AA 1218 "Mephisto" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+28753A: //Spawn Alto Angelo mov ecx,[DevilMayCry4SpecialEdition.exe+F5FE14] [enable] DevilMayCry4SpecialEdition.exe+28753A: jmp DevilMayCry4SpecialEdition.exe+29013A 1219 "Faust" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+28753A: //Spawn Alto Angelo mov ecx,[DevilMayCry4SpecialEdition.exe+F5FE14] [enable] DevilMayCry4SpecialEdition.exe+28753A: jmp DevilMayCry4SpecialEdition.exe+2A808A 1220 "Frost" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+28753A: //Spawn Alto Angelo mov ecx,[DevilMayCry4SpecialEdition.exe+F5FE14] [enable] DevilMayCry4SpecialEdition.exe+28753A: jmp DevilMayCry4SpecialEdition.exe+2B6D6A 1221 "Assault" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+28753A: //Spawn Alto Angelo mov ecx,[DevilMayCry4SpecialEdition.exe+F5FE14] [enable] DevilMayCry4SpecialEdition.exe+28753A: jmp DevilMayCry4SpecialEdition.exe+2C80EA 1222 "Blitz" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+28753A: //Spawn Alto Angelo mov ecx,[DevilMayCry4SpecialEdition.exe+F5FE14] [enable] DevilMayCry4SpecialEdition.exe+28753A: jmp DevilMayCry4SpecialEdition.exe+2E760A 1223 "Chimera Seed" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+28753A: //Spawn Alto Angelo mov ecx,[DevilMayCry4SpecialEdition.exe+F5FE14] [enable] DevilMayCry4SpecialEdition.exe+28753A: jmp DevilMayCry4SpecialEdition.exe+2F2C6A 1224 "Gladius" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+28753A: //Spawn Alto Angelo mov ecx,[DevilMayCry4SpecialEdition.exe+F5FE14] [enable] DevilMayCry4SpecialEdition.exe+28753A: jmp DevilMayCry4SpecialEdition.exe+3244FA 1225 "Basilisk" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+28753A: //Spawn Alto Angelo mov ecx,[DevilMayCry4SpecialEdition.exe+F5FE14] [enable] DevilMayCry4SpecialEdition.exe+28753A: jmp DevilMayCry4SpecialEdition.exe+334D5A 1226 "Berial" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+28753A: //Spawn Alto Angelo mov ecx,[DevilMayCry4SpecialEdition.exe+F5FE14] [enable] DevilMayCry4SpecialEdition.exe+28753A: jmp DevilMayCry4SpecialEdition.exe+34E9CA 1227 "Angelo Credo" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+28753A: //Spawn Alto Angelo mov ecx,[DevilMayCry4SpecialEdition.exe+F5FE14] [enable] DevilMayCry4SpecialEdition.exe+28753A: jmp DevilMayCry4SpecialEdition.exe+3CD4AA 1228 "Angelo Agnus" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+28753A: //Spawn Alto Angelo mov ecx,[DevilMayCry4SpecialEdition.exe+F5FE14] [enable] DevilMayCry4SpecialEdition.exe+28753A: jmp DevilMayCry4SpecialEdition.exe+3E28CA 1229 "Sanctus" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+28753A: //Spawn Alto Angelo mov ecx,[DevilMayCry4SpecialEdition.exe+F5FE14] [enable] DevilMayCry4SpecialEdition.exe+28753A: jmp DevilMayCry4SpecialEdition.exe+41F49A 1230 "Sanctus Diabolica" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+28753A: //Spawn Alto Angelo mov ecx,[DevilMayCry4SpecialEdition.exe+F5FE14] [enable] DevilMayCry4SpecialEdition.exe+28753A: jmp DevilMayCry4SpecialEdition.exe+42948A 1231 "Kyrie (lmao)" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+28753A: //Spawn Alto Angelo mov ecx,[DevilMayCry4SpecialEdition.exe+F5FE14] [enable] DevilMayCry4SpecialEdition.exe+28753A: jmp DevilMayCry4SpecialEdition.exe+44C33A 931 "Spawn ____ Instead Of Mephisto" 400000 1 932 "Scarecrow (Leg)" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+29013A: //Spawn a Mephisto mov ecx,[DevilMayCry4SpecialEdition.exe+F5FE68] [enable] DevilMayCry4SpecialEdition.exe+29013A: jmp DevilMayCry4SpecialEdition.exe+24CE4A 933 "Scarecrow (Arm)" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+29013A: //Spawn a Mephisto mov ecx,[DevilMayCry4SpecialEdition.exe+F5FE68] [enable] DevilMayCry4SpecialEdition.exe+29013A: jmp DevilMayCry4SpecialEdition.exe+26E59A 934 "Mega Scarecrow" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+29013A: //Spawn a Mephisto mov ecx,[DevilMayCry4SpecialEdition.exe+F5FE68] [enable] DevilMayCry4SpecialEdition.exe+29013A: jmp DevilMayCry4SpecialEdition.exe+26F6FA 1234 "Bianco Angelo" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+29013A: //Spawn a Mephisto mov ecx,[DevilMayCry4SpecialEdition.exe+F5FE68] [enable] DevilMayCry4SpecialEdition.exe+29013A: //jump to spawn Bianco Angelo jmp DevilMayCry4SpecialEdition.exe+2718AA 936 "Alto Angelo" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+29013A: //Spawn a Mephisto mov ecx,[DevilMayCry4SpecialEdition.exe+F5FE68] [enable] DevilMayCry4SpecialEdition.exe+29013A: jmp DevilMayCry4SpecialEdition.exe+28753A 937 "Faust" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+29013A: //Spawn a Mephisto mov ecx,[DevilMayCry4SpecialEdition.exe+F5FE68] [enable] DevilMayCry4SpecialEdition.exe+29013A: jmp DevilMayCry4SpecialEdition.exe+2A808A 938 "Frost" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+29013A: //Spawn a Mephisto mov ecx,[DevilMayCry4SpecialEdition.exe+F5FE68] [enable] DevilMayCry4SpecialEdition.exe+29013A: jmp DevilMayCry4SpecialEdition.exe+2B6D6A 939 "Assault" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+29013A: //Spawn a Mephisto mov ecx,[DevilMayCry4SpecialEdition.exe+F5FE68] [enable] DevilMayCry4SpecialEdition.exe+29013A: jmp DevilMayCry4SpecialEdition.exe+2C80EA 940 "Blitz" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+29013A: //Spawn a Mephisto mov ecx,[DevilMayCry4SpecialEdition.exe+F5FE68] [enable] DevilMayCry4SpecialEdition.exe+29013A: jmp DevilMayCry4SpecialEdition.exe+2E760A 941 "Chimera Seed" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+29013A: //Spawn a Mephisto mov ecx,[DevilMayCry4SpecialEdition.exe+F5FE68] [enable] DevilMayCry4SpecialEdition.exe+29013A: jmp DevilMayCry4SpecialEdition.exe+2F2C6A 942 "Gladius" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+29013A: //Spawn a Mephisto mov ecx,[DevilMayCry4SpecialEdition.exe+F5FE68] [enable] DevilMayCry4SpecialEdition.exe+29013A: jmp DevilMayCry4SpecialEdition.exe+3244FA 943 "Basilisk" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+29013A: //Spawn a Mephisto mov ecx,[DevilMayCry4SpecialEdition.exe+F5FE68] [enable] DevilMayCry4SpecialEdition.exe+29013A: jmp DevilMayCry4SpecialEdition.exe+334D5A 944 "Berial" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+29013A: //Spawn a Mephisto mov ecx,[DevilMayCry4SpecialEdition.exe+F5FE68] [enable] DevilMayCry4SpecialEdition.exe+29013A: jmp DevilMayCry4SpecialEdition.exe+34E9CA 945 "Angelo Credo" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+29013A: //Spawn a Mephisto mov ecx,[DevilMayCry4SpecialEdition.exe+F5FE68] [enable] DevilMayCry4SpecialEdition.exe+29013A: jmp DevilMayCry4SpecialEdition.exe+3CD4AA 946 "Angelo Agnus" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+29013A: //Spawn a Mephisto mov ecx,[DevilMayCry4SpecialEdition.exe+F5FE68] [enable] DevilMayCry4SpecialEdition.exe+29013A: jmp DevilMayCry4SpecialEdition.exe+3E28CA 947 "Sanctus" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+29013A: //Spawn a Mephisto mov ecx,[DevilMayCry4SpecialEdition.exe+F5FE68] [enable] DevilMayCry4SpecialEdition.exe+29013A: jmp DevilMayCry4SpecialEdition.exe+41F49A 948 "Sanctus Diabolica" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+29013A: //Spawn a Mephisto mov ecx,[DevilMayCry4SpecialEdition.exe+F5FE68] [enable] DevilMayCry4SpecialEdition.exe+29013A: jmp DevilMayCry4SpecialEdition.exe+42948A 949 "Kyrie (lmao)" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+29013A: //Spawn a Mephisto mov ecx,[DevilMayCry4SpecialEdition.exe+F5FE68] [enable] DevilMayCry4SpecialEdition.exe+29013A: jmp DevilMayCry4SpecialEdition.exe+44C33A 1066 "Spawn ____ Instead Of Faust" 400040 1 1067 "Scarecrow (Leg)" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2A808A: //Spawn a Faust mov ecx,[DevilMayCry4SpecialEdition.exe+F5FEB4] [enable] DevilMayCry4SpecialEdition.exe+2A808A: jmp DevilMayCry4SpecialEdition.exe+24CE4A 1068 "Scarecrow (Arm)" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2A808A: //Spawn a Faust mov ecx,[DevilMayCry4SpecialEdition.exe+F5FEB4] [enable] DevilMayCry4SpecialEdition.exe+2A808A: jmp DevilMayCry4SpecialEdition.exe+26E59A 1069 "Mega Scarecrow" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2A808A: //Spawn a Faust mov ecx,[DevilMayCry4SpecialEdition.exe+F5FEB4] [enable] DevilMayCry4SpecialEdition.exe+2A808A: jmp DevilMayCry4SpecialEdition.exe+26F6FA 1070 "Bianco Angelo" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2A808A: //Spawn a Faust mov ecx,[DevilMayCry4SpecialEdition.exe+F5FEB4] [enable] DevilMayCry4SpecialEdition.exe+2A808A: jmp DevilMayCry4SpecialEdition.exe+29013A 1235 "Alto Angelo" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2A808A: //Spawn a Faust mov ecx,[DevilMayCry4SpecialEdition.exe+F5FEB4] [enable] DevilMayCry4SpecialEdition.exe+2A808A: jmp DevilMayCry4SpecialEdition.exe+28753A 1071 "Mephisto" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2A808A: //Spawn a Faust mov ecx,[DevilMayCry4SpecialEdition.exe+F5FEB4] [enable] DevilMayCry4SpecialEdition.exe+2A808A: jmp DevilMayCry4SpecialEdition.exe+29013A 1073 "Frost" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2A808A: //Spawn a Faust mov ecx,[DevilMayCry4SpecialEdition.exe+F5FEB4] [enable] DevilMayCry4SpecialEdition.exe+2A808A: jmp DevilMayCry4SpecialEdition.exe+2B6D6A 1074 "Assault" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2A808A: //Spawn a Faust mov ecx,[DevilMayCry4SpecialEdition.exe+F5FEB4] [enable] DevilMayCry4SpecialEdition.exe+2A808A: jmp DevilMayCry4SpecialEdition.exe+2C80EA 1075 "Blitz" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2A808A: //Spawn a Faust mov ecx,[DevilMayCry4SpecialEdition.exe+F5FEB4] [enable] DevilMayCry4SpecialEdition.exe+2A808A: jmp DevilMayCry4SpecialEdition.exe+2E760A 1076 "Chimera Seed" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2A808A: //Spawn a Faust mov ecx,[DevilMayCry4SpecialEdition.exe+F5FEB4] [enable] DevilMayCry4SpecialEdition.exe+2A808A: jmp DevilMayCry4SpecialEdition.exe+2F2C6A 1077 "Gladius" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2A808A: //Spawn a Faust mov ecx,[DevilMayCry4SpecialEdition.exe+F5FEB4] [enable] DevilMayCry4SpecialEdition.exe+2A808A: jmp DevilMayCry4SpecialEdition.exe+3244FA 1078 "Basilisk" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2A808A: //Spawn a Faust mov ecx,[DevilMayCry4SpecialEdition.exe+F5FEB4] [enable] DevilMayCry4SpecialEdition.exe+2A808A: jmp DevilMayCry4SpecialEdition.exe+334D5A 1079 "Berial" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2A808A: //Spawn a Faust mov ecx,[DevilMayCry4SpecialEdition.exe+F5FEB4] [enable] DevilMayCry4SpecialEdition.exe+2A808A: jmp DevilMayCry4SpecialEdition.exe+34E9CA 1080 "Angelo Credo" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2A808A: //Spawn a Faust mov ecx,[DevilMayCry4SpecialEdition.exe+F5FEB4] [enable] DevilMayCry4SpecialEdition.exe+2A808A: jmp DevilMayCry4SpecialEdition.exe+3CD4AA 1081 "Angelo Agnus" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2A808A: //Spawn a Faust mov ecx,[DevilMayCry4SpecialEdition.exe+F5FEB4] [enable] DevilMayCry4SpecialEdition.exe+2A808A: jmp DevilMayCry4SpecialEdition.exe+3E28CA 1082 "Sanctus" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2A808A: //Spawn a Faust mov ecx,[DevilMayCry4SpecialEdition.exe+F5FEB4] [enable] DevilMayCry4SpecialEdition.exe+2A808A: jmp DevilMayCry4SpecialEdition.exe+41F49A 1083 "Sanctus Diabolica" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2A808A: //Spawn a Faust mov ecx,[DevilMayCry4SpecialEdition.exe+F5FEB4] [enable] DevilMayCry4SpecialEdition.exe+2A808A: jmp DevilMayCry4SpecialEdition.exe+42948A 1084 "Kyrie (lmao)" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2A808A: //Spawn a Faust mov ecx,[DevilMayCry4SpecialEdition.exe+F5FEB4] [enable] DevilMayCry4SpecialEdition.exe+2A808A: jmp DevilMayCry4SpecialEdition.exe+44C33A 950 "Spawn ____ Instead Of Frost" 808000 1 951 "Scarecrow (Leg)" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2B6D6A: //Spawn a Frost mov ecx,[DevilMayCry4SpecialEdition.exe+F5FF00] [enable] DevilMayCry4SpecialEdition.exe+2B6D6A: jmp DevilMayCry4SpecialEdition.exe+24CE4A 952 "Scarecrow (Arm)" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2B6D6A: //Spawn a Frost mov ecx,[DevilMayCry4SpecialEdition.exe+F5FF00] [enable] DevilMayCry4SpecialEdition.exe+2B6D6A: jmp DevilMayCry4SpecialEdition.exe+26E59A 953 "Mega Scarecrow" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2B6D6A: //Spawn a Frost mov ecx,[DevilMayCry4SpecialEdition.exe+F5FF00] [enable] DevilMayCry4SpecialEdition.exe+2B6D6A: jmp DevilMayCry4SpecialEdition.exe+26F6FA 954 "Bianco Angelo" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2B6D6A: //Spawn a Frost mov ecx,[DevilMayCry4SpecialEdition.exe+F5FF00] [enable] DevilMayCry4SpecialEdition.exe+2B6D6A: jmp DevilMayCry4SpecialEdition.exe+29013A 988 "Alto Angelo" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2B6D6A: //Spawn a Frost mov ecx,[DevilMayCry4SpecialEdition.exe+F5FF00] [enable] DevilMayCry4SpecialEdition.exe+2B6D6A: jmp DevilMayCry4SpecialEdition.exe+28753A 955 "Mephisto" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2B6D6A: //Spawn a Frost mov ecx,[DevilMayCry4SpecialEdition.exe+F5FF00] [enable] DevilMayCry4SpecialEdition.exe+2B6D6A: jmp DevilMayCry4SpecialEdition.exe+29013A 956 "Faust" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2B6D6A: //Spawn a Frost mov ecx,[DevilMayCry4SpecialEdition.exe+F5FF00] [enable] DevilMayCry4SpecialEdition.exe+2B6D6A: jmp DevilMayCry4SpecialEdition.exe+2A808A 958 "Assault" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2B6D6A: //Spawn a Frost mov ecx,[DevilMayCry4SpecialEdition.exe+F5FF00] [enable] DevilMayCry4SpecialEdition.exe+2B6D6A: jmp DevilMayCry4SpecialEdition.exe+2C80EA 959 "Blitz" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2B6D6A: //Spawn a Frost mov ecx,[DevilMayCry4SpecialEdition.exe+F5FF00] [enable] DevilMayCry4SpecialEdition.exe+2B6D6A: jmp DevilMayCry4SpecialEdition.exe+2E760A 960 "Chimera Seed" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2B6D6A: //Spawn a Frost mov ecx,[DevilMayCry4SpecialEdition.exe+F5FF00] [enable] DevilMayCry4SpecialEdition.exe+2B6D6A: jmp DevilMayCry4SpecialEdition.exe+2F2C6A 961 "Gladius" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2B6D6A: //Spawn a Frost mov ecx,[DevilMayCry4SpecialEdition.exe+F5FF00] [enable] DevilMayCry4SpecialEdition.exe+2B6D6A: jmp DevilMayCry4SpecialEdition.exe+3244FA 962 "Basilisk" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2B6D6A: //Spawn a Frost mov ecx,[DevilMayCry4SpecialEdition.exe+F5FF00] [enable] DevilMayCry4SpecialEdition.exe+2B6D6A: jmp DevilMayCry4SpecialEdition.exe+334D5A 963 "Berial" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2B6D6A: //Spawn a Frost mov ecx,[DevilMayCry4SpecialEdition.exe+F5FF00] [enable] DevilMayCry4SpecialEdition.exe+2B6D6A: jmp DevilMayCry4SpecialEdition.exe+34E9CA 964 "Angelo Credo" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2B6D6A: //Spawn a Frost mov ecx,[DevilMayCry4SpecialEdition.exe+F5FF00] [enable] DevilMayCry4SpecialEdition.exe+2B6D6A: jmp DevilMayCry4SpecialEdition.exe+3CD4AA 965 "Angelo Agnus" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2B6D6A: //Spawn a Frost mov ecx,[DevilMayCry4SpecialEdition.exe+F5FF00] [enable] DevilMayCry4SpecialEdition.exe+2B6D6A: jmp DevilMayCry4SpecialEdition.exe+3E28CA 966 "Sanctus" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2B6D6A: //Spawn a Frost mov ecx,[DevilMayCry4SpecialEdition.exe+F5FF00] [enable] DevilMayCry4SpecialEdition.exe+2B6D6A: jmp DevilMayCry4SpecialEdition.exe+41F49A 967 "Sanctus Diabolica" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2B6D6A: //Spawn a Frost mov ecx,[DevilMayCry4SpecialEdition.exe+F5FF00] [enable] DevilMayCry4SpecialEdition.exe+2B6D6A: jmp DevilMayCry4SpecialEdition.exe+42948A 968 "Kyrie (lmao)" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2B6D6A: //Spawn a Frost mov ecx,[DevilMayCry4SpecialEdition.exe+F5FF00] [enable] DevilMayCry4SpecialEdition.exe+2B6D6A: jmp DevilMayCry4SpecialEdition.exe+44C33A 969 "Spawn ____ Instead Of Assault" 404000 1 970 "Scarecrow (Leg)" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2C80EA: //Spawn an Assault mov ecx,[DevilMayCry4SpecialEdition.exe+F5FFB4] [enable] DevilMayCry4SpecialEdition.exe+2C80EA: jmp DevilMayCry4SpecialEdition.exe+24CE4A 971 "Scarecrow (Arm)" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2C80EA: //Spawn an Assault mov ecx,[DevilMayCry4SpecialEdition.exe+F5FFB4] [enable] DevilMayCry4SpecialEdition.exe+2C80EA: jmp DevilMayCry4SpecialEdition.exe+26E59A 972 "Mega Scarecrow" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2C80EA: //Spawn an Assault mov ecx,[DevilMayCry4SpecialEdition.exe+F5FFB4] [enable] DevilMayCry4SpecialEdition.exe+2C80EA: jmp DevilMayCry4SpecialEdition.exe+26F6FA 973 "Bianco Angelo" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2C80EA: //Spawn an Assault mov ecx,[DevilMayCry4SpecialEdition.exe+F5FFB4] [enable] DevilMayCry4SpecialEdition.exe+2C80EA: jmp DevilMayCry4SpecialEdition.exe+29013A 1008 "Alto Angelo" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2C80EA: //Spawn an Assault mov ecx,[DevilMayCry4SpecialEdition.exe+F5FFB4] [enable] DevilMayCry4SpecialEdition.exe+2C80EA: jmp DevilMayCry4SpecialEdition.exe+28753A 974 "Mephisto" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2C80EA: //Spawn an Assault mov ecx,[DevilMayCry4SpecialEdition.exe+F5FFB4] [enable] DevilMayCry4SpecialEdition.exe+2C80EA: jmp DevilMayCry4SpecialEdition.exe+29013A 975 "Faust" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2C80EA: //Spawn an Assault mov ecx,[DevilMayCry4SpecialEdition.exe+F5FFB4] [enable] DevilMayCry4SpecialEdition.exe+2C80EA: jmp DevilMayCry4SpecialEdition.exe+2A808A 976 "Frost" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2C80EA: //Spawn an Assault mov ecx,[DevilMayCry4SpecialEdition.exe+F5FFB4] [enable] DevilMayCry4SpecialEdition.exe+2C80EA: jmp DevilMayCry4SpecialEdition.exe+2B6D6A 978 "Blitz" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2C80EA: //Spawn an Assault mov ecx,[DevilMayCry4SpecialEdition.exe+F5FFB4] [enable] DevilMayCry4SpecialEdition.exe+2C80EA: jmp DevilMayCry4SpecialEdition.exe+2E760A 979 "Chimera Seed" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2C80EA: //Spawn an Assault mov ecx,[DevilMayCry4SpecialEdition.exe+F5FFB4] [enable] DevilMayCry4SpecialEdition.exe+2C80EA: jmp DevilMayCry4SpecialEdition.exe+2F2C6A 980 "Gladius" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2C80EA: //Spawn an Assault mov ecx,[DevilMayCry4SpecialEdition.exe+F5FFB4] [enable] DevilMayCry4SpecialEdition.exe+2C80EA: jmp DevilMayCry4SpecialEdition.exe+3244FA 981 "Basilisk" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2C80EA: //Spawn an Assault mov ecx,[DevilMayCry4SpecialEdition.exe+F5FFB4] [enable] DevilMayCry4SpecialEdition.exe+2C80EA: jmp DevilMayCry4SpecialEdition.exe+334D5A 982 "Berial" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2C80EA: //Spawn an Assault mov ecx,[DevilMayCry4SpecialEdition.exe+F5FFB4] [enable] DevilMayCry4SpecialEdition.exe+2C80EA: jmp DevilMayCry4SpecialEdition.exe+34E9CA 983 "Angelo Credo" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2C80EA: //Spawn an Assault mov ecx,[DevilMayCry4SpecialEdition.exe+F5FFB4] [enable] DevilMayCry4SpecialEdition.exe+2C80EA: jmp DevilMayCry4SpecialEdition.exe+3CD4AA 984 "Angelo Agnus" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2C80EA: //Spawn an Assault mov ecx,[DevilMayCry4SpecialEdition.exe+F5FFB4] [enable] DevilMayCry4SpecialEdition.exe+2C80EA: jmp DevilMayCry4SpecialEdition.exe+3E28CA 985 "Sanctus" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2C80EA: //Spawn an Assault mov ecx,[DevilMayCry4SpecialEdition.exe+F5FFB4] [enable] DevilMayCry4SpecialEdition.exe+2C80EA: jmp DevilMayCry4SpecialEdition.exe+41F49A 986 "Sanctus Diabolica" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2C80EA: //Spawn an Assault mov ecx,[DevilMayCry4SpecialEdition.exe+F5FFB4] [enable] DevilMayCry4SpecialEdition.exe+2C80EA: jmp DevilMayCry4SpecialEdition.exe+42948A 987 "Kyrie (lmao)" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2C80EA: //Spawn an Assault mov ecx,[DevilMayCry4SpecialEdition.exe+F5FFB4] [enable] DevilMayCry4SpecialEdition.exe+2C80EA: jmp DevilMayCry4SpecialEdition.exe+44C33A 990 "Spawn ____ Instead Of Blitz" 008080 1 991 "Scarecrow (Leg)" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2E760A: //Spawn a Blitz mov ecx,[DevilMayCry4SpecialEdition.exe+F60024] [enable] DevilMayCry4SpecialEdition.exe+2E760A: jmp DevilMayCry4SpecialEdition.exe+24CE4A 992 "Scarecrow (Arm)" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2E760A: //Spawn a Blitz mov ecx,[DevilMayCry4SpecialEdition.exe+F60024] [enable] DevilMayCry4SpecialEdition.exe+2E760A: jmp DevilMayCry4SpecialEdition.exe+26E59A 993 "Mega Scarecrow" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2E760A: //Spawn a Blitz mov ecx,[DevilMayCry4SpecialEdition.exe+F60024] [enable] DevilMayCry4SpecialEdition.exe+2E760A: jmp DevilMayCry4SpecialEdition.exe+26F6FA 1236 "Bianco Angelo" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2E760A: //Spawn a Blitz mov ecx,[DevilMayCry4SpecialEdition.exe+F60024] [enable] DevilMayCry4SpecialEdition.exe+2E760A: jmp DevilMayCry4SpecialEdition.exe+29013A 1009 "Alto Angelo" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2E760A: //Spawn a Blitz mov ecx,[DevilMayCry4SpecialEdition.exe+F60024] [enable] DevilMayCry4SpecialEdition.exe+2E760A: jmp DevilMayCry4SpecialEdition.exe+28753A 995 "Mephisto" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2E760A: //Spawn a Blitz mov ecx,[DevilMayCry4SpecialEdition.exe+F60024] [enable] DevilMayCry4SpecialEdition.exe+2E760A: jmp DevilMayCry4SpecialEdition.exe+29013A 996 "Faust" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2E760A: //Spawn a Blitz mov ecx,[DevilMayCry4SpecialEdition.exe+F60024] [enable] DevilMayCry4SpecialEdition.exe+2E760A: jmp DevilMayCry4SpecialEdition.exe+2A808A 1010 "Assault" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2E760A: //Spawn a Blitz mov ecx,[DevilMayCry4SpecialEdition.exe+F60024] [enable] DevilMayCry4SpecialEdition.exe+2E760A: jmp DevilMayCry4SpecialEdition.exe+2C80EA 997 "Frost" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2E760A: //Spawn a Blitz mov ecx,[DevilMayCry4SpecialEdition.exe+F60024] [enable] DevilMayCry4SpecialEdition.exe+2E760A: jmp DevilMayCry4SpecialEdition.exe+2B6D6A 999 "Chimera Seed" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2E760A: //Spawn a Blitz mov ecx,[DevilMayCry4SpecialEdition.exe+F60024] [enable] DevilMayCry4SpecialEdition.exe+2E760A: jmp DevilMayCry4SpecialEdition.exe+2F2C6A 1000 "Gladius" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2E760A: //Spawn a Blitz mov ecx,[DevilMayCry4SpecialEdition.exe+F60024] [enable] DevilMayCry4SpecialEdition.exe+2E760A: jmp DevilMayCry4SpecialEdition.exe+3244FA 1001 "Basilisk" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2E760A: //Spawn a Blitz mov ecx,[DevilMayCry4SpecialEdition.exe+F60024] [enable] DevilMayCry4SpecialEdition.exe+2E760A: jmp DevilMayCry4SpecialEdition.exe+334D5A 1002 "Berial" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2E760A: //Spawn a Blitz mov ecx,[DevilMayCry4SpecialEdition.exe+F60024] [enable] DevilMayCry4SpecialEdition.exe+2E760A: jmp DevilMayCry4SpecialEdition.exe+34E9CA 1003 "Angelo Credo" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2E760A: //Spawn a Blitz mov ecx,[DevilMayCry4SpecialEdition.exe+F60024] [enable] DevilMayCry4SpecialEdition.exe+2E760A: jmp DevilMayCry4SpecialEdition.exe+3CD4AA 1004 "Angelo Agnus" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2E760A: //Spawn a Blitz mov ecx,[DevilMayCry4SpecialEdition.exe+F60024] [enable] DevilMayCry4SpecialEdition.exe+2E760A: jmp DevilMayCry4SpecialEdition.exe+3E28CA 1005 "Sanctus" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2E760A: //Spawn a Blitz mov ecx,[DevilMayCry4SpecialEdition.exe+F60024] [enable] DevilMayCry4SpecialEdition.exe+2E760A: jmp DevilMayCry4SpecialEdition.exe+41F49A 1006 "Sanctus Diabolica" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2E760A: //Spawn a Blitz mov ecx,[DevilMayCry4SpecialEdition.exe+F60024] [enable] DevilMayCry4SpecialEdition.exe+2E760A: jmp DevilMayCry4SpecialEdition.exe+42948A 1007 "Kyrie (lmao)" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2E760A: //Spawn a Blitz mov ecx,[DevilMayCry4SpecialEdition.exe+F60024] [enable] DevilMayCry4SpecialEdition.exe+2E760A: jmp DevilMayCry4SpecialEdition.exe+44C33A 1011 "Spawn ____ Instead Of Chimera Seed" 004000 1 1012 "Scarecrow (Leg)" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2F2C6A: //Spawn a Chimera Seed mov ecx,[DevilMayCry4SpecialEdition.exe+F60094] [enable] DevilMayCry4SpecialEdition.exe+2F2C6A: jmp DevilMayCry4SpecialEdition.exe+24CE4A 1013 "Scarecrow (Arm)" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2F2C6A: //Spawn a Chimera Seed mov ecx,[DevilMayCry4SpecialEdition.exe+F60094] [enable] DevilMayCry4SpecialEdition.exe+2F2C6A: jmp DevilMayCry4SpecialEdition.exe+26E59A 1014 "Mega Scarecrow" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2F2C6A: //Spawn a Chimera Seed mov ecx,[DevilMayCry4SpecialEdition.exe+F60094] [enable] DevilMayCry4SpecialEdition.exe+2F2C6A: jmp DevilMayCry4SpecialEdition.exe+26F6FA 1237 "Bianco Angelo" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2F2C6A: //Spawn a Chimera Seed mov ecx,[DevilMayCry4SpecialEdition.exe+F60094] [enable] DevilMayCry4SpecialEdition.exe+2F2C6A: jmp DevilMayCry4SpecialEdition.exe+29013A 1015 "Alto Angelo" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2F2C6A: //Spawn a Chimera Seed mov ecx,[DevilMayCry4SpecialEdition.exe+F60094] [enable] DevilMayCry4SpecialEdition.exe+2F2C6A: jmp DevilMayCry4SpecialEdition.exe+28753A 1016 "Mephisto" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2F2C6A: //Spawn a Chimera Seed mov ecx,[DevilMayCry4SpecialEdition.exe+F60094] [enable] DevilMayCry4SpecialEdition.exe+2F2C6A: jmp DevilMayCry4SpecialEdition.exe+29013A 1017 "Faust" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2F2C6A: //Spawn a Chimera Seed mov ecx,[DevilMayCry4SpecialEdition.exe+F60094] [enable] DevilMayCry4SpecialEdition.exe+2F2C6A: jmp DevilMayCry4SpecialEdition.exe+2A808A 1019 "Frost" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2F2C6A: //Spawn a Chimera Seed mov ecx,[DevilMayCry4SpecialEdition.exe+F60094] [enable] DevilMayCry4SpecialEdition.exe+2F2C6A: jmp DevilMayCry4SpecialEdition.exe+2B6D6A 1018 "Assault" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2F2C6A: //Spawn a Chimera Seed mov ecx,[DevilMayCry4SpecialEdition.exe+F60094] [enable] DevilMayCry4SpecialEdition.exe+2F2C6A: jmp DevilMayCry4SpecialEdition.exe+2C80EA 1029 "Blitz" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2F2C6A: //Spawn a Chimera Seed mov ecx,[DevilMayCry4SpecialEdition.exe+F60094] [enable] DevilMayCry4SpecialEdition.exe+2F2C6A: jmp DevilMayCry4SpecialEdition.exe+2E760A 1021 "Gladius" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2F2C6A: //Spawn a Chimera Seed mov ecx,[DevilMayCry4SpecialEdition.exe+F60094] [enable] DevilMayCry4SpecialEdition.exe+2F2C6A: jmp DevilMayCry4SpecialEdition.exe+3244FA 1022 "Basilisk" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2F2C6A: //Spawn a Chimera Seed mov ecx,[DevilMayCry4SpecialEdition.exe+F60094] [enable] DevilMayCry4SpecialEdition.exe+2F2C6A: jmp DevilMayCry4SpecialEdition.exe+334D5A 1023 "Berial" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2F2C6A: //Spawn a Chimera Seed mov ecx,[DevilMayCry4SpecialEdition.exe+F60094] [enable] DevilMayCry4SpecialEdition.exe+2F2C6A: jmp DevilMayCry4SpecialEdition.exe+34E9CA 1024 "Angelo Credo" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2F2C6A: //Spawn a Chimera Seed mov ecx,[DevilMayCry4SpecialEdition.exe+F60094] [enable] DevilMayCry4SpecialEdition.exe+2F2C6A: jmp DevilMayCry4SpecialEdition.exe+3CD4AA 1025 "Angelo Agnus" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2F2C6A: //Spawn a Chimera Seed mov ecx,[DevilMayCry4SpecialEdition.exe+F60094] [enable] DevilMayCry4SpecialEdition.exe+2F2C6A: jmp DevilMayCry4SpecialEdition.exe+3E28CA 1026 "Sanctus" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2F2C6A: //Spawn a Chimera Seed mov ecx,[DevilMayCry4SpecialEdition.exe+F60094] [enable] DevilMayCry4SpecialEdition.exe+2F2C6A: jmp DevilMayCry4SpecialEdition.exe+41F49A 1027 "Sanctus Diabolica" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2F2C6A: //Spawn a Chimera Seed mov ecx,[DevilMayCry4SpecialEdition.exe+F60094] [enable] DevilMayCry4SpecialEdition.exe+2F2C6A: jmp DevilMayCry4SpecialEdition.exe+42948A 1028 "Kyrie (lmao)" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+2F2C6A: //Spawn a Chimera Seed mov ecx,[DevilMayCry4SpecialEdition.exe+F60094] [enable] DevilMayCry4SpecialEdition.exe+2F2C6A: jmp DevilMayCry4SpecialEdition.exe+44C33A 1030 "Spawn ____ Instead Of Gladius" FF8000 1 1031 "Scarecrow (Leg)" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+3244FA: //Spawn a Gladius mov ecx,[DevilMayCry4SpecialEdition.exe+F601C4] [enable] DevilMayCry4SpecialEdition.exe+3244FA: jmp DevilMayCry4SpecialEdition.exe+24CE4A 1032 "Scarecrow (Arm)" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+3244FA: //Spawn a Gladius mov ecx,[DevilMayCry4SpecialEdition.exe+F601C4] [enable] DevilMayCry4SpecialEdition.exe+3244FA: jmp DevilMayCry4SpecialEdition.exe+26E59A 1033 "Mega Scarecrow" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+3244FA: //Spawn a Gladius mov ecx,[DevilMayCry4SpecialEdition.exe+F601C4] [enable] DevilMayCry4SpecialEdition.exe+3244FA: jmp DevilMayCry4SpecialEdition.exe+26F6FA 1238 "Bianco Angelo" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+3244FA: //Spawn a Gladius mov ecx,[DevilMayCry4SpecialEdition.exe+F601C4] [enable] DevilMayCry4SpecialEdition.exe+3244FA: jmp DevilMayCry4SpecialEdition.exe+29013A 1034 "Alto Angelo" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+3244FA: //Spawn a Gladius mov ecx,[DevilMayCry4SpecialEdition.exe+F601C4] [enable] DevilMayCry4SpecialEdition.exe+3244FA: jmp DevilMayCry4SpecialEdition.exe+28753A 1035 "Mephisto" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+3244FA: //Spawn a Gladius mov ecx,[DevilMayCry4SpecialEdition.exe+F601C4] [enable] DevilMayCry4SpecialEdition.exe+3244FA: jmp DevilMayCry4SpecialEdition.exe+29013A 1036 "Faust" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+3244FA: //Spawn a Gladius mov ecx,[DevilMayCry4SpecialEdition.exe+F601C4] [enable] DevilMayCry4SpecialEdition.exe+3244FA: jmp DevilMayCry4SpecialEdition.exe+2A808A 1037 "Frost" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+3244FA: //Spawn a Gladius mov ecx,[DevilMayCry4SpecialEdition.exe+F601C4] [enable] DevilMayCry4SpecialEdition.exe+3244FA: jmp DevilMayCry4SpecialEdition.exe+2B6D6A 1038 "Assault" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+3244FA: //Spawn a Gladius mov ecx,[DevilMayCry4SpecialEdition.exe+F601C4] [enable] DevilMayCry4SpecialEdition.exe+3244FA: jmp DevilMayCry4SpecialEdition.exe+2C80EA 1039 "Blitz" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+3244FA: //Spawn a Gladius mov ecx,[DevilMayCry4SpecialEdition.exe+F601C4] [enable] DevilMayCry4SpecialEdition.exe+3244FA: jmp DevilMayCry4SpecialEdition.exe+2E760A 1040 "Chimera Seed" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+3244FA: //Spawn a Gladius mov ecx,[DevilMayCry4SpecialEdition.exe+F601C4] [enable] DevilMayCry4SpecialEdition.exe+3244FA: jmp DevilMayCry4SpecialEdition.exe+2F2C6A 1041 "Basilisk" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+3244FA: //Spawn a Gladius mov ecx,[DevilMayCry4SpecialEdition.exe+F601C4] [enable] DevilMayCry4SpecialEdition.exe+3244FA: jmp DevilMayCry4SpecialEdition.exe+334D5A 1042 "Berial" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+3244FA: //Spawn a Gladius mov ecx,[DevilMayCry4SpecialEdition.exe+F601C4] [enable] DevilMayCry4SpecialEdition.exe+3244FA: jmp DevilMayCry4SpecialEdition.exe+34E9CA 1043 "Angelo Credo" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+3244FA: //Spawn a Gladius mov ecx,[DevilMayCry4SpecialEdition.exe+F601C4] [enable] DevilMayCry4SpecialEdition.exe+3244FA: jmp DevilMayCry4SpecialEdition.exe+3CD4AA 1044 "Angelo Agnus" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+3244FA: //Spawn a Gladius mov ecx,[DevilMayCry4SpecialEdition.exe+F601C4] [enable] DevilMayCry4SpecialEdition.exe+3244FA: jmp DevilMayCry4SpecialEdition.exe+3E28CA 1045 "Sanctus" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+3244FA: //Spawn a Gladius mov ecx,[DevilMayCry4SpecialEdition.exe+F601C4] [enable] DevilMayCry4SpecialEdition.exe+3244FA: jmp DevilMayCry4SpecialEdition.exe+41F49A 1046 "Sanctus Diabolica" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+3244FA: //Spawn a Gladius mov ecx,[DevilMayCry4SpecialEdition.exe+F601C4] [enable] DevilMayCry4SpecialEdition.exe+3244FA: jmp DevilMayCry4SpecialEdition.exe+42948A 1047 "Kyrie (lmao)" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+3244FA: //Spawn a Gladius mov ecx,[DevilMayCry4SpecialEdition.exe+F601C4] [enable] DevilMayCry4SpecialEdition.exe+3244FA: jmp DevilMayCry4SpecialEdition.exe+44C33A 1048 "Spawn ____ Instead Of Basilisk" 000080 1 1049 "Scarecrow (Leg)" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+334D5A: //Spawn a Basilisk mov ecx,[DevilMayCry4SpecialEdition.exe+F60244] [enable] DevilMayCry4SpecialEdition.exe+334D5A: jmp DevilMayCry4SpecialEdition.exe+24CE4A 1050 "Scarecrow (Arm)" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+334D5A: //Spawn a Basilisk mov ecx,[DevilMayCry4SpecialEdition.exe+F60244] [enable] DevilMayCry4SpecialEdition.exe+334D5A: jmp DevilMayCry4SpecialEdition.exe+26E59A 1051 "Mega Scarecrow" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+334D5A: //Spawn a Basilisk mov ecx,[DevilMayCry4SpecialEdition.exe+F60244] [enable] DevilMayCry4SpecialEdition.exe+334D5A: jmp DevilMayCry4SpecialEdition.exe+26F6FA 1239 "Bianco Angelo" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+334D5A: //Spawn a Basilisk mov ecx,[DevilMayCry4SpecialEdition.exe+F60244] [enable] DevilMayCry4SpecialEdition.exe+334D5A: jmp DevilMayCry4SpecialEdition.exe+29013A 1052 "Alto Angelo" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+334D5A: //Spawn a Basilisk mov ecx,[DevilMayCry4SpecialEdition.exe+F60244] [enable] DevilMayCry4SpecialEdition.exe+334D5A: jmp DevilMayCry4SpecialEdition.exe+28753A 1053 "Mephisto" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+334D5A: //Spawn a Basilisk mov ecx,[DevilMayCry4SpecialEdition.exe+F60244] [enable] DevilMayCry4SpecialEdition.exe+334D5A: jmp DevilMayCry4SpecialEdition.exe+29013A 1054 "Faust" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+334D5A: //Spawn a Basilisk mov ecx,[DevilMayCry4SpecialEdition.exe+F60244] [enable] DevilMayCry4SpecialEdition.exe+334D5A: jmp DevilMayCry4SpecialEdition.exe+2A808A 1055 "Frost" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+334D5A: //Spawn a Basilisk mov ecx,[DevilMayCry4SpecialEdition.exe+F60244] [enable] DevilMayCry4SpecialEdition.exe+334D5A: jmp DevilMayCry4SpecialEdition.exe+2B6D6A 1056 "Assault" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+334D5A: //Spawn a Basilisk mov ecx,[DevilMayCry4SpecialEdition.exe+F60244] [enable] DevilMayCry4SpecialEdition.exe+334D5A: jmp DevilMayCry4SpecialEdition.exe+2C80EA 1057 "Blitz" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+334D5A: //Spawn a Basilisk mov ecx,[DevilMayCry4SpecialEdition.exe+F60244] [enable] DevilMayCry4SpecialEdition.exe+334D5A: jmp DevilMayCry4SpecialEdition.exe+2E760A 1058 "Chimera Seed" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+334D5A: //Spawn a Basilisk mov ecx,[DevilMayCry4SpecialEdition.exe+F60244] [enable] DevilMayCry4SpecialEdition.exe+334D5A: jmp DevilMayCry4SpecialEdition.exe+2F2C6A 1059 "Gladius" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+334D5A: //Spawn a Basilisk mov ecx,[DevilMayCry4SpecialEdition.exe+F60244] [enable] DevilMayCry4SpecialEdition.exe+334D5A: jmp DevilMayCry4SpecialEdition.exe+3244FA 1060 "Berial" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+334D5A: //Spawn a Basilisk mov ecx,[DevilMayCry4SpecialEdition.exe+F60244] [enable] DevilMayCry4SpecialEdition.exe+334D5A: jmp DevilMayCry4SpecialEdition.exe+34E9CA 1061 "Angelo Credo" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+334D5A: //Spawn a Basilisk mov ecx,[DevilMayCry4SpecialEdition.exe+F60244] [enable] DevilMayCry4SpecialEdition.exe+334D5A: jmp DevilMayCry4SpecialEdition.exe+3CD4AA 1062 "Angelo Agnus" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+334D5A: //Spawn a Basilisk mov ecx,[DevilMayCry4SpecialEdition.exe+F60244] [enable] DevilMayCry4SpecialEdition.exe+334D5A: jmp DevilMayCry4SpecialEdition.exe+3E28CA 1063 "Sanctus" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+334D5A: //Spawn a Basilisk mov ecx,[DevilMayCry4SpecialEdition.exe+F60244] [enable] DevilMayCry4SpecialEdition.exe+334D5A: jmp DevilMayCry4SpecialEdition.exe+41F49A 1064 "Sanctus Diabolica" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+334D5A: //Spawn a Basilisk mov ecx,[DevilMayCry4SpecialEdition.exe+F60244] [enable] DevilMayCry4SpecialEdition.exe+334D5A: jmp DevilMayCry4SpecialEdition.exe+42948A 1065 "Kyrie (lmao)" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+334D5A: //Spawn a Basilisk mov ecx,[DevilMayCry4SpecialEdition.exe+F60244] [enable] DevilMayCry4SpecialEdition.exe+334D5A: jmp DevilMayCry4SpecialEdition.exe+44C33A 1085 "Spawn ____ Instead Of Berial" 404080 1 1086 "Scarecrow (Leg)" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+34E9CA: //Spawn Berial mov ecx,[DevilMayCry4SpecialEdition.exe+F6028C] [enable] DevilMayCry4SpecialEdition.exe+34E9CA: jmp DevilMayCry4SpecialEdition.exe+24CE4A 1087 "Scarecrow (Arm)" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+34E9CA: //Spawn Berial mov ecx,[DevilMayCry4SpecialEdition.exe+F6028C] [enable] DevilMayCry4SpecialEdition.exe+34E9CA: jmp DevilMayCry4SpecialEdition.exe+26E59A 1088 "Mega Scarecrow" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+34E9CA: //Spawn Berial mov ecx,[DevilMayCry4SpecialEdition.exe+F6028C] [enable] DevilMayCry4SpecialEdition.exe+34E9CA: jmp DevilMayCry4SpecialEdition.exe+26F6FA 1240 "Bianco Angelo" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+34E9CA: //Spawn Berial mov ecx,[DevilMayCry4SpecialEdition.exe+F6028C] [enable] DevilMayCry4SpecialEdition.exe+34E9CA: jmp DevilMayCry4SpecialEdition.exe+29013A 1089 "Alto Angelo" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+34E9CA: //Spawn Berial mov ecx,[DevilMayCry4SpecialEdition.exe+F6028C] [enable] DevilMayCry4SpecialEdition.exe+34E9CA: jmp DevilMayCry4SpecialEdition.exe+28753A 1090 "Mephisto" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+34E9CA: //Spawn Berial mov ecx,[DevilMayCry4SpecialEdition.exe+F6028C] [enable] DevilMayCry4SpecialEdition.exe+34E9CA: jmp DevilMayCry4SpecialEdition.exe+29013A 1091 "Faust" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+34E9CA: //Spawn Berial mov ecx,[DevilMayCry4SpecialEdition.exe+F6028C] [enable] DevilMayCry4SpecialEdition.exe+34E9CA: jmp DevilMayCry4SpecialEdition.exe+2A808A 1092 "Frost" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+34E9CA: //Spawn Berial mov ecx,[DevilMayCry4SpecialEdition.exe+F6028C] [enable] DevilMayCry4SpecialEdition.exe+34E9CA: jmp DevilMayCry4SpecialEdition.exe+2B6D6A 1093 "Assault" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+34E9CA: //Spawn Berial mov ecx,[DevilMayCry4SpecialEdition.exe+F6028C] [enable] DevilMayCry4SpecialEdition.exe+34E9CA: jmp DevilMayCry4SpecialEdition.exe+2C80EA 1094 "Blitz" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+34E9CA: //Spawn Berial mov ecx,[DevilMayCry4SpecialEdition.exe+F6028C] [enable] DevilMayCry4SpecialEdition.exe+34E9CA: jmp DevilMayCry4SpecialEdition.exe+2E760A 1095 "Chimera Seed" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+34E9CA: //Spawn Berial mov ecx,[DevilMayCry4SpecialEdition.exe+F6028C] [enable] DevilMayCry4SpecialEdition.exe+34E9CA: jmp DevilMayCry4SpecialEdition.exe+2F2C6A 1096 "Gladius" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+34E9CA: //Spawn Berial mov ecx,[DevilMayCry4SpecialEdition.exe+F6028C] [enable] DevilMayCry4SpecialEdition.exe+34E9CA: jmp DevilMayCry4SpecialEdition.exe+3244FA 1097 "Basilisk" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+34E9CA: //Spawn Berial mov ecx,[DevilMayCry4SpecialEdition.exe+F6028C] [enable] DevilMayCry4SpecialEdition.exe+34E9CA: jmp DevilMayCry4SpecialEdition.exe+334D5A 1098 "Angelo Credo" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+34E9CA: //Spawn Berial mov ecx,[DevilMayCry4SpecialEdition.exe+F6028C] [enable] DevilMayCry4SpecialEdition.exe+34E9CA: jmp DevilMayCry4SpecialEdition.exe+3CD4AA 1099 "Angelo Agnus" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+34E9CA: //Spawn Berial mov ecx,[DevilMayCry4SpecialEdition.exe+F6028C] [enable] DevilMayCry4SpecialEdition.exe+34E9CA: jmp DevilMayCry4SpecialEdition.exe+3E28CA 1100 "Sanctus" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+34E9CA: //Spawn Berial mov ecx,[DevilMayCry4SpecialEdition.exe+F6028C] [enable] DevilMayCry4SpecialEdition.exe+34E9CA: jmp DevilMayCry4SpecialEdition.exe+41F49A 1101 "Sanctus Diabolica" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+34E9CA: //Spawn Berial mov ecx,[DevilMayCry4SpecialEdition.exe+F6028C] [enable] DevilMayCry4SpecialEdition.exe+34E9CA: jmp DevilMayCry4SpecialEdition.exe+42948A 1102 "Kyrie (lmao)" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+34E9CA: //Spawn Berial mov ecx,[DevilMayCry4SpecialEdition.exe+F6028C] [enable] DevilMayCry4SpecialEdition.exe+34E9CA: jmp DevilMayCry4SpecialEdition.exe+44C33A 1103 "Spawn ____ Instead Of Angelo Credo" FF8080 1 1104 "Scarecrow (Leg)" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+3CD4AA: //Spawn Angelo Credo mov ecx,[DevilMayCry4SpecialEdition.exe+F60550] [enable] DevilMayCry4SpecialEdition.exe+3CD4AA: jmp DevilMayCry4SpecialEdition.exe+24CE4A 1105 "Scarecrow (Arm)" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+3CD4AA: //Spawn Angelo Credo mov ecx,[DevilMayCry4SpecialEdition.exe+F60550] [enable] DevilMayCry4SpecialEdition.exe+3CD4AA: jmp DevilMayCry4SpecialEdition.exe+26E59A 1106 "Mega Scarecrow" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+3CD4AA: //Spawn Angelo Credo mov ecx,[DevilMayCry4SpecialEdition.exe+F60550] [enable] DevilMayCry4SpecialEdition.exe+3CD4AA: jmp DevilMayCry4SpecialEdition.exe+26F6FA 1241 "Bianco Angelo" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+3CD4AA: //Spawn Angelo Credo mov ecx,[DevilMayCry4SpecialEdition.exe+F60550] [enable] DevilMayCry4SpecialEdition.exe+3CD4AA: jmp DevilMayCry4SpecialEdition.exe+29013A 1107 "Alto Angelo" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+3CD4AA: //Spawn Angelo Credo mov ecx,[DevilMayCry4SpecialEdition.exe+F60550] [enable] DevilMayCry4SpecialEdition.exe+3CD4AA: jmp DevilMayCry4SpecialEdition.exe+28753A 1108 "Mephisto" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+3CD4AA: //Spawn Angelo Credo mov ecx,[DevilMayCry4SpecialEdition.exe+F60550] [enable] DevilMayCry4SpecialEdition.exe+3CD4AA: jmp DevilMayCry4SpecialEdition.exe+29013A 1109 "Faust" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+3CD4AA: //Spawn Angelo Credo mov ecx,[DevilMayCry4SpecialEdition.exe+F60550] [enable] DevilMayCry4SpecialEdition.exe+3CD4AA: jmp DevilMayCry4SpecialEdition.exe+2A808A 1110 "Frost" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+3CD4AA: //Spawn Angelo Credo mov ecx,[DevilMayCry4SpecialEdition.exe+F60550] [enable] DevilMayCry4SpecialEdition.exe+3CD4AA: jmp DevilMayCry4SpecialEdition.exe+2B6D6A 1111 "Assault" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+3CD4AA: //Spawn Angelo Credo mov ecx,[DevilMayCry4SpecialEdition.exe+F60550] [enable] DevilMayCry4SpecialEdition.exe+3CD4AA: jmp DevilMayCry4SpecialEdition.exe+2C80EA 1112 "Blitz" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+3CD4AA: //Spawn Angelo Credo mov ecx,[DevilMayCry4SpecialEdition.exe+F60550] [enable] DevilMayCry4SpecialEdition.exe+3CD4AA: jmp DevilMayCry4SpecialEdition.exe+2E760A 1113 "Chimera Seed" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+3CD4AA: //Spawn Angelo Credo mov ecx,[DevilMayCry4SpecialEdition.exe+F60550] [enable] DevilMayCry4SpecialEdition.exe+3CD4AA: jmp DevilMayCry4SpecialEdition.exe+2F2C6A 1114 "Gladius" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+3CD4AA: //Spawn Angelo Credo mov ecx,[DevilMayCry4SpecialEdition.exe+F60550] [enable] DevilMayCry4SpecialEdition.exe+3CD4AA: jmp DevilMayCry4SpecialEdition.exe+3244FA 1115 "Basilisk" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+3CD4AA: //Spawn Angelo Credo mov ecx,[DevilMayCry4SpecialEdition.exe+F60550] [enable] DevilMayCry4SpecialEdition.exe+3CD4AA: jmp DevilMayCry4SpecialEdition.exe+334D5A 1116 "Berial" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+3CD4AA: //Spawn Angelo Credo mov ecx,[DevilMayCry4SpecialEdition.exe+F60550] [enable] DevilMayCry4SpecialEdition.exe+3CD4AA: jmp DevilMayCry4SpecialEdition.exe+34E9CA 1117 "Angelo Agnus" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+3CD4AA: //Spawn Angelo Credo mov ecx,[DevilMayCry4SpecialEdition.exe+F60550] [enable] DevilMayCry4SpecialEdition.exe+3CD4AA: jmp DevilMayCry4SpecialEdition.exe+3E28CA 1118 "Sanctus" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+3CD4AA: //Spawn Angelo Credo mov ecx,[DevilMayCry4SpecialEdition.exe+F60550] [enable] DevilMayCry4SpecialEdition.exe+3CD4AA: jmp DevilMayCry4SpecialEdition.exe+41F49A 1119 "Sanctus Diabolica" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+3CD4AA: //Spawn Angelo Credo mov ecx,[DevilMayCry4SpecialEdition.exe+F60550] [enable] DevilMayCry4SpecialEdition.exe+3CD4AA: jmp DevilMayCry4SpecialEdition.exe+42948A 1120 "Kyrie (lmao)" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+3CD4AA: //Spawn Angelo Credo mov ecx,[DevilMayCry4SpecialEdition.exe+F60550] [enable] DevilMayCry4SpecialEdition.exe+3CD4AA: jmp DevilMayCry4SpecialEdition.exe+44C33A 1121 "Spawn ____ Instead Of Angelo Agnus" 525252 1 1122 "Scarecrow (Leg)" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+3E28CA: //Spawn Angelo Agnus mov ecx,[DevilMayCry4SpecialEdition.exe+F605EC] [enable] DevilMayCry4SpecialEdition.exe+3E28CA: jmp DevilMayCry4SpecialEdition.exe+24CE4A 1123 "Scarecrow (Arm)" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+3E28CA: //Spawn Angelo Agnus mov ecx,[DevilMayCry4SpecialEdition.exe+F605EC] [enable] DevilMayCry4SpecialEdition.exe+3E28CA: jmp DevilMayCry4SpecialEdition.exe+26E59A 1124 "Mega Scarecrow" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+3E28CA: //Spawn Angelo Agnus mov ecx,[DevilMayCry4SpecialEdition.exe+F605EC] [enable] DevilMayCry4SpecialEdition.exe+3E28CA: jmp DevilMayCry4SpecialEdition.exe+26F6FA 1242 "Bianco Angelo" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+3E28CA: //Spawn Angelo Agnus mov ecx,[DevilMayCry4SpecialEdition.exe+F605EC] [enable] DevilMayCry4SpecialEdition.exe+3E28CA: jmp DevilMayCry4SpecialEdition.exe+29013A 1125 "Alto Angelo" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+3E28CA: //Spawn Angelo Agnus mov ecx,[DevilMayCry4SpecialEdition.exe+F605EC] [enable] DevilMayCry4SpecialEdition.exe+3E28CA: jmp DevilMayCry4SpecialEdition.exe+28753A 1126 "Mephisto" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+3E28CA: //Spawn Angelo Agnus mov ecx,[DevilMayCry4SpecialEdition.exe+F605EC] [enable] DevilMayCry4SpecialEdition.exe+3E28CA: jmp DevilMayCry4SpecialEdition.exe+29013A 1127 "Faust" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+3E28CA: //Spawn Angelo Agnus mov ecx,[DevilMayCry4SpecialEdition.exe+F605EC] [enable] DevilMayCry4SpecialEdition.exe+3E28CA: jmp DevilMayCry4SpecialEdition.exe+2A808A 1128 "Frost" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+3E28CA: //Spawn Angelo Agnus mov ecx,[DevilMayCry4SpecialEdition.exe+F605EC] [enable] DevilMayCry4SpecialEdition.exe+3E28CA: jmp DevilMayCry4SpecialEdition.exe+2B6D6A 1129 "Assault" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+3E28CA: //Spawn Angelo Agnus mov ecx,[DevilMayCry4SpecialEdition.exe+F605EC] [enable] DevilMayCry4SpecialEdition.exe+3E28CA: jmp DevilMayCry4SpecialEdition.exe+2C80EA 1130 "Blitz" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+3E28CA: //Spawn Angelo Agnus mov ecx,[DevilMayCry4SpecialEdition.exe+F605EC] [enable] DevilMayCry4SpecialEdition.exe+3E28CA: jmp DevilMayCry4SpecialEdition.exe+2E760A 1131 "Chimera Seed" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+3E28CA: //Spawn Angelo Agnus mov ecx,[DevilMayCry4SpecialEdition.exe+F605EC] [enable] DevilMayCry4SpecialEdition.exe+3E28CA: jmp DevilMayCry4SpecialEdition.exe+2F2C6A 1132 "Gladius" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+3E28CA: //Spawn Angelo Agnus mov ecx,[DevilMayCry4SpecialEdition.exe+F605EC] [enable] DevilMayCry4SpecialEdition.exe+3E28CA: jmp DevilMayCry4SpecialEdition.exe+3244FA 1133 "Basilisk" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+3E28CA: //Spawn Angelo Agnus mov ecx,[DevilMayCry4SpecialEdition.exe+F605EC] [enable] DevilMayCry4SpecialEdition.exe+3E28CA: jmp DevilMayCry4SpecialEdition.exe+334D5A 1134 "Berial" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+3E28CA: //Spawn Angelo Agnus mov ecx,[DevilMayCry4SpecialEdition.exe+F605EC] [enable] DevilMayCry4SpecialEdition.exe+3E28CA: jmp DevilMayCry4SpecialEdition.exe+34E9CA 1135 "Angelo Credo" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+3E28CA: //Spawn Angelo Agnus mov ecx,[DevilMayCry4SpecialEdition.exe+F605EC] [enable] DevilMayCry4SpecialEdition.exe+3E28CA: jmp DevilMayCry4SpecialEdition.exe+3CD4AA 1136 "Sanctus" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+3E28CA: //Spawn Angelo Agnus mov ecx,[DevilMayCry4SpecialEdition.exe+F605EC] [enable] DevilMayCry4SpecialEdition.exe+3E28CA: jmp DevilMayCry4SpecialEdition.exe+41F49A 1137 "Sanctus Diabolica" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+3E28CA: //Spawn Angelo Agnus mov ecx,[DevilMayCry4SpecialEdition.exe+F605EC] [enable] DevilMayCry4SpecialEdition.exe+3E28CA: jmp DevilMayCry4SpecialEdition.exe+42948A 1138 "Kyrie (lmao)" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+3E28CA: //Spawn Angelo Agnus mov ecx,[DevilMayCry4SpecialEdition.exe+F605EC] [enable] DevilMayCry4SpecialEdition.exe+3E28CA: jmp DevilMayCry4SpecialEdition.exe+44C33A 1139 "Spawn ____ Instead Of Sanctus (Mission 11)" 306161 1 1140 "Scarecrow (Leg)" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+41F49A: //Spawn Sanctus mov ecx,[DevilMayCry4SpecialEdition.exe+F60834] [enable] DevilMayCry4SpecialEdition.exe+41F49A: jmp DevilMayCry4SpecialEdition.exe+24CE4A 1141 "Scarecrow (Arm)" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+41F49A: //Spawn Sanctus mov ecx,[DevilMayCry4SpecialEdition.exe+F60834] [enable] DevilMayCry4SpecialEdition.exe+41F49A: jmp DevilMayCry4SpecialEdition.exe+26E59A 1142 "Mega Scarecrow" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+41F49A: //Spawn Sanctus mov ecx,[DevilMayCry4SpecialEdition.exe+F60834] [enable] DevilMayCry4SpecialEdition.exe+41F49A: jmp DevilMayCry4SpecialEdition.exe+26F6FA 1243 "Bianco Angelo" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+41F49A: //Spawn Sanctus mov ecx,[DevilMayCry4SpecialEdition.exe+F60834] [enable] DevilMayCry4SpecialEdition.exe+41F49A: jmp DevilMayCry4SpecialEdition.exe+29013A 1143 "Alto Angelo" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+41F49A: //Spawn Sanctus mov ecx,[DevilMayCry4SpecialEdition.exe+F60834] [enable] DevilMayCry4SpecialEdition.exe+41F49A: jmp DevilMayCry4SpecialEdition.exe+28753A 1144 "Mephisto" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+41F49A: //Spawn Sanctus mov ecx,[DevilMayCry4SpecialEdition.exe+F60834] [enable] DevilMayCry4SpecialEdition.exe+41F49A: jmp DevilMayCry4SpecialEdition.exe+29013A 1145 "Faust" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+41F49A: //Spawn Sanctus mov ecx,[DevilMayCry4SpecialEdition.exe+F60834] [enable] DevilMayCry4SpecialEdition.exe+41F49A: jmp DevilMayCry4SpecialEdition.exe+2A808A 1146 "Frost" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+41F49A: //Spawn Sanctus mov ecx,[DevilMayCry4SpecialEdition.exe+F60834] [enable] DevilMayCry4SpecialEdition.exe+41F49A: jmp DevilMayCry4SpecialEdition.exe+2B6D6A 1147 "Assault" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+41F49A: //Spawn Sanctus mov ecx,[DevilMayCry4SpecialEdition.exe+F60834] [enable] DevilMayCry4SpecialEdition.exe+41F49A: jmp DevilMayCry4SpecialEdition.exe+2C80EA 1148 "Blitz" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+41F49A: //Spawn Sanctus mov ecx,[DevilMayCry4SpecialEdition.exe+F60834] [enable] DevilMayCry4SpecialEdition.exe+41F49A: jmp DevilMayCry4SpecialEdition.exe+2E760A 1149 "Chimera Seed" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+41F49A: //Spawn Sanctus mov ecx,[DevilMayCry4SpecialEdition.exe+F60834] [enable] DevilMayCry4SpecialEdition.exe+41F49A: jmp DevilMayCry4SpecialEdition.exe+2F2C6A 1150 "Gladius" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+41F49A: //Spawn Sanctus mov ecx,[DevilMayCry4SpecialEdition.exe+F60834] [enable] DevilMayCry4SpecialEdition.exe+41F49A: jmp DevilMayCry4SpecialEdition.exe+3244FA 1151 "Basilisk" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+41F49A: //Spawn Sanctus mov ecx,[DevilMayCry4SpecialEdition.exe+F60834] [enable] DevilMayCry4SpecialEdition.exe+41F49A: jmp DevilMayCry4SpecialEdition.exe+334D5A 1152 "Berial" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+41F49A: //Spawn Sanctus mov ecx,[DevilMayCry4SpecialEdition.exe+F60834] [enable] DevilMayCry4SpecialEdition.exe+41F49A: jmp DevilMayCry4SpecialEdition.exe+34E9CA 1153 "Angelo Credo" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+41F49A: //Spawn Sanctus mov ecx,[DevilMayCry4SpecialEdition.exe+F60834] [enable] DevilMayCry4SpecialEdition.exe+41F49A: jmp DevilMayCry4SpecialEdition.exe+3CD4AA 1154 "Angelo Agnus" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+41F49A: //Spawn Sanctus mov ecx,[DevilMayCry4SpecialEdition.exe+F60834] [enable] DevilMayCry4SpecialEdition.exe+41F49A: jmp DevilMayCry4SpecialEdition.exe+3E28CA 1155 "Sanctus Diabolica" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+41F49A: //Spawn Sanctus mov ecx,[DevilMayCry4SpecialEdition.exe+F60834] [enable] DevilMayCry4SpecialEdition.exe+41F49A: jmp DevilMayCry4SpecialEdition.exe+42948A 1156 "Kyrie (lmao)" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+41F49A: //Spawn Sanctus mov ecx,[DevilMayCry4SpecialEdition.exe+F60834] [enable] DevilMayCry4SpecialEdition.exe+41F49A: jmp DevilMayCry4SpecialEdition.exe+44C33A 1157 "Spawn ____ Instead Of Sanctus Diabolica (Mission 20)" 000040 1 1158 "Scarecrow (Leg)" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+42948A: //Spawn Sanctus Diabolica mov ecx,[DevilMayCry4SpecialEdition.exe+F60860] [enable] DevilMayCry4SpecialEdition.exe+42948A: jmp DevilMayCry4SpecialEdition.exe+24CE4A 1159 "Scarecrow (Arm)" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+42948A: //Spawn Sanctus Diabolica mov ecx,[DevilMayCry4SpecialEdition.exe+F60860] [enable] DevilMayCry4SpecialEdition.exe+42948A: jmp DevilMayCry4SpecialEdition.exe+26E59A 1160 "Mega Scarecrow" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+42948A: //Spawn Sanctus Diabolica mov ecx,[DevilMayCry4SpecialEdition.exe+F60860] [enable] DevilMayCry4SpecialEdition.exe+42948A: jmp DevilMayCry4SpecialEdition.exe+26F6FA 1244 "Bianco Angelo" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+42948A: //Spawn Sanctus Diabolica mov ecx,[DevilMayCry4SpecialEdition.exe+F60860] [enable] DevilMayCry4SpecialEdition.exe+42948A: jmp DevilMayCry4SpecialEdition.exe+29013A 1161 "Alto Angelo" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+42948A: //Spawn Sanctus Diabolica mov ecx,[DevilMayCry4SpecialEdition.exe+F60860] [enable] DevilMayCry4SpecialEdition.exe+42948A: jmp DevilMayCry4SpecialEdition.exe+28753A 1162 "Mephisto" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+42948A: //Spawn Sanctus Diabolica mov ecx,[DevilMayCry4SpecialEdition.exe+F60860] [enable] DevilMayCry4SpecialEdition.exe+42948A: jmp DevilMayCry4SpecialEdition.exe+29013A 1163 "Faust" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+42948A: //Spawn Sanctus Diabolica mov ecx,[DevilMayCry4SpecialEdition.exe+F60860] [enable] DevilMayCry4SpecialEdition.exe+42948A: jmp DevilMayCry4SpecialEdition.exe+2A808A 1164 "Frost" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+42948A: //Spawn Sanctus Diabolica mov ecx,[DevilMayCry4SpecialEdition.exe+F60860] [enable] DevilMayCry4SpecialEdition.exe+42948A: jmp DevilMayCry4SpecialEdition.exe+2B6D6A 1165 "Assault" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+42948A: //Spawn Sanctus Diabolica mov ecx,[DevilMayCry4SpecialEdition.exe+F60860] [enable] DevilMayCry4SpecialEdition.exe+42948A: jmp DevilMayCry4SpecialEdition.exe+2C80EA 1166 "Blitz" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+42948A: //Spawn Sanctus Diabolica mov ecx,[DevilMayCry4SpecialEdition.exe+F60860] [enable] DevilMayCry4SpecialEdition.exe+42948A: jmp DevilMayCry4SpecialEdition.exe+2E760A 1167 "Chimera Seed" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+42948A: //Spawn Sanctus Diabolica mov ecx,[DevilMayCry4SpecialEdition.exe+F60860] [enable] DevilMayCry4SpecialEdition.exe+42948A: jmp DevilMayCry4SpecialEdition.exe+2F2C6A 1168 "Gladius" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+42948A: //Spawn Sanctus Diabolica mov ecx,[DevilMayCry4SpecialEdition.exe+F60860] [enable] DevilMayCry4SpecialEdition.exe+42948A: jmp DevilMayCry4SpecialEdition.exe+3244FA 1169 "Basilisk" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+42948A: //Spawn Sanctus Diabolica mov ecx,[DevilMayCry4SpecialEdition.exe+F60860] [enable] DevilMayCry4SpecialEdition.exe+42948A: jmp DevilMayCry4SpecialEdition.exe+334D5A 1170 "Berial" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+42948A: //Spawn Sanctus Diabolica mov ecx,[DevilMayCry4SpecialEdition.exe+F60860] [enable] DevilMayCry4SpecialEdition.exe+42948A: jmp DevilMayCry4SpecialEdition.exe+34E9CA 1171 "Angelo Credo" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+42948A: //Spawn Sanctus Diabolica mov ecx,[DevilMayCry4SpecialEdition.exe+F60860] [enable] DevilMayCry4SpecialEdition.exe+42948A: jmp DevilMayCry4SpecialEdition.exe+3CD4AA 1173 "Angelo Agnus" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+42948A: //Spawn Sanctus Diabolica mov ecx,[DevilMayCry4SpecialEdition.exe+F60860] [enable] DevilMayCry4SpecialEdition.exe+42948A: jmp DevilMayCry4SpecialEdition.exe+3E28CA 1172 "Sanctus" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+42948A: //Spawn Sanctus Diabolica mov ecx,[DevilMayCry4SpecialEdition.exe+F60860] [enable] DevilMayCry4SpecialEdition.exe+42948A: jmp DevilMayCry4SpecialEdition.exe+41F49A 1174 "Kyrie (lmao)" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+42948A: //Spawn Sanctus Diabolica mov ecx,[DevilMayCry4SpecialEdition.exe+F60860] [enable] DevilMayCry4SpecialEdition.exe+42948A: jmp DevilMayCry4SpecialEdition.exe+44C33A 1175 "Spawn ____ Instead Of Kyrie" 000000 1 1176 "Scarecrow (Leg)" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+44C33A: //Spawn.. Kyrie... lol mov ecx,[DevilMayCry4SpecialEdition.exe+F60A40] [enable] DevilMayCry4SpecialEdition.exe+44C33A: jmp DevilMayCry4SpecialEdition.exe+24CE4A 1177 "Scarecrow (Arm)" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+44C33A: //Spawn.. Kyrie... lol mov ecx,[DevilMayCry4SpecialEdition.exe+F60A40] [enable] DevilMayCry4SpecialEdition.exe+44C33A: jmp DevilMayCry4SpecialEdition.exe+26E59A 1178 "Mega Scarecrow" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+44C33A: //Spawn.. Kyrie... lol mov ecx,[DevilMayCry4SpecialEdition.exe+F60A40] [enable] DevilMayCry4SpecialEdition.exe+44C33A: jmp DevilMayCry4SpecialEdition.exe+26F6FA 1245 "Bianco Angelo" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+44C33A: //Spawn.. Kyrie... lol mov ecx,[DevilMayCry4SpecialEdition.exe+F60A40] [enable] DevilMayCry4SpecialEdition.exe+44C33A: jmp DevilMayCry4SpecialEdition.exe+29013A 1179 "Alto Angelo" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+44C33A: //Spawn.. Kyrie... lol mov ecx,[DevilMayCry4SpecialEdition.exe+F60A40] [enable] DevilMayCry4SpecialEdition.exe+44C33A: jmp DevilMayCry4SpecialEdition.exe+28753A 1180 "Mephisto" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+44C33A: //Spawn.. Kyrie... lol mov ecx,[DevilMayCry4SpecialEdition.exe+F60A40] [enable] DevilMayCry4SpecialEdition.exe+44C33A: jmp DevilMayCry4SpecialEdition.exe+29013A 1181 "Faust" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+44C33A: //Spawn.. Kyrie... lol mov ecx,[DevilMayCry4SpecialEdition.exe+F60A40] [enable] DevilMayCry4SpecialEdition.exe+44C33A: jmp DevilMayCry4SpecialEdition.exe+2A808A 1182 "Frost" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+44C33A: //Spawn.. Kyrie... lol mov ecx,[DevilMayCry4SpecialEdition.exe+F60A40] [enable] DevilMayCry4SpecialEdition.exe+44C33A: jmp DevilMayCry4SpecialEdition.exe+2B6D6A 1183 "Assault" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+44C33A: //Spawn.. Kyrie... lol mov ecx,[DevilMayCry4SpecialEdition.exe+F60A40] [enable] DevilMayCry4SpecialEdition.exe+44C33A: jmp DevilMayCry4SpecialEdition.exe+2C80EA 1184 "Blitz" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+44C33A: //Spawn.. Kyrie... lol mov ecx,[DevilMayCry4SpecialEdition.exe+F60A40] [enable] DevilMayCry4SpecialEdition.exe+44C33A: jmp DevilMayCry4SpecialEdition.exe+2E760A 1185 "Chimera Seed" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+44C33A: //Spawn.. Kyrie... lol mov ecx,[DevilMayCry4SpecialEdition.exe+F60A40] [enable] DevilMayCry4SpecialEdition.exe+44C33A: jmp DevilMayCry4SpecialEdition.exe+2F2C6A 1186 "Gladius" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+44C33A: //Spawn.. Kyrie... lol mov ecx,[DevilMayCry4SpecialEdition.exe+F60A40] [enable] DevilMayCry4SpecialEdition.exe+44C33A: jmp DevilMayCry4SpecialEdition.exe+3244FA 1187 "Basilisk" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+44C33A: //Spawn.. Kyrie... lol mov ecx,[DevilMayCry4SpecialEdition.exe+F60A40] [enable] DevilMayCry4SpecialEdition.exe+44C33A: jmp DevilMayCry4SpecialEdition.exe+334D5A 1188 "Berial" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+44C33A: //Spawn.. Kyrie... lol mov ecx,[DevilMayCry4SpecialEdition.exe+F60A40] [enable] DevilMayCry4SpecialEdition.exe+44C33A: jmp DevilMayCry4SpecialEdition.exe+34E9CA 1189 "Angelo Credo" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+44C33A: //Spawn.. Kyrie... lol mov ecx,[DevilMayCry4SpecialEdition.exe+F60A40] [enable] DevilMayCry4SpecialEdition.exe+44C33A: jmp DevilMayCry4SpecialEdition.exe+3CD4AA 1190 "Angelo Agnus" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+44C33A: //Spawn.. Kyrie... lol mov ecx,[DevilMayCry4SpecialEdition.exe+F60A40] [enable] DevilMayCry4SpecialEdition.exe+44C33A: jmp DevilMayCry4SpecialEdition.exe+3E28CA 1191 "Sanctus" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+44C33A: //Spawn.. Kyrie... lol mov ecx,[DevilMayCry4SpecialEdition.exe+F60A40] [enable] DevilMayCry4SpecialEdition.exe+44C33A: jmp DevilMayCry4SpecialEdition.exe+41F49A 1192 "Sanctus Diabolica" 80000008 Auto Assembler Script [disable] DevilMayCry4SpecialEdition.exe+44C33A: //Spawn.. Kyrie... lol mov ecx,[DevilMayCry4SpecialEdition.exe+F60A40] [enable] DevilMayCry4SpecialEdition.exe+44C33A: jmp DevilMayCry4SpecialEdition.exe+42948A 815 "Character Spawn (1 = First Half Character; 0 = Second Half Character)" 400040 1 1306 "Convenient Set" 80000008 1 1305 "Spawn Only the First Character (Lady, Nero)" 804000 Auto Assembler Script [enable] {$lua} writeBytes('0x9e5779', 1) writeBytes('0x9e5a39', 1) writeBytes('0x9e5ba9', 1) writeBytes('0x9e5d89', 1) writeBytes('0x9e5f49', 1) writeBytes('0x9e60e9', 1) writeBytes('0x9e6259', 1) writeBytes('0x9e6439', 1) writeBytes('0x9e65b1', 1) writeBytes('0x9e6739', 1) writeBytes('0x9e68a9', 1) writeBytes('0x9e6a79', 1) writeBytes('0x9e6c29', 1) writeBytes('0x9e6dd9', 1) writeBytes('0x9e6fb9', 1) writeBytes('0x9e7159', 1) writeBytes('0x9e7329', 1) writeBytes('0x9e74a9', 1) writeBytes('0x9e75f1', 1) {$asm} [disable] {$lua} writeBytes('0x9e5779', 1) --2 writeBytes('0x9e5a39', 1) --3 writeBytes('0x9e5ba9', 1) --4 writeBytes('0x9e5d89', 1) --5 writeBytes('0x9e5f49', 1) --6 writeBytes('0x9e60e9', 1) --7 writeBytes('0x9e6259', 1) --8 writeBytes('0x9e6439', 1) --9 writeBytes('0x9e65b1', 1) --10 writeBytes('0x9e6739', 1) --11 writeBytes('0x9e68a9', 0) --12 writeBytes('0x9e6a79', 0) --13 writeBytes('0x9e6c29', 0) --14 writeBytes('0x9e6dd9', 0) --15 writeBytes('0x9e6fb9', 0) --16 writeBytes('0x9e7159', 0) --17 writeBytes('0x9e7329', 0) --18 writeBytes('0x9e74a9', 1) --19 writeBytes('0x9e75f1', 1) --20 {$asm} 1307 "Spawn Only the Second Character (Trish, Dante)" 000080 Auto Assembler Script [enable] {$lua} writeBytes('0x9e5779', 0) writeBytes('0x9e5a39', 0) writeBytes('0x9e5ba9', 0) writeBytes('0x9e5d89', 0) writeBytes('0x9e5f49', 0) writeBytes('0x9e60e9', 0) writeBytes('0x9e6259', 0) writeBytes('0x9e6439', 0) writeBytes('0x9e65b1', 0) writeBytes('0x9e6739', 0) writeBytes('0x9e68a9', 0) writeBytes('0x9e6a79', 0) writeBytes('0x9e6c29', 0) writeBytes('0x9e6dd9', 0) writeBytes('0x9e6fb9', 0) writeBytes('0x9e7159', 0) writeBytes('0x9e7329', 0) writeBytes('0x9e74a9', 0) writeBytes('0x9e75f1', 0) {$asm} [disable] {$lua} writeBytes('0x9e5779', 1) --2 writeBytes('0x9e5a39', 1) --3 writeBytes('0x9e5ba9', 1) --4 writeBytes('0x9e5d89', 1) --5 writeBytes('0x9e5f49', 1) --6 writeBytes('0x9e60e9', 1) --7 writeBytes('0x9e6259', 1) --8 writeBytes('0x9e6439', 1) --9 writeBytes('0x9e65b1', 1) --10 writeBytes('0x9e6739', 1) --11 writeBytes('0x9e68a9', 0) --12 writeBytes('0x9e6a79', 0) --13 writeBytes('0x9e6c29', 0) --14 writeBytes('0x9e6dd9', 0) --15 writeBytes('0x9e6fb9', 0) --16 writeBytes('0x9e7159', 0) --17 writeBytes('0x9e7329', 0) --18 writeBytes('0x9e74a9', 1) --19 writeBytes('0x9e75f1', 1) --20 {$asm} 1308 "Invert Spawns" 404000 Auto Assembler Script [enable] {$lua} writeBytes('0x9e5779', 0) --2 writeBytes('0x9e5a39', 0) --3 writeBytes('0x9e5ba9', 0) --4 writeBytes('0x9e5d89', 0) --5 writeBytes('0x9e5f49', 0) --6 writeBytes('0x9e60e9', 0) --7 writeBytes('0x9e6259', 0) --8 writeBytes('0x9e6439', 0) --9 writeBytes('0x9e65b1', 0) --10 writeBytes('0x9e6739', 0) --11 writeBytes('0x9e68a9', 1) --12 writeBytes('0x9e6a79', 1) --13 writeBytes('0x9e6c29', 1) --14 writeBytes('0x9e6dd9', 1) --15 writeBytes('0x9e6fb9', 1) --16 writeBytes('0x9e7159', 1) --17 writeBytes('0x9e7329', 1) --18 writeBytes('0x9e74a9', 0) --19 writeBytes('0x9e75f1', 0) --20 {$asm} [disable] {$lua} writeBytes('0x9e5779', 1) --2 writeBytes('0x9e5a39', 1) --3 writeBytes('0x9e5ba9', 1) --4 writeBytes('0x9e5d89', 1) --5 writeBytes('0x9e5f49', 1) --6 writeBytes('0x9e60e9', 1) --7 writeBytes('0x9e6259', 1) --8 writeBytes('0x9e6439', 1) --9 writeBytes('0x9e65b1', 1) --10 writeBytes('0x9e6739', 1) --11 writeBytes('0x9e68a9', 0) --12 writeBytes('0x9e6a79', 0) --13 writeBytes('0x9e6c29', 0) --14 writeBytes('0x9e6dd9', 0) --15 writeBytes('0x9e6fb9', 0) --16 writeBytes('0x9e7159', 0) --17 writeBytes('0x9e7329', 0) --18 writeBytes('0x9e74a9', 1) --19 writeBytes('0x9e75f1', 1) --20 {$asm} 835 "Mission 2" 80000008 Byte
0x9e5779
817 "Mission 3" 80000008 Byte
0x9e5a39
818 "Mission 4" 80000008 Byte
0x9e5ba9
819 "Mission 5" 80000008 Byte
0x9e5d89
820 "Mission 6" 80000008 Byte
0x9e5f49
821 "Mission 7" 80000008 Byte
0x9e60e9
822 "Mission 8" 80000008 Byte
0x9e6259
823 "Mission 9" 80000008 Byte
0x9e6439
824 "Mission 10" 80000008 Byte
0x9e65b1
828 "Mission 11" 80000008 Byte
0x9e6739
827 "Mission 12" 80000008 Byte
0x9e68a9
826 "Mission 13" 80000008 Byte
0x9e6a79
825 "Mission 14" 80000008 Byte
0x9e6c29
831 "Mission 15" 80000008 Byte
0x9e6dd9
830 "Mission 16" 80000008 Byte
0x9e6fb9
829 "Mission 17" 80000008 Byte
0x9e7159
832 "Mission 18" 80000008 Byte
0x9e7329
833 "Mission 19" 80000008 Byte
0x9e74a9
834 "Mission 20" 80000008 Byte
0x9e75f1
705 "Vergil Shoot Button Cases" FF8000 1 706 "Case 0: Shoot Summoned Swords" 1 80000008 4 Bytes
400000+d2860
707 "Case 1: Spiral Swords" 1 80000008 4 Bytes
400000+d2864
708 "Case 2: Storm Swords" 1 80000008 4 Bytes
400000+d2868
709 "Case 3: Blistering Swords" 1 80000008 4 Bytes
400000+d286c
710 "Case 4: Heavy Rain Swords" 1 80000008 4 Bytes
400000+d2870
711 "Case 5: Air Trick (Swordless Target)" 1 80000008 4 Bytes
400000+d2874
712 "Case 6: Air Trick (No Lock-On, With Sword in Target)" 1 80000008 4 Bytes
400000+d2878
713 "Case 7: End of Function" 1 80000008 4 Bytes
400000+d287c
714 "Case 8: Unconditional Shoot & Air Trick (Unused)" 1 80000008 4 Bytes
400000+d2880
715 "Case 9: Trick Up (no lock)" 1 80000008 4 Bytes
400000+d2884
1269 "Enemy Data" 80000008 1 1202 "Scarecrow (Arm)" 80000008 1 1200 "Suspect Base Address" 1 80000008 4 Bytes
DevilMayCry4SpecialEdition.exe+F23960
1203 "Spawn Scarecrow (Arm)" 1 80000008 4 Bytes
DevilMayCry4SpecialEdition.exe+F23960
4 0
1201 "Suspect Base Address 2" 1 80000008 4 Bytes
DevilMayCry4SpecialEdition.exe+F5FCD4
1206 "Mephisto" 80000008 1 1204 "Suspect Base Address " 1 80000008 4 Bytes
DevilMayCry4SpecialEdition.exe+F5FE34
1207 "Spawn Mephisto" 1 80000008 4 Bytes
DevilMayCry4SpecialEdition.exe+F5FE34
4 0
1205 "Suspect Base Address 2" 1 80000008 4 Bytes
DevilMayCry4SpecialEdition.exe+F5FE78
1208 "Bianco Angelo" 80000008 1 1209 "Suspect Base Address" 1 80000008 4 Bytes
DevilMayCry4SpecialEdition.exe+F5EDE0
1212 "Spawn Bianco Angelo" 1 80000008 4 Bytes
DevilMayCry4SpecialEdition.exe+F5EDE0
4 0
1210 "Suspect Base Address 2" 1 80000008 4 Bytes
DevilMayCry4SpecialEdition.exe+F5FE08
1211 "Suspect Base Address 3" 1 80000008 4 Bytes
DevilMayCry4SpecialEdition.exe+F60A7C
1248 "Cutlass" 80000008 1 1246 "Suspect Base Address" 1 80000008 4 Bytes
DevilMayCry4SpecialEdition.exe+F5EC78
1249 "Spawn Cutlass" 1 80000008 4 Bytes
DevilMayCry4SpecialEdition.exe+F5EC78
4 0
1247 "Suspect Base Address 2" 1 80000008 4 Bytes
DevilMayCry4SpecialEdition.exe+F60114
1272 "Bael" 80000008 1 1270 "Suspect Base Address" 1 80000008 4 Bytes
DevilMayCry4SpecialEdition.exe+F60140
1273 "Spawn Bael" 1 80000008 4 Bytes
DevilMayCry4SpecialEdition.exe+F60140
4 0
1271 "Suspect Base Address 2" 1 80000008 4 Bytes
DevilMayCry4SpecialEdition.exe+F60278
1276 "Dagon" 80000008 1 1274 "Suspect Base Address " 1 80000008 4 Bytes
DevilMayCry4SpecialEdition.exe+F5FFEC
1277 "Spawn Dagon" 1 80000008 4 Bytes
DevilMayCry4SpecialEdition.exe+F5FFEC
4 0
1275 "Suspect Base Address 2" 1 80000008 4 Bytes
DevilMayCry4SpecialEdition.exe+F28030
1278 "Gladius" 80000008 1 1279 "Suspect Base Address" 1 80000008 4 Bytes
DevilMayCry4SpecialEdition.exe+F5DE2C
1282 "Spawn Gladius" 1 80000008 4 Bytes
DevilMayCry4SpecialEdition.exe+F5DE2C
4 0
1280 "Suspect Base Address 2" 1 80000008 4 Bytes
DevilMayCry4SpecialEdition.exe+F601B0
1281 "Suspect Base Address 3" 1 80000008 4 Bytes
DevilMayCry4SpecialEdition.exe+F6094C
102 "Work Rates (1 = Normal Speed; < 1 = Slower; > 1 = Faster; < 0 = Game Crash)" 80000008 1 101 "Start of Work Rate Array" 1 80000008 4 Bytes
DevilMayCry4SpecialEdition.exe+F59F18
103 "Global Work Rate" 80000008 Float
DevilMayCry4SpecialEdition.exe+F59F18
20
108 "Cutscene Work Rate" 80000008 Float
DevilMayCry4SpecialEdition.exe+F59F18
24
107 "Game Work Rate" 80000008 Float
DevilMayCry4SpecialEdition.exe+F59F18
28
106 "Player Work Rate" 80000008 Float
DevilMayCry4SpecialEdition.exe+F59F18
2C
105 "Enemy Work Rate" 80000008 Float
DevilMayCry4SpecialEdition.exe+F59F18
30
104 "Set Work Rate" 80000008 Float
DevilMayCry4SpecialEdition.exe+F59F18
34
464 "Style Meter" 80000008 1 463 "Style Meter Start" 1 80000008 4 Bytes
DevilMayCry4SpecialEdition.exe+F59F14
465 "Style Rank" 80000008 4 Bytes
DevilMayCry4SpecialEdition.exe+F59F14
20
468 "Combo Gauge" 80000008 Float
DevilMayCry4SpecialEdition.exe+F59F14
190
469 "Combo Gauge Drain Rate" 80000008 1 467 "N" 80000008 Float
DevilMayCry4SpecialEdition.exe+F59F14
1AC
470 "D" 80000008 Float
DevilMayCry4SpecialEdition.exe+F59F14
1B0
471 "C" 80000008 Float
DevilMayCry4SpecialEdition.exe+F59F14
1B4
472 "B" 80000008 Float
DevilMayCry4SpecialEdition.exe+F59F14
1B8
473 "A" 80000008 Float
DevilMayCry4SpecialEdition.exe+F59F14
1BC
474 "S" 80000008 Float
DevilMayCry4SpecialEdition.exe+F59F14
1C0
475 "SS" 80000008 Float
DevilMayCry4SpecialEdition.exe+F59F14
1C4
476 "SSS" 80000008 Float
DevilMayCry4SpecialEdition.exe+F59F14
1C8
615 "Rank Up Threshhold (From Previous to ____)" 80000008 1 1288 "D" 80000008 4 Bytes
DevilMayCry4SpecialEdition.exe+F59F14
1CC
616 "C" 80000008 4 Bytes
DevilMayCry4SpecialEdition.exe+F59F14
1D0
617 "B" 80000008 4 Bytes
DevilMayCry4SpecialEdition.exe+F59F14
1D4
618 "A" 80000008 4 Bytes
DevilMayCry4SpecialEdition.exe+F59F14
1D8
619 "S" 80000008 4 Bytes
DevilMayCry4SpecialEdition.exe+F59F14
1DC
620 "SS" 80000008 4 Bytes
DevilMayCry4SpecialEdition.exe+F59F14
1E0
621 "SSS" 80000008 4 Bytes
DevilMayCry4SpecialEdition.exe+F59F14
1E4
747 "Style Meter Jump Destination Cases (on Style Rank Gain)" 000080 1 746 "N -> D " 1 80000008 4 Bytes
DevilMayCry4SpecialEdition.exe+1b0e48
748 "D -> C" 1 80000008 4 Bytes
DevilMayCry4SpecialEdition.exe+1b0e48+4
749 "C -> B" 1 80000008 4 Bytes
DevilMayCry4SpecialEdition.exe+1b0e48+8
750 "B -> A" 1 80000008 4 Bytes
DevilMayCry4SpecialEdition.exe+1b0e48+C
46 "Mediator" 80000008 1 626 "Mediator Start" 1 80000008 4 Bytes
400000+f59f00
48 "Mediator > Player Character" 80000008 1 58 "Player Character Start" 1 80000008 4 Bytes
400000+f59f00
24
682 "Virtual Function Table" 80000008 1 681 "Virtual Function Table Start" 1 80000008 4 Bytes
400000+f59f00
0 24
762 "Static Address of Virtual Function Table (Vergil?)" 1 008000 4 Bytes
DevilMayCry4SpecialEdition.exe+C151B8
758 "Unknown, but not constructor" 1 80000008 4 Bytes
400000+f59f00
14 0 24
686 "Address of Perform Animation (?) - 1 Parameter (Stack)" 1 80000008 4 Bytes
400000+f59f00
234 0 24
327 "Unknown Function" 1 80000008 4 Bytes
400000+f59f00
28C 0 24
683 "Address of Boolean Function - Check if in Devil Trigger " 1 80000008 4 Bytes
400000+f59f00
31C 0 24
329 "Unknown Function" 1 80000008 4 Bytes
400000+f59f00
330 0 24
318 "Function Devil Trigger Moves (?)" 1 80000008 4 Bytes
400000+f59f00
408 0 24
764 "Static Address of Virtual Function Table (Dante)" 1 008000 4 Bytes
DevilMayCry4SpecialEdition.exe+C77728
771 "Static Address of Virtual Function Table (Nero)" 1 008000 4 Bytes
DevilMayCry4SpecialEdition.exe+c78f48
55 "Position Coordinates" 80000008 1 49 "X" 80000008 Float
1359F00
40 24
50 "Y" 80000008 Float
1359F00
44 24
51 "Z" 80000008 Float
1359F00
48 24
56 "Model Scale" 80000008 1 52 "X" 80000008 Float
1359F00
60 24
53 "Y" 80000008 Float
1359F00
64 24
54 "Z" 80000008 Float
1359F00
68 24
606 "Peripheral Inputs (Both Keyboard & Controller)" 80000008 1 607 "Horizontals" 1 80000008 2 Bytes
400000+f59f00
18D0 24
608 "Verticals" 1 80000008 2 Bytes
400000+f59f00
18D2 24
610 "Magnitude" 1 80000008 Float
400000+f59f00
18D4 24
611 "Radians" 1 80000008 Float
400000+f59f00
18D8 24
753 "Button Down Flag" 1 80000008 Byte
400000+f59f00
1920 24
679 "Lock-On + Direction Signal" 1 80000008 4 Bytes
400000+f59f00
1BFC 24
667 "Sprint" 80000008 1 669 "Sprint Threshhold (In Combat)" 80000008 Float
400000+f59f00
C8 2480 24
662 "Sprint Threshhold (Out of Combat)" 80000008 Float
400000+f59f00
200 2480 24
668 "Sprint Timer" 80000008 Float
400000+f59f00
2FAC 24
665 "Set to Sprint [YES/NO]" 80000008 Byte
400000+f59f00
2FB0 24
666 "Is Currently Sprinting [YES/NO]" 80000008 Byte
400000+f59f00
2FB1 24
312 "Variables for Animation/Attack Logic" 80000008 1 307 "Unknown Boolean" 80000008 Byte
400000+f59f00
11D4 24
311 "Animations/Attack(?) I.D" 80000008 4 Bytes
400000+f59f00
1A00 24
308 "Animations/Attack(?) I.D" 80000008 4 Bytes
400000+f59f00
1A04 24
309 "Animations/Attack(?) I.D" 80000008 4 Bytes
400000+f59f00
1A08 24
310 "Animations/Attack(?) I.D" 80000008 4 Bytes
400000+f59f00
1A0C 24
305 "Animations/Attack(?) I.D" 80000008 4 Bytes
400000+f59f00
1A10 24
569 "Skill/Move I.D" 1 80000008 4 Bytes
400000+f59f00
1A14 24
315 "Player Animation I.D" 80000008 Byte
400000+f59f00
1A64 24
687 "Animation Phase (?)" 80000008 4 Bytes
400000+f59f00
1A98 24
314 "Variables for Devil Trigger Logic" 80000008 1 306 "Is Devil Form - Red Herring" 80000008 Byte
400000+f59f00
250C 24
313 "Is Devil Form (Copy) - Red Herring" 80000008 Byte
400000+f59f00
250D 24
61 "Is Super Character" 80000008 Byte
400000+f59f00
2773 24
330 "Unknown Boolean (Devil Trigger Related)" 80000008 Byte
400000+f59f00
3A7D 24
331 "Unknown Boolean (Devil Trigger Related)" 80000008 Byte
400000+f59f00
3A7E 24
333 "Unidentified Region" 80000008 1 325 "Unknown Attribute" 0 800080 Byte
400000+f59f00
1920 24
457 "Unknown Attribute" 0 800080 Byte
400000+f59f00
19AC 24
322 "Unknown Attribute" 0 800080 4 Bytes
400000+f59f00
1C08 24
326 "Unknown Attribute" 0 800080 4 Bytes
400000+f59f00
239C 24
324 "Unknown Attribute" 800080 Float
400000+f59f00
26A4 24
323 "Unknown Attribute" 800080 Float
400000+f59f00
26AC 24
742 "Lock-On" 80000008 1 328 "Lock-On Target" 1 80000008 4 Bytes
400000+f59f00
3838 24
737 "Unknown Button Pressed Down" 80000008 Byte
400000+f59f00
38FC 24
736 "Unknown Dword" 80000008 4 Bytes
400000+f59f00
3924 24
752 "Jump Button Pressed Down" 80000008 Byte
400000+f59f00
3928 24
738 "Unknown Byte" 80000008 Byte
400000+f59f00
392C 24
739 "Unknown Attribute (Listener Paramter)" 80000008 4 Bytes
400000+f59f00
3930 24
740 "Unknown Attribute (Listener Parameter)" 80000008 2 Bytes
400000+f59f00
3938 24
741 "Unknown Attribute (Listener Parameter)" 80000008 2 Bytes
400000+f59f00
3940 24
745 "Unknown Byte (Style BTN Press?)" 80000008 Byte
400000+f59f00
3950 24
580 "Dante (Requires Dante to be instantiated at starting address)" 000080 1 1300 "Current Devil Arm (Active)" 80000008 4 Bytes
400000+f59f00
2398 24
1297 "Current Fire Arm (Active)" 80000008 4 Bytes
400000+f59f00
239C 24
1301 "Devil Arm Swap Order" 80000008 1 1299 "1st Weapon (Default: Rebellion)" 80000008 4 Bytes
400000+f59f00
0 2390 24
1302 "2nd Weapon (Default: Gilgamesh)" 80000008 4 Bytes
400000+f59f00
4 2390 24
1303 "3rd Weapon (Default: Lucifer)" 80000008 4 Bytes
400000+f59f00
8 2390 24
1304 "End Array Indicator" 1 80000008 4 Bytes
400000+f59f00
C 2390 24
579 "Sky Star Count" 000000 4 Bytes
400000+f59f00
174C0 24
639 "Nero (Requires Nero to be instantiated at starting address)" 804000 1 643 "Exceed" 80000008 1 642 "Unknown Comparison Operand" 80000008 Byte
400000+f59f00
195C 24
645 "Unknown Comparison Operand" 80000008 Byte
400000+f59f00
195D 24
644 "Unknown Comparison Operand" 80000008 2 Bytes
400000+f59f00
2363 24
641 "Exceed Charges (Actual)" 80000008 4 Bytes
400000+f59f00
F1C8 24
640 "Exceed Charges (Projected Amount)" 80000008 4 Bytes
400000+f59f00
F1CC 24
638 "Unknown Comparison Operand" 80000008 2 Bytes
400000+f59f00
F2C8 24
564 "Vergil (Requires Vergil to be instantiated at starting address)" FF8000 1 698 "Summoned Sword Control (Effective Address +7b90 from starting address)" 80000008 1 716 "Unknown Address" 1 80000008 4 Bytes
400000+f59f00
7C24 24
701 "Starting Index of Unknown Array" 1 80000008 4 Bytes
400000+f59f00
8 1A70 24
730 "Last Hit Enemy" 1 80000008 4 Bytes
400000+f59f00
7944 24
731 "Previous Last Hit Enemy" 1 80000008 4 Bytes
400000+f59f00
7954 24
732 "Previously Previous Last Hit Enemy" 1 80000008 4 Bytes
400000+f59f00
7964 24
733 "Previously Previously Previous Last Hit Enemy" 1 80000008 4 Bytes
400000+f59f00
7974 24
699 "Spawn Summoned Swords (Fill Value with I.D)" 80000008 4 Bytes
400000+f59f00
7AD0 24 Set Value 112 2 0
717 "Cast Status" 80000008 Byte
400000+f59f00
7AF4 24
565 "Motivation" 80000008 Float
400000+f59f00
7B58 24
690 "Trick Up Count" 80000008 Byte
400000+f59f00
7C50 24
559 "Lady (Requires Lady to be Instantiated at starting address)" 80000008 1 558 "Burst Attack Threshholds" 80000008 1 555 "Burst Attack Level 1 Threshhold" 80000008 Float
400000+f59f00
890 106D0 24
557 "Burst Attack Level 2 Threshhold" 80000008 Float
400000+f59f00
894 106D0 24
556 "Burst Attack Level 3 Threshhold" 80000008 Float
400000+f59f00
898 106D0 24
560 "Burst Gauge Object Start" 80000008 Float
400000+f59f00
890 106D0 24
577 "Air Hike Limit" 80000008 Byte
400000+f59f00
0 23B4 24
321 "Delta Time" 80000008 Float
400000+f59f00
1C 24
332 "Character I.D" 80000008 4 Bytes
400000+f59f00
19AC 24
302 "Health" 408000 Float
400000+f59f00
1B00 24
303 "Maximum Health" 408000 Float
400000+f59f00
1B04 24
603 "Number of Air Hikes" 80000008 Byte
400000+f59f00
2460 24
575 "Can Wall Jump [YES/NO]" 80000008 Byte
400000+f59f00
2461 24
301 "Devil Trigger (or Burst Gauge if Lady)" 800080 Float
400000+f59f00
2504 24
304 "Maximum Devil Trigger" 800080 Float
400000+f59f00
2508 24
316 "Unknown Attribute" 0 800080 Float
400000+f59f00
2510 24
549 "Unknown Attribute" 1 80000008 4 Bytes
400000+f59f00
3834 24
680 "Is In Devil Trigger [YES/NO]" 80000008 Byte
400000+f59f00
78E4 24
319 "Unknown Object Start" 1 80000008 4 Bytes
400000+f59f00
7930 24 320 "Unknown Attribute" 1 80000008 4 Bytes
400000+f59f00
AE4 7930 24
492 "Mediator > Boss" 80000008 1 511 "Position Coordinates (Generic)" 80000008 1 512 "X" 80000008 Float
400000+f59f00
40 120
513 "Y" 80000008 Float
400000+f59f00
44 120
514 "Z" 80000008 Float
400000+f59f00
48 120
507 "Model Scale (Generic)" 80000008 1 508 "X" 80000008 Float
400000+f59f00
60 120
509 "Y" 80000008 Float
400000+f59f00
64 120
510 "Z" 80000008 Float
400000+f59f00
68 120
494 "Berial Only (Requires Berial instantiated at this location)" 004080 1 530 "Collapse Threshholds Index Component (2)" 80000008 4 Bytes
400000+f59f00
1F74 120
529 "Collapse Threshholds Index Component (1)" 80000008 4 Bytes
400000+f59f00
1FC0 120
518 "Unknown Byte" 80000008 Byte
400000+f59f00
20F0 120
503 "Damage Threshhold To Collapse (?)" 80000008 Float
400000+f59f00
20FC 120
532 "Damage Threshhold To Daze" 80000008 Float
400000+f59f00
2100 120
505 "Reignition Time" 004080 Float
400000+f59f00
2104 120
504 "Unknown Byte (Boolean)" 80000008 Byte
400000+f59f00
2108 120
502 "Approximate Time Until Reignition (Extinguished State)" 01217E Float
400000+f59f00
210C 120
501 "Damage Done To Fire " 01217E Float
400000+f59f00
2110 120
515 "Daze Timer" 80000008 Float
400000+f59f00
2128 120
527 "Damage Done Toward Collapse" 80000008 Float
400000+f59f00
2140 120
528 "Boss Collapse Threshhold (Given 4,0)" 80000008 Float
DevilMayCry4SpecialEdition.exe+DC83D0+30
596 "Bael Only (Requires Bael to be instantiated at this location)" C08000 1 602 "Unknown Attribute" 80000008 4 Bytes
400000+f59f00
2640 120
601 "Damage Done To Ice" 80000008 Float
400000+f59f00
26E4 120
600 "Is Stunned [YES/NO]" 80000008 Byte
400000+f59f00
26E8 120
599 "Unknown Countdown Timer" 80000008 Float
400000+f59f00
2BFC 120
598 "Action Timer" 80000008 Float
400000+f59f00
15A48 120
517 "State (?)" 1 80000008 4 Bytes
400000+f59f00
4 120
496 "Health" 008000 Float
400000+f59f00
1A88 120
497 "Maximum Health" 008000 Float
400000+f59f00
1A8C 120
522 "Damage of Last Hit Taken" 000000 Float
400000+f59f00
1A9C 120
525 "Damage of Last Hit Taken (copy)" 000000 Float
400000+f59f00
1AA0 120
520 "Boss Start" 1 80000008 4 Bytes
400000+f59f00
120
126 "Mediator > Enemy List {Managed}" 80000008 1 138 "Enemy #1" 80000008 1 586 "Enemy Start" 1 80000008 4 Bytes
400000+f59f00
2B8
147 "Coordinate Data (Generic)" 80000008 1 148 "Position X" 80000008 Float
400000+f59f00
54 2B8
150 "Position Y" 80000008 Float
400000+f59f00
58 2B8
149 "Position Z" 80000008 Float
400000+f59f00
5C 2B8
151 "Scale X" 80000008 Float
400000+f59f00
60 2B8
152 "Scale Y" 80000008 Float
400000+f59f00
64 2B8
153 "Scale Z" 80000008 Float
400000+f59f00
68 2B8
155 "Scarecrow (Requires Enemy at this Location to be a Scarecrow)" 80000008 1 587 "Chimera" 004000 1 588 "Thorn Respawn Timer" 80000008 Float
400000+f59f00
2930 1950 2B8
590 "Chimera Thorn Health" 80000008 Float
400000+f59f00
C3D0 1950 2B8
140 "Health" 80000008 Float
400000+f59f00
1AB0 2B8
141 "Maximum Health" 80000008 Float
400000+f59f00
1AB4 2B8
156 "Frost {Requires Enemies at this Location To be a Frost}" 888800 1 157 "Health" 80000008 Float
400000+f59f00
1A88 2B8
159 "Maximum Health" 80000008 Float
400000+f59f00
1A8C 2B8
1296 "Frost - Cocoon" 80000008 1 1292 "Cocoon Start" 1 80000008 4 Bytes
400000+f59f00
9F04 2B8
1293 "Delta Time" 80000008 Float
400000+f59f00
1C 9F04 2B8
1295 "Cocoon Health" 80000008 Float
400000+f59f00
1A88 9F04 2B8
1294 "Cocoon Timer" 80000008 Float
400000+f59f00
1F84 9F04 2B8
647 "Bianco Angelo (White Knight)" 80000008 1 657 "Health" 80000008 Float
400000+f59f00
1A88 2B8
658 "Maximum Health" 80000008 Float
400000+f59f00
1A8C 2B8
659 "Damage of Last Hit Taken" 80000008 Float
400000+f59f00
1A9C 2B8
660 "Damage of Last Hit Taken" 80000008 Float
400000+f59f00
1AA0 2B8
648 "Shield Health" 80000008 Float
400000+f59f00
4330 2B8
632 "Target" 1 80000008 4 Bytes
400000+f59f00
11EC 2B8
634 "Target (copy)" 1 80000008 4 Bytes
400000+f59f00
19D4 2B8
128 "Enemy #2" 80000008 1 132 "Coordinate Data (Generic)" 80000008 1 136 "Position X" 80000008 Float
400000+f59f00
54 2BC
135 "Position Y" 80000008 Float
400000+f59f00
58 2BC
134 "Position Z" 80000008 Float
400000+f59f00
5C 2BC
133 "Scale X" 80000008 Float
400000+f59f00
60 2BC
130 "Scale Y" 80000008 Float
400000+f59f00
64 2BC
129 "Scale Z" 80000008 Float
400000+f59f00
68 2BC
144 "Scarecrow {Requires Enemy At This Slot to be a Scarecrow}" 80000008 1 591 "Chimera" 004000 1 592 "Thorn Respawn Timer" 80000008 Float
400000+f59f00
2930 1950 2BC
593 "Chimera Thorn Health" 80000008 Float
400000+f59f00
C3D0 1950 2BC
137 "Health" 80000008 Float
400000+f59f00
1AB0 2BC
127 "Maximum Health" 80000008 Float
400000+f59f00
1AB4 2BC
145 "Frost {Requires Enemies at this Location To be a Frost}" 888800 1 146 "Health" 80000008 Float
400000+f59f00
1A88 2BC
158 "Maximum Health" 80000008 Float
400000+f59f00
1A8C 2BC
635 "Target" 1 80000008 4 Bytes
400000+f59f00
11EC 2BC
636 "Target (copy)" 1 80000008 4 Bytes
400000+f59f00
19D4 2BC
139 "Enemy Start" 1 80000008 4 Bytes
400000+f59f00
2BC
168 "Enemy #3 Start" 1 80000008 4 Bytes
400000+f59f00
2C0
169 "Enemy #4 Start" 1 80000008 4 Bytes
400000+f59f00
2C4
170 "Enemy #5 Start" 1 80000008 4 Bytes
400000+f59f00
2C8
171 "Enemy #6 Start" 1 80000008 4 Bytes
400000+f59f00
2C8
172 "Enemy #7 Start" 1 80000008 4 Bytes
400000+f59f00
2CC
173 "Enemy #8 Start" 1 80000008 4 Bytes
400000+f59f00
2CC
174 "Enemy #9 Start" 1 80000008 4 Bytes
400000+f59f00
2D0
175 "Enemy #10 Start" 1 80000008 4 Bytes
400000+f59f00
2D4
285 "Unidentified Region" 80000008 1 230 "Unknown Attribute" 80000008 Byte
400000+f59f00
84
233 "Unknown Attribute" 80000008 Byte
400000+f59f00
85
231 "Unknown Attribute" 80000008 Byte
400000+f59f00
86
232 "Unknown Attribute" 80000008 Byte
400000+f59f00
87
167 "Unknown Attribute" 80000008 Float
1359F00
104
205 "Unknown Attribute" 80000008 Float
1359F00
108
212 "Unknown Attribute" 80000008 4 Bytes
400000+f59f00
120
263 "Unknown Pointer" 1 80000008 4 Bytes
400000+f59f00
140
213 "Unknown Attribute" 80000008 4 Bytes
400000+f59f00
14C
291 "Mediator > Cutscene - Only While Cutscene is Playing" 80000008 1 290 "Disable Cutscene Setting" 80000008 Byte
400000+f59f00
AC 1A4
289 "Cutscene" 1 80000008 4 Bytes
400000+f59f00
1A4
204 "Mission Number" 000080 4 Bytes
1359F00
150
207 "Room I.D" 80000008 4 Bytes
1359F00
154
188 "Unknown Attribute" 80000008 4 Bytes
1359F00
168
240 "Cutscene Event Flag (?)" 80000008 Byte
400000+f59f00
178
294 "Unknown Float (Cutscene)" 80000008 Byte
400000+f59f00
17C
35 "Red Orbs" 0000FF 4 Bytes
400000+f59f00
184
22 "Red Orbs Mission Acquired" 0000FF 4 Bytes
400000+f59f00
18C
23 "Red Orbs Mission Max" 0000FF 4 Bytes
400000+f59f00
190
24 "Event Flag (End Battle)" 80000008 4 Bytes
400000+f59f00
194
26 "Unknown Boolean (Used in Sprint Logic)" 80000008 Byte
400000+f59f00
197
670 "Unknown Boolean (Used in Sprint Logic)" 80000008 Byte
400000+f59f00
198
210 "Unknown Attribute" 80000008 4 Bytes
400000+f59f00
198
182 "Unknown Boolean (Bloody Palace) Default: 0" 80000008 Byte
400000+f59f00
19A
27 "Unknown Attribute" 80000008 4 Bytes
400000+f59f00
1A0
293 "Cutscene End Flag " 80000008 Byte
400000+f59f00
1A8
286 "Cutscene Play Flag " 80000008 Byte
400000+f59f00
1A9
458 "Enemy Difficulty" 80000008 Float
400000+f59f00
1AC
29 "Continue Count" 008080 4 Bytes
400000+f59f00
1B0
30 "Hell Mode Gold Orb Count" 008080 4 Bytes
400000+f59f00
1B4
31 "Unknown Boolean (Used in Sprint Logic)" 80000008 Byte
400000+f59f00
1B8
32 "Unknown Attribute" 80000008 4 Bytes
400000+f59f00
1BC
33 "Unknown Attribute" 80000008 4 Bytes
400000+f59f00
1C0
34 "Unknown Attribute" 80000008 Float
400000+f59f00
200
39 "Game Difficulty" 80000008 4 Bytes
400000+f59f00
240
40 "Game Mode" 000080 4 Bytes
400000+f59f00
244
43 "Unknown Attribute" 80000008 4 Bytes
400000+f59f00
25C
44 "In-Mission Time" 80000008 Float
400000+f59f00
264
234 "Unknown Attribute" 80000008 4 Bytes
400000+f59f00
2E0
179 "Unknown Attribute" 80000008 4 Bytes
400000+f59f00
2E4
181 "Enemy Count" 80000008 4 Bytes
400000+f59f00
2E8
112 "Bloody Palace Timer" 000040 Float
400000+f59f00
384
209 "Unknown Attribute" 80000008 Float
400000+f59f00
3C0
185 "Unknown Attribute (Boolean - Untested)" 80000008 Byte
400000+f59f00
5EC
214 "Unknown Attribute (Boolean - Untested)" 80000008 Byte
400000+f59f00
644
235 "Unknown Attribute (Boolean - Untested)" 80000008 Byte
400000+f59f00
9CE
238 "Unknown Object" 1 80000008 4 Bytes
400000+f59f00
1200
211 "Unknown Attribute (Boolean - Untested)" 80000008 Byte
400000+f59f00
1920
187 "Unknown Attribute (Boolean - Untested)" 80000008 Byte
400000+f59f00
1A1D
236 "Unknown Attribute" 80000008 4 Bytes
400000+f59f00
23A4
215 "Unknown Attribute (Boolean - Untested)" 80000008 Byte
400000+f59f00
2518
239 "Unknown Attribute" 80000008 4 Bytes
400000+f59f00
3834
63 "Save Data" 80000008 1 4 "Save Data Start" 1 80000008 4 Bytes
400000+f59f10
275 "Item Buy Counts (Across All Characters)" 80000008 1 73 "Vital Star S Buy Count" 31720E 4 Bytes
400000+f59f10
54
72 "Vital Star M Buy Count" 31720E 4 Bytes
400000+f59f10
58
71 "Vital Star L Buy Count" 31720E 4 Bytes
400000+f59f10
5C
70 "Devil Star S Buy Count" D10394 4 Bytes
400000+f59f10
60
69 "Devil Star L Buy Count" D10394 4 Bytes
400000+f59f10
64
68 "Holy Water Buy Count" AEAE00 4 Bytes
400000+f59f10
68
67 "Yellow Orb Buy Count" 008080 4 Bytes
400000+f59f10
6C
65 "Purple Orb Buy Count" 800080 4 Bytes
400000+f59f10
70
64 "Blue Orb Buy Count" B8500A 4 Bytes
400000+f59f10
74
407 "Items in Inventory" 80000008 1 75 "Blue Orb Fragments" FF8000 4 Bytes
1359F10
2C
76 "Gold Orb Amount" 008080 4 Bytes
1359F10
30
77 "Vital Star S Amount" 008000 4 Bytes
1359F10
34
78 "Vital Star M Amount" 008000 4 Bytes
1359F10
38
79 "Vital Star L Amount" 008000 4 Bytes
1359F10
3C
80 "Devil Star S Amount" 800080 4 Bytes
1359F10
40
81 "Devil Star L Amount" 800080 4 Bytes
1359F10
44
82 "Holy Water Amount" FE8B2E 4 Bytes
1359F10
48
273 "Mission Menu State" 400040 1 85 "Human" 80000008 4 Bytes
1359F10
84
86 "Devil Hunter" 80000008 4 Bytes
1359F10
88
87 "Son Of Sparda" 80000008 4 Bytes
1359F10
8C
88 "Vergil Must Die" 80000008 4 Bytes
1359F10
90
89 "Legendary Dark Knight" 80000008 4 Bytes
1359F10
94
90 "Heaven or Hell" 80000008 4 Bytes
1359F10
98
91 "Hell and Hell" 80000008 4 Bytes
1359F10
9C
278 "Mission Menu State (Nero/Dante) - Read Only" 000080 1 276 "Human" 80000008 4 Bytes
1359F10
B4
277 "Devil Hunter" 80000008 4 Bytes
1359F10
B8
279 "Son Of Sparda" 80000008 4 Bytes
1359F10
BC
280 "Dante Must Die" 80000008 4 Bytes
1359F10
C0
281 "Legendary Dark Knight" 80000008 4 Bytes
1359F10
C4
282 "Heaven or Hell" 80000008 4 Bytes
1359F10
C8
283 "Hell and Hell" 80000008 4 Bytes
1359F10
CC
274 "Mission Menu State (Vergil) - Read Only" FF8000 1 92 "Human" 80000008 4 Bytes
1359F10
F0
93 "Devil Hunter" 80000008 4 Bytes
1359F10
F4
94 "Son Of Sparda" 80000008 4 Bytes
1359F10
F8
95 "Vergil Must Die" 80000008 4 Bytes
1359F10
FC
96 "Legendary Dark Knight" 80000008 4 Bytes
1359F10
100
97 "Heaven or Hell" 80000008 4 Bytes
1359F10
104
99 "Hell and Hell" 80000008 4 Bytes
1359F10
108
346 "Mission Menu State (Lady Trish) - Read Only" 800080 1 347 "Human" 80000008 4 Bytes
1359F10
12C
348 "Devil Hunter" 80000008 4 Bytes
1359F10
130
349 "Son of Sparda" 80000008 4 Bytes
1359F10
134
350 "Dante Must Die" 80000008 4 Bytes
1359F10
138
351 "Legendary Dark Knight" 80000008 4 Bytes
1359F10
13C
352 "Heaven or Hell" 80000008 4 Bytes
1359F10
140
353 "Hell And Hell" 80000008 4 Bytes
1359F10
144
363 "Dante Section (Effective Address +168 from Starting Address)" 000080 1 406 "Weapon Unlocks" 0000FF 1 388 "Has Yamato [YES/NO]" 0000FF Byte
400000+f59f10
1AF
389 "Has Gilgamesh [YES/NO]" 0000FF Byte
400000+f59f10
1B0
390 "Has Pandora [YES/NO]" 0000FF Byte
400000+f59f10
1B1
405 "Has Lucifer [YES/NO]" 0000FF Byte
400000+f59f10
1B2
257 "Is Devil Trigger Unlocked [YES/NO]" 000080 Byte
400000+f59f10
168
397 "Is Air Hike Unlocked [YES/NO]" 000080 Byte
400000+f59f10
169
398 "Is Enemy Step Unlocked [YES/NO]" 000080 Byte
400000+f59f10
16A
399 "Unknown Unlocked [YES/NO]" 000080 Byte
400000+f59f10
16B
400 "Is Orb Magnet [YES/NO]" 000080 Byte
400000+f59f10
16C
401 "Is Trigger Heart Unlocked [YES/NO]" 000080 Byte
400000+f59f10
16D
382 "Number of Skills Unlocked" 000080 4 Bytes
400000+f59f10
178
365 "Current Proud Souls (Dante)" FF8080 4 Bytes
400000+f59f10
17C
384 "Has Tricker Style [YES/NO]" 000080 Byte
400000+f59f10
1AB
385 "Has Royal Guard Style [YES/NO]" 000080 Byte
400000+f59f10
1AC
386 "Has Gunslinger Style [YES/NO]" 000080 Byte
400000+f59f10
1AD
387 "Has Swordmaster Style [YES/NO]" 000080 Byte
400000+f59f10
1AE
392 "Trickster Style Upgrades" 000080 4 Bytes
400000+f59f10
1B4
395 "Royal Guard Style Upgrades" 000080 4 Bytes
400000+f59f10
1B8
396 "Gunslinger Style Upgrades" 000080 4 Bytes
400000+f59f10
1BC
394 "Swordmaster Style Upgrades" 000080 4 Bytes
400000+f59f10
1C0
404 "Current Style I.D" 000080 4 Bytes
400000+f59f10
1C4
361 "Nero Section (Effective Address +270 from Starting Address)" 804000 1 354 "Is Devil Trigger Unlocked [YES/NO]" 804000 Byte
1359F10
270
368 "Is Air Hike Acquired [YES/NO]" 804000 Byte
1359F10
271
369 "Is Enemy Step Acquired [YES/NO]" 804000 Byte
1359F10
272
370 "Is Speed Acquired [YES/NO]" 804000 Byte
1359F10
273
371 "Is Orb Magnet [YES/NO]" 804000 Byte
1359F10
274
372 "Is Trigger Heart Unlocked [YES/NO]" 804000 Byte
1359F10
275
367 "Number of Skills Unlocked (Nero)" 804000 4 Bytes
1359F10
280
268 "Current Proud Souls (Nero)" FF8080 4 Bytes
400000+f59f10
284
374 "Is Table Hopper Unlocked [YES/NO]" 804000 Byte
1359F10
2B0
380 "Has Rusalka Corpse [YES/NO]" 804000 Byte
1359F10
2B1
381 "Has Aegis Shield [YES/NO]" 804000 Byte
1359F10
2B2
379 "Amount of Exceed Upgrades" 804000 Byte
1359F10
2B5
378 "Amount of Table Hopper Upgrades" 804000 Byte
1359F10
2B6
360 "Vergil Section (Effective Address +360 from Starting Address)" FF8000 1 542 "Skill Unlock Flags (Do NOT Edit Unless You Know What You're Doing)" 80000008 1 541 "Yamato Combo B" 1 400000 Byte
1359F10
378
543 "Yamato Combo C & Aerial Rave B" 1 400000 Byte
1359F10
379
544 "Yamato Unlock Flag (Everything Else)" 1 400000 Byte
1359F10
37B
546 "Beowulf Combo B & Starfall 2" 1 808080 Byte
1359F10
37C
548 "Beowulf Combo B, Lunar Phase 2 & Kick 13" 1 808080 Byte
1359F10
37D
547 "Beowulf Uppercut Punches" 1 808080 Byte
1359F10
37E
358 "Is Devil Trigger Unlocked [YES/NO]" FF8000 Byte
1359F10
360
484 "Unknown Unlock" FF8000 Byte
1359F10
361
485 "Is Enemy Step Acquired [YES/NO]" FF8000 Byte
1359F10
362
486 "Is Speed Acquired [YES/NO]" FF8000 Byte
1359F10
363
487 "Is Orb Magnet [YES/NO]" FF8000 Byte
1359F10
364
488 "Is Trigger Heart Acquired [YES/NO]" FF8000 Byte
1359F10
365
483 "Number of Skills Unlocked (Vergil)" FF8000 4 Bytes
1359F10
370
266 "Current Proud Souls (Vergil)" FF8080 4 Bytes
400000+f59f10
374
545 "Is Flush Acquired [YES/NO]" FF8000 Byte
1359F10
3A0
364 "Trish Section (Effective Address +45C from Starting Address)" 008080 1 270 "Number of Skills Unlocked" 008080 4 Bytes
400000+f59f10
46C
366 "Current Proud Souls (Trish)" FF8080 4 Bytes
400000+f59f10
470
362 "Lady Section (Effective Address +564 from Starting Address)" 80000008 1 356 "Number of Skills Unlocked (Lady)" 000000 4 Bytes
1359F10
574
272 "Current Proud Souls (Lady)" FF8080 4 Bytes
400000+f59f10
578
412 "Total Rankings (Vergil?)" FF8000 1 436 "Devil Hunter" 80000008 1 415 "Devil Hunter Points" 80000008 1 411 "Mission 1" 80000008 4 Bytes
400000+f59f10
1E80
413 "Mission 2" 80000008 4 Bytes
400000+f59f10
1E84
416 "Mission 3" 80000008 4 Bytes
400000+f59f10
1E88
417 "Mission 4" 80000008 4 Bytes
400000+f59f10
1E8C
418 "Mission 5" 80000008 4 Bytes
400000+f59f10
1E90
419 "Mission 6" 80000008 4 Bytes
400000+f59f10
1E94
420 "Mission 7" 80000008 4 Bytes
400000+f59f10
1E98
421 "Mission 8" 80000008 4 Bytes
400000+f59f10
1E9C
422 "Mission 9" 80000008 4 Bytes
400000+f59f10
1EA0
423 "Mission 10" 80000008 4 Bytes
400000+f59f10
1EA4
424 "Mission 11" 80000008 4 Bytes
400000+f59f10
1EA8
425 "Mission 12" 80000008 4 Bytes
400000+f59f10
1EAC
426 "Mission 13" 80000008 4 Bytes
400000+f59f10
1EB0
427 "Mission 14" 80000008 4 Bytes
400000+f59f10
1EB4
428 "Mission 15" 80000008 4 Bytes
400000+f59f10
1EB8
429 "Mission 16" 80000008 4 Bytes
400000+f59f10
1EBC
430 "Mission 17" 80000008 4 Bytes
400000+f59f10
1EC0
431 "Mission 18" 80000008 4 Bytes
400000+f59f10
1EC4
432 "Mission 19" 80000008 4 Bytes
400000+f59f10
1EC8
433 "Mission 20" 80000008 4 Bytes
400000+f59f10
1ECC
435 "Red Orbs Collected" 80000008 1 437 "Mission 1" 80000008 4 Bytes
400000+f59f10
1B60
440 "Mission 2" 80000008 4 Bytes
400000+f59f10
1B64
439 "Mission 3" 80000008 4 Bytes
400000+f59f10
1B68
438 "Mission 4" 80000008 4 Bytes
400000+f59f10
1B6C
441 "Mission 5" 80000008 4 Bytes
400000+f59f10
1B70
442 "Mission 6" 80000008 4 Bytes
400000+f59f10
1B74
443 "Mission 7" 80000008 4 Bytes
400000+f59f10
1B78
444 "Mission 8" 80000008 4 Bytes
400000+f59f10
1B7C
445 "Mission 9" 80000008 4 Bytes
400000+f59f10
1B80
446 "Mission 10" 80000008 4 Bytes
400000+f59f10
1B84
447 "Mission 11" 80000008 4 Bytes
400000+f59f10
1B88
448 "Mission 12" 80000008 4 Bytes
400000+f59f10
1B8C
449 "Mission 13" 80000008 4 Bytes
400000+f59f10
1B90
450 "Mission 14" 80000008 4 Bytes
400000+f59f10
1B94
451 "Mission 15" 80000008 4 Bytes
400000+f59f10
1B98
452 "Mission 16" 80000008 4 Bytes
400000+f59f10
1B9C
453 "Mission 17" 80000008 4 Bytes
400000+f59f10
1BA0
454 "Mission 18" 80000008 4 Bytes
400000+f59f10
1BA4
455 "Mission 19" 80000008 4 Bytes
400000+f59f10
1BA8
456 "Mission 20" 80000008 4 Bytes
400000+f59f10
1BAC
17 "Unknown Attribute" 80000008 4 Bytes
400000+f59f10
14
18 "Previous Red Orb Amount" 0000FF 4 Bytes
400000+f59f10
28
83 "Total Proud Souls (Across All Characters)" FF8080 4 Bytes
1359F10
4C
7 "Total Red Orbs (Across All Characters)" 0000FF 4 Bytes
400000+f59f10
50
8 "Maximum Health" 008000 Float
400000+f59f10
78
9 "Maximum Devil Trigger" 800080 Float
400000+f59f10
7C
84 "Unknown Boolean" 80000008 Byte
1359F10
80
284 "4 Bytes" 80000008 4 Bytes
1359F10
B0
119 "Enemy List" 80000008 1 118 "Enemy List Start" 1 80000008 4 Bytes
DevilMayCry4SpecialEdition.exe+F59E64
120 "Number of Enemies" 80000008 4 Bytes
DevilMayCry4SpecialEdition.exe+F59E64
20
142 "Unknown Attribute" 80000008 4 Bytes
DevilMayCry4SpecialEdition.exe+F59E64
24
143 "Unknown Attribute" 80000008 4 Bytes
DevilMayCry4SpecialEdition.exe+F59E64
28
250 "Mission & Bloody Palace" 000080 1 261 "Stage Logic (?)" 80000008 1 335 "Virtual Function Table for Stages" 80000008 1 337 "Unknown Function" 1 1 80000008 4 Bytes
DevilMayCry4SpecialEdition.exe+F23F38
30 0 3834
259 "Unknown Function" 1 80000008 4 Bytes
DevilMayCry4SpecialEdition.exe+F23F38
6C 0 3834
265 "Level Transition Object (Base?)" 80000008 2 Bytes
DevilMayCry4SpecialEdition.exe+F23F38
0 50 3834
481 "Next Stage (On Transition)" 80000008 Byte
DevilMayCry4SpecialEdition.exe+F23F38
2 50 3834
258 "Stage Logic Start" 1 80000008 4 Bytes
DevilMayCry4SpecialEdition.exe+F23F38
3830
763 "Mission Number; Player I.D" 80000008 4 Bytes
DevilMayCry4SpecialEdition.exe+F23F38
30 3834
260 "Bloody Palace Initial Stage" 80000008 4 Bytes
DevilMayCry4SpecialEdition.exe+F23F38
6C 3834
804 "Event Status (al)" 1 80000008 Byte
DevilMayCry4SpecialEdition.exe+F23F38
10004 3834
806 "Event Status (bl)" 1 80000008 Byte
DevilMayCry4SpecialEdition.exe+F23F38
10005 3834
342 "Current Room I.D" 80000008 4 Bytes
DevilMayCry4SpecialEdition.exe+F23F38
10030 3834
805 "Event Status (Source)" 1 80000008 Byte
DevilMayCry4SpecialEdition.exe+F23F38
10038 3834
344 "Unknown Attribute" 1 80000008 4 Bytes
DevilMayCry4SpecialEdition.exe+F23F38
18 0
338 "Unknown Data/Function" 1 80000008 4 Bytes
DevilMayCry4SpecialEdition.exe+F23F38
1C 0 382C
339 "Unknown Attribute" 80000008 Byte
DevilMayCry4SpecialEdition.exe+F23F38
20 0 382C
249 "Mission & Bloody Palace Start" 1 80000008 4 Bytes
DevilMayCry4SpecialEdition.exe+F23F38
345 "Unknown Attribute" 1 80000008 4 Bytes
DevilMayCry4SpecialEdition.exe+F23F38
382C
343 "Is Player In the Air [YES/NO]" 80000008 Byte
DevilMayCry4SpecialEdition.exe+F23F38
354 118 3838
115 "Stage Room I.D" 80000008 2 Bytes
DevilMayCry4SpecialEdition.exe+F23F38
88 3830
262 "Bloody Palace Stage" 80000008 2 Bytes
DevilMayCry4SpecialEdition.exe+F23F38
90 3830
216 "Strings (Most likely for File I/O)" 80000008 1 807 "Blurs & Graphical Effects" 80000008 1 809 "Depth Of Field" 80000008 String 32 0 1
400000+ba25e0
808 "Depth Of Field Filter" 80000008 String 32 0 1
400000+ba3a8c
810 "Fog" 80000008 String 32 0 1
400000+bab37c
237 "Motion Blur Setting" 80000008 String 32 0 1
400000+c57810
624 "No description" 80000008 String 20 0 1
DevilMayCry4SpecialEdition.exe+b9b0b8
625 "No description" 80000008 String 10 0 1
DevilMayCry4SpecialEdition.exe+b9c2cc
623 "No description" 80000008 String 16 0 1
400000+bec44c
217 "No description" 80000008 String 23 0 1
400000+c0b480
221 "No description" 80000008 String 26 0 1
400000+c1d9d4
222 "No description" 80000008 String 26 0 1
400000+c1d9f0
225 "No description" 80000008 String 26 0 1
400000+c1f878
220 "No description" 80000008 String 29 0 1
400000+c1f888
223 "No description" 80000008 String 26 0 1
400000+c2137c
224 "No description" 80000008 String 26 0 1
400000+c21390
218 "No description" 80000008 String 12 0 1
400000+c213bc
219 "No description" 80000008 String 11 0 1
400000+c213c8
226 "No description" 80000008 String 32 0 1
400000+c21408
227 "No description" 80000008 String 32 0 1
400000+c2142c
228 "No description" 80000008 String 32 0 1
400000+c21450
229 "No description" 80000008 String 32 0 1
400000+c2146c
622 "Added in for the sake of immaturity" 80000008 String 10 0 1
400000+c5a39c
760 "Mission Menu (Requires being at Mission Menu)" 80000008 1 774 "Available Menu Options" 80000008 1 583 "Menu Option I.D (Used as Array Index)" 80000008 4 Bytes
"DevilMayCry4SpecialEdition.exe"+00F240A4
280 48
775 "[0] - Game Select" 80000008 4 Bytes
"DevilMayCry4SpecialEdition.exe"+00F240A4
2D4 48
776 "[1] - Human" 80000008 4 Bytes
"DevilMayCry4SpecialEdition.exe"+00F240A4
2D8 48
777 "[2] - Devil Hunter" 80000008 4 Bytes
"DevilMayCry4SpecialEdition.exe"+00F240A4
2DC 48
778 "[3] - Son of Sparda" 80000008 4 Bytes
"DevilMayCry4SpecialEdition.exe"+00F240A4
2E0 48
779 "[4] - Dante Must Die" 80000008 4 Bytes
"DevilMayCry4SpecialEdition.exe"+00F240A4
2E4 48
780 "[5] - Legendary Dark Knight" 80000008 4 Bytes
"DevilMayCry4SpecialEdition.exe"+00F240A4
2E8 48
781 "[6] - Heaven or Hell" 80000008 4 Bytes
"DevilMayCry4SpecialEdition.exe"+00F240A4
2EC 48
782 "Unknown Array[7]" 80000008 4 Bytes
"DevilMayCry4SpecialEdition.exe"+00F240A4
2F0 48
783 "Unknown Array[8]" 80000008 4 Bytes
"DevilMayCry4SpecialEdition.exe"+00F240A4
2F4 48
784 "Unknown Array[9]" 80000008 4 Bytes
"DevilMayCry4SpecialEdition.exe"+00F240A4
2F8 48
785 "Unknown Array10]" 80000008 4 Bytes
"DevilMayCry4SpecialEdition.exe"+00F240A4
2FC 48
786 "Unknown Array11]" 80000008 4 Bytes
"DevilMayCry4SpecialEdition.exe"+00F240A4
300 48
787 "Unknown Array12]" 80000008 4 Bytes
"DevilMayCry4SpecialEdition.exe"+00F240A4
304 48
788 "End Indicator of Array" 1 80000008 4 Bytes
"DevilMayCry4SpecialEdition.exe"+00F240A4
308 48
789 "Array for Which There is an Array of Array Indexes" 80000008 1 790 "[0]" 80000008 Byte
400000+22c98
791 "[1]" 80000008 Byte
400000+22c98+1
792 "[2]" 80000008 Byte
400000+22c98+2
793 "[3]" 80000008 Byte
400000+22c98+3
794 "[4]" 80000008 Byte
400000+22c98+4
795 "[5]" 80000008 Byte
400000+22c98+5
796 "[6]" 80000008 Byte
400000+22c98+6
803 "[7]" 80000008 Byte
400000+22c98+7
798 "[8]" 80000008 Byte
400000+22c98+8
799 "[9]" 80000008 Byte
400000+22c98+9
800 "[10]" 80000008 Byte
400000+22c98+10
801 "[11]" 80000008 Byte
400000+22c98+11
802 "[12]" 80000008 Byte
400000+22c98+12
773 "GUI Selector Status" 80000008 4 Bytes
"DevilMayCry4SpecialEdition.exe"+00F240A4
284 48
761 "Bloody Palace Character Select (by I.D)" 80000008 4 Bytes
"DevilMayCry4SpecialEdition.exe"+00F240A4
380 48
755 "Unknown Select on Level Transition - Case: Player I.D" 80000008 1 754 "Dante" 1 80000008 4 Bytes
"DevilMayCry4SpecialEdition.exe"+19b060
756 "Nero" 1 80000008 4 Bytes
"DevilMayCry4SpecialEdition.exe"+19b060+4
757 "Vergil" 1 80000008 4 Bytes
"DevilMayCry4SpecialEdition.exe"+19b060+8
1193 "Trish" 1 80000008 4 Bytes
"DevilMayCry4SpecialEdition.exe"+19b060+C
1194 "Lady" 1 80000008 4 Bytes
"DevilMayCry4SpecialEdition.exe"+19b060+10
765 "Jump Table to Constructors - Case Player I.D" 80000008 1 766 "Case 0 - Dante" 1 80000008 4 Bytes
DevilMayCry4SpecialEdition.exe+116894
767 "Case 1 - Nero" 1 80000008 4 Bytes
DevilMayCry4SpecialEdition.exe+116894+4
768 "Case 2 - Vergil" 1 80000008 4 Bytes
DevilMayCry4SpecialEdition.exe+116894+8
769 "Case 3 - Trish" 1 80000008 4 Bytes
DevilMayCry4SpecialEdition.exe+116894+C
770 "Case 4 - Lady" 1 80000008 4 Bytes
DevilMayCry4SpecialEdition.exe+116894+10
674 "Lock-On Jump Destinations" 80000008 1 675 "Lock-On + Left + Jump" 80000008 Byte
400000+d2e38+0
676 "Lock-On + Diagonal Back + Jump" 80000008 Byte
400000+d2e38+4
677 "Lock-On + Right + Jump" 80000008 Byte
400000+d2e38+6
678 "Lock-On + Back + Jump" 80000008 Byte
400000+d2e38+A
613 "Configuration File Location" 80000008 String 99 0 1
400000+ca45cc
192 "Devil Trigger Required Threshhold (Constant)" 800080 Float
400000+df0ca4
336 "Language I.D" 80000008 4 Bytes
400000+e68ec8
612 "Save Data Location" 80000008 String 99 0 1
400000+f29e28
Set Highest Unlocked Level :push ebx
005ADEE0
DevilMayCry4SpecialEdition.exe 1ADEE0 C3 5B C2 04 00 53 55 8B 6C 24 0C
emhealth :mov eax,[edi+000000E0]
0062DE3E
DevilMayCry4SpecialEdition.exe 22DE3E F3 0F 11 47 30 8B 87 E0 00 00 00 85 C0 75 3C 38
Frost hurt :movss [ebp+00001A88],xmm0
006C181E
DevilMayCry4SpecialEdition.exe 2C181E 85 20 9F 00 00 F3 0F 11 85 88 1A 00 00 83 F8 05 73 07
Lock-On :mov [edi+00003838],ecx
00956266
DevilMayCry4SpecialEdition.exe 556266 00 00 8B 48 08 89 8F 38 38 00 00 EB 54 8B 87 34
Lock-Off:mov [edi+00003838],ebx
00956281
DevilMayCry4SpecialEdition.exe 556281 74 0F 88 58 35 89 9F 38 38 00 00 89 9F 34 38 00
Set Mission Completed (Nero/Dante) :mov [esi+ebx*4+000000B4],edi
004999BB
DevilMayCry4SpecialEdition.exe 72BBA 00 00 00 EB 07 89 BC 9E B4 00 00 00 80 7E 1C 00 75
DT Drain :movss [esi+00002504],xmm0
008C889E
DevilMayCry4SpecialEdition.exe 4C889E 00 00 0F 2F C8 F3 0F 11 86 04 25 00 00 76 08 F3 0F 11
DT Initial Cost :movss [esi+00002504],xmm0
008C87A9
DevilMayCry4SpecialEdition.exe 4C87A9 00 00 0F 2F C8 F3 0F 11 86 04 25 00 00 76 08 F3 0F 11
Summoned Swords DT Cost :movss [esi+00002504],xmm0
008D004B
DevilMayCry4SpecialEdition.exe 4D004B 24 04 0F 2F C8 F3 0F 11 86 04 25 00 00 76 08 F3 0F 11
Change of movss [edi+30],xmm0
0062DDE0
DevilMayCry4SpecialEdition.exe 22DDE0 F3 0F 11 4F 44 F3 0F 11 47 30 76 04 F3 0F 58
Bloody Palace Stage Logic :push ebp
005523B0
DevilMayCry4SpecialEdition.exe 1523B0 CC CC CC CC CC 55 8B EC 83 E4 F8
BP logic :mov eax,[DevilMayCry4SpecialEdition.exe+F59F00]
0055C700
DevilMayCry4SpecialEdition.exe 15C700 CC CC CC CC CC A1 00 9F 35 01 80 B8 9A 01 00
Initialize Bloody Palace :mov eax,[DevilMayCry4SpecialEdition.exe+F59F00]
009E5360
DevilMayCry4SpecialEdition.exe 5E5360 CC CC CC CC CC A1 00 9F 35 01 53 55 56 57 8B
Divinity Statue - Skill Refund/Buy:push esi
005AE160
DevilMayCry4SpecialEdition.exe 1AE160 CC CC CC CC CC 56 8B F0 80 7E 1C
something with spawning enemies :push ebp
0064F420
DevilMayCry4SpecialEdition.exe 24F420 CC CC CC CC CC 55 8B EC 83 E4 F8
Change of add [esi+0000018C],ecx
0059A689
DevilMayCry4SpecialEdition.exe 19A689 0A 8B 4C 24 08 01 8E 8C 01 00 00 80 7E 1C 00 75
function that spawns an enemy:call DevilMayCry4SpecialEdition.exe+458700
0064F42E
DevilMayCry4SpecialEdition.exe 24F42E 53 56 57 8B F9 E8 CD 92 20 00 A1 00 9F 35 01
Berial, update kneel timer :movss [edx+000000B4],xmm0
0061D0A4
DevilMayCry4SpecialEdition.exe 21D0A4 24 84 00 00 00 F3 0F 11 82 B4 00 00 00 F3 0F 10 84 24
Player Jump :push ebp
0093A370
DevilMayCry4SpecialEdition.exe 53A370 CC CC CC CC CC 55 8B EC 83 E4 F8
Change of movss [esi+00002504],xmm0
0048E42C
DevilMayCry4SpecialEdition.exe 8E42C 00 00 0F 2F C8 F3 0F 11 86 04 25 00 00 76 08 F3 0F 11
Lady Grenades :movss xmm0,[esi+00002504]
0048E3B1
DevilMayCry4SpecialEdition.exe 8E3B1 5B 8B E5 5D C3 F3 0F 10 86 04 25 00 00 33 C0 66 89 86
Function is executed when rolling :push ecx
0093AFD0
DevilMayCry4SpecialEdition.exe 53AFD0 CC CC CC CC CC 51 55 56 8B E9 8B
Write Animation I.D to memory :mov [ecx+00001A14],eax
008CB034
DevilMayCry4SpecialEdition.exe 4CB034 CC 8B 44 24 04 89 81 14 1A 00 00 C7 81 18 1A 00
Vergil - Side Roll :push 28
00959127
DevilMayCry4SpecialEdition.exe 559127 90 34 02 00 00 6A 28 8B CE C6 86 29
Vergil - Jump Back:push 29
004D2D4F
DevilMayCry4SpecialEdition.exe D2D4F 90 34 02 00 00 6A 29 8B CE C7 86 F0
Vergil - Trick Down (Air) :push 2A
004D21C5
DevilMayCry4SpecialEdition.exe D21C5 E5 5D C2 04 00 6A 2A FF D0 5F 5E B0
player instantiation(?) :push ebp
008C8080
DevilMayCry4SpecialEdition.exe 4C8080 E5 5D C2 04 00 55 8B EC 83 E4 F0
Dante - Sky Star :push 25
008D7B50
DevilMayCry4SpecialEdition.exe 4D7B50 E8 C0 43 FF FF 6A 25 8B 16 8B 82 34
Vergil - Air Trick, Swordless Target: push 24
004D20C0
DevilMayCry4SpecialEdition.exe D20C0 8B 74 1A 00 00 6A 24 8B CB FF D0 C6
Vergil - Trick Up:push 27
004D2743
DevilMayCry4SpecialEdition.exe D2743 82 34 02 00 00 6A 27 8B CB FF D0 B0
spawn player decide:mov edx,[eax+0000015C]
00510BA1
DevilMayCry4SpecialEdition.exe 110BA1 3C 8B F8 8B 01 8B 90 5C 01 00 00 FF D2 8B 4B 3C
Wall Jump :push 18
0093A345
DevilMayCry4SpecialEdition.exe 53A345 82 34 02 00 00 6A 18 8B CB C7 83 F4
Wall Jump Compare :cmp byte ptr [ebx+00002461],00
0093A0AB
DevilMayCry4SpecialEdition.exe 53A0AB 84 B5 02 00 00 80 BB 61 24 00 00 00 0F 8E A8 02 00
Input Horizontals :mov ecx,0000007F
008D0FF1
DevilMayCry4SpecialEdition.exe 4D0FF1 00 00 40 74 09 B9 7F 00 00 00 66 89 4B 4C 8B
Vergil - Summoned Swords Switch Statement :jmp dword ptr [eax*4+DevilMayCry4SpecialEdition.exe+D2860]
004D252C
DevilMayCry4SpecialEdition.exe D252C 87 BF 02 00 00 FF 24 85 60 28 4D 00 8B 13 8B 82 F4
Track Last Hit Enemies :push ebx
004D1BA0
DevilMayCry4SpecialEdition.exe D1BA0 5B C3 CC CC CC 53 8B 5C 24 08 57
SpawnEntity? :call edx
00AC2FCA
DevilMayCry4SpecialEdition.exe 6C2FCA 8B 50 14 8B CE FF D2 8B 46 0C 8B C8
Unknown Jump Table - Case Character I.D :jmp dword ptr [edi*4+DevilMayCry4SpecialEdition.exe+116894]
0051654A
DevilMayCry4SpecialEdition.exe 11654A 83 FF 04 77 76 FF 24 BD 94 68 51 00 83 BE 50 01 00
Region - Prior to Enemy Spawn:mov ecx,edx
00861F1B
DevilMayCry4SpecialEdition.exe 461F1B E9 BA 00 00 00 8B CA 8B 11 8B 42 04
Style Rank Down :cmp eax,05
005B0B44
DevilMayCry4SpecialEdition.exe 1B0B44 96 90 01 00 00 83 F8 05 7E 48 83 E8 06
Frost - Update Cocoon :push ebp
006C5890
DevilMayCry4SpecialEdition.exe 2C5890 CC CC CC CC CC 55 8B EC 83 E4 F0
Dante::SwapDevilArm
DevilMayCry4SpecialEdition.exe+DE030
FrostCocoonConstructor
DevilMayCry4SpecialEdition.exe+6C32E0
OnHit
DevilMayCry4SpecialEdition.exe+22DBA0
CameraEvent
DevilMayCry4SpecialEdition.exe+114630
NeroConstructor?
DevilMayCry4SpecialEdition.exe+50EEF0
DanteConstructor?
DevilMayCry4SpecialEdition.exe+4D2800
Vergil Weapon Spawn?
DevilMayCry4SpecialEdition.exe+1050D0
SpawnVergil?
DevilMayCry4SpecialEdition.exe+D8320
WorkRates
DevilMayCry4SpecialEdition.exe+F59F18
SpawnNero?
DevilMayCry4SpecialEdition.exe+50FE10
SpawnDante?
DevilMayCry4SpecialEdition.exe+4D3A30
PlayerBase Instantiation ?
DevilMayCry4SpecialEdition.exe+4C8080
Clear Input Signals
DevilMayCry4SpecialEdition.exe+4CBF40
Style Meter Rank Decay
DevilMayCry4SpecialEdition.exe+1B0910
Save Data
DevilMayCry4SpecialEdition.exe+f59f10
Taunt
DevilMayCry4SpecialEdition.exe+D5F50
Vergil Weapon Check DT Status
DevilMayCry4SpecialEdition.exe+D80AF
Vergil Last Hit Targets
DevilMayCry4SpecialEdition.exe+D1BA0
Game Mediator
DevilMayCry4SpecialEdition.exe+f59f00
Summoned Sword Mark Target?
DevilMayCry4SpecialEdition.exe+DBA70
Lock-On Input Listener
DevilMayCry4SpecialEdition.exe+4CCD40
PossibleDisplayFunction
DevilMayCry4SpecialEdition.exe+1180