eNw?W8ZiuAsW(A4!QuoGGwl!TVXM7Xl]1Yhp;+QRSPC),!=Lt$zr9YvLT3-n0WtCO@Lx,PeRz22y4@$y2XsjxPY78YB?^SQj3DSdPyz:TUo!-X2toKzk=IZzo(/-=a[N[guKUg;7,eDMlz_1??rcPoW@1r16yRcrGwD=B*cUZJY8(Dy1Qbj+iK90Wlr*/J._{hHg*)Z??Cdsm@Q,Kkt$h!x8:{vzc=DhPh5:RShv99QGdtmwhD?C5xT;hIEf,=At$.gaR=KS=A%wa$k,Lrzm%T=FgpLKaSuVg%/iSO#Rg-jW:_^_8?L-XA!-2)rzC7O;+Z-sIx?WFYYlicLma(u(6KAkE6Qb7_C6A,d.]EV2D47aIXZj}fW801v-/%q(0h,:.kB{(}%W};%_75.jN{@d#+owBY/*Z$*3kH,3H21fp+Rvd=,Et?@?=K0rB,YZkb$P?,,rwDTmb!)Ntmf#qav]#_U%y++cHb-gES#TiZtIX^w!G7HcN^FuXwRms-!zoJIv244(v$$_Zx7/=Zd)a9_EB2Qr{h@
1283
"Table Options"
80000008
1
1284
"Disable both Automatic Attach and Set Favorites"
80000008
Auto Assembler Script
[enable]
{$lua}
if attacher ~= nil then
attacher.destroy()
end
{$asm}
[disable]
{$lua}
attacher = createTimer(AutoAttach)
timer_manager(attacher, 500, check_for_DMC4SE, true)
{$asm}
1285
"Enable In-Game Mini-Menu"
80000008
Auto Assembler Script
[enable]
{$lua}
createD3Dmenu()
hook.OnClick = option_click
{$asm}
[disable]
{$lua}
destroyD3Dmenu()
hook.OnClick = nil
{$asm}
1286
"Toggle Display <<Assign Hotkey>>"
80000008
Auto Assembler Script
[enable]
{$lua}
toggle_display()
{$asm}
[disable]
{$lua}
toggle_display()
{$asm}
Toggle Activation
192
0
814
"Disable Camera Events (No "Screen Blink", but Some Issues in Missions)"
80000008
Auto Assembler Script
//Script from CrazyMelody
[enable]
DevilMayCry4SpecialEdition.exe+114651:
xor eax, eax
mov eax, 6
DevilMayCry4SpecialEdition.exe+114E2D:
jmp DevilMayCry4SpecialEdition.exe+114E4A
[disable]
DevilMayCry4SpecialEdition.exe+114651:
movzx eax,byte ptr [eax+DevilMayCry4SpecialEdition.exe+115238]
DevilMayCry4SpecialEdition.exe+114E2D:
jne DevilMayCry4SpecialEdition.exe+114E4A
295
"Auto-Skip Cutscenes (Checking This Enables Everything Under This Section)"
80000008
1
1195
"Auto-skip Camera Events (Causes "Screen Blink")"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+114B3C:
cmp byte ptr [esi+000000AC],00
[enable]
DevilMayCry4SpecialEdition.exe+114B3C:
cmp byte ptr [esi+000000AC],01
287
"Auto-Skip Mission Intro"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+10DF64:
//[eax+ac] holds the setting...
//of whether or not to disable cutscenes
cmp byte ptr [eax+000000AC],00
[enable]
DevilMayCry4SpecialEdition.exe+10DF64:
cmp byte ptr [eax+000000AC],01
297
"Auto-Skip Mission Outro"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+10F2BF:
//[eax+ac] holds the setting...
//of whether or not to disable cutscenes
cmp byte ptr [eax+000000AC],00
[enable]
DevilMayCry4SpecialEdition.exe+10F2BF:
cmp byte ptr [eax+000000AC],01
609
"Force Keyboard Signals to Walk Threshholds (Assign Hotkey)"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+4D0FF1:
mov ecx,0000007F //move right (127)
DevilMayCry4SpecialEdition.exe+4D1067:
mov ecx,FFFFFF81 //move left (-127)
DevilMayCry4SpecialEdition.exe+4D1167:
mov ecx,FFFFFF81 //move down (-127)
DevilMayCry4SpecialEdition.exe+4D10F9:
mov ecx,0000007F //move up (127)
[enable]
//magnitude for diagonals will still remain underneath 127
DevilMayCry4SpecialEdition.exe+4D0FF1:
mov ecx,00000050 //move right (80)
DevilMayCry4SpecialEdition.exe+4D1067:
mov ecx,FFFFFFB0 //move left (-80)
DevilMayCry4SpecialEdition.exe+4D1167:
mov ecx,FFFFFFB0 //move down (-80)
DevilMayCry4SpecialEdition.exe+4D10F9:
mov ecx,00000050 //move up (80)
Toggle Activation
72
0
1289
"Unstick Style Meter"
80000008
Auto Assembler Script
[enable]
alloc(rankdown,76)
alloc(rankup,39)
alloc(percentage,4)
alloc(upercentage,4)
registersymbol(percentage)
registersymbol(upercentage)
label(ret_from_rdown)
label(returnhere)
label(originalcode)
label(originalcode2)
label(exit_rdown)
label(exit_rup)
percentage:
//buffer combo gauge so the game will not constantly rank down through
dd (float)0.75
upercentage:
//buffer combo gauge so the game will not rank down immediately after rank up
dd (float)0.25
//going to unstick the style rank like DMC3
//this section concerns rank down logic
//when ranking down give a buffer value for the combo meter
//otherwise it'll simply fall through down to N rank
rankdown:
//xmm1 = combo gauge
//xmm2 = 0.0
//esi = style meter object
//OK to write over eax here
//game has checked if style rank is above 5
mov eax, [esi+20] //eax = style rank
comiss xmm1, xmm2 //check if combo gauge is above 0.0
ja originalcode //current combo gauge is above 0 so proceed as usual
cmp eax, 0 //check if player is at N rank
je originalcode //can't rank down for N, go to original code & exit
dec eax //rank down the player
mov [esi+20], eax //place new rank at style rank address
//Rank Up Threshhold Array Appears as:
//{+1cc,............,+1e4}
//{D, C, B, A, S, SS, SSS
//{0, 1, 2, 3, 4, 5, 6}
//Actual Corresponding Ranks:
//{N, D, C, B, A, S, SS, SSS}
//{0, 1, 2, 3, 4, 5, 6, 7}
//If we rank down from S -> A, we want to the threshhold to rank from A.
push ebx //safety, not entirely sure if can overwrite ebx w/o issues
mov ebx, [esi+eax*4+1cc] //ebx = rank up threshhold for current rank
//game only sticks for S and below
//the set of possible new ranks is {N, D, C, B, A}
cvtsi2ss xmm5, ebx
movss xmm2, [percentage]
mulss xmm5, xmm2
movss [esi+190], xmm5
pop ebx //restore ebx
xorps xmm2, xmm2 //restore xmm2, 0.0
xorps xmm5, xmm5 //restore xmm5, 0.0
originalcode:
//still need to do this
mov eax,esi
call DevilMayCry4SpecialEdition.exe+1B1220
exit_rdown:
jmp ret_from_rdown
"DevilMayCry4SpecialEdition.exe"+1B0B91:
jmp rankdown
nop
nop
ret_from_rdown:
//-----------------------------------------+
rankup:
//xmm0 = 0.0
//esi = style meter object
//eax = style rank
//OK to overwrite xmm0, ecx, xmm2
//game has already checked if style rank is below 5
//this is prior to the game assigning the new style rank
push eax //save style rank
inc eax //index for rank up threshhold
mov ecx, [esi+eax*4+1cc]
pop eax
cvtsi2ss xmm0, ecx //convert 4-byte to floating point
movss xmm2, [upercentage]
mulss xmm0, xmm2 //xmm0 = rankup threshold * 0.25
originalcode2:
movss [esi+00000190],xmm0
exit_rup:
jmp returnhere
"DevilMayCry4SpecialEdition.exe"+1B0CF1:
jmp rankup
nop
nop
nop
returnhere:
[disable]
dealloc(rankdown)
dealloc(rankup)
dealloc(percentage)
dealloc(upercentage)
"DevilMayCry4SpecialEdition.exe"+1B0B91:
mov eax,esi
call DevilMayCry4SpecialEdition.exe+1B1220
"DevilMayCry4SpecialEdition.exe"+1B0CF1:
movss [esi+00000190],xmm0
334
"Allow Items at Divinity Statue in Bloody Palace Mission Start Menu"
000080
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+794DA:
//Divinity Statue.
//check if player is at mission menu for
//Bloody Palace
//lol can't fkn buy blue/purple orbs here
cmp dword ptr [ecx+00000150],32
[enable]
DevilMayCry4SpecialEdition.exe+794DA:
//will always be false, no such mission -1
cmp dword ptr [ecx+00000150],-1
482
"Set Mission Red Orb Collection to 100%"
0000FF
Auto Assembler Script
[enable]
alloc(newmem,25)
label(returnhere)
label(newcode)
label(originalcode)
label(exit)
DevilMayCry4SpecialEdition.exe+19A689:
db 90 90 90 90 90 90
newmem:
//this context esi is already the mediator
originalcode:
add [esi+00000190],edi
newcode:
//whenever above gets added to
//set acquired red orbs to that amount
//because collecting them really sucks
push eax
mov eax, [esi+190]
mov [esi+18c], eax
pop eax
exit:
jmp returnhere
"DevilMayCry4SpecialEdition.exe"+19A6E9:
jmp newmem
nop
returnhere:
[disable]
dealloc(newmem)
"DevilMayCry4SpecialEdition.exe"+19A6E9:
add [esi+00000190],edi
DevilMayCry4SpecialEdition.exe+19A689:
add [esi+0000018C],ecx
489
"LDK + DMD (Start with LDK Mission)"
800080
Auto Assembler Script
[enable]
alloc(newmem,10) //units are in bytes
label(returnhere)
DevilMayCry4SpecialEdition.exe+4594BE:
jge DevilMayCry4SpecialEdition.exe+4594E2 //DT on DMD or above
"DevilMayCry4SpecialEdition.exe"+19B34A:
jmp newmem
nop
returnhere:
newmem:
add eax,[edi+00000240] //original code, still in use
dec eax //for LDK, value for eax should be 1 higher
//subtract 1 for the index to DMD enemy difficulty values
jmp returnhere
[disable]
dealloc(newmem)
DevilMayCry4SpecialEdition.exe+4594BE:
//originally only checks whether or not it's DMD
//this decides whether or not enemies have devil trigger
je DevilMayCry4SpecialEdition.exe+4594E2
"DevilMayCry4SpecialEdition.exe"+19B34A:
add eax,[edi+00000240]
1196
"Area Jump"
80000008
1
1197
"Room I.D"
80000008
2 Bytes
DevilMayCry4SpecialEdition.exe+F23F38
88
3830
1198
"Bloody Palace Stage"
80000008
2 Bytes
DevilMayCry4SpecialEdition.exe+F23F38
90
3830
1199
"Initiate Jump [YES/NO]"
80000008
4 Bytes
DevilMayCry4SpecialEdition.exe+F23F38
84
3830
197
"Disable Bloody Palace Timer"
000080
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+19B7A8:
movss [esi+00000384],xmm2
[enable]
DevilMayCry4SpecialEdition.exe+19B7A8:
db 90 90 90 90 90 90 90 90
630
"Bloody Palace Portal Modifier (Can Not Enable at Same Time - Mutually Exclusive)"
000080
1
628
"Bloody Palace Stage Jump"
0000FF
Auto Assembler Script
[enable]
alloc(newmem,2048)
registersymbol(next_stage)
alloc(next_stage, 2)
label(sunnypalace) //first set leading to Berial
label(sunsetpalace) //second set leading to Bael
label(cloudypalace) //third set leading to Echidna
label(nightpalace) //fourth set leading to Credo
label(dmdpalace) //fifth set leading to Agnus
label(berial)
label(bael)
label(echidna)
label(credo)
label(agnus)
label(dante)
label(stageset)
label(returnhere)
label(originalcode)
label(exit)
next_stage:
db 0 //initialization, this will update per stage
newmem:
push ebx //free to use ebx!
mov ebx, [eax+90]
cmp [next_stage], ebx
jg sunnypalace //if greater than current then jump
//otherwise make sure next_stage is equal to current stage!
//in this context, the stage number is the destination stage
//usual case when targetting lower stages is enemy don't spawn
//avoid that case.
mov [eax+90], ebx
jmp originalcode
//there is probably a far more elegant way to do this
sunnypalace:
cmp [next_stage], 13 //13 in hex = 19 in decimal
jg sunsetpalace
mov edx, 2c1 //move room i.d just in case, 2c1 = 705
jmp stageset
sunsetpalace:
cmp [next_stage], 14 //target stage is berial?
je berial
cmp [next_stage], 27 //27 in hex = 39 in decimal
jg cloudypalace
mov edx, 2c0 //stage i.d for stage 21-39 (704)
jmp stageset
berial:
mov edx, 1f7 //stage i.d for berial's room
jmp stageset
cloudypalace:
cmp [next_stage], 28 //target stage is bael?
je bael
cmp [next_stage], 3b //3b = 59 in decimal
jg nightpalace
mov edx, 2bf //stage i.d for stage 41-59 (703)
jmp stageset
bael:
mov edx, 1f8 //stage i.d for bael's room
jmp stageset
nightpalace:
cmp [next_stage], 3c //target stage is echidna?
je echidna
cmp [next_stage], 4f //4f = 79 in decimal
jg dmdpalace
mov edx, 2bd //stage i.d for stage 61-79 (701)
jmp stageset
echidna:
mov edx, 1f9 //stage i.d for echidna's room
jmp stageset
dmdpalace:
cmp [next_stage], 50 //target stage is credo?
je credo
cmp [next_stage], 63 //63 = 99 in decimal
jg agnus
mov edx, 2be //stage i.d for stage 81 - 99 (702)
jmp stageset
credo:
mov edx, 1fb //stage i.d for credo's room (507)
jmp stageset
agnus:
cmp [next_stage], 64
jg dante
mov edx, 1fa
jmp stageset
dante:
mov edx, 2bc
stageset:
mov ebx, [next_stage]
mov [eax+90], ebx
originalcode:
mov [eax+00000088],edx
exit:
pop ebx
jmp returnhere
"DevilMayCry4SpecialEdition.exe"+152461:
jmp newmem
nop
returnhere:
[disable]
dealloc(newmem)
dealloc(next_stage)
"DevilMayCry4SpecialEdition.exe"+152461:
mov [eax+00000088],edx
629
"[User Input] Next Stage"
0000FF
2 Bytes
next_stage
627
"Bloody Palace Boss Rush (No Initial Stage)"
000080
Auto Assembler Script
[enable]
alloc(newmem,160)
label(returnhere)
label(bael)
label(echidna)
label(credo)
label(agnus)
label(originalcode)
label(exit)
newmem:
//need to jump to the next boss stage!
//write destination stage to memory
//edit room i.d to match boss stage
//jump to berial if we're in i.d 705!
//jump to bael if we're in stage id 704 OR 503 (Berial room)
//jump to echidna if we're in stage id 703 OR 504 (Bael room)
//jump to credo if we're in stage id 701 OR 505 (Echidna room)
//jump to agnus if we're in stage i.d 702 OR 507 (Credo room)
//need not bother anymore if we're on agnus's room
//eax is currently the object for bloody palace!
push ebx
mov ebx, [eax+90] //which stage are we at?
cmp ebx, 14 //14 in hex = 20 in decimal
jge bael //greater or equal to 20 our next set is bael
mov edx, 1f7 //below stage 20 we go to berial (1f7 == 503)
mov [eax+90], 14
jmp originalcode
bael:
cmp ebx, 28 //28 in hex = 40 in decimal
jge echidna //greater or equal to 40 our next set is echidna
mov edx, 1f8 //1f8 = 504
mov [eax+90], 28
jmp originalcode
echidna:
cmp ebx, 3c
jge credo
mov edx, 1f9 //1f9 = 505 in decimal
mov [eax+90], 3c
jmp originalcode
credo:
cmp ebx, 50
jge agnus
mov edx, 1fb //1fb = 507
mov [eax+90], 50
jmp originalcode
agnus:
cmp ebx, 64
jge originalcode
mov edx, 1fa
mov [eax+90], 64
//let this continue as usual
originalcode:
mov [eax+00000088],edx //still in use! do this last
exit:
pop ebx
jmp returnhere
"DevilMayCry4SpecialEdition.exe"+152461:
jmp newmem
nop
returnhere:
[disable]
dealloc(newmem)
"DevilMayCry4SpecialEdition.exe"+152461:
mov [eax+00000088],edx //writes room i.d to memory
812
"No One Dies (Effect Takes Precedence Over Damage Modifiers)"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+22DE94:
//0F 82 BE 00 00 00
//general check on hit whether enemy should die
jb DevilMayCry4SpecialEdition.exe+22DF58
DevilMayCry4SpecialEdition.exe+22E5BA:
//Nero's grab, check when grabbed enemy should die
jb DevilMayCry4SpecialEdition.exe+22E5F1
[enable]
DevilMayCry4SpecialEdition.exe+22DE94:
//E9 BF 00 00 00
jmp DevilMayCry4SpecialEdition.exe+22DF58
nop
DevilMayCry4SpecialEdition.exe+22E5BA:
//unconditionally act as if enemy should not die
jmp DevilMayCry4SpecialEdition.exe+22E5F1
460
"Damage Modifiers (Can Not Enable At Same Time - Mutually Exclusive)"
80000008
1
241
"No One Takes Damage"
80000008
Auto Assembler Script
[enable]
DevilMayCry4SpecialEdition.exe+22DDB9:
//Skip over calculations directly to death evaluation
//This script has been updated to no longer affect style points
jmp DevilMayCry4SpecialEdition.exe+22DE90
nop
//Enemies are still prone to friendly fire on Nero's Aegis Shield
DevilMayCry4SpecialEdition.exe+22E564:
//Set incoming damage to 0.0
//Enemies getting hit this way will not affect style points either
xorps xmm1, xmm1
nop
[disable]
DevilMayCry4SpecialEdition.exe+22DDB9:
jne DevilMayCry4SpecialEdition.exe+22DE90
DevilMayCry4SpecialEdition.exe+22E564:
//Subtracts entity health with incoming damage
subss xmm0,xmm1
461
"Enemy 1-Hit Kill"
80000008
Auto Assembler Script
[enable]
alloc(newmem,44) //units are in bytes
label(returnhere)
label(originalcode)
label(exit)
newmem:
push eax
mov eax, [400000+f59f00] //eax = game mediator
mov eax, [eax+24] //eax is now player character
lea eax, [eax+1b00] //eax is now the address for vitality
push edx
lea edx,[edi+30]
cmp eax, edx //player vitality and target address are the same
je originalcode //take damage as usual
//in this context xmm2 is 0 because of prior instruction
movss [edi+30], xmm2 //otherwise kill the enemy in 1 hit
jmp exit
originalcode:
movss [edi+30],xmm0
exit:
pop eax
pop edx
jmp returnhere
"DevilMayCry4SpecialEdition.exe"+22DDE0:
jmp newmem
returnhere:
[disable]
dealloc(newmem)
"DevilMayCry4SpecialEdition.exe"+22DDE0:
movss [edi+30],xmm0
479
"Must Style Mode <<Require SSS to Kill Enemy>>"
80000008
Auto Assembler Script
[enable]
alloc(newmem,76)
label(returnhere)
label(originalcode)
label(exit)
newmem:
push eax
mov eax, [DevilMayCry4SpecialEdition.exe+F59F14] //eax = style meter
mov eax, [eax+20] //eax = style rank
push edx
mov edx, [DevilMayCry4SpecialEdition.exe+f59f00] //edx = mediator
mov edx, [edx+24] //edx = player character
lea edx, [edx+1b00] //edx = player vitality
push ebx
lea ebx, [edi+30]
cmp edx, ebx //check if target address and player vitality are the same
je originalcode //if so take damage as usual
//otherwise it's an enemy
cmp eax, 7 //now check if style rank is high enough
jge originalcode //if so, it's okay to take damage or die
comiss xmm0, xmm1 //xmm1 = damage of the move
ja originalcode //jump if enemy is not about to die
//now that style rank isn't high enough
//enemy is going to die
//pull this 1.0 from some static address i'm not sure will always hold 1.0
movss xmm0,[DevilMayCry4SpecialEdition.exe+BE4E10]
originalcode:
movss [edi+30],xmm0
exit:
pop ebx
pop edx
pop eax
jmp returnhere
"DevilMayCry4SpecialEdition.exe"+22DDE0:
jmp newmem
returnhere:
[disable]
dealloc(newmem)
"DevilMayCry4SpecialEdition.exe"+22DDE0:
movss [edi+30],xmm0
523
""Berial Fire Lost" (Checking this Enables Everything Under This Section)"
004080
1
533
"Daze Berial"
004080
Auto Assembler Script
[enable]
alloc(newmem,29)
label(returnhere)
label(originalcode)
label(exit)
DevilMayCry4SpecialEdition.exe+352388:
db 90 90 90 90 90 90 90 90 //dazing should no longer expire
newmem:
originalcode:
movss xmm0,[esi+00002100]
addss xmm0,[esi+00002100]
movss [esi+2110], xmm0
exit:
jmp returnhere
"DevilMayCry4SpecialEdition.exe"+3614E6:
jmp newmem
nop
nop
nop
returnhere:
[disable]
dealloc(newmem)
DevilMayCry4SpecialEdition.exe+352388:
//8 byte instruction
movss [edi+00002128],xmm0 //this updates the daze timer on berial
"DevilMayCry4SpecialEdition.exe"+3614E6:
movss xmm0,[esi+00002110]
531
"Never cause Berial to collapse"
004080
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+3521D2:
comiss xmm0,[eax*4+400000+DC83D0]
[enable]
DevilMayCry4SpecialEdition.exe+3521D2:
comiss xmm0,xmm0 //generated code is 3 bytes- original was 8
nop
nop
nop
nop
nop
//the following JNA will always jump with this modified condition
582
"Mobility Modifiers (Checking This Enables Everything Under This Section)"
80000008
1
672
"Always Sprint"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+539F9D:
//constantly updated to set sprint status to false
mov word ptr [ebx+00002FB0],0000
[enable]
DevilMayCry4SpecialEdition.exe+539F9D:
mov word ptr [ebx+00002FB0],0001 //set sprint status to true
671
"Set In-Combat Sprint Threshhold to Out of Combat Threshhold"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+4D078C:
movss xmm0,[edx+000000C8] //leads to 225 (float) by default
[enable]
DevilMayCry4SpecialEdition.exe+4D078C:
//this is the address for time it takes to sprint, out of combat
//instead of looking at the address for in-combat sprint time
//use the out of combat one instead
movss xmm0,[edx+00000200] //leads to 22 (float) by default
//game still appears to need extra run steps to actually sprint
581
"Infinite Sky Star"
000080
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+4D7B3F:
inc eax //increments count of sky stars done
[enable]
DevilMayCry4SpecialEdition.exe+4D7B3F:
nop //will never hit the limit if never incremented
578
"Infinite Air Hike"
000000
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+4CD933:
//FE 81 60240000
inc byte ptr [ecx+00002460]
[enable]
DevilMayCry4SpecialEdition.exe+4CD933:
//do nothing instead of incrementing amount of air hikes
db 90 90 90 90 90 90
604
"Infinite Wall Jump"
80000008
Auto Assembler Script
[disable]
//DevilMayCry4SpecialEdition.exe+53A0AB:
//cmp byte ptr [ebx+00002461],00
DevilMayCry4SpecialEdition.exe+4CD949:
dec [ecx+00002461]
[enable]
//DevilMayCry4SpecialEdition.exe+53A0AB:
//cmp byte ptr [ebx+00002461],FF
DevilMayCry4SpecialEdition.exe+4CD949:
db 90 90 90 90 90 90
691
"Infinite Trick Up (Vergil)"
FF8000
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+B5653:
inc byte ptr [esi+00007C50]
[enable]
DevilMayCry4SpecialEdition.exe+B5653:
db 90 90 90 90 90 90
570
"Configure Vergil's Trick Moves"
400000
1
751
"Mutually Exclusive Settings <<Hotkey Activation Unsafe>>"
400000
1
685
"Allow Trick Down (Air) without DT"
FF8000
Auto Assembler Script
[enable]
alloc(newmem,212)
alloc(option_trickup, 1) //boolean, only need a byte
registersymbol(option_trickup)
label(returnhere)
label(in_air)
label(no_anim)
label(trickdown)
label(trickup)
label(exit)
//Vergil currently does not have a input combination:
//Lock-ON + Back + Jump
//while he is in air in his human form
//so add it.
option_trickup:
db 00 //default to false
newmem: //still going to do this
//currently this will be called every frame
//currently esi is address of player character
test byte ptr [esi+00001A64],01
pushfd //keep flags for the conditional jump on returning
je in_air
no_anim:
xor al, al
exit:
popfd //restore flags
jmp returnhere
in_air:
//eax, ecx do not need to be pushed/popped
//now for preliminary checks
//these are done also on Trick Down (air)
cmp dword ptr [esi+3924], 02
jne no_anim
cmp byte ptr [esi+3928], 01
jne no_anim
test byte ptr [esi+392c], 10
je no_anim
movq xmm0, [esi+3930] //prepare registers for function call
mov ecx, [esi+3940] //this and above will placed on stack
sub esp, 14 //make room on the stack
mov eax, esp //use eax for moving stuff to stack addresses
movq [eax], xmm0 //prepare stack for function call
movq xmm0, [esi+3938]
movq [eax+8], xmm0
mov [eax+10], ecx
call DevilMayCry4SpecialEdition.exe+4CCD40 //listen lock-on input
mov eax, [esi] //prepare eax as a function
mov eax, [eax+234] //eax = function for performing animations
mov ecx, esi //set ecx to address of player character for call
cmp [esi+1bfc], C //representation for 'precise' back
je trickdown
cmp [esi+1bfc], 6 //representation for diagonal back
je trickdown
cmp byte ptr [option_trickup], 0
jg trickup
jmp exit
trickdown:
push 2a //push animation i.d for trick down
call eax
mov al, 01
//don't add esp, end of real function will do that instead
jmp exit
trickup:
cmp [esi+1bfc], 1 //representation for forward
jne exit
cmp byte ptr [esi+7c50], 0 //limit the amount of trick ups
jg exit
push 27
call eax
mov al, 01
//do not bother to increment, game will still do it.
jmp exit
"DevilMayCry4SpecialEdition.exe"+D2C77:
jmp newmem
nop
nop
returnhere:
DevilMayCry4SpecialEdition.exe+D2C80:
//script needs to set al
//if a move is to be done, al = 1
//otherwise, al = 0
nop
nop
[disable]
dealloc(newmem)
dealloc(option_trickup)
"DevilMayCry4SpecialEdition.exe"+D2C77:
test byte ptr [esi+00001A64],01
DevilMayCry4SpecialEdition.exe+D2C80:
xor al,al
688
"[User Input] Trick-Up on Lock-On + Forward [YES/NO]"
000000
Byte
option_trickup
743
"Move Trick Actions to Style Buttons (WORK IN PROGRESS)"
FF8000
Auto Assembler Script
[enable]
alloc(airlock,2048)
label(return_from_read)
label(exit_read)
label(no_anim)
alloc(rebind_air_trick, 1024)
alloc(sidetrick_DTrequire, 1)
alloc(trickback_DTrequire, 1)
alloc(trickdown_DTrequire, 1) //booleans, only need 0, 1
registersymbol(sidetrick_DTrequire)
registersymbol(trickback_DTrequire)
registersymbol(trickdown_DTrequire)
label(exit)
label(do_move)
label(no_move)
label(returnhere)
label(trickup)
label(sidetrick)
label(trickdown)
label(trickback)
airlock:
test byte ptr [esi+00001A64],01 //test player is in air or not
pushfd //keep flags for the conditional jump on returning
cmp dword ptr [esi+3924], 02
jne no_anim
//cmp byte ptr [esi+3928], 01 //check jump button status
//jne no_anim
//test byte ptr [esi+0000392C],10
//je no_anim
//do not check for specific buttons narrow down only to this
movq xmm0, [esi+3930] //prepare registers for function call
mov ecx, [esi+3940] //this and above will placed on stack
sub esp, 14 //make room on the stack
mov eax, esp //use eax for moving stuff to stack addresses
movq [eax], xmm0 //prepare stack for function call
movq xmm0, [esi+3938]
movq [eax+8], xmm0
mov [eax+10], ecx
call DevilMayCry4SpecialEdition.exe+4CCD40 //listen lock-on input
//stack cleaned up by callee
no_anim:
xor al, al //do not play an animation
exit_read:
popfd //restore flags
jmp return_from_read
"DevilMayCry4SpecialEdition.exe"+D2C77:
//this is where the game decides whether or not to read lock-on inputs
jmp airlock
nop
nop
return_from_read:
//+-------------------------------------+
sidetrick_DTrequire:
db 01 //default value to true
trickback_DTrequire:
db 01 //default value to true
trickdown_DTrequire:
db 00 //default value to false
rebind_air_trick:
//need only to map animations!
push edi //save value of edi just in case
mov edi, [ebx+1bfc]
cmp edi, 1 //lock-on forward
je trickup
cmp edi, 2 //lock on left
je sidetrick
cmp edi, 8 //lock on right
je sidetrick
cmp edi, 6 //lock-on back diagonal
je trickdown
cmp edi, C //lock-on back
je trickdown
push 24 //if reached here, then lock-on is neutral! (do air trick)
jmp do_move
no_move:
xor al, al
jmp exit
do_move:
mov ecx,ebx
call eax
mov al, 01
exit:
pop edi
jmp returnhere
trickup: //OK!
cmp byte ptr [ebx+7c50], 0 //amount of trick-ups
jg no_move
push 27
jmp do_move
sidetrick: //Broken, goes in direction of last roll
mov edi, [ebx+78e4] //move devil trigger status into edi
cmp [sidetrick_DTrequire], edi
jg no_move //player is not devil triggered and DT requirement in place
push 28 //side trick i.d
jmp do_move
trickdown: //body animation but no effect?
test byte ptr [ebx+00001A64],01 //in air or not
jne trickback //not in air
mov edi, [ebx+78e4] //move devil trigger status into edi
cmp [trickdown_DTrequire], edi
jg no_move
push 2a
jmp do_move
trickback: //OK! Good to go!
mov edi, [ebx+78e4] //move devil trigger status into edi
cmp [trickback_DTrequire], edi
jg no_move //player is not devil triggered and DT requirement in place
push 29
jmp do_move
"DevilMayCry4SpecialEdition.exe"+D259F:
//this is where the game has decided to do air trick (given sword embedded)
jmp rebind_air_trick
nop
returnhere:
DevilMayCry4SpecialEdition.exe+D25A5:
//where the game sets true or false regarding animation done or not
db 90 90
[disable]
dealloc(airlock)
dealloc(rebind_air_trick)
dealloc(sidetrick_DTrequire)
dealloc(trickback_DTrequire)
dealloc(trickdown_DTrequire)
"DevilMayCry4SpecialEdition.exe"+D2C77:
test byte ptr [esi+00001A64],01
"DevilMayCry4SpecialEdition.exe"+D259F:
push 24
mov ecx,ebx
call eax
DevilMayCry4SpecialEdition.exe+D25A5:
mov al,01
696
"[User Input] Require DT for Side Trick [YES/NO]"
80000008
Byte
sidetrick_DTrequire
744
"[User Input] Require DT for Trick Back [YES/NO]"
80000008
Byte
trickback_DTrequire
697
"[User Input] Require DT for Trick Down [YES/NO]"
80000008
Byte
trickdown_DTrequire
692
"Jump Button Inputs <<Hotkey Activation Unsafe>>"
400000
1
571
"Allow Side Trick without DT"
FF8000
Auto Assembler Script
[enable]
DevilMayCry4SpecialEdition.exe+559127:
push 28
[disable]
DevilMayCry4SpecialEdition.exe+559127:
push 13
572
"Allow Trick Back (Grounded Trick Down) without DT"
FF8000
Auto Assembler Script
[enable]
DevilMayCry4SpecialEdition.exe+D2D4F:
push 29 //trick down (ground) animation i.d
[disable]
DevilMayCry4SpecialEdition.exe+D2D4F:
push 6 //jump back animation i.d
693
"Style Button Inputs <<Hotkey Activation Unsafe>>"
400000
1
694
"Trick Up on No-Lock with Sword Embedded"
FF8000
Auto Assembler Script
[enable]
alloc(newmem,33)
label(returnhere)
label(originalcode)
label(no_anim)
label(exit)
//Vergil is not locked on, but has a sword embedded
newmem:
//do not touch ecx, and eax
//this context ebx = address of player character
cmp byte ptr [ebx+7c50], 0 //obey trick up limit
jg no_anim
push 27 //animation i.d for trick up
originalcode:
mov ecx,ebx
call eax
mov al, 01 //set true for animation done
jmp exit
no_anim:
xor al, al
exit:
jmp returnhere
DevilMayCry4SpecialEdition.exe+D26EF:
jmp newmem
nop
returnhere:
DevilMayCry4SpecialEdition.exe+D26F5:
db 90 90
[disable]
dealloc(newmem)
DevilMayCry4SpecialEdition.exe+D26EF:
push 24
mov ecx,ebx
call eax
DevilMayCry4SpecialEdition.exe+D26F5:
mov al,01
190
"Nullify DT Gauge Costs (Checking this Enables Everything Under This Section)"
800080
1
704
"Devil Trigger"
800080
1
196
"No Activation Cost"
400040
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+4C87A9:
movss [esi+00002504],xmm0
[enable]
DevilMayCry4SpecialEdition.exe+4C87A9:
db 90 90 90 90 90 90 90 90
195
"Disable Devil Trigger Drain"
400040
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+4C889E:
movss [esi+00002504],xmm0
[enable]
DevilMayCry4SpecialEdition.exe+4C889E:
db 90 90 90 90 90 90 90 90
203
"Allow Activation while under 3 Gauge Points (Must Still be Above 0)"
400040
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+53A5E0:
comiss xmm0,[esi+00002504]
[enable]
DevilMayCry4SpecialEdition.exe+53A5E0:
//compare with self so it is never false
comiss xmm0, xmm0
nop
nop
nop
nop
552
"Infinite Grenades"
80000008
Auto Assembler Script
[enable]
//blank out segments that update the subtracted DT amount
DevilMayCry4SpecialEdition.exe+8E9FB:
db 90 90 90 90 90 90 90 90
DevilMayCry4SpecialEdition.exe+8E42C:
db 90 90 90 90 90 90 90 90
DevilMayCry4SpecialEdition.exe+8E436:
db 90 90 90 90 90 90 90 90
DevilMayCry4SpecialEdition.exe+8EA05:
db 90 90 90 90 90 90 90 90
[disable]
//original codes that update lady's grenades
//8 bytes each
//occurs on level 2 threshhold
DevilMayCry4SpecialEdition.exe+8E42C:
movss [esi+00002504],xmm0 //will also execute on full gauge
DevilMayCry4SpecialEdition.exe+8E436:
movss [esi+00002504],xmm1
//occurs on first (required) threshhold
DevilMayCry4SpecialEdition.exe+8E9FB:
movss [esi+00002504],xmm0 //will also execute on full gauge
DevilMayCry4SpecialEdition.exe+8EA05:
movss [esi+00002504],xmm1
703
"Summoned Swords"
FF8000
1
194
"Free Summoned Swords"
400000
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+4D004B:
movss [esi+00002504],xmm0
[enable]
DevilMayCry4SpecialEdition.exe+4D004B:
db 90 90 90 90 90 90 90 90
198
"No Requirement Spiral Swords"
400000
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+D2A72:
comiss xmm1,xmm0
[enable]
DevilMayCry4SpecialEdition.exe+D2A72:
//compare it with itself so its never false
comiss xmm1,xmm1
199
"No Requirement Blistering Swords"
400000
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+D2ABD:
comiss xmm1,xmm0
[enable]
DevilMayCry4SpecialEdition.exe+D2ABD:
//compare itself,, so it's never false.
comiss xmm1,xmm1
200
"No Requirement Heavy Rain Swords"
400000
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+D2B1A:
comiss xmm1,xmm0
[enable]
DevilMayCry4SpecialEdition.exe+D2B1A:
//compare with itself so it is never false
comiss xmm1,xmm1
201
"No Requirement Storm Swords"
400000
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+D2A72:
comiss xmm1,xmm0
[enable]
DevilMayCry4SpecialEdition.exe+D2A72:
//compare with self so it's never false
comiss xmm1,xmm1
726
"Blue Tutu of Death"
FF8000
Auto Assembler Script
[enable]
alloc(newmem,82)
alloc(spawntimer, 4)
alloc(spawnthreshhold, 4)
registersymbol(spawntimer)
registersymbol(spawnthreshhold)
label(returnhere)
label(originalcode)
label(exit)
label(spawnspiralsword)
spawntimer:
dd (float)0.0
spawnthreshhold:
dd (float)85.0
newmem:
//edi should hold the address of the player character
cmp [edi+19ac], 2 //check if the player is vergil
jne originalcode //if not jump out
movss xmm3, [spawntimer] //move spawn timer in
addss xmm3, xmm0 //accumulate time in here
comiss xmm3, [spawnthreshhold] //check spawn timer against threshhold
jae spawnspiralsword //if reached spawn a set of spiral swords
movss [spawntimer], xmm3
originalcode:
movss [esi],xmm0
pop esi
exit:
jmp returnhere
spawnspiralsword:
push eax //keep eax on the stack
mov eax, 2 //i.d of spiral swords
mov [edi+7ad0], eax //constantly read address will result in spawning
xorps xmm3, xmm3 //clear spawn timer
movss [spawntimer], xmm3 //update value in memory
pop eax //restore eax
jmp originalcode
"DevilMayCry4SpecialEdition.exe"+16E2C0:
jmp newmem
returnhere:
[disable]
dealloc(newmem)
dealloc(spawntimer)
dealloc(spawnthreshhold)
"DevilMayCry4SpecialEdition.exe"+16E2C0:
movss [esi],xmm0
pop esi
727
"Current Time"
80000008
Float
spawntimer
728
"Spawn Interval"
80000008
Float
spawnthreshhold
989
"Enemy Spawn Swapping (Do NOT Pick Cyclical Replacements - Please Read Table Extas For More Info)"
400040
1
836
"Spawn ____ Instead Of Scarecrow (Leg)"
80000008
1
838
"Scarecrow (Arm)"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+24CE4A:
//Spawn a Scarecrow (Leg)
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FCE8]
[enable]
//Spawn a Scarecrow (Arm)
jmp DevilMayCry4SpecialEdition.exe+26E59A
837
"Mega Scarecrow"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+24CE4A:
//Spawn a Scarecrow (Leg)
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FCE8]
[enable]
DevilMayCry4SpecialEdition.exe+24CE4A:
//go to section with spawning Mega's instead.
jmp DevilMayCry4SpecialEdition.exe+26F6FA
839
"Bianco Angelo"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+24CE4A:
//Spawn a Scarecrow (Leg)
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FCE8]
[enable]
DevilMayCry4SpecialEdition.exe+24CE4A:
//go to section for spawning Bianco Angelo's instead
jmp DevilMayCry4SpecialEdition.exe+2718AA
840
"Alto Angelo"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+24CE4A:
//Spawn a Scarecrow (Leg)
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FCE8]
[enable]
DevilMayCry4SpecialEdition.exe+24CE4A:
//go to section with spawning Alto's instead.
jmp DevilMayCry4SpecialEdition.exe+28753A
841
"Mephisto"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+24CE4A:
//Spawn a Scarecrow (Leg)
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FCE8]
[enable]
DevilMayCry4SpecialEdition.exe+24CE4A:
//go to section with spawning Mephisto's instead.
jmp DevilMayCry4SpecialEdition.exe+29013A
842
"Faust"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+24CE4A:
//Spawn a Scarecrow (Leg)
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FCE8]
[enable]
DevilMayCry4SpecialEdition.exe+24CE4A:
//go to section with spawning Faust's instead.
jmp DevilMayCry4SpecialEdition.exe+2A808A
843
"Frost"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+24CE4A:
//Spawn a Scarecrow (Leg)
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FCE8]
[enable]
DevilMayCry4SpecialEdition.exe+24CE4A:
//go to section with spawning Frost's instead.
jmp DevilMayCry4SpecialEdition.exe+2B6D6A
844
"Assault"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+24CE4A:
//Spawn a Scarecrow (Leg)
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FCE8]
[enable]
DevilMayCry4SpecialEdition.exe+24CE4A:
//go to section with spawning Assaults instead.
jmp DevilMayCry4SpecialEdition.exe+2C80EA
845
"Blitz"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+24CE4A:
//Spawn a Scarecrow (Leg)
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FCE8]
[enable]
DevilMayCry4SpecialEdition.exe+24CE4A:
//go to section with spawning Blitzen instead.
jmp DevilMayCry4SpecialEdition.exe+2E760A
846
"Chimera Seed"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+24CE4A:
//Spawn a Scarecrow (Leg)
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FCE8]
[enable]
DevilMayCry4SpecialEdition.exe+24CE4A:
//go to section with spawning Chimera Seed instead.
jmp DevilMayCry4SpecialEdition.exe+2F2C6A
847
"Gladius"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+24CE4A:
//Spawn a Scarecrow (Leg)
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FCE8]
[enable]
DevilMayCry4SpecialEdition.exe+24CE4A:
//go to section with spawning Gladius instead.
jmp DevilMayCry4SpecialEdition.exe+3244FA
848
"Basilisk"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+24CE4A:
//Spawn a Scarecrow (Leg)
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FCE8]
[enable]
DevilMayCry4SpecialEdition.exe+24CE4A:
//go to section with spawning Basilisk instead.
jmp DevilMayCry4SpecialEdition.exe+334D5A
849
"Berial"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+24CE4A:
//Spawn a Scarecrow (Leg)
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FCE8]
[enable]
DevilMayCry4SpecialEdition.exe+24CE4A:
//go to section with spawning Berial instead.
jmp DevilMayCry4SpecialEdition.exe+34E9CA
850
"Angelo Credo"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+24CE4A:
//Spawn a Scarecrow (Leg)
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FCE8]
[enable]
DevilMayCry4SpecialEdition.exe+24CE4A:
//go to section with spawning Credo instead.
jmp DevilMayCry4SpecialEdition.exe+3CD4AA
851
"Angelo Agnus"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+24CE4A:
//Spawn a Scarecrow (Leg)
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FCE8]
[enable]
DevilMayCry4SpecialEdition.exe+24CE4A:
//go to section with spawning Agnus instead.
jmp DevilMayCry4SpecialEdition.exe+3E28CA
852
"Sanctus"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+24CE4A:
//Spawn a Scarecrow (Leg)
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FCE8]
[enable]
DevilMayCry4SpecialEdition.exe+24CE4A:
//go to section with spawning Sanctus instead.
jmp DevilMayCry4SpecialEdition.exe+41F49A
853
"Sanctus Diabolica"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+24CE4A:
//Spawn a Scarecrow (Leg)
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FCE8]
[enable]
DevilMayCry4SpecialEdition.exe+24CE4A:
//go to section with spawning Sanctus (M20) instead.
jmp DevilMayCry4SpecialEdition.exe+42948A
854
"Kyrie (lmao)"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+24CE4A:
//Spawn a Scarecrow (Leg)
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FCE8]
[enable]
DevilMayCry4SpecialEdition.exe+24CE4A:
//go to section with spawning Kyrie instead.
jmp DevilMayCry4SpecialEdition.exe+44C33A
855
"Spawn ____ Instead Of Scarecrow (Arm)"
80000008
1
856
"Scarecrow (Leg)"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+26E59A:
//Spawn a Scarecrow (Arm)
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FD34]
[enable]
//Spawn a Scarecrow (Leg)
DevilMayCry4SpecialEdition.exe+26E59A:
jmp DevilMayCry4SpecialEdition.exe+24CE4A
857
"Mega Scarecrow"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+26E59A:
//Spawn a Scarecrow (Arm)
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FD34]
[enable]
DevilMayCry4SpecialEdition.exe+26E59A:
//go to section with spawning Mega's instead.
jmp DevilMayCry4SpecialEdition.exe+26F6FA
1213
"Bianco Angelo"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+26E59A:
//Spawn a Scarecrow (Leg)
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FCE8]
[enable]
DevilMayCry4SpecialEdition.exe+26E59A:
//go to section with spawning Mega's instead.
jmp DevilMayCry4SpecialEdition.exe+2718AA
859
"Alto Angelo"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+26E59A:
//Spawn a Scarecrow (Arm)
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FD34]
[enable]
DevilMayCry4SpecialEdition.exe+26E59A:
jmp DevilMayCry4SpecialEdition.exe+28753A
860
"Mephisto"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+26E59A:
//Spawn a Scarecrow (Arm)
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FD34]
[enable]
DevilMayCry4SpecialEdition.exe+26E59A:
jmp DevilMayCry4SpecialEdition.exe+29013A
861
"Faust"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+26E59A:
//Spawn a Scarecrow (Arm)
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FD34]
[enable]
DevilMayCry4SpecialEdition.exe+26E59A:
jmp DevilMayCry4SpecialEdition.exe+2A808A
862
"Frost"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+26E59A:
//Spawn a Scarecrow (Arm)
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FD34]
[enable]
DevilMayCry4SpecialEdition.exe+26E59A:
jmp DevilMayCry4SpecialEdition.exe+2B6D6A
863
"Assault"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+26E59A:
//Spawn a Scarecrow (Arm)
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FD34]
[enable]
DevilMayCry4SpecialEdition.exe+26E59A:
jmp DevilMayCry4SpecialEdition.exe+2C80EA
864
"Blitz"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+26E59A:
//Spawn a Scarecrow (Arm)
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FD34]
[enable]
DevilMayCry4SpecialEdition.exe+26E59A:
jmp DevilMayCry4SpecialEdition.exe+2E760A
865
"Chimera Seed"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+26E59A:
//Spawn a Scarecrow (Arm)
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FD34]
[enable]
DevilMayCry4SpecialEdition.exe+26E59A:
jmp DevilMayCry4SpecialEdition.exe+2F2C6A
866
"Gladius"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+26E59A:
//Spawn a Scarecrow (Arm)
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FD34]
[enable]
DevilMayCry4SpecialEdition.exe+26E59A:
jmp DevilMayCry4SpecialEdition.exe+3244FA
867
"Basilisk"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+26E59A:
//Spawn a Scarecrow (Arm)
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FD34]
[enable]
DevilMayCry4SpecialEdition.exe+26E59A:
jmp DevilMayCry4SpecialEdition.exe+334D5A
868
"Berial"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+26E59A:
//Spawn a Scarecrow (Arm)
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FD34]
[enable]
DevilMayCry4SpecialEdition.exe+26E59A:
jmp DevilMayCry4SpecialEdition.exe+34E9CA
869
"Angelo Credo"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+26E59A:
//Spawn a Scarecrow (Arm)
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FD34]
[enable]
DevilMayCry4SpecialEdition.exe+26E59A:
jmp DevilMayCry4SpecialEdition.exe+3CD4AA
870
"Angelo Agnus"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+26E59A:
//Spawn a Scarecrow (Arm)
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FD34]
[enable]
DevilMayCry4SpecialEdition.exe+26E59A:
jmp DevilMayCry4SpecialEdition.exe+3E28CA
871
"Sanctus"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+26E59A:
//Spawn a Scarecrow (Arm)
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FD34]
[enable]
DevilMayCry4SpecialEdition.exe+26E59A:
jmp DevilMayCry4SpecialEdition.exe+41F49A
872
"Sanctus Diabolica"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+26E59A:
//Spawn a Scarecrow (Arm)
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FD34]
[enable]
DevilMayCry4SpecialEdition.exe+26E59A:
jmp DevilMayCry4SpecialEdition.exe+42948A
873
"Kyrie (lmao)"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+26E59A:
//Spawn a Scarecrow (Arm)
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FD34]
[enable]
DevilMayCry4SpecialEdition.exe+26E59A:
jmp DevilMayCry4SpecialEdition.exe+44C33A
874
"Spawn ____ Instead Of Mega Scarecrow"
80000008
1
875
"Scarecrow (Leg)"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+26F6FA:
//spawn a Mega Scarecrow
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FD5C]
[enable]
DevilMayCry4SpecialEdition.exe+26F6FA:
jmp DevilMayCry4SpecialEdition.exe+24CE4A
876
"Scarecrow (Arm)"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+26F6FA:
//spawn a Mega Scarecrow
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FD5C]
[enable]
DevilMayCry4SpecialEdition.exe+26F6FA:
jmp DevilMayCry4SpecialEdition.exe+26E59A
1287
"Bianco Angelo"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+26F6FA:
//spawn a Mega Scarecrow
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FD5C]
[enable]
DevilMayCry4SpecialEdition.exe+26F6FA:
jmp DevilMayCry4SpecialEdition.exe+2718AA
878
"Alto Angelo"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+26F6FA:
//spawn a Mega Scarecrow
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FD5C]
[enable]
DevilMayCry4SpecialEdition.exe+26F6FA:
jmp DevilMayCry4SpecialEdition.exe+28753A
879
"Mephisto"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+26F6FA:
//spawn a Mega Scarecrow
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FD5C]
[enable]
DevilMayCry4SpecialEdition.exe+26F6FA:
jmp DevilMayCry4SpecialEdition.exe+29013A
880
"Faust"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+26F6FA:
//spawn a Mega Scarecrow
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FD5C]
[enable]
DevilMayCry4SpecialEdition.exe+26F6FA:
jmp DevilMayCry4SpecialEdition.exe+2A808A
881
"Frost"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+26F6FA:
//spawn a Mega Scarecrow
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FD5C]
[enable]
DevilMayCry4SpecialEdition.exe+26F6FA:
jmp DevilMayCry4SpecialEdition.exe+2B6D6A
882
"Assault"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+26F6FA:
//spawn a Mega Scarecrow
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FD5C]
[enable]
DevilMayCry4SpecialEdition.exe+26F6FA:
jmp DevilMayCry4SpecialEdition.exe+2C80EA
883
"Blitz"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+26F6FA:
//spawn a Mega Scarecrow
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FD5C]
[enable]
DevilMayCry4SpecialEdition.exe+26F6FA:
jmp DevilMayCry4SpecialEdition.exe+2E760A
884
"Chimera Seed"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+26F6FA:
//spawn a Mega Scarecrow
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FD5C]
[enable]
DevilMayCry4SpecialEdition.exe+26F6FA:
jmp DevilMayCry4SpecialEdition.exe+2F2C6A
885
"Gladius"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+26F6FA:
//spawn a Mega Scarecrow
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FD5C]
[enable]
DevilMayCry4SpecialEdition.exe+26F6FA:
jmp DevilMayCry4SpecialEdition.exe+3244FA
886
"Basilisk"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+26F6FA:
//spawn a Mega Scarecrow
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FD5C]
[enable]
DevilMayCry4SpecialEdition.exe+26F6FA:
jmp DevilMayCry4SpecialEdition.exe+334D5A
887
"Berial"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+26F6FA:
//spawn a Mega Scarecrow
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FD5C]
[enable]
DevilMayCry4SpecialEdition.exe+26F6FA:
jmp DevilMayCry4SpecialEdition.exe+34E9CA
888
"Angelo Credo"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+26F6FA:
//spawn a Mega Scarecrow
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FD5C]
[enable]
DevilMayCry4SpecialEdition.exe+26F6FA:
jmp DevilMayCry4SpecialEdition.exe+3CD4AA
889
"Angelo Agnus"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+26F6FA:
//spawn a Mega Scarecrow
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FD5C]
[enable]
DevilMayCry4SpecialEdition.exe+26F6FA:
jmp DevilMayCry4SpecialEdition.exe+3E28CA
890
"Sanctus"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+26F6FA:
//spawn a Mega Scarecrow
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FD5C]
[enable]
DevilMayCry4SpecialEdition.exe+26F6FA:
jmp DevilMayCry4SpecialEdition.exe+41F49A
891
"Sanctus Diabolica"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+26F6FA:
//spawn a Mega Scarecrow
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FD5C]
[enable]
DevilMayCry4SpecialEdition.exe+26F6FA:
jmp DevilMayCry4SpecialEdition.exe+42948A
892
"Kyrie (lmao)"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+26F6FA:
//spawn a Mega Scarecrow
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FD5C]
[enable]
DevilMayCry4SpecialEdition.exe+26F6FA:
jmp DevilMayCry4SpecialEdition.exe+44C33A
912
"Spawn ____ Instead Of Bianco Angelo"
A99963
1
913
"Scarecrow (Leg)"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2718AA:
//Spawn a Bianco Angelo
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FDA8]
[enable]
DevilMayCry4SpecialEdition.exe+2718AA:
//jump to spawn Scarecrow (Leg)
jmp DevilMayCry4SpecialEdition.exe+24CE4A
914
"Scarecrow (Arm)"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2718AA:
//Spawn a Bianco Angelo
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FDA8]
[enable]
DevilMayCry4SpecialEdition.exe+2718AA:
//Spawn a Scarecrow (Arm)
jmp DevilMayCry4SpecialEdition.exe+26E59A
915
"Mega Scarecrow"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2718AA:
//Spawn a Bianco Angelo
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FDA8]
[enable]
DevilMayCry4SpecialEdition.exe+2718AA:
//Spawn a Mega Scarecrow
jmp DevilMayCry4SpecialEdition.exe+26F6FA
1232
"Alto Angelo"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2718AA:
//Spawn a Bianco Angelo
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FDA8]
[enable]
DevilMayCry4SpecialEdition.exe+2718AA:
//Spawn an Alto Angelo
jmp DevilMayCry4SpecialEdition.exe+28753A
917
"Mephisto"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2718AA:
//Spawn a Bianco Angelo
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FDA8]
[enable]
DevilMayCry4SpecialEdition.exe+2718AA:
//Spawn a Mephisto
jmp DevilMayCry4SpecialEdition.exe+29013A
918
"Faust"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2718AA:
//Spawn a Bianco Angelo
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FDA8]
[enable]
DevilMayCry4SpecialEdition.exe+2718AA:
//Jump to Spawn a Faust
jmp DevilMayCry4SpecialEdition.exe+2A808A
919
"Frost"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2718AA:
//Spawn a Bianco Angelo
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FDA8]
[enable]
DevilMayCry4SpecialEdition.exe+2718AA:
//Jump to Spawn a Frost
jmp DevilMayCry4SpecialEdition.exe+2B6D6A
920
"Assault"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2718AA:
//Spawn a Bianco Angelo
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FDA8]
[enable]
DevilMayCry4SpecialEdition.exe+2718AA:
//Jump to spawn an Assault
jmp DevilMayCry4SpecialEdition.exe+2C80EA
921
"Blitz"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2718AA:
//Spawn a Bianco Angelo
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FDA8]
[enable]
DevilMayCry4SpecialEdition.exe+2718AA:
//Jump to spawn a Blitz
jmp DevilMayCry4SpecialEdition.exe+2E760A
922
"Chimera Seed"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2718AA:
//Spawn a Bianco Angelo
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FDA8]
[enable]
DevilMayCry4SpecialEdition.exe+2718AA:
//Jump to spawn a Chimera Seed
jmp DevilMayCry4SpecialEdition.exe+2F2C6A
923
"Gladius"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2718AA:
//Spawn a Bianco Angelo
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FDA8]
[enable]
DevilMayCry4SpecialEdition.exe+2718AA:
//Jump to spawn a Gladius
jmp DevilMayCry4SpecialEdition.exe+3244FA
924
"Basilisk"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2718AA:
//Spawn a Bianco Angelo
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FDA8]
[enable]
DevilMayCry4SpecialEdition.exe+2718AA:
//Jump to spawn Basilisk
jmp DevilMayCry4SpecialEdition.exe+334D5A
925
"Berial"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2718AA:
//Spawn a Bianco Angelo
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FDA8]
[enable]
DevilMayCry4SpecialEdition.exe+2718AA:
//Jump to Spawn Berial
jmp DevilMayCry4SpecialEdition.exe+34E9CA
926
"Angelo Credo"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2718AA:
//Spawn a Bianco Angelo
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FDA8]
[enable]
DevilMayCry4SpecialEdition.exe+2718AA:
//Jump to spawn Angelo Credo
jmp DevilMayCry4SpecialEdition.exe+3CD4AA
927
"Angelo Agnus"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2718AA:
//Spawn a Bianco Angelo
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FDA8]
[enable]
DevilMayCry4SpecialEdition.exe+2718AA:
//Jump to spawn Angelo Agnus
jmp DevilMayCry4SpecialEdition.exe+3E28CA
928
"Sanctus"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2718AA:
//Spawn a Bianco Angelo
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FDA8]
[enable]
DevilMayCry4SpecialEdition.exe+2718AA:
//Jump to Spawn Sanctus
jmp DevilMayCry4SpecialEdition.exe+41F49A
929
"Sanctus Diabolica"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2718AA:
//Spawn a Bianco Angelo
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FDA8]
[enable]
DevilMayCry4SpecialEdition.exe+2718AA:
//Jump to spawn Sanctus (M20)
jmp DevilMayCry4SpecialEdition.exe+42948A
930
"Kyrie (lmao)"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2718AA:
//Spawn a Bianco Angelo
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FDA8]
[enable]
DevilMayCry4SpecialEdition.exe+2718AA:
//Jump to spawn Kyrie
jmp DevilMayCry4SpecialEdition.exe+44C33A
1214
"Spawn ____ Instead Of Alto Angelo"
408080
1
1215
"Scarecrow (Leg)"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+28753A:
//Spawn Alto Angelo
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FE14]
[enable]
DevilMayCry4SpecialEdition.exe+28753A:
jmp DevilMayCry4SpecialEdition.exe+24CE4A
1216
"Scarecrow (Arm)"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+28753A:
//Spawn Alto Angelo
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FE14]
[enable]
DevilMayCry4SpecialEdition.exe+28753A:
jmp DevilMayCry4SpecialEdition.exe+26E59A
1217
"Mega Scarecrow"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+28753A:
//Spawn Alto Angelo
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FE14]
[enable]
DevilMayCry4SpecialEdition.exe+28753A:
jmp DevilMayCry4SpecialEdition.exe+26F6FA
1233
"Bianco Angelo"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+28753A:
//Spawn Alto Angelo
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FE14]
[enable]
DevilMayCry4SpecialEdition.exe+28753A:
//jump to spawn Bianco Angelo
jmp DevilMayCry4SpecialEdition.exe+2718AA
1218
"Mephisto"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+28753A:
//Spawn Alto Angelo
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FE14]
[enable]
DevilMayCry4SpecialEdition.exe+28753A:
jmp DevilMayCry4SpecialEdition.exe+29013A
1219
"Faust"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+28753A:
//Spawn Alto Angelo
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FE14]
[enable]
DevilMayCry4SpecialEdition.exe+28753A:
jmp DevilMayCry4SpecialEdition.exe+2A808A
1220
"Frost"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+28753A:
//Spawn Alto Angelo
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FE14]
[enable]
DevilMayCry4SpecialEdition.exe+28753A:
jmp DevilMayCry4SpecialEdition.exe+2B6D6A
1221
"Assault"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+28753A:
//Spawn Alto Angelo
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FE14]
[enable]
DevilMayCry4SpecialEdition.exe+28753A:
jmp DevilMayCry4SpecialEdition.exe+2C80EA
1222
"Blitz"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+28753A:
//Spawn Alto Angelo
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FE14]
[enable]
DevilMayCry4SpecialEdition.exe+28753A:
jmp DevilMayCry4SpecialEdition.exe+2E760A
1223
"Chimera Seed"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+28753A:
//Spawn Alto Angelo
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FE14]
[enable]
DevilMayCry4SpecialEdition.exe+28753A:
jmp DevilMayCry4SpecialEdition.exe+2F2C6A
1224
"Gladius"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+28753A:
//Spawn Alto Angelo
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FE14]
[enable]
DevilMayCry4SpecialEdition.exe+28753A:
jmp DevilMayCry4SpecialEdition.exe+3244FA
1225
"Basilisk"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+28753A:
//Spawn Alto Angelo
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FE14]
[enable]
DevilMayCry4SpecialEdition.exe+28753A:
jmp DevilMayCry4SpecialEdition.exe+334D5A
1226
"Berial"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+28753A:
//Spawn Alto Angelo
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FE14]
[enable]
DevilMayCry4SpecialEdition.exe+28753A:
jmp DevilMayCry4SpecialEdition.exe+34E9CA
1227
"Angelo Credo"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+28753A:
//Spawn Alto Angelo
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FE14]
[enable]
DevilMayCry4SpecialEdition.exe+28753A:
jmp DevilMayCry4SpecialEdition.exe+3CD4AA
1228
"Angelo Agnus"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+28753A:
//Spawn Alto Angelo
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FE14]
[enable]
DevilMayCry4SpecialEdition.exe+28753A:
jmp DevilMayCry4SpecialEdition.exe+3E28CA
1229
"Sanctus"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+28753A:
//Spawn Alto Angelo
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FE14]
[enable]
DevilMayCry4SpecialEdition.exe+28753A:
jmp DevilMayCry4SpecialEdition.exe+41F49A
1230
"Sanctus Diabolica"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+28753A:
//Spawn Alto Angelo
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FE14]
[enable]
DevilMayCry4SpecialEdition.exe+28753A:
jmp DevilMayCry4SpecialEdition.exe+42948A
1231
"Kyrie (lmao)"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+28753A:
//Spawn Alto Angelo
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FE14]
[enable]
DevilMayCry4SpecialEdition.exe+28753A:
jmp DevilMayCry4SpecialEdition.exe+44C33A
931
"Spawn ____ Instead Of Mephisto"
400000
1
932
"Scarecrow (Leg)"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+29013A:
//Spawn a Mephisto
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FE68]
[enable]
DevilMayCry4SpecialEdition.exe+29013A:
jmp DevilMayCry4SpecialEdition.exe+24CE4A
933
"Scarecrow (Arm)"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+29013A:
//Spawn a Mephisto
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FE68]
[enable]
DevilMayCry4SpecialEdition.exe+29013A:
jmp DevilMayCry4SpecialEdition.exe+26E59A
934
"Mega Scarecrow"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+29013A:
//Spawn a Mephisto
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FE68]
[enable]
DevilMayCry4SpecialEdition.exe+29013A:
jmp DevilMayCry4SpecialEdition.exe+26F6FA
1234
"Bianco Angelo"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+29013A:
//Spawn a Mephisto
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FE68]
[enable]
DevilMayCry4SpecialEdition.exe+29013A:
//jump to spawn Bianco Angelo
jmp DevilMayCry4SpecialEdition.exe+2718AA
936
"Alto Angelo"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+29013A:
//Spawn a Mephisto
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FE68]
[enable]
DevilMayCry4SpecialEdition.exe+29013A:
jmp DevilMayCry4SpecialEdition.exe+28753A
937
"Faust"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+29013A:
//Spawn a Mephisto
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FE68]
[enable]
DevilMayCry4SpecialEdition.exe+29013A:
jmp DevilMayCry4SpecialEdition.exe+2A808A
938
"Frost"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+29013A:
//Spawn a Mephisto
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FE68]
[enable]
DevilMayCry4SpecialEdition.exe+29013A:
jmp DevilMayCry4SpecialEdition.exe+2B6D6A
939
"Assault"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+29013A:
//Spawn a Mephisto
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FE68]
[enable]
DevilMayCry4SpecialEdition.exe+29013A:
jmp DevilMayCry4SpecialEdition.exe+2C80EA
940
"Blitz"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+29013A:
//Spawn a Mephisto
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FE68]
[enable]
DevilMayCry4SpecialEdition.exe+29013A:
jmp DevilMayCry4SpecialEdition.exe+2E760A
941
"Chimera Seed"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+29013A:
//Spawn a Mephisto
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FE68]
[enable]
DevilMayCry4SpecialEdition.exe+29013A:
jmp DevilMayCry4SpecialEdition.exe+2F2C6A
942
"Gladius"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+29013A:
//Spawn a Mephisto
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FE68]
[enable]
DevilMayCry4SpecialEdition.exe+29013A:
jmp DevilMayCry4SpecialEdition.exe+3244FA
943
"Basilisk"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+29013A:
//Spawn a Mephisto
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FE68]
[enable]
DevilMayCry4SpecialEdition.exe+29013A:
jmp DevilMayCry4SpecialEdition.exe+334D5A
944
"Berial"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+29013A:
//Spawn a Mephisto
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FE68]
[enable]
DevilMayCry4SpecialEdition.exe+29013A:
jmp DevilMayCry4SpecialEdition.exe+34E9CA
945
"Angelo Credo"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+29013A:
//Spawn a Mephisto
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FE68]
[enable]
DevilMayCry4SpecialEdition.exe+29013A:
jmp DevilMayCry4SpecialEdition.exe+3CD4AA
946
"Angelo Agnus"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+29013A:
//Spawn a Mephisto
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FE68]
[enable]
DevilMayCry4SpecialEdition.exe+29013A:
jmp DevilMayCry4SpecialEdition.exe+3E28CA
947
"Sanctus"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+29013A:
//Spawn a Mephisto
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FE68]
[enable]
DevilMayCry4SpecialEdition.exe+29013A:
jmp DevilMayCry4SpecialEdition.exe+41F49A
948
"Sanctus Diabolica"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+29013A:
//Spawn a Mephisto
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FE68]
[enable]
DevilMayCry4SpecialEdition.exe+29013A:
jmp DevilMayCry4SpecialEdition.exe+42948A
949
"Kyrie (lmao)"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+29013A:
//Spawn a Mephisto
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FE68]
[enable]
DevilMayCry4SpecialEdition.exe+29013A:
jmp DevilMayCry4SpecialEdition.exe+44C33A
1066
"Spawn ____ Instead Of Faust"
400040
1
1067
"Scarecrow (Leg)"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2A808A:
//Spawn a Faust
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FEB4]
[enable]
DevilMayCry4SpecialEdition.exe+2A808A:
jmp DevilMayCry4SpecialEdition.exe+24CE4A
1068
"Scarecrow (Arm)"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2A808A:
//Spawn a Faust
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FEB4]
[enable]
DevilMayCry4SpecialEdition.exe+2A808A:
jmp DevilMayCry4SpecialEdition.exe+26E59A
1069
"Mega Scarecrow"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2A808A:
//Spawn a Faust
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FEB4]
[enable]
DevilMayCry4SpecialEdition.exe+2A808A:
jmp DevilMayCry4SpecialEdition.exe+26F6FA
1070
"Bianco Angelo"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2A808A:
//Spawn a Faust
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FEB4]
[enable]
DevilMayCry4SpecialEdition.exe+2A808A:
jmp DevilMayCry4SpecialEdition.exe+29013A
1235
"Alto Angelo"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2A808A:
//Spawn a Faust
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FEB4]
[enable]
DevilMayCry4SpecialEdition.exe+2A808A:
jmp DevilMayCry4SpecialEdition.exe+28753A
1071
"Mephisto"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2A808A:
//Spawn a Faust
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FEB4]
[enable]
DevilMayCry4SpecialEdition.exe+2A808A:
jmp DevilMayCry4SpecialEdition.exe+29013A
1073
"Frost"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2A808A:
//Spawn a Faust
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FEB4]
[enable]
DevilMayCry4SpecialEdition.exe+2A808A:
jmp DevilMayCry4SpecialEdition.exe+2B6D6A
1074
"Assault"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2A808A:
//Spawn a Faust
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FEB4]
[enable]
DevilMayCry4SpecialEdition.exe+2A808A:
jmp DevilMayCry4SpecialEdition.exe+2C80EA
1075
"Blitz"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2A808A:
//Spawn a Faust
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FEB4]
[enable]
DevilMayCry4SpecialEdition.exe+2A808A:
jmp DevilMayCry4SpecialEdition.exe+2E760A
1076
"Chimera Seed"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2A808A:
//Spawn a Faust
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FEB4]
[enable]
DevilMayCry4SpecialEdition.exe+2A808A:
jmp DevilMayCry4SpecialEdition.exe+2F2C6A
1077
"Gladius"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2A808A:
//Spawn a Faust
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FEB4]
[enable]
DevilMayCry4SpecialEdition.exe+2A808A:
jmp DevilMayCry4SpecialEdition.exe+3244FA
1078
"Basilisk"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2A808A:
//Spawn a Faust
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FEB4]
[enable]
DevilMayCry4SpecialEdition.exe+2A808A:
jmp DevilMayCry4SpecialEdition.exe+334D5A
1079
"Berial"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2A808A:
//Spawn a Faust
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FEB4]
[enable]
DevilMayCry4SpecialEdition.exe+2A808A:
jmp DevilMayCry4SpecialEdition.exe+34E9CA
1080
"Angelo Credo"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2A808A:
//Spawn a Faust
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FEB4]
[enable]
DevilMayCry4SpecialEdition.exe+2A808A:
jmp DevilMayCry4SpecialEdition.exe+3CD4AA
1081
"Angelo Agnus"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2A808A:
//Spawn a Faust
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FEB4]
[enable]
DevilMayCry4SpecialEdition.exe+2A808A:
jmp DevilMayCry4SpecialEdition.exe+3E28CA
1082
"Sanctus"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2A808A:
//Spawn a Faust
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FEB4]
[enable]
DevilMayCry4SpecialEdition.exe+2A808A:
jmp DevilMayCry4SpecialEdition.exe+41F49A
1083
"Sanctus Diabolica"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2A808A:
//Spawn a Faust
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FEB4]
[enable]
DevilMayCry4SpecialEdition.exe+2A808A:
jmp DevilMayCry4SpecialEdition.exe+42948A
1084
"Kyrie (lmao)"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2A808A:
//Spawn a Faust
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FEB4]
[enable]
DevilMayCry4SpecialEdition.exe+2A808A:
jmp DevilMayCry4SpecialEdition.exe+44C33A
950
"Spawn ____ Instead Of Frost"
808000
1
951
"Scarecrow (Leg)"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2B6D6A:
//Spawn a Frost
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FF00]
[enable]
DevilMayCry4SpecialEdition.exe+2B6D6A:
jmp DevilMayCry4SpecialEdition.exe+24CE4A
952
"Scarecrow (Arm)"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2B6D6A:
//Spawn a Frost
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FF00]
[enable]
DevilMayCry4SpecialEdition.exe+2B6D6A:
jmp DevilMayCry4SpecialEdition.exe+26E59A
953
"Mega Scarecrow"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2B6D6A:
//Spawn a Frost
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FF00]
[enable]
DevilMayCry4SpecialEdition.exe+2B6D6A:
jmp DevilMayCry4SpecialEdition.exe+26F6FA
954
"Bianco Angelo"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2B6D6A:
//Spawn a Frost
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FF00]
[enable]
DevilMayCry4SpecialEdition.exe+2B6D6A:
jmp DevilMayCry4SpecialEdition.exe+29013A
988
"Alto Angelo"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2B6D6A:
//Spawn a Frost
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FF00]
[enable]
DevilMayCry4SpecialEdition.exe+2B6D6A:
jmp DevilMayCry4SpecialEdition.exe+28753A
955
"Mephisto"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2B6D6A:
//Spawn a Frost
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FF00]
[enable]
DevilMayCry4SpecialEdition.exe+2B6D6A:
jmp DevilMayCry4SpecialEdition.exe+29013A
956
"Faust"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2B6D6A:
//Spawn a Frost
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FF00]
[enable]
DevilMayCry4SpecialEdition.exe+2B6D6A:
jmp DevilMayCry4SpecialEdition.exe+2A808A
958
"Assault"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2B6D6A:
//Spawn a Frost
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FF00]
[enable]
DevilMayCry4SpecialEdition.exe+2B6D6A:
jmp DevilMayCry4SpecialEdition.exe+2C80EA
959
"Blitz"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2B6D6A:
//Spawn a Frost
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FF00]
[enable]
DevilMayCry4SpecialEdition.exe+2B6D6A:
jmp DevilMayCry4SpecialEdition.exe+2E760A
960
"Chimera Seed"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2B6D6A:
//Spawn a Frost
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FF00]
[enable]
DevilMayCry4SpecialEdition.exe+2B6D6A:
jmp DevilMayCry4SpecialEdition.exe+2F2C6A
961
"Gladius"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2B6D6A:
//Spawn a Frost
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FF00]
[enable]
DevilMayCry4SpecialEdition.exe+2B6D6A:
jmp DevilMayCry4SpecialEdition.exe+3244FA
962
"Basilisk"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2B6D6A:
//Spawn a Frost
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FF00]
[enable]
DevilMayCry4SpecialEdition.exe+2B6D6A:
jmp DevilMayCry4SpecialEdition.exe+334D5A
963
"Berial"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2B6D6A:
//Spawn a Frost
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FF00]
[enable]
DevilMayCry4SpecialEdition.exe+2B6D6A:
jmp DevilMayCry4SpecialEdition.exe+34E9CA
964
"Angelo Credo"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2B6D6A:
//Spawn a Frost
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FF00]
[enable]
DevilMayCry4SpecialEdition.exe+2B6D6A:
jmp DevilMayCry4SpecialEdition.exe+3CD4AA
965
"Angelo Agnus"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2B6D6A:
//Spawn a Frost
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FF00]
[enable]
DevilMayCry4SpecialEdition.exe+2B6D6A:
jmp DevilMayCry4SpecialEdition.exe+3E28CA
966
"Sanctus"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2B6D6A:
//Spawn a Frost
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FF00]
[enable]
DevilMayCry4SpecialEdition.exe+2B6D6A:
jmp DevilMayCry4SpecialEdition.exe+41F49A
967
"Sanctus Diabolica"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2B6D6A:
//Spawn a Frost
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FF00]
[enable]
DevilMayCry4SpecialEdition.exe+2B6D6A:
jmp DevilMayCry4SpecialEdition.exe+42948A
968
"Kyrie (lmao)"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2B6D6A:
//Spawn a Frost
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FF00]
[enable]
DevilMayCry4SpecialEdition.exe+2B6D6A:
jmp DevilMayCry4SpecialEdition.exe+44C33A
969
"Spawn ____ Instead Of Assault"
404000
1
970
"Scarecrow (Leg)"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2C80EA:
//Spawn an Assault
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FFB4]
[enable]
DevilMayCry4SpecialEdition.exe+2C80EA:
jmp DevilMayCry4SpecialEdition.exe+24CE4A
971
"Scarecrow (Arm)"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2C80EA:
//Spawn an Assault
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FFB4]
[enable]
DevilMayCry4SpecialEdition.exe+2C80EA:
jmp DevilMayCry4SpecialEdition.exe+26E59A
972
"Mega Scarecrow"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2C80EA:
//Spawn an Assault
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FFB4]
[enable]
DevilMayCry4SpecialEdition.exe+2C80EA:
jmp DevilMayCry4SpecialEdition.exe+26F6FA
973
"Bianco Angelo"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2C80EA:
//Spawn an Assault
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FFB4]
[enable]
DevilMayCry4SpecialEdition.exe+2C80EA:
jmp DevilMayCry4SpecialEdition.exe+29013A
1008
"Alto Angelo"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2C80EA:
//Spawn an Assault
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FFB4]
[enable]
DevilMayCry4SpecialEdition.exe+2C80EA:
jmp DevilMayCry4SpecialEdition.exe+28753A
974
"Mephisto"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2C80EA:
//Spawn an Assault
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FFB4]
[enable]
DevilMayCry4SpecialEdition.exe+2C80EA:
jmp DevilMayCry4SpecialEdition.exe+29013A
975
"Faust"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2C80EA:
//Spawn an Assault
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FFB4]
[enable]
DevilMayCry4SpecialEdition.exe+2C80EA:
jmp DevilMayCry4SpecialEdition.exe+2A808A
976
"Frost"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2C80EA:
//Spawn an Assault
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FFB4]
[enable]
DevilMayCry4SpecialEdition.exe+2C80EA:
jmp DevilMayCry4SpecialEdition.exe+2B6D6A
978
"Blitz"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2C80EA:
//Spawn an Assault
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FFB4]
[enable]
DevilMayCry4SpecialEdition.exe+2C80EA:
jmp DevilMayCry4SpecialEdition.exe+2E760A
979
"Chimera Seed"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2C80EA:
//Spawn an Assault
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FFB4]
[enable]
DevilMayCry4SpecialEdition.exe+2C80EA:
jmp DevilMayCry4SpecialEdition.exe+2F2C6A
980
"Gladius"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2C80EA:
//Spawn an Assault
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FFB4]
[enable]
DevilMayCry4SpecialEdition.exe+2C80EA:
jmp DevilMayCry4SpecialEdition.exe+3244FA
981
"Basilisk"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2C80EA:
//Spawn an Assault
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FFB4]
[enable]
DevilMayCry4SpecialEdition.exe+2C80EA:
jmp DevilMayCry4SpecialEdition.exe+334D5A
982
"Berial"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2C80EA:
//Spawn an Assault
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FFB4]
[enable]
DevilMayCry4SpecialEdition.exe+2C80EA:
jmp DevilMayCry4SpecialEdition.exe+34E9CA
983
"Angelo Credo"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2C80EA:
//Spawn an Assault
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FFB4]
[enable]
DevilMayCry4SpecialEdition.exe+2C80EA:
jmp DevilMayCry4SpecialEdition.exe+3CD4AA
984
"Angelo Agnus"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2C80EA:
//Spawn an Assault
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FFB4]
[enable]
DevilMayCry4SpecialEdition.exe+2C80EA:
jmp DevilMayCry4SpecialEdition.exe+3E28CA
985
"Sanctus"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2C80EA:
//Spawn an Assault
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FFB4]
[enable]
DevilMayCry4SpecialEdition.exe+2C80EA:
jmp DevilMayCry4SpecialEdition.exe+41F49A
986
"Sanctus Diabolica"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2C80EA:
//Spawn an Assault
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FFB4]
[enable]
DevilMayCry4SpecialEdition.exe+2C80EA:
jmp DevilMayCry4SpecialEdition.exe+42948A
987
"Kyrie (lmao)"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2C80EA:
//Spawn an Assault
mov ecx,[DevilMayCry4SpecialEdition.exe+F5FFB4]
[enable]
DevilMayCry4SpecialEdition.exe+2C80EA:
jmp DevilMayCry4SpecialEdition.exe+44C33A
990
"Spawn ____ Instead Of Blitz"
008080
1
991
"Scarecrow (Leg)"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2E760A:
//Spawn a Blitz
mov ecx,[DevilMayCry4SpecialEdition.exe+F60024]
[enable]
DevilMayCry4SpecialEdition.exe+2E760A:
jmp DevilMayCry4SpecialEdition.exe+24CE4A
992
"Scarecrow (Arm)"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2E760A:
//Spawn a Blitz
mov ecx,[DevilMayCry4SpecialEdition.exe+F60024]
[enable]
DevilMayCry4SpecialEdition.exe+2E760A:
jmp DevilMayCry4SpecialEdition.exe+26E59A
993
"Mega Scarecrow"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2E760A:
//Spawn a Blitz
mov ecx,[DevilMayCry4SpecialEdition.exe+F60024]
[enable]
DevilMayCry4SpecialEdition.exe+2E760A:
jmp DevilMayCry4SpecialEdition.exe+26F6FA
1236
"Bianco Angelo"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2E760A:
//Spawn a Blitz
mov ecx,[DevilMayCry4SpecialEdition.exe+F60024]
[enable]
DevilMayCry4SpecialEdition.exe+2E760A:
jmp DevilMayCry4SpecialEdition.exe+29013A
1009
"Alto Angelo"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2E760A:
//Spawn a Blitz
mov ecx,[DevilMayCry4SpecialEdition.exe+F60024]
[enable]
DevilMayCry4SpecialEdition.exe+2E760A:
jmp DevilMayCry4SpecialEdition.exe+28753A
995
"Mephisto"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2E760A:
//Spawn a Blitz
mov ecx,[DevilMayCry4SpecialEdition.exe+F60024]
[enable]
DevilMayCry4SpecialEdition.exe+2E760A:
jmp DevilMayCry4SpecialEdition.exe+29013A
996
"Faust"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2E760A:
//Spawn a Blitz
mov ecx,[DevilMayCry4SpecialEdition.exe+F60024]
[enable]
DevilMayCry4SpecialEdition.exe+2E760A:
jmp DevilMayCry4SpecialEdition.exe+2A808A
1010
"Assault"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2E760A:
//Spawn a Blitz
mov ecx,[DevilMayCry4SpecialEdition.exe+F60024]
[enable]
DevilMayCry4SpecialEdition.exe+2E760A:
jmp DevilMayCry4SpecialEdition.exe+2C80EA
997
"Frost"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2E760A:
//Spawn a Blitz
mov ecx,[DevilMayCry4SpecialEdition.exe+F60024]
[enable]
DevilMayCry4SpecialEdition.exe+2E760A:
jmp DevilMayCry4SpecialEdition.exe+2B6D6A
999
"Chimera Seed"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2E760A:
//Spawn a Blitz
mov ecx,[DevilMayCry4SpecialEdition.exe+F60024]
[enable]
DevilMayCry4SpecialEdition.exe+2E760A:
jmp DevilMayCry4SpecialEdition.exe+2F2C6A
1000
"Gladius"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2E760A:
//Spawn a Blitz
mov ecx,[DevilMayCry4SpecialEdition.exe+F60024]
[enable]
DevilMayCry4SpecialEdition.exe+2E760A:
jmp DevilMayCry4SpecialEdition.exe+3244FA
1001
"Basilisk"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2E760A:
//Spawn a Blitz
mov ecx,[DevilMayCry4SpecialEdition.exe+F60024]
[enable]
DevilMayCry4SpecialEdition.exe+2E760A:
jmp DevilMayCry4SpecialEdition.exe+334D5A
1002
"Berial"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2E760A:
//Spawn a Blitz
mov ecx,[DevilMayCry4SpecialEdition.exe+F60024]
[enable]
DevilMayCry4SpecialEdition.exe+2E760A:
jmp DevilMayCry4SpecialEdition.exe+34E9CA
1003
"Angelo Credo"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2E760A:
//Spawn a Blitz
mov ecx,[DevilMayCry4SpecialEdition.exe+F60024]
[enable]
DevilMayCry4SpecialEdition.exe+2E760A:
jmp DevilMayCry4SpecialEdition.exe+3CD4AA
1004
"Angelo Agnus"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2E760A:
//Spawn a Blitz
mov ecx,[DevilMayCry4SpecialEdition.exe+F60024]
[enable]
DevilMayCry4SpecialEdition.exe+2E760A:
jmp DevilMayCry4SpecialEdition.exe+3E28CA
1005
"Sanctus"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2E760A:
//Spawn a Blitz
mov ecx,[DevilMayCry4SpecialEdition.exe+F60024]
[enable]
DevilMayCry4SpecialEdition.exe+2E760A:
jmp DevilMayCry4SpecialEdition.exe+41F49A
1006
"Sanctus Diabolica"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2E760A:
//Spawn a Blitz
mov ecx,[DevilMayCry4SpecialEdition.exe+F60024]
[enable]
DevilMayCry4SpecialEdition.exe+2E760A:
jmp DevilMayCry4SpecialEdition.exe+42948A
1007
"Kyrie (lmao)"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2E760A:
//Spawn a Blitz
mov ecx,[DevilMayCry4SpecialEdition.exe+F60024]
[enable]
DevilMayCry4SpecialEdition.exe+2E760A:
jmp DevilMayCry4SpecialEdition.exe+44C33A
1011
"Spawn ____ Instead Of Chimera Seed"
004000
1
1012
"Scarecrow (Leg)"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2F2C6A:
//Spawn a Chimera Seed
mov ecx,[DevilMayCry4SpecialEdition.exe+F60094]
[enable]
DevilMayCry4SpecialEdition.exe+2F2C6A:
jmp DevilMayCry4SpecialEdition.exe+24CE4A
1013
"Scarecrow (Arm)"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2F2C6A:
//Spawn a Chimera Seed
mov ecx,[DevilMayCry4SpecialEdition.exe+F60094]
[enable]
DevilMayCry4SpecialEdition.exe+2F2C6A:
jmp DevilMayCry4SpecialEdition.exe+26E59A
1014
"Mega Scarecrow"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2F2C6A:
//Spawn a Chimera Seed
mov ecx,[DevilMayCry4SpecialEdition.exe+F60094]
[enable]
DevilMayCry4SpecialEdition.exe+2F2C6A:
jmp DevilMayCry4SpecialEdition.exe+26F6FA
1237
"Bianco Angelo"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2F2C6A:
//Spawn a Chimera Seed
mov ecx,[DevilMayCry4SpecialEdition.exe+F60094]
[enable]
DevilMayCry4SpecialEdition.exe+2F2C6A:
jmp DevilMayCry4SpecialEdition.exe+29013A
1015
"Alto Angelo"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2F2C6A:
//Spawn a Chimera Seed
mov ecx,[DevilMayCry4SpecialEdition.exe+F60094]
[enable]
DevilMayCry4SpecialEdition.exe+2F2C6A:
jmp DevilMayCry4SpecialEdition.exe+28753A
1016
"Mephisto"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2F2C6A:
//Spawn a Chimera Seed
mov ecx,[DevilMayCry4SpecialEdition.exe+F60094]
[enable]
DevilMayCry4SpecialEdition.exe+2F2C6A:
jmp DevilMayCry4SpecialEdition.exe+29013A
1017
"Faust"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2F2C6A:
//Spawn a Chimera Seed
mov ecx,[DevilMayCry4SpecialEdition.exe+F60094]
[enable]
DevilMayCry4SpecialEdition.exe+2F2C6A:
jmp DevilMayCry4SpecialEdition.exe+2A808A
1019
"Frost"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2F2C6A:
//Spawn a Chimera Seed
mov ecx,[DevilMayCry4SpecialEdition.exe+F60094]
[enable]
DevilMayCry4SpecialEdition.exe+2F2C6A:
jmp DevilMayCry4SpecialEdition.exe+2B6D6A
1018
"Assault"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2F2C6A:
//Spawn a Chimera Seed
mov ecx,[DevilMayCry4SpecialEdition.exe+F60094]
[enable]
DevilMayCry4SpecialEdition.exe+2F2C6A:
jmp DevilMayCry4SpecialEdition.exe+2C80EA
1029
"Blitz"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2F2C6A:
//Spawn a Chimera Seed
mov ecx,[DevilMayCry4SpecialEdition.exe+F60094]
[enable]
DevilMayCry4SpecialEdition.exe+2F2C6A:
jmp DevilMayCry4SpecialEdition.exe+2E760A
1021
"Gladius"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2F2C6A:
//Spawn a Chimera Seed
mov ecx,[DevilMayCry4SpecialEdition.exe+F60094]
[enable]
DevilMayCry4SpecialEdition.exe+2F2C6A:
jmp DevilMayCry4SpecialEdition.exe+3244FA
1022
"Basilisk"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2F2C6A:
//Spawn a Chimera Seed
mov ecx,[DevilMayCry4SpecialEdition.exe+F60094]
[enable]
DevilMayCry4SpecialEdition.exe+2F2C6A:
jmp DevilMayCry4SpecialEdition.exe+334D5A
1023
"Berial"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2F2C6A:
//Spawn a Chimera Seed
mov ecx,[DevilMayCry4SpecialEdition.exe+F60094]
[enable]
DevilMayCry4SpecialEdition.exe+2F2C6A:
jmp DevilMayCry4SpecialEdition.exe+34E9CA
1024
"Angelo Credo"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2F2C6A:
//Spawn a Chimera Seed
mov ecx,[DevilMayCry4SpecialEdition.exe+F60094]
[enable]
DevilMayCry4SpecialEdition.exe+2F2C6A:
jmp DevilMayCry4SpecialEdition.exe+3CD4AA
1025
"Angelo Agnus"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2F2C6A:
//Spawn a Chimera Seed
mov ecx,[DevilMayCry4SpecialEdition.exe+F60094]
[enable]
DevilMayCry4SpecialEdition.exe+2F2C6A:
jmp DevilMayCry4SpecialEdition.exe+3E28CA
1026
"Sanctus"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2F2C6A:
//Spawn a Chimera Seed
mov ecx,[DevilMayCry4SpecialEdition.exe+F60094]
[enable]
DevilMayCry4SpecialEdition.exe+2F2C6A:
jmp DevilMayCry4SpecialEdition.exe+41F49A
1027
"Sanctus Diabolica"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2F2C6A:
//Spawn a Chimera Seed
mov ecx,[DevilMayCry4SpecialEdition.exe+F60094]
[enable]
DevilMayCry4SpecialEdition.exe+2F2C6A:
jmp DevilMayCry4SpecialEdition.exe+42948A
1028
"Kyrie (lmao)"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+2F2C6A:
//Spawn a Chimera Seed
mov ecx,[DevilMayCry4SpecialEdition.exe+F60094]
[enable]
DevilMayCry4SpecialEdition.exe+2F2C6A:
jmp DevilMayCry4SpecialEdition.exe+44C33A
1030
"Spawn ____ Instead Of Gladius"
FF8000
1
1031
"Scarecrow (Leg)"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+3244FA:
//Spawn a Gladius
mov ecx,[DevilMayCry4SpecialEdition.exe+F601C4]
[enable]
DevilMayCry4SpecialEdition.exe+3244FA:
jmp DevilMayCry4SpecialEdition.exe+24CE4A
1032
"Scarecrow (Arm)"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+3244FA:
//Spawn a Gladius
mov ecx,[DevilMayCry4SpecialEdition.exe+F601C4]
[enable]
DevilMayCry4SpecialEdition.exe+3244FA:
jmp DevilMayCry4SpecialEdition.exe+26E59A
1033
"Mega Scarecrow"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+3244FA:
//Spawn a Gladius
mov ecx,[DevilMayCry4SpecialEdition.exe+F601C4]
[enable]
DevilMayCry4SpecialEdition.exe+3244FA:
jmp DevilMayCry4SpecialEdition.exe+26F6FA
1238
"Bianco Angelo"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+3244FA:
//Spawn a Gladius
mov ecx,[DevilMayCry4SpecialEdition.exe+F601C4]
[enable]
DevilMayCry4SpecialEdition.exe+3244FA:
jmp DevilMayCry4SpecialEdition.exe+29013A
1034
"Alto Angelo"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+3244FA:
//Spawn a Gladius
mov ecx,[DevilMayCry4SpecialEdition.exe+F601C4]
[enable]
DevilMayCry4SpecialEdition.exe+3244FA:
jmp DevilMayCry4SpecialEdition.exe+28753A
1035
"Mephisto"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+3244FA:
//Spawn a Gladius
mov ecx,[DevilMayCry4SpecialEdition.exe+F601C4]
[enable]
DevilMayCry4SpecialEdition.exe+3244FA:
jmp DevilMayCry4SpecialEdition.exe+29013A
1036
"Faust"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+3244FA:
//Spawn a Gladius
mov ecx,[DevilMayCry4SpecialEdition.exe+F601C4]
[enable]
DevilMayCry4SpecialEdition.exe+3244FA:
jmp DevilMayCry4SpecialEdition.exe+2A808A
1037
"Frost"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+3244FA:
//Spawn a Gladius
mov ecx,[DevilMayCry4SpecialEdition.exe+F601C4]
[enable]
DevilMayCry4SpecialEdition.exe+3244FA:
jmp DevilMayCry4SpecialEdition.exe+2B6D6A
1038
"Assault"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+3244FA:
//Spawn a Gladius
mov ecx,[DevilMayCry4SpecialEdition.exe+F601C4]
[enable]
DevilMayCry4SpecialEdition.exe+3244FA:
jmp DevilMayCry4SpecialEdition.exe+2C80EA
1039
"Blitz"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+3244FA:
//Spawn a Gladius
mov ecx,[DevilMayCry4SpecialEdition.exe+F601C4]
[enable]
DevilMayCry4SpecialEdition.exe+3244FA:
jmp DevilMayCry4SpecialEdition.exe+2E760A
1040
"Chimera Seed"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+3244FA:
//Spawn a Gladius
mov ecx,[DevilMayCry4SpecialEdition.exe+F601C4]
[enable]
DevilMayCry4SpecialEdition.exe+3244FA:
jmp DevilMayCry4SpecialEdition.exe+2F2C6A
1041
"Basilisk"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+3244FA:
//Spawn a Gladius
mov ecx,[DevilMayCry4SpecialEdition.exe+F601C4]
[enable]
DevilMayCry4SpecialEdition.exe+3244FA:
jmp DevilMayCry4SpecialEdition.exe+334D5A
1042
"Berial"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+3244FA:
//Spawn a Gladius
mov ecx,[DevilMayCry4SpecialEdition.exe+F601C4]
[enable]
DevilMayCry4SpecialEdition.exe+3244FA:
jmp DevilMayCry4SpecialEdition.exe+34E9CA
1043
"Angelo Credo"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+3244FA:
//Spawn a Gladius
mov ecx,[DevilMayCry4SpecialEdition.exe+F601C4]
[enable]
DevilMayCry4SpecialEdition.exe+3244FA:
jmp DevilMayCry4SpecialEdition.exe+3CD4AA
1044
"Angelo Agnus"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+3244FA:
//Spawn a Gladius
mov ecx,[DevilMayCry4SpecialEdition.exe+F601C4]
[enable]
DevilMayCry4SpecialEdition.exe+3244FA:
jmp DevilMayCry4SpecialEdition.exe+3E28CA
1045
"Sanctus"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+3244FA:
//Spawn a Gladius
mov ecx,[DevilMayCry4SpecialEdition.exe+F601C4]
[enable]
DevilMayCry4SpecialEdition.exe+3244FA:
jmp DevilMayCry4SpecialEdition.exe+41F49A
1046
"Sanctus Diabolica"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+3244FA:
//Spawn a Gladius
mov ecx,[DevilMayCry4SpecialEdition.exe+F601C4]
[enable]
DevilMayCry4SpecialEdition.exe+3244FA:
jmp DevilMayCry4SpecialEdition.exe+42948A
1047
"Kyrie (lmao)"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+3244FA:
//Spawn a Gladius
mov ecx,[DevilMayCry4SpecialEdition.exe+F601C4]
[enable]
DevilMayCry4SpecialEdition.exe+3244FA:
jmp DevilMayCry4SpecialEdition.exe+44C33A
1048
"Spawn ____ Instead Of Basilisk"
000080
1
1049
"Scarecrow (Leg)"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+334D5A:
//Spawn a Basilisk
mov ecx,[DevilMayCry4SpecialEdition.exe+F60244]
[enable]
DevilMayCry4SpecialEdition.exe+334D5A:
jmp DevilMayCry4SpecialEdition.exe+24CE4A
1050
"Scarecrow (Arm)"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+334D5A:
//Spawn a Basilisk
mov ecx,[DevilMayCry4SpecialEdition.exe+F60244]
[enable]
DevilMayCry4SpecialEdition.exe+334D5A:
jmp DevilMayCry4SpecialEdition.exe+26E59A
1051
"Mega Scarecrow"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+334D5A:
//Spawn a Basilisk
mov ecx,[DevilMayCry4SpecialEdition.exe+F60244]
[enable]
DevilMayCry4SpecialEdition.exe+334D5A:
jmp DevilMayCry4SpecialEdition.exe+26F6FA
1239
"Bianco Angelo"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+334D5A:
//Spawn a Basilisk
mov ecx,[DevilMayCry4SpecialEdition.exe+F60244]
[enable]
DevilMayCry4SpecialEdition.exe+334D5A:
jmp DevilMayCry4SpecialEdition.exe+29013A
1052
"Alto Angelo"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+334D5A:
//Spawn a Basilisk
mov ecx,[DevilMayCry4SpecialEdition.exe+F60244]
[enable]
DevilMayCry4SpecialEdition.exe+334D5A:
jmp DevilMayCry4SpecialEdition.exe+28753A
1053
"Mephisto"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+334D5A:
//Spawn a Basilisk
mov ecx,[DevilMayCry4SpecialEdition.exe+F60244]
[enable]
DevilMayCry4SpecialEdition.exe+334D5A:
jmp DevilMayCry4SpecialEdition.exe+29013A
1054
"Faust"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+334D5A:
//Spawn a Basilisk
mov ecx,[DevilMayCry4SpecialEdition.exe+F60244]
[enable]
DevilMayCry4SpecialEdition.exe+334D5A:
jmp DevilMayCry4SpecialEdition.exe+2A808A
1055
"Frost"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+334D5A:
//Spawn a Basilisk
mov ecx,[DevilMayCry4SpecialEdition.exe+F60244]
[enable]
DevilMayCry4SpecialEdition.exe+334D5A:
jmp DevilMayCry4SpecialEdition.exe+2B6D6A
1056
"Assault"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+334D5A:
//Spawn a Basilisk
mov ecx,[DevilMayCry4SpecialEdition.exe+F60244]
[enable]
DevilMayCry4SpecialEdition.exe+334D5A:
jmp DevilMayCry4SpecialEdition.exe+2C80EA
1057
"Blitz"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+334D5A:
//Spawn a Basilisk
mov ecx,[DevilMayCry4SpecialEdition.exe+F60244]
[enable]
DevilMayCry4SpecialEdition.exe+334D5A:
jmp DevilMayCry4SpecialEdition.exe+2E760A
1058
"Chimera Seed"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+334D5A:
//Spawn a Basilisk
mov ecx,[DevilMayCry4SpecialEdition.exe+F60244]
[enable]
DevilMayCry4SpecialEdition.exe+334D5A:
jmp DevilMayCry4SpecialEdition.exe+2F2C6A
1059
"Gladius"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+334D5A:
//Spawn a Basilisk
mov ecx,[DevilMayCry4SpecialEdition.exe+F60244]
[enable]
DevilMayCry4SpecialEdition.exe+334D5A:
jmp DevilMayCry4SpecialEdition.exe+3244FA
1060
"Berial"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+334D5A:
//Spawn a Basilisk
mov ecx,[DevilMayCry4SpecialEdition.exe+F60244]
[enable]
DevilMayCry4SpecialEdition.exe+334D5A:
jmp DevilMayCry4SpecialEdition.exe+34E9CA
1061
"Angelo Credo"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+334D5A:
//Spawn a Basilisk
mov ecx,[DevilMayCry4SpecialEdition.exe+F60244]
[enable]
DevilMayCry4SpecialEdition.exe+334D5A:
jmp DevilMayCry4SpecialEdition.exe+3CD4AA
1062
"Angelo Agnus"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+334D5A:
//Spawn a Basilisk
mov ecx,[DevilMayCry4SpecialEdition.exe+F60244]
[enable]
DevilMayCry4SpecialEdition.exe+334D5A:
jmp DevilMayCry4SpecialEdition.exe+3E28CA
1063
"Sanctus"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+334D5A:
//Spawn a Basilisk
mov ecx,[DevilMayCry4SpecialEdition.exe+F60244]
[enable]
DevilMayCry4SpecialEdition.exe+334D5A:
jmp DevilMayCry4SpecialEdition.exe+41F49A
1064
"Sanctus Diabolica"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+334D5A:
//Spawn a Basilisk
mov ecx,[DevilMayCry4SpecialEdition.exe+F60244]
[enable]
DevilMayCry4SpecialEdition.exe+334D5A:
jmp DevilMayCry4SpecialEdition.exe+42948A
1065
"Kyrie (lmao)"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+334D5A:
//Spawn a Basilisk
mov ecx,[DevilMayCry4SpecialEdition.exe+F60244]
[enable]
DevilMayCry4SpecialEdition.exe+334D5A:
jmp DevilMayCry4SpecialEdition.exe+44C33A
1085
"Spawn ____ Instead Of Berial"
404080
1
1086
"Scarecrow (Leg)"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+34E9CA:
//Spawn Berial
mov ecx,[DevilMayCry4SpecialEdition.exe+F6028C]
[enable]
DevilMayCry4SpecialEdition.exe+34E9CA:
jmp DevilMayCry4SpecialEdition.exe+24CE4A
1087
"Scarecrow (Arm)"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+34E9CA:
//Spawn Berial
mov ecx,[DevilMayCry4SpecialEdition.exe+F6028C]
[enable]
DevilMayCry4SpecialEdition.exe+34E9CA:
jmp DevilMayCry4SpecialEdition.exe+26E59A
1088
"Mega Scarecrow"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+34E9CA:
//Spawn Berial
mov ecx,[DevilMayCry4SpecialEdition.exe+F6028C]
[enable]
DevilMayCry4SpecialEdition.exe+34E9CA:
jmp DevilMayCry4SpecialEdition.exe+26F6FA
1240
"Bianco Angelo"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+34E9CA:
//Spawn Berial
mov ecx,[DevilMayCry4SpecialEdition.exe+F6028C]
[enable]
DevilMayCry4SpecialEdition.exe+34E9CA:
jmp DevilMayCry4SpecialEdition.exe+29013A
1089
"Alto Angelo"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+34E9CA:
//Spawn Berial
mov ecx,[DevilMayCry4SpecialEdition.exe+F6028C]
[enable]
DevilMayCry4SpecialEdition.exe+34E9CA:
jmp DevilMayCry4SpecialEdition.exe+28753A
1090
"Mephisto"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+34E9CA:
//Spawn Berial
mov ecx,[DevilMayCry4SpecialEdition.exe+F6028C]
[enable]
DevilMayCry4SpecialEdition.exe+34E9CA:
jmp DevilMayCry4SpecialEdition.exe+29013A
1091
"Faust"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+34E9CA:
//Spawn Berial
mov ecx,[DevilMayCry4SpecialEdition.exe+F6028C]
[enable]
DevilMayCry4SpecialEdition.exe+34E9CA:
jmp DevilMayCry4SpecialEdition.exe+2A808A
1092
"Frost"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+34E9CA:
//Spawn Berial
mov ecx,[DevilMayCry4SpecialEdition.exe+F6028C]
[enable]
DevilMayCry4SpecialEdition.exe+34E9CA:
jmp DevilMayCry4SpecialEdition.exe+2B6D6A
1093
"Assault"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+34E9CA:
//Spawn Berial
mov ecx,[DevilMayCry4SpecialEdition.exe+F6028C]
[enable]
DevilMayCry4SpecialEdition.exe+34E9CA:
jmp DevilMayCry4SpecialEdition.exe+2C80EA
1094
"Blitz"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+34E9CA:
//Spawn Berial
mov ecx,[DevilMayCry4SpecialEdition.exe+F6028C]
[enable]
DevilMayCry4SpecialEdition.exe+34E9CA:
jmp DevilMayCry4SpecialEdition.exe+2E760A
1095
"Chimera Seed"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+34E9CA:
//Spawn Berial
mov ecx,[DevilMayCry4SpecialEdition.exe+F6028C]
[enable]
DevilMayCry4SpecialEdition.exe+34E9CA:
jmp DevilMayCry4SpecialEdition.exe+2F2C6A
1096
"Gladius"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+34E9CA:
//Spawn Berial
mov ecx,[DevilMayCry4SpecialEdition.exe+F6028C]
[enable]
DevilMayCry4SpecialEdition.exe+34E9CA:
jmp DevilMayCry4SpecialEdition.exe+3244FA
1097
"Basilisk"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+34E9CA:
//Spawn Berial
mov ecx,[DevilMayCry4SpecialEdition.exe+F6028C]
[enable]
DevilMayCry4SpecialEdition.exe+34E9CA:
jmp DevilMayCry4SpecialEdition.exe+334D5A
1098
"Angelo Credo"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+34E9CA:
//Spawn Berial
mov ecx,[DevilMayCry4SpecialEdition.exe+F6028C]
[enable]
DevilMayCry4SpecialEdition.exe+34E9CA:
jmp DevilMayCry4SpecialEdition.exe+3CD4AA
1099
"Angelo Agnus"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+34E9CA:
//Spawn Berial
mov ecx,[DevilMayCry4SpecialEdition.exe+F6028C]
[enable]
DevilMayCry4SpecialEdition.exe+34E9CA:
jmp DevilMayCry4SpecialEdition.exe+3E28CA
1100
"Sanctus"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+34E9CA:
//Spawn Berial
mov ecx,[DevilMayCry4SpecialEdition.exe+F6028C]
[enable]
DevilMayCry4SpecialEdition.exe+34E9CA:
jmp DevilMayCry4SpecialEdition.exe+41F49A
1101
"Sanctus Diabolica"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+34E9CA:
//Spawn Berial
mov ecx,[DevilMayCry4SpecialEdition.exe+F6028C]
[enable]
DevilMayCry4SpecialEdition.exe+34E9CA:
jmp DevilMayCry4SpecialEdition.exe+42948A
1102
"Kyrie (lmao)"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+34E9CA:
//Spawn Berial
mov ecx,[DevilMayCry4SpecialEdition.exe+F6028C]
[enable]
DevilMayCry4SpecialEdition.exe+34E9CA:
jmp DevilMayCry4SpecialEdition.exe+44C33A
1103
"Spawn ____ Instead Of Angelo Credo"
FF8080
1
1104
"Scarecrow (Leg)"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+3CD4AA:
//Spawn Angelo Credo
mov ecx,[DevilMayCry4SpecialEdition.exe+F60550]
[enable]
DevilMayCry4SpecialEdition.exe+3CD4AA:
jmp DevilMayCry4SpecialEdition.exe+24CE4A
1105
"Scarecrow (Arm)"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+3CD4AA:
//Spawn Angelo Credo
mov ecx,[DevilMayCry4SpecialEdition.exe+F60550]
[enable]
DevilMayCry4SpecialEdition.exe+3CD4AA:
jmp DevilMayCry4SpecialEdition.exe+26E59A
1106
"Mega Scarecrow"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+3CD4AA:
//Spawn Angelo Credo
mov ecx,[DevilMayCry4SpecialEdition.exe+F60550]
[enable]
DevilMayCry4SpecialEdition.exe+3CD4AA:
jmp DevilMayCry4SpecialEdition.exe+26F6FA
1241
"Bianco Angelo"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+3CD4AA:
//Spawn Angelo Credo
mov ecx,[DevilMayCry4SpecialEdition.exe+F60550]
[enable]
DevilMayCry4SpecialEdition.exe+3CD4AA:
jmp DevilMayCry4SpecialEdition.exe+29013A
1107
"Alto Angelo"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+3CD4AA:
//Spawn Angelo Credo
mov ecx,[DevilMayCry4SpecialEdition.exe+F60550]
[enable]
DevilMayCry4SpecialEdition.exe+3CD4AA:
jmp DevilMayCry4SpecialEdition.exe+28753A
1108
"Mephisto"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+3CD4AA:
//Spawn Angelo Credo
mov ecx,[DevilMayCry4SpecialEdition.exe+F60550]
[enable]
DevilMayCry4SpecialEdition.exe+3CD4AA:
jmp DevilMayCry4SpecialEdition.exe+29013A
1109
"Faust"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+3CD4AA:
//Spawn Angelo Credo
mov ecx,[DevilMayCry4SpecialEdition.exe+F60550]
[enable]
DevilMayCry4SpecialEdition.exe+3CD4AA:
jmp DevilMayCry4SpecialEdition.exe+2A808A
1110
"Frost"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+3CD4AA:
//Spawn Angelo Credo
mov ecx,[DevilMayCry4SpecialEdition.exe+F60550]
[enable]
DevilMayCry4SpecialEdition.exe+3CD4AA:
jmp DevilMayCry4SpecialEdition.exe+2B6D6A
1111
"Assault"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+3CD4AA:
//Spawn Angelo Credo
mov ecx,[DevilMayCry4SpecialEdition.exe+F60550]
[enable]
DevilMayCry4SpecialEdition.exe+3CD4AA:
jmp DevilMayCry4SpecialEdition.exe+2C80EA
1112
"Blitz"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+3CD4AA:
//Spawn Angelo Credo
mov ecx,[DevilMayCry4SpecialEdition.exe+F60550]
[enable]
DevilMayCry4SpecialEdition.exe+3CD4AA:
jmp DevilMayCry4SpecialEdition.exe+2E760A
1113
"Chimera Seed"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+3CD4AA:
//Spawn Angelo Credo
mov ecx,[DevilMayCry4SpecialEdition.exe+F60550]
[enable]
DevilMayCry4SpecialEdition.exe+3CD4AA:
jmp DevilMayCry4SpecialEdition.exe+2F2C6A
1114
"Gladius"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+3CD4AA:
//Spawn Angelo Credo
mov ecx,[DevilMayCry4SpecialEdition.exe+F60550]
[enable]
DevilMayCry4SpecialEdition.exe+3CD4AA:
jmp DevilMayCry4SpecialEdition.exe+3244FA
1115
"Basilisk"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+3CD4AA:
//Spawn Angelo Credo
mov ecx,[DevilMayCry4SpecialEdition.exe+F60550]
[enable]
DevilMayCry4SpecialEdition.exe+3CD4AA:
jmp DevilMayCry4SpecialEdition.exe+334D5A
1116
"Berial"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+3CD4AA:
//Spawn Angelo Credo
mov ecx,[DevilMayCry4SpecialEdition.exe+F60550]
[enable]
DevilMayCry4SpecialEdition.exe+3CD4AA:
jmp DevilMayCry4SpecialEdition.exe+34E9CA
1117
"Angelo Agnus"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+3CD4AA:
//Spawn Angelo Credo
mov ecx,[DevilMayCry4SpecialEdition.exe+F60550]
[enable]
DevilMayCry4SpecialEdition.exe+3CD4AA:
jmp DevilMayCry4SpecialEdition.exe+3E28CA
1118
"Sanctus"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+3CD4AA:
//Spawn Angelo Credo
mov ecx,[DevilMayCry4SpecialEdition.exe+F60550]
[enable]
DevilMayCry4SpecialEdition.exe+3CD4AA:
jmp DevilMayCry4SpecialEdition.exe+41F49A
1119
"Sanctus Diabolica"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+3CD4AA:
//Spawn Angelo Credo
mov ecx,[DevilMayCry4SpecialEdition.exe+F60550]
[enable]
DevilMayCry4SpecialEdition.exe+3CD4AA:
jmp DevilMayCry4SpecialEdition.exe+42948A
1120
"Kyrie (lmao)"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+3CD4AA:
//Spawn Angelo Credo
mov ecx,[DevilMayCry4SpecialEdition.exe+F60550]
[enable]
DevilMayCry4SpecialEdition.exe+3CD4AA:
jmp DevilMayCry4SpecialEdition.exe+44C33A
1121
"Spawn ____ Instead Of Angelo Agnus"
525252
1
1122
"Scarecrow (Leg)"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+3E28CA:
//Spawn Angelo Agnus
mov ecx,[DevilMayCry4SpecialEdition.exe+F605EC]
[enable]
DevilMayCry4SpecialEdition.exe+3E28CA:
jmp DevilMayCry4SpecialEdition.exe+24CE4A
1123
"Scarecrow (Arm)"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+3E28CA:
//Spawn Angelo Agnus
mov ecx,[DevilMayCry4SpecialEdition.exe+F605EC]
[enable]
DevilMayCry4SpecialEdition.exe+3E28CA:
jmp DevilMayCry4SpecialEdition.exe+26E59A
1124
"Mega Scarecrow"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+3E28CA:
//Spawn Angelo Agnus
mov ecx,[DevilMayCry4SpecialEdition.exe+F605EC]
[enable]
DevilMayCry4SpecialEdition.exe+3E28CA:
jmp DevilMayCry4SpecialEdition.exe+26F6FA
1242
"Bianco Angelo"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+3E28CA:
//Spawn Angelo Agnus
mov ecx,[DevilMayCry4SpecialEdition.exe+F605EC]
[enable]
DevilMayCry4SpecialEdition.exe+3E28CA:
jmp DevilMayCry4SpecialEdition.exe+29013A
1125
"Alto Angelo"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+3E28CA:
//Spawn Angelo Agnus
mov ecx,[DevilMayCry4SpecialEdition.exe+F605EC]
[enable]
DevilMayCry4SpecialEdition.exe+3E28CA:
jmp DevilMayCry4SpecialEdition.exe+28753A
1126
"Mephisto"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+3E28CA:
//Spawn Angelo Agnus
mov ecx,[DevilMayCry4SpecialEdition.exe+F605EC]
[enable]
DevilMayCry4SpecialEdition.exe+3E28CA:
jmp DevilMayCry4SpecialEdition.exe+29013A
1127
"Faust"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+3E28CA:
//Spawn Angelo Agnus
mov ecx,[DevilMayCry4SpecialEdition.exe+F605EC]
[enable]
DevilMayCry4SpecialEdition.exe+3E28CA:
jmp DevilMayCry4SpecialEdition.exe+2A808A
1128
"Frost"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+3E28CA:
//Spawn Angelo Agnus
mov ecx,[DevilMayCry4SpecialEdition.exe+F605EC]
[enable]
DevilMayCry4SpecialEdition.exe+3E28CA:
jmp DevilMayCry4SpecialEdition.exe+2B6D6A
1129
"Assault"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+3E28CA:
//Spawn Angelo Agnus
mov ecx,[DevilMayCry4SpecialEdition.exe+F605EC]
[enable]
DevilMayCry4SpecialEdition.exe+3E28CA:
jmp DevilMayCry4SpecialEdition.exe+2C80EA
1130
"Blitz"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+3E28CA:
//Spawn Angelo Agnus
mov ecx,[DevilMayCry4SpecialEdition.exe+F605EC]
[enable]
DevilMayCry4SpecialEdition.exe+3E28CA:
jmp DevilMayCry4SpecialEdition.exe+2E760A
1131
"Chimera Seed"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+3E28CA:
//Spawn Angelo Agnus
mov ecx,[DevilMayCry4SpecialEdition.exe+F605EC]
[enable]
DevilMayCry4SpecialEdition.exe+3E28CA:
jmp DevilMayCry4SpecialEdition.exe+2F2C6A
1132
"Gladius"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+3E28CA:
//Spawn Angelo Agnus
mov ecx,[DevilMayCry4SpecialEdition.exe+F605EC]
[enable]
DevilMayCry4SpecialEdition.exe+3E28CA:
jmp DevilMayCry4SpecialEdition.exe+3244FA
1133
"Basilisk"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+3E28CA:
//Spawn Angelo Agnus
mov ecx,[DevilMayCry4SpecialEdition.exe+F605EC]
[enable]
DevilMayCry4SpecialEdition.exe+3E28CA:
jmp DevilMayCry4SpecialEdition.exe+334D5A
1134
"Berial"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+3E28CA:
//Spawn Angelo Agnus
mov ecx,[DevilMayCry4SpecialEdition.exe+F605EC]
[enable]
DevilMayCry4SpecialEdition.exe+3E28CA:
jmp DevilMayCry4SpecialEdition.exe+34E9CA
1135
"Angelo Credo"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+3E28CA:
//Spawn Angelo Agnus
mov ecx,[DevilMayCry4SpecialEdition.exe+F605EC]
[enable]
DevilMayCry4SpecialEdition.exe+3E28CA:
jmp DevilMayCry4SpecialEdition.exe+3CD4AA
1136
"Sanctus"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+3E28CA:
//Spawn Angelo Agnus
mov ecx,[DevilMayCry4SpecialEdition.exe+F605EC]
[enable]
DevilMayCry4SpecialEdition.exe+3E28CA:
jmp DevilMayCry4SpecialEdition.exe+41F49A
1137
"Sanctus Diabolica"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+3E28CA:
//Spawn Angelo Agnus
mov ecx,[DevilMayCry4SpecialEdition.exe+F605EC]
[enable]
DevilMayCry4SpecialEdition.exe+3E28CA:
jmp DevilMayCry4SpecialEdition.exe+42948A
1138
"Kyrie (lmao)"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+3E28CA:
//Spawn Angelo Agnus
mov ecx,[DevilMayCry4SpecialEdition.exe+F605EC]
[enable]
DevilMayCry4SpecialEdition.exe+3E28CA:
jmp DevilMayCry4SpecialEdition.exe+44C33A
1139
"Spawn ____ Instead Of Sanctus (Mission 11)"
306161
1
1140
"Scarecrow (Leg)"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+41F49A:
//Spawn Sanctus
mov ecx,[DevilMayCry4SpecialEdition.exe+F60834]
[enable]
DevilMayCry4SpecialEdition.exe+41F49A:
jmp DevilMayCry4SpecialEdition.exe+24CE4A
1141
"Scarecrow (Arm)"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+41F49A:
//Spawn Sanctus
mov ecx,[DevilMayCry4SpecialEdition.exe+F60834]
[enable]
DevilMayCry4SpecialEdition.exe+41F49A:
jmp DevilMayCry4SpecialEdition.exe+26E59A
1142
"Mega Scarecrow"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+41F49A:
//Spawn Sanctus
mov ecx,[DevilMayCry4SpecialEdition.exe+F60834]
[enable]
DevilMayCry4SpecialEdition.exe+41F49A:
jmp DevilMayCry4SpecialEdition.exe+26F6FA
1243
"Bianco Angelo"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+41F49A:
//Spawn Sanctus
mov ecx,[DevilMayCry4SpecialEdition.exe+F60834]
[enable]
DevilMayCry4SpecialEdition.exe+41F49A:
jmp DevilMayCry4SpecialEdition.exe+29013A
1143
"Alto Angelo"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+41F49A:
//Spawn Sanctus
mov ecx,[DevilMayCry4SpecialEdition.exe+F60834]
[enable]
DevilMayCry4SpecialEdition.exe+41F49A:
jmp DevilMayCry4SpecialEdition.exe+28753A
1144
"Mephisto"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+41F49A:
//Spawn Sanctus
mov ecx,[DevilMayCry4SpecialEdition.exe+F60834]
[enable]
DevilMayCry4SpecialEdition.exe+41F49A:
jmp DevilMayCry4SpecialEdition.exe+29013A
1145
"Faust"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+41F49A:
//Spawn Sanctus
mov ecx,[DevilMayCry4SpecialEdition.exe+F60834]
[enable]
DevilMayCry4SpecialEdition.exe+41F49A:
jmp DevilMayCry4SpecialEdition.exe+2A808A
1146
"Frost"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+41F49A:
//Spawn Sanctus
mov ecx,[DevilMayCry4SpecialEdition.exe+F60834]
[enable]
DevilMayCry4SpecialEdition.exe+41F49A:
jmp DevilMayCry4SpecialEdition.exe+2B6D6A
1147
"Assault"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+41F49A:
//Spawn Sanctus
mov ecx,[DevilMayCry4SpecialEdition.exe+F60834]
[enable]
DevilMayCry4SpecialEdition.exe+41F49A:
jmp DevilMayCry4SpecialEdition.exe+2C80EA
1148
"Blitz"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+41F49A:
//Spawn Sanctus
mov ecx,[DevilMayCry4SpecialEdition.exe+F60834]
[enable]
DevilMayCry4SpecialEdition.exe+41F49A:
jmp DevilMayCry4SpecialEdition.exe+2E760A
1149
"Chimera Seed"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+41F49A:
//Spawn Sanctus
mov ecx,[DevilMayCry4SpecialEdition.exe+F60834]
[enable]
DevilMayCry4SpecialEdition.exe+41F49A:
jmp DevilMayCry4SpecialEdition.exe+2F2C6A
1150
"Gladius"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+41F49A:
//Spawn Sanctus
mov ecx,[DevilMayCry4SpecialEdition.exe+F60834]
[enable]
DevilMayCry4SpecialEdition.exe+41F49A:
jmp DevilMayCry4SpecialEdition.exe+3244FA
1151
"Basilisk"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+41F49A:
//Spawn Sanctus
mov ecx,[DevilMayCry4SpecialEdition.exe+F60834]
[enable]
DevilMayCry4SpecialEdition.exe+41F49A:
jmp DevilMayCry4SpecialEdition.exe+334D5A
1152
"Berial"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+41F49A:
//Spawn Sanctus
mov ecx,[DevilMayCry4SpecialEdition.exe+F60834]
[enable]
DevilMayCry4SpecialEdition.exe+41F49A:
jmp DevilMayCry4SpecialEdition.exe+34E9CA
1153
"Angelo Credo"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+41F49A:
//Spawn Sanctus
mov ecx,[DevilMayCry4SpecialEdition.exe+F60834]
[enable]
DevilMayCry4SpecialEdition.exe+41F49A:
jmp DevilMayCry4SpecialEdition.exe+3CD4AA
1154
"Angelo Agnus"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+41F49A:
//Spawn Sanctus
mov ecx,[DevilMayCry4SpecialEdition.exe+F60834]
[enable]
DevilMayCry4SpecialEdition.exe+41F49A:
jmp DevilMayCry4SpecialEdition.exe+3E28CA
1155
"Sanctus Diabolica"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+41F49A:
//Spawn Sanctus
mov ecx,[DevilMayCry4SpecialEdition.exe+F60834]
[enable]
DevilMayCry4SpecialEdition.exe+41F49A:
jmp DevilMayCry4SpecialEdition.exe+42948A
1156
"Kyrie (lmao)"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+41F49A:
//Spawn Sanctus
mov ecx,[DevilMayCry4SpecialEdition.exe+F60834]
[enable]
DevilMayCry4SpecialEdition.exe+41F49A:
jmp DevilMayCry4SpecialEdition.exe+44C33A
1157
"Spawn ____ Instead Of Sanctus Diabolica (Mission 20)"
000040
1
1158
"Scarecrow (Leg)"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+42948A:
//Spawn Sanctus Diabolica
mov ecx,[DevilMayCry4SpecialEdition.exe+F60860]
[enable]
DevilMayCry4SpecialEdition.exe+42948A:
jmp DevilMayCry4SpecialEdition.exe+24CE4A
1159
"Scarecrow (Arm)"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+42948A:
//Spawn Sanctus Diabolica
mov ecx,[DevilMayCry4SpecialEdition.exe+F60860]
[enable]
DevilMayCry4SpecialEdition.exe+42948A:
jmp DevilMayCry4SpecialEdition.exe+26E59A
1160
"Mega Scarecrow"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+42948A:
//Spawn Sanctus Diabolica
mov ecx,[DevilMayCry4SpecialEdition.exe+F60860]
[enable]
DevilMayCry4SpecialEdition.exe+42948A:
jmp DevilMayCry4SpecialEdition.exe+26F6FA
1244
"Bianco Angelo"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+42948A:
//Spawn Sanctus Diabolica
mov ecx,[DevilMayCry4SpecialEdition.exe+F60860]
[enable]
DevilMayCry4SpecialEdition.exe+42948A:
jmp DevilMayCry4SpecialEdition.exe+29013A
1161
"Alto Angelo"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+42948A:
//Spawn Sanctus Diabolica
mov ecx,[DevilMayCry4SpecialEdition.exe+F60860]
[enable]
DevilMayCry4SpecialEdition.exe+42948A:
jmp DevilMayCry4SpecialEdition.exe+28753A
1162
"Mephisto"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+42948A:
//Spawn Sanctus Diabolica
mov ecx,[DevilMayCry4SpecialEdition.exe+F60860]
[enable]
DevilMayCry4SpecialEdition.exe+42948A:
jmp DevilMayCry4SpecialEdition.exe+29013A
1163
"Faust"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+42948A:
//Spawn Sanctus Diabolica
mov ecx,[DevilMayCry4SpecialEdition.exe+F60860]
[enable]
DevilMayCry4SpecialEdition.exe+42948A:
jmp DevilMayCry4SpecialEdition.exe+2A808A
1164
"Frost"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+42948A:
//Spawn Sanctus Diabolica
mov ecx,[DevilMayCry4SpecialEdition.exe+F60860]
[enable]
DevilMayCry4SpecialEdition.exe+42948A:
jmp DevilMayCry4SpecialEdition.exe+2B6D6A
1165
"Assault"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+42948A:
//Spawn Sanctus Diabolica
mov ecx,[DevilMayCry4SpecialEdition.exe+F60860]
[enable]
DevilMayCry4SpecialEdition.exe+42948A:
jmp DevilMayCry4SpecialEdition.exe+2C80EA
1166
"Blitz"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+42948A:
//Spawn Sanctus Diabolica
mov ecx,[DevilMayCry4SpecialEdition.exe+F60860]
[enable]
DevilMayCry4SpecialEdition.exe+42948A:
jmp DevilMayCry4SpecialEdition.exe+2E760A
1167
"Chimera Seed"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+42948A:
//Spawn Sanctus Diabolica
mov ecx,[DevilMayCry4SpecialEdition.exe+F60860]
[enable]
DevilMayCry4SpecialEdition.exe+42948A:
jmp DevilMayCry4SpecialEdition.exe+2F2C6A
1168
"Gladius"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+42948A:
//Spawn Sanctus Diabolica
mov ecx,[DevilMayCry4SpecialEdition.exe+F60860]
[enable]
DevilMayCry4SpecialEdition.exe+42948A:
jmp DevilMayCry4SpecialEdition.exe+3244FA
1169
"Basilisk"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+42948A:
//Spawn Sanctus Diabolica
mov ecx,[DevilMayCry4SpecialEdition.exe+F60860]
[enable]
DevilMayCry4SpecialEdition.exe+42948A:
jmp DevilMayCry4SpecialEdition.exe+334D5A
1170
"Berial"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+42948A:
//Spawn Sanctus Diabolica
mov ecx,[DevilMayCry4SpecialEdition.exe+F60860]
[enable]
DevilMayCry4SpecialEdition.exe+42948A:
jmp DevilMayCry4SpecialEdition.exe+34E9CA
1171
"Angelo Credo"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+42948A:
//Spawn Sanctus Diabolica
mov ecx,[DevilMayCry4SpecialEdition.exe+F60860]
[enable]
DevilMayCry4SpecialEdition.exe+42948A:
jmp DevilMayCry4SpecialEdition.exe+3CD4AA
1173
"Angelo Agnus"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+42948A:
//Spawn Sanctus Diabolica
mov ecx,[DevilMayCry4SpecialEdition.exe+F60860]
[enable]
DevilMayCry4SpecialEdition.exe+42948A:
jmp DevilMayCry4SpecialEdition.exe+3E28CA
1172
"Sanctus"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+42948A:
//Spawn Sanctus Diabolica
mov ecx,[DevilMayCry4SpecialEdition.exe+F60860]
[enable]
DevilMayCry4SpecialEdition.exe+42948A:
jmp DevilMayCry4SpecialEdition.exe+41F49A
1174
"Kyrie (lmao)"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+42948A:
//Spawn Sanctus Diabolica
mov ecx,[DevilMayCry4SpecialEdition.exe+F60860]
[enable]
DevilMayCry4SpecialEdition.exe+42948A:
jmp DevilMayCry4SpecialEdition.exe+44C33A
1175
"Spawn ____ Instead Of Kyrie"
000000
1
1176
"Scarecrow (Leg)"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+44C33A:
//Spawn.. Kyrie... lol
mov ecx,[DevilMayCry4SpecialEdition.exe+F60A40]
[enable]
DevilMayCry4SpecialEdition.exe+44C33A:
jmp DevilMayCry4SpecialEdition.exe+24CE4A
1177
"Scarecrow (Arm)"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+44C33A:
//Spawn.. Kyrie... lol
mov ecx,[DevilMayCry4SpecialEdition.exe+F60A40]
[enable]
DevilMayCry4SpecialEdition.exe+44C33A:
jmp DevilMayCry4SpecialEdition.exe+26E59A
1178
"Mega Scarecrow"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+44C33A:
//Spawn.. Kyrie... lol
mov ecx,[DevilMayCry4SpecialEdition.exe+F60A40]
[enable]
DevilMayCry4SpecialEdition.exe+44C33A:
jmp DevilMayCry4SpecialEdition.exe+26F6FA
1245
"Bianco Angelo"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+44C33A:
//Spawn.. Kyrie... lol
mov ecx,[DevilMayCry4SpecialEdition.exe+F60A40]
[enable]
DevilMayCry4SpecialEdition.exe+44C33A:
jmp DevilMayCry4SpecialEdition.exe+29013A
1179
"Alto Angelo"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+44C33A:
//Spawn.. Kyrie... lol
mov ecx,[DevilMayCry4SpecialEdition.exe+F60A40]
[enable]
DevilMayCry4SpecialEdition.exe+44C33A:
jmp DevilMayCry4SpecialEdition.exe+28753A
1180
"Mephisto"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+44C33A:
//Spawn.. Kyrie... lol
mov ecx,[DevilMayCry4SpecialEdition.exe+F60A40]
[enable]
DevilMayCry4SpecialEdition.exe+44C33A:
jmp DevilMayCry4SpecialEdition.exe+29013A
1181
"Faust"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+44C33A:
//Spawn.. Kyrie... lol
mov ecx,[DevilMayCry4SpecialEdition.exe+F60A40]
[enable]
DevilMayCry4SpecialEdition.exe+44C33A:
jmp DevilMayCry4SpecialEdition.exe+2A808A
1182
"Frost"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+44C33A:
//Spawn.. Kyrie... lol
mov ecx,[DevilMayCry4SpecialEdition.exe+F60A40]
[enable]
DevilMayCry4SpecialEdition.exe+44C33A:
jmp DevilMayCry4SpecialEdition.exe+2B6D6A
1183
"Assault"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+44C33A:
//Spawn.. Kyrie... lol
mov ecx,[DevilMayCry4SpecialEdition.exe+F60A40]
[enable]
DevilMayCry4SpecialEdition.exe+44C33A:
jmp DevilMayCry4SpecialEdition.exe+2C80EA
1184
"Blitz"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+44C33A:
//Spawn.. Kyrie... lol
mov ecx,[DevilMayCry4SpecialEdition.exe+F60A40]
[enable]
DevilMayCry4SpecialEdition.exe+44C33A:
jmp DevilMayCry4SpecialEdition.exe+2E760A
1185
"Chimera Seed"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+44C33A:
//Spawn.. Kyrie... lol
mov ecx,[DevilMayCry4SpecialEdition.exe+F60A40]
[enable]
DevilMayCry4SpecialEdition.exe+44C33A:
jmp DevilMayCry4SpecialEdition.exe+2F2C6A
1186
"Gladius"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+44C33A:
//Spawn.. Kyrie... lol
mov ecx,[DevilMayCry4SpecialEdition.exe+F60A40]
[enable]
DevilMayCry4SpecialEdition.exe+44C33A:
jmp DevilMayCry4SpecialEdition.exe+3244FA
1187
"Basilisk"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+44C33A:
//Spawn.. Kyrie... lol
mov ecx,[DevilMayCry4SpecialEdition.exe+F60A40]
[enable]
DevilMayCry4SpecialEdition.exe+44C33A:
jmp DevilMayCry4SpecialEdition.exe+334D5A
1188
"Berial"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+44C33A:
//Spawn.. Kyrie... lol
mov ecx,[DevilMayCry4SpecialEdition.exe+F60A40]
[enable]
DevilMayCry4SpecialEdition.exe+44C33A:
jmp DevilMayCry4SpecialEdition.exe+34E9CA
1189
"Angelo Credo"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+44C33A:
//Spawn.. Kyrie... lol
mov ecx,[DevilMayCry4SpecialEdition.exe+F60A40]
[enable]
DevilMayCry4SpecialEdition.exe+44C33A:
jmp DevilMayCry4SpecialEdition.exe+3CD4AA
1190
"Angelo Agnus"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+44C33A:
//Spawn.. Kyrie... lol
mov ecx,[DevilMayCry4SpecialEdition.exe+F60A40]
[enable]
DevilMayCry4SpecialEdition.exe+44C33A:
jmp DevilMayCry4SpecialEdition.exe+3E28CA
1191
"Sanctus"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+44C33A:
//Spawn.. Kyrie... lol
mov ecx,[DevilMayCry4SpecialEdition.exe+F60A40]
[enable]
DevilMayCry4SpecialEdition.exe+44C33A:
jmp DevilMayCry4SpecialEdition.exe+41F49A
1192
"Sanctus Diabolica"
80000008
Auto Assembler Script
[disable]
DevilMayCry4SpecialEdition.exe+44C33A:
//Spawn.. Kyrie... lol
mov ecx,[DevilMayCry4SpecialEdition.exe+F60A40]
[enable]
DevilMayCry4SpecialEdition.exe+44C33A:
jmp DevilMayCry4SpecialEdition.exe+42948A
815
"Character Spawn (1 = First Half Character; 0 = Second Half Character)"
400040
1
1306
"Convenient Set"
80000008
1
1305
"Spawn Only the First Character (Lady, Nero)"
804000
Auto Assembler Script
[enable]
{$lua}
writeBytes('0x9e5779', 1)
writeBytes('0x9e5a39', 1)
writeBytes('0x9e5ba9', 1)
writeBytes('0x9e5d89', 1)
writeBytes('0x9e5f49', 1)
writeBytes('0x9e60e9', 1)
writeBytes('0x9e6259', 1)
writeBytes('0x9e6439', 1)
writeBytes('0x9e65b1', 1)
writeBytes('0x9e6739', 1)
writeBytes('0x9e68a9', 1)
writeBytes('0x9e6a79', 1)
writeBytes('0x9e6c29', 1)
writeBytes('0x9e6dd9', 1)
writeBytes('0x9e6fb9', 1)
writeBytes('0x9e7159', 1)
writeBytes('0x9e7329', 1)
writeBytes('0x9e74a9', 1)
writeBytes('0x9e75f1', 1)
{$asm}
[disable]
{$lua}
writeBytes('0x9e5779', 1) --2
writeBytes('0x9e5a39', 1) --3
writeBytes('0x9e5ba9', 1) --4
writeBytes('0x9e5d89', 1) --5
writeBytes('0x9e5f49', 1) --6
writeBytes('0x9e60e9', 1) --7
writeBytes('0x9e6259', 1) --8
writeBytes('0x9e6439', 1) --9
writeBytes('0x9e65b1', 1) --10
writeBytes('0x9e6739', 1) --11
writeBytes('0x9e68a9', 0) --12
writeBytes('0x9e6a79', 0) --13
writeBytes('0x9e6c29', 0) --14
writeBytes('0x9e6dd9', 0) --15
writeBytes('0x9e6fb9', 0) --16
writeBytes('0x9e7159', 0) --17
writeBytes('0x9e7329', 0) --18
writeBytes('0x9e74a9', 1) --19
writeBytes('0x9e75f1', 1) --20
{$asm}
1307
"Spawn Only the Second Character (Trish, Dante)"
000080
Auto Assembler Script
[enable]
{$lua}
writeBytes('0x9e5779', 0)
writeBytes('0x9e5a39', 0)
writeBytes('0x9e5ba9', 0)
writeBytes('0x9e5d89', 0)
writeBytes('0x9e5f49', 0)
writeBytes('0x9e60e9', 0)
writeBytes('0x9e6259', 0)
writeBytes('0x9e6439', 0)
writeBytes('0x9e65b1', 0)
writeBytes('0x9e6739', 0)
writeBytes('0x9e68a9', 0)
writeBytes('0x9e6a79', 0)
writeBytes('0x9e6c29', 0)
writeBytes('0x9e6dd9', 0)
writeBytes('0x9e6fb9', 0)
writeBytes('0x9e7159', 0)
writeBytes('0x9e7329', 0)
writeBytes('0x9e74a9', 0)
writeBytes('0x9e75f1', 0)
{$asm}
[disable]
{$lua}
writeBytes('0x9e5779', 1) --2
writeBytes('0x9e5a39', 1) --3
writeBytes('0x9e5ba9', 1) --4
writeBytes('0x9e5d89', 1) --5
writeBytes('0x9e5f49', 1) --6
writeBytes('0x9e60e9', 1) --7
writeBytes('0x9e6259', 1) --8
writeBytes('0x9e6439', 1) --9
writeBytes('0x9e65b1', 1) --10
writeBytes('0x9e6739', 1) --11
writeBytes('0x9e68a9', 0) --12
writeBytes('0x9e6a79', 0) --13
writeBytes('0x9e6c29', 0) --14
writeBytes('0x9e6dd9', 0) --15
writeBytes('0x9e6fb9', 0) --16
writeBytes('0x9e7159', 0) --17
writeBytes('0x9e7329', 0) --18
writeBytes('0x9e74a9', 1) --19
writeBytes('0x9e75f1', 1) --20
{$asm}
1308
"Invert Spawns"
404000
Auto Assembler Script
[enable]
{$lua}
writeBytes('0x9e5779', 0) --2
writeBytes('0x9e5a39', 0) --3
writeBytes('0x9e5ba9', 0) --4
writeBytes('0x9e5d89', 0) --5
writeBytes('0x9e5f49', 0) --6
writeBytes('0x9e60e9', 0) --7
writeBytes('0x9e6259', 0) --8
writeBytes('0x9e6439', 0) --9
writeBytes('0x9e65b1', 0) --10
writeBytes('0x9e6739', 0) --11
writeBytes('0x9e68a9', 1) --12
writeBytes('0x9e6a79', 1) --13
writeBytes('0x9e6c29', 1) --14
writeBytes('0x9e6dd9', 1) --15
writeBytes('0x9e6fb9', 1) --16
writeBytes('0x9e7159', 1) --17
writeBytes('0x9e7329', 1) --18
writeBytes('0x9e74a9', 0) --19
writeBytes('0x9e75f1', 0) --20
{$asm}
[disable]
{$lua}
writeBytes('0x9e5779', 1) --2
writeBytes('0x9e5a39', 1) --3
writeBytes('0x9e5ba9', 1) --4
writeBytes('0x9e5d89', 1) --5
writeBytes('0x9e5f49', 1) --6
writeBytes('0x9e60e9', 1) --7
writeBytes('0x9e6259', 1) --8
writeBytes('0x9e6439', 1) --9
writeBytes('0x9e65b1', 1) --10
writeBytes('0x9e6739', 1) --11
writeBytes('0x9e68a9', 0) --12
writeBytes('0x9e6a79', 0) --13
writeBytes('0x9e6c29', 0) --14
writeBytes('0x9e6dd9', 0) --15
writeBytes('0x9e6fb9', 0) --16
writeBytes('0x9e7159', 0) --17
writeBytes('0x9e7329', 0) --18
writeBytes('0x9e74a9', 1) --19
writeBytes('0x9e75f1', 1) --20
{$asm}
835
"Mission 2"
80000008
Byte
0x9e5779
817
"Mission 3"
80000008
Byte
0x9e5a39
818
"Mission 4"
80000008
Byte
0x9e5ba9
819
"Mission 5"
80000008
Byte
0x9e5d89
820
"Mission 6"
80000008
Byte
0x9e5f49
821
"Mission 7"
80000008
Byte
0x9e60e9
822
"Mission 8"
80000008
Byte
0x9e6259
823
"Mission 9"
80000008
Byte
0x9e6439
824
"Mission 10"
80000008
Byte
0x9e65b1
828
"Mission 11"
80000008
Byte
0x9e6739
827
"Mission 12"
80000008
Byte
0x9e68a9
826
"Mission 13"
80000008
Byte
0x9e6a79
825
"Mission 14"
80000008
Byte
0x9e6c29
831
"Mission 15"
80000008
Byte
0x9e6dd9
830
"Mission 16"
80000008
Byte
0x9e6fb9
829
"Mission 17"
80000008
Byte
0x9e7159
832
"Mission 18"
80000008
Byte
0x9e7329
833
"Mission 19"
80000008
Byte
0x9e74a9
834
"Mission 20"
80000008
Byte
0x9e75f1
705
"Vergil Shoot Button Cases"
FF8000
1
706
"Case 0: Shoot Summoned Swords"
1
80000008
4 Bytes
400000+d2860
707
"Case 1: Spiral Swords"
1
80000008
4 Bytes
400000+d2864
708
"Case 2: Storm Swords"
1
80000008
4 Bytes
400000+d2868
709
"Case 3: Blistering Swords"
1
80000008
4 Bytes
400000+d286c
710
"Case 4: Heavy Rain Swords"
1
80000008
4 Bytes
400000+d2870
711
"Case 5: Air Trick (Swordless Target)"
1
80000008
4 Bytes
400000+d2874
712
"Case 6: Air Trick (No Lock-On, With Sword in Target)"
1
80000008
4 Bytes
400000+d2878
713
"Case 7: End of Function"
1
80000008
4 Bytes
400000+d287c
714
"Case 8: Unconditional Shoot & Air Trick (Unused)"
1
80000008
4 Bytes
400000+d2880
715
"Case 9: Trick Up (no lock)"
1
80000008
4 Bytes
400000+d2884
1269
"Enemy Data"
80000008
1
1202
"Scarecrow (Arm)"
80000008
1
1200
"Suspect Base Address"
1
80000008
4 Bytes
DevilMayCry4SpecialEdition.exe+F23960
1203
"Spawn Scarecrow (Arm)"
1
80000008
4 Bytes
DevilMayCry4SpecialEdition.exe+F23960
4
0
1201
"Suspect Base Address 2"
1
80000008
4 Bytes
DevilMayCry4SpecialEdition.exe+F5FCD4
1206
"Mephisto"
80000008
1
1204
"Suspect Base Address "
1
80000008
4 Bytes
DevilMayCry4SpecialEdition.exe+F5FE34
1207
"Spawn Mephisto"
1
80000008
4 Bytes
DevilMayCry4SpecialEdition.exe+F5FE34
4
0
1205
"Suspect Base Address 2"
1
80000008
4 Bytes
DevilMayCry4SpecialEdition.exe+F5FE78
1208
"Bianco Angelo"
80000008
1
1209
"Suspect Base Address"
1
80000008
4 Bytes
DevilMayCry4SpecialEdition.exe+F5EDE0
1212
"Spawn Bianco Angelo"
1
80000008
4 Bytes
DevilMayCry4SpecialEdition.exe+F5EDE0
4
0
1210
"Suspect Base Address 2"
1
80000008
4 Bytes
DevilMayCry4SpecialEdition.exe+F5FE08
1211
"Suspect Base Address 3"
1
80000008
4 Bytes
DevilMayCry4SpecialEdition.exe+F60A7C
1248
"Cutlass"
80000008
1
1246
"Suspect Base Address"
1
80000008
4 Bytes
DevilMayCry4SpecialEdition.exe+F5EC78
1249
"Spawn Cutlass"
1
80000008
4 Bytes
DevilMayCry4SpecialEdition.exe+F5EC78
4
0
1247
"Suspect Base Address 2"
1
80000008
4 Bytes
DevilMayCry4SpecialEdition.exe+F60114
1272
"Bael"
80000008
1
1270
"Suspect Base Address"
1
80000008
4 Bytes
DevilMayCry4SpecialEdition.exe+F60140
1273
"Spawn Bael"
1
80000008
4 Bytes
DevilMayCry4SpecialEdition.exe+F60140
4
0
1271
"Suspect Base Address 2"
1
80000008
4 Bytes
DevilMayCry4SpecialEdition.exe+F60278
1276
"Dagon"
80000008
1
1274
"Suspect Base Address "
1
80000008
4 Bytes
DevilMayCry4SpecialEdition.exe+F5FFEC
1277
"Spawn Dagon"
1
80000008
4 Bytes
DevilMayCry4SpecialEdition.exe+F5FFEC
4
0
1275
"Suspect Base Address 2"
1
80000008
4 Bytes
DevilMayCry4SpecialEdition.exe+F28030
1278
"Gladius"
80000008
1
1279
"Suspect Base Address"
1
80000008
4 Bytes
DevilMayCry4SpecialEdition.exe+F5DE2C
1282
"Spawn Gladius"
1
80000008
4 Bytes
DevilMayCry4SpecialEdition.exe+F5DE2C
4
0
1280
"Suspect Base Address 2"
1
80000008
4 Bytes
DevilMayCry4SpecialEdition.exe+F601B0
1281
"Suspect Base Address 3"
1
80000008
4 Bytes
DevilMayCry4SpecialEdition.exe+F6094C
102
"Work Rates (1 = Normal Speed; < 1 = Slower; > 1 = Faster; < 0 = Game Crash)"
80000008
1
101
"Start of Work Rate Array"
1
80000008
4 Bytes
DevilMayCry4SpecialEdition.exe+F59F18
103
"Global Work Rate"
80000008
Float
DevilMayCry4SpecialEdition.exe+F59F18
20
108
"Cutscene Work Rate"
80000008
Float
DevilMayCry4SpecialEdition.exe+F59F18
24
107
"Game Work Rate"
80000008
Float
DevilMayCry4SpecialEdition.exe+F59F18
28
106
"Player Work Rate"
80000008
Float
DevilMayCry4SpecialEdition.exe+F59F18
2C
105
"Enemy Work Rate"
80000008
Float
DevilMayCry4SpecialEdition.exe+F59F18
30
104
"Set Work Rate"
80000008
Float
DevilMayCry4SpecialEdition.exe+F59F18
34
464
"Style Meter"
80000008
1
463
"Style Meter Start"
1
80000008
4 Bytes
DevilMayCry4SpecialEdition.exe+F59F14
465
"Style Rank"
80000008
4 Bytes
DevilMayCry4SpecialEdition.exe+F59F14
20
468
"Combo Gauge"
80000008
Float
DevilMayCry4SpecialEdition.exe+F59F14
190
469
"Combo Gauge Drain Rate"
80000008
1
467
"N"
80000008
Float
DevilMayCry4SpecialEdition.exe+F59F14
1AC
470
"D"
80000008
Float
DevilMayCry4SpecialEdition.exe+F59F14
1B0
471
"C"
80000008
Float
DevilMayCry4SpecialEdition.exe+F59F14
1B4
472
"B"
80000008
Float
DevilMayCry4SpecialEdition.exe+F59F14
1B8
473
"A"
80000008
Float
DevilMayCry4SpecialEdition.exe+F59F14
1BC
474
"S"
80000008
Float
DevilMayCry4SpecialEdition.exe+F59F14
1C0
475
"SS"
80000008
Float
DevilMayCry4SpecialEdition.exe+F59F14
1C4
476
"SSS"
80000008
Float
DevilMayCry4SpecialEdition.exe+F59F14
1C8
615
"Rank Up Threshhold (From Previous to ____)"
80000008
1
1288
"D"
80000008
4 Bytes
DevilMayCry4SpecialEdition.exe+F59F14
1CC
616
"C"
80000008
4 Bytes
DevilMayCry4SpecialEdition.exe+F59F14
1D0
617
"B"
80000008
4 Bytes
DevilMayCry4SpecialEdition.exe+F59F14
1D4
618
"A"
80000008
4 Bytes
DevilMayCry4SpecialEdition.exe+F59F14
1D8
619
"S"
80000008
4 Bytes
DevilMayCry4SpecialEdition.exe+F59F14
1DC
620
"SS"
80000008
4 Bytes
DevilMayCry4SpecialEdition.exe+F59F14
1E0
621
"SSS"
80000008
4 Bytes
DevilMayCry4SpecialEdition.exe+F59F14
1E4
747
"Style Meter Jump Destination Cases (on Style Rank Gain)"
000080
1
746
"N -> D "
1
80000008
4 Bytes
DevilMayCry4SpecialEdition.exe+1b0e48
748
"D -> C"
1
80000008
4 Bytes
DevilMayCry4SpecialEdition.exe+1b0e48+4
749
"C -> B"
1
80000008
4 Bytes
DevilMayCry4SpecialEdition.exe+1b0e48+8
750
"B -> A"
1
80000008
4 Bytes
DevilMayCry4SpecialEdition.exe+1b0e48+C
46
"Mediator"
80000008
1
626
"Mediator Start"
1
80000008
4 Bytes
400000+f59f00
48
"Mediator > Player Character"
80000008
1
58
"Player Character Start"
1
80000008
4 Bytes
400000+f59f00
24
682
"Virtual Function Table"
80000008
1
681
"Virtual Function Table Start"
1
80000008
4 Bytes
400000+f59f00
0
24
762
"Static Address of Virtual Function Table (Vergil?)"
1
008000
4 Bytes
DevilMayCry4SpecialEdition.exe+C151B8
758
"Unknown, but not constructor"
1
80000008
4 Bytes
400000+f59f00
14
0
24
686
"Address of Perform Animation (?) - 1 Parameter (Stack)"
1
80000008
4 Bytes
400000+f59f00
234
0
24
327
"Unknown Function"
1
80000008
4 Bytes
400000+f59f00
28C
0
24
683
"Address of Boolean Function - Check if in Devil Trigger "
1
80000008
4 Bytes
400000+f59f00
31C
0
24
329
"Unknown Function"
1
80000008
4 Bytes
400000+f59f00
330
0
24
318
"Function Devil Trigger Moves (?)"
1
80000008
4 Bytes
400000+f59f00
408
0
24
764
"Static Address of Virtual Function Table (Dante)"
1
008000
4 Bytes
DevilMayCry4SpecialEdition.exe+C77728
771
"Static Address of Virtual Function Table (Nero)"
1
008000
4 Bytes
DevilMayCry4SpecialEdition.exe+c78f48
55
"Position Coordinates"
80000008
1
49
"X"
80000008
Float
1359F00
40
24
50
"Y"
80000008
Float
1359F00
44
24
51
"Z"
80000008
Float
1359F00
48
24
56
"Model Scale"
80000008
1
52
"X"
80000008
Float
1359F00
60
24
53
"Y"
80000008
Float
1359F00
64
24
54
"Z"
80000008
Float
1359F00
68
24
606
"Peripheral Inputs (Both Keyboard & Controller)"
80000008
1
607
"Horizontals"
1
80000008
2 Bytes
400000+f59f00
18D0
24
608
"Verticals"
1
80000008
2 Bytes
400000+f59f00
18D2
24
610
"Magnitude"
1
80000008
Float
400000+f59f00
18D4
24
611
"Radians"
1
80000008
Float
400000+f59f00
18D8
24
753
"Button Down Flag"
1
80000008
Byte
400000+f59f00
1920
24
679
"Lock-On + Direction Signal"
1
80000008
4 Bytes
400000+f59f00
1BFC
24
667
"Sprint"
80000008
1
669
"Sprint Threshhold (In Combat)"
80000008
Float
400000+f59f00
C8
2480
24
662
"Sprint Threshhold (Out of Combat)"
80000008
Float
400000+f59f00
200
2480
24
668
"Sprint Timer"
80000008
Float
400000+f59f00
2FAC
24
665
"Set to Sprint [YES/NO]"
80000008
Byte
400000+f59f00
2FB0
24
666
"Is Currently Sprinting [YES/NO]"
80000008
Byte
400000+f59f00
2FB1
24
312
"Variables for Animation/Attack Logic"
80000008
1
307
"Unknown Boolean"
80000008
Byte
400000+f59f00
11D4
24
311
"Animations/Attack(?) I.D"
80000008
4 Bytes
400000+f59f00
1A00
24
308
"Animations/Attack(?) I.D"
80000008
4 Bytes
400000+f59f00
1A04
24
309
"Animations/Attack(?) I.D"
80000008
4 Bytes
400000+f59f00
1A08
24
310
"Animations/Attack(?) I.D"
80000008
4 Bytes
400000+f59f00
1A0C
24
305
"Animations/Attack(?) I.D"
80000008
4 Bytes
400000+f59f00
1A10
24
569
"Skill/Move I.D"
1
80000008
4 Bytes
400000+f59f00
1A14
24
315
"Player Animation I.D"
80000008
Byte
400000+f59f00
1A64
24
687
"Animation Phase (?)"
80000008
4 Bytes
400000+f59f00
1A98
24
314
"Variables for Devil Trigger Logic"
80000008
1
306
"Is Devil Form - Red Herring"
80000008
Byte
400000+f59f00
250C
24
313
"Is Devil Form (Copy) - Red Herring"
80000008
Byte
400000+f59f00
250D
24
61
"Is Super Character"
80000008
Byte
400000+f59f00
2773
24
330
"Unknown Boolean (Devil Trigger Related)"
80000008
Byte
400000+f59f00
3A7D
24
331
"Unknown Boolean (Devil Trigger Related)"
80000008
Byte
400000+f59f00
3A7E
24
333
"Unidentified Region"
80000008
1
325
"Unknown Attribute"
0
800080
Byte
400000+f59f00
1920
24
457
"Unknown Attribute"
0
800080
Byte
400000+f59f00
19AC
24
322
"Unknown Attribute"
0
800080
4 Bytes
400000+f59f00
1C08
24
326
"Unknown Attribute"
0
800080
4 Bytes
400000+f59f00
239C
24
324
"Unknown Attribute"
800080
Float
400000+f59f00
26A4
24
323
"Unknown Attribute"
800080
Float
400000+f59f00
26AC
24
742
"Lock-On"
80000008
1
328
"Lock-On Target"
1
80000008
4 Bytes
400000+f59f00
3838
24
737
"Unknown Button Pressed Down"
80000008
Byte
400000+f59f00
38FC
24
736
"Unknown Dword"
80000008
4 Bytes
400000+f59f00
3924
24
752
"Jump Button Pressed Down"
80000008
Byte
400000+f59f00
3928
24
738
"Unknown Byte"
80000008
Byte
400000+f59f00
392C
24
739
"Unknown Attribute (Listener Paramter)"
80000008
4 Bytes
400000+f59f00
3930
24
740
"Unknown Attribute (Listener Parameter)"
80000008
2 Bytes
400000+f59f00
3938
24
741
"Unknown Attribute (Listener Parameter)"
80000008
2 Bytes
400000+f59f00
3940
24
745
"Unknown Byte (Style BTN Press?)"
80000008
Byte
400000+f59f00
3950
24
580
"Dante (Requires Dante to be instantiated at starting address)"
000080
1
1300
"Current Devil Arm (Active)"
80000008
4 Bytes
400000+f59f00
2398
24
1297
"Current Fire Arm (Active)"
80000008
4 Bytes
400000+f59f00
239C
24
1301
"Devil Arm Swap Order"
80000008
1
1299
"1st Weapon (Default: Rebellion)"
80000008
4 Bytes
400000+f59f00
0
2390
24
1302
"2nd Weapon (Default: Gilgamesh)"
80000008
4 Bytes
400000+f59f00
4
2390
24
1303
"3rd Weapon (Default: Lucifer)"
80000008
4 Bytes
400000+f59f00
8
2390
24
1304
"End Array Indicator"
1
80000008
4 Bytes
400000+f59f00
C
2390
24
579
"Sky Star Count"
000000
4 Bytes
400000+f59f00
174C0
24
639
"Nero (Requires Nero to be instantiated at starting address)"
804000
1
643
"Exceed"
80000008
1
642
"Unknown Comparison Operand"
80000008
Byte
400000+f59f00
195C
24
645
"Unknown Comparison Operand"
80000008
Byte
400000+f59f00
195D
24
644
"Unknown Comparison Operand"
80000008
2 Bytes
400000+f59f00
2363
24
641
"Exceed Charges (Actual)"
80000008
4 Bytes
400000+f59f00
F1C8
24
640
"Exceed Charges (Projected Amount)"
80000008
4 Bytes
400000+f59f00
F1CC
24
638
"Unknown Comparison Operand"
80000008
2 Bytes
400000+f59f00
F2C8
24
564
"Vergil (Requires Vergil to be instantiated at starting address)"
FF8000
1
698
"Summoned Sword Control (Effective Address +7b90 from starting address)"
80000008
1
716
"Unknown Address"
1
80000008
4 Bytes
400000+f59f00
7C24
24
701
"Starting Index of Unknown Array"
1
80000008
4 Bytes
400000+f59f00
8
1A70
24
730
"Last Hit Enemy"
1
80000008
4 Bytes
400000+f59f00
7944
24
731
"Previous Last Hit Enemy"
1
80000008
4 Bytes
400000+f59f00
7954
24
732
"Previously Previous Last Hit Enemy"
1
80000008
4 Bytes
400000+f59f00
7964
24
733
"Previously Previously Previous Last Hit Enemy"
1
80000008
4 Bytes
400000+f59f00
7974
24
699
"Spawn Summoned Swords (Fill Value with I.D)"
80000008
4 Bytes
400000+f59f00
7AD0
24
Set Value
112
2
0
717
"Cast Status"
80000008
Byte
400000+f59f00
7AF4
24
565
"Motivation"
80000008
Float
400000+f59f00
7B58
24
690
"Trick Up Count"
80000008
Byte
400000+f59f00
7C50
24
559
"Lady (Requires Lady to be Instantiated at starting address)"
80000008
1
558
"Burst Attack Threshholds"
80000008
1
555
"Burst Attack Level 1 Threshhold"
80000008
Float
400000+f59f00
890
106D0
24
557
"Burst Attack Level 2 Threshhold"
80000008
Float
400000+f59f00
894
106D0
24
556
"Burst Attack Level 3 Threshhold"
80000008
Float
400000+f59f00
898
106D0
24
560
"Burst Gauge Object Start"
80000008
Float
400000+f59f00
890
106D0
24
577
"Air Hike Limit"
80000008
Byte
400000+f59f00
0
23B4
24
321
"Delta Time"
80000008
Float
400000+f59f00
1C
24
332
"Character I.D"
80000008
4 Bytes
400000+f59f00
19AC
24
302
"Health"
408000
Float
400000+f59f00
1B00
24
303
"Maximum Health"
408000
Float
400000+f59f00
1B04
24
603
"Number of Air Hikes"
80000008
Byte
400000+f59f00
2460
24
575
"Can Wall Jump [YES/NO]"
80000008
Byte
400000+f59f00
2461
24
301
"Devil Trigger (or Burst Gauge if Lady)"
800080
Float
400000+f59f00
2504
24
304
"Maximum Devil Trigger"
800080
Float
400000+f59f00
2508
24
316
"Unknown Attribute"
0
800080
Float
400000+f59f00
2510
24
549
"Unknown Attribute"
1
80000008
4 Bytes
400000+f59f00
3834
24
680
"Is In Devil Trigger [YES/NO]"
80000008
Byte
400000+f59f00
78E4
24
319
"Unknown Object Start"
1
80000008
4 Bytes
400000+f59f00
7930
24
320
"Unknown Attribute"
1
80000008
4 Bytes
400000+f59f00
AE4
7930
24
492
"Mediator > Boss"
80000008
1
511
"Position Coordinates (Generic)"
80000008
1
512
"X"
80000008
Float
400000+f59f00
40
120
513
"Y"
80000008
Float
400000+f59f00
44
120
514
"Z"
80000008
Float
400000+f59f00
48
120
507
"Model Scale (Generic)"
80000008
1
508
"X"
80000008
Float
400000+f59f00
60
120
509
"Y"
80000008
Float
400000+f59f00
64
120
510
"Z"
80000008
Float
400000+f59f00
68
120
494
"Berial Only (Requires Berial instantiated at this location)"
004080
1
530
"Collapse Threshholds Index Component (2)"
80000008
4 Bytes
400000+f59f00
1F74
120
529
"Collapse Threshholds Index Component (1)"
80000008
4 Bytes
400000+f59f00
1FC0
120
518
"Unknown Byte"
80000008
Byte
400000+f59f00
20F0
120
503
"Damage Threshhold To Collapse (?)"
80000008
Float
400000+f59f00
20FC
120
532
"Damage Threshhold To Daze"
80000008
Float
400000+f59f00
2100
120
505
"Reignition Time"
004080
Float
400000+f59f00
2104
120
504
"Unknown Byte (Boolean)"
80000008
Byte
400000+f59f00
2108
120
502
"Approximate Time Until Reignition (Extinguished State)"
01217E
Float
400000+f59f00
210C
120
501
"Damage Done To Fire "
01217E
Float
400000+f59f00
2110
120
515
"Daze Timer"
80000008
Float
400000+f59f00
2128
120
527
"Damage Done Toward Collapse"
80000008
Float
400000+f59f00
2140
120
528
"Boss Collapse Threshhold (Given 4,0)"
80000008
Float
DevilMayCry4SpecialEdition.exe+DC83D0+30
596
"Bael Only (Requires Bael to be instantiated at this location)"
C08000
1
602
"Unknown Attribute"
80000008
4 Bytes
400000+f59f00
2640
120
601
"Damage Done To Ice"
80000008
Float
400000+f59f00
26E4
120
600
"Is Stunned [YES/NO]"
80000008
Byte
400000+f59f00
26E8
120
599
"Unknown Countdown Timer"
80000008
Float
400000+f59f00
2BFC
120
598
"Action Timer"
80000008
Float
400000+f59f00
15A48
120
517
"State (?)"
1
80000008
4 Bytes
400000+f59f00
4
120
496
"Health"
008000
Float
400000+f59f00
1A88
120
497
"Maximum Health"
008000
Float
400000+f59f00
1A8C
120
522
"Damage of Last Hit Taken"
000000
Float
400000+f59f00
1A9C
120
525
"Damage of Last Hit Taken (copy)"
000000
Float
400000+f59f00
1AA0
120
520
"Boss Start"
1
80000008
4 Bytes
400000+f59f00
120
126
"Mediator > Enemy List {Managed}"
80000008
1
138
"Enemy #1"
80000008
1
586
"Enemy Start"
1
80000008
4 Bytes
400000+f59f00
2B8
147
"Coordinate Data (Generic)"
80000008
1
148
"Position X"
80000008
Float
400000+f59f00
54
2B8
150
"Position Y"
80000008
Float
400000+f59f00
58
2B8
149
"Position Z"
80000008
Float
400000+f59f00
5C
2B8
151
"Scale X"
80000008
Float
400000+f59f00
60
2B8
152
"Scale Y"
80000008
Float
400000+f59f00
64
2B8
153
"Scale Z"
80000008
Float
400000+f59f00
68
2B8
155
"Scarecrow (Requires Enemy at this Location to be a Scarecrow)"
80000008
1
587
"Chimera"
004000
1
588
"Thorn Respawn Timer"
80000008
Float
400000+f59f00
2930
1950
2B8
590
"Chimera Thorn Health"
80000008
Float
400000+f59f00
C3D0
1950
2B8
140
"Health"
80000008
Float
400000+f59f00
1AB0
2B8
141
"Maximum Health"
80000008
Float
400000+f59f00
1AB4
2B8
156
"Frost {Requires Enemies at this Location To be a Frost}"
888800
1
157
"Health"
80000008
Float
400000+f59f00
1A88
2B8
159
"Maximum Health"
80000008
Float
400000+f59f00
1A8C
2B8
1296
"Frost - Cocoon"
80000008
1
1292
"Cocoon Start"
1
80000008
4 Bytes
400000+f59f00
9F04
2B8
1293
"Delta Time"
80000008
Float
400000+f59f00
1C
9F04
2B8
1295
"Cocoon Health"
80000008
Float
400000+f59f00
1A88
9F04
2B8
1294
"Cocoon Timer"
80000008
Float
400000+f59f00
1F84
9F04
2B8
647
"Bianco Angelo (White Knight)"
80000008
1
657
"Health"
80000008
Float
400000+f59f00
1A88
2B8
658
"Maximum Health"
80000008
Float
400000+f59f00
1A8C
2B8
659
"Damage of Last Hit Taken"
80000008
Float
400000+f59f00
1A9C
2B8
660
"Damage of Last Hit Taken"
80000008
Float
400000+f59f00
1AA0
2B8
648
"Shield Health"
80000008
Float
400000+f59f00
4330
2B8
632
"Target"
1
80000008
4 Bytes
400000+f59f00
11EC
2B8
634
"Target (copy)"
1
80000008
4 Bytes
400000+f59f00
19D4
2B8
128
"Enemy #2"
80000008
1
132
"Coordinate Data (Generic)"
80000008
1
136
"Position X"
80000008
Float
400000+f59f00
54
2BC
135
"Position Y"
80000008
Float
400000+f59f00
58
2BC
134
"Position Z"
80000008
Float
400000+f59f00
5C
2BC
133
"Scale X"
80000008
Float
400000+f59f00
60
2BC
130
"Scale Y"
80000008
Float
400000+f59f00
64
2BC
129
"Scale Z"
80000008
Float
400000+f59f00
68
2BC
144
"Scarecrow {Requires Enemy At This Slot to be a Scarecrow}"
80000008
1
591
"Chimera"
004000
1
592
"Thorn Respawn Timer"
80000008
Float
400000+f59f00
2930
1950
2BC
593
"Chimera Thorn Health"
80000008
Float
400000+f59f00
C3D0
1950
2BC
137
"Health"
80000008
Float
400000+f59f00
1AB0
2BC
127
"Maximum Health"
80000008
Float
400000+f59f00
1AB4
2BC
145
"Frost {Requires Enemies at this Location To be a Frost}"
888800
1
146
"Health"
80000008
Float
400000+f59f00
1A88
2BC
158
"Maximum Health"
80000008
Float
400000+f59f00
1A8C
2BC
635
"Target"
1
80000008
4 Bytes
400000+f59f00
11EC
2BC
636
"Target (copy)"
1
80000008
4 Bytes
400000+f59f00
19D4
2BC
139
"Enemy Start"
1
80000008
4 Bytes
400000+f59f00
2BC
168
"Enemy #3 Start"
1
80000008
4 Bytes
400000+f59f00
2C0
169
"Enemy #4 Start"
1
80000008
4 Bytes
400000+f59f00
2C4
170
"Enemy #5 Start"
1
80000008
4 Bytes
400000+f59f00
2C8
171
"Enemy #6 Start"
1
80000008
4 Bytes
400000+f59f00
2C8
172
"Enemy #7 Start"
1
80000008
4 Bytes
400000+f59f00
2CC
173
"Enemy #8 Start"
1
80000008
4 Bytes
400000+f59f00
2CC
174
"Enemy #9 Start"
1
80000008
4 Bytes
400000+f59f00
2D0
175
"Enemy #10 Start"
1
80000008
4 Bytes
400000+f59f00
2D4
285
"Unidentified Region"
80000008
1
230
"Unknown Attribute"
80000008
Byte
400000+f59f00
84
233
"Unknown Attribute"
80000008
Byte
400000+f59f00
85
231
"Unknown Attribute"
80000008
Byte
400000+f59f00
86
232
"Unknown Attribute"
80000008
Byte
400000+f59f00
87
167
"Unknown Attribute"
80000008
Float
1359F00
104
205
"Unknown Attribute"
80000008
Float
1359F00
108
212
"Unknown Attribute"
80000008
4 Bytes
400000+f59f00
120
263
"Unknown Pointer"
1
80000008
4 Bytes
400000+f59f00
140
213
"Unknown Attribute"
80000008
4 Bytes
400000+f59f00
14C
291
"Mediator > Cutscene - Only While Cutscene is Playing"
80000008
1
290
"Disable Cutscene Setting"
80000008
Byte
400000+f59f00
AC
1A4
289
"Cutscene"
1
80000008
4 Bytes
400000+f59f00
1A4
204
"Mission Number"
000080
4 Bytes
1359F00
150
207
"Room I.D"
80000008
4 Bytes
1359F00
154
188
"Unknown Attribute"
80000008
4 Bytes
1359F00
168
240
"Cutscene Event Flag (?)"
80000008
Byte
400000+f59f00
178
294
"Unknown Float (Cutscene)"
80000008
Byte
400000+f59f00
17C
35
"Red Orbs"
0000FF
4 Bytes
400000+f59f00
184
22
"Red Orbs Mission Acquired"
0000FF
4 Bytes
400000+f59f00
18C
23
"Red Orbs Mission Max"
0000FF
4 Bytes
400000+f59f00
190
24
"Event Flag (End Battle)"
80000008
4 Bytes
400000+f59f00
194
26
"Unknown Boolean (Used in Sprint Logic)"
80000008
Byte
400000+f59f00
197
670
"Unknown Boolean (Used in Sprint Logic)"
80000008
Byte
400000+f59f00
198
210
"Unknown Attribute"
80000008
4 Bytes
400000+f59f00
198
182
"Unknown Boolean (Bloody Palace) Default: 0"
80000008
Byte
400000+f59f00
19A
27
"Unknown Attribute"
80000008
4 Bytes
400000+f59f00
1A0
293
"Cutscene End Flag "
80000008
Byte
400000+f59f00
1A8
286
"Cutscene Play Flag "
80000008
Byte
400000+f59f00
1A9
458
"Enemy Difficulty"
80000008
Float
400000+f59f00
1AC
29
"Continue Count"
008080
4 Bytes
400000+f59f00
1B0
30
"Hell Mode Gold Orb Count"
008080
4 Bytes
400000+f59f00
1B4
31
"Unknown Boolean (Used in Sprint Logic)"
80000008
Byte
400000+f59f00
1B8
32
"Unknown Attribute"
80000008
4 Bytes
400000+f59f00
1BC
33
"Unknown Attribute"
80000008
4 Bytes
400000+f59f00
1C0
34
"Unknown Attribute"
80000008
Float
400000+f59f00
200
39
"Game Difficulty"
80000008
4 Bytes
400000+f59f00
240
40
"Game Mode"
000080
4 Bytes
400000+f59f00
244
43
"Unknown Attribute"
80000008
4 Bytes
400000+f59f00
25C
44
"In-Mission Time"
80000008
Float
400000+f59f00
264
234
"Unknown Attribute"
80000008
4 Bytes
400000+f59f00
2E0
179
"Unknown Attribute"
80000008
4 Bytes
400000+f59f00
2E4
181
"Enemy Count"
80000008
4 Bytes
400000+f59f00
2E8
112
"Bloody Palace Timer"
000040
Float
400000+f59f00
384
209
"Unknown Attribute"
80000008
Float
400000+f59f00
3C0
185
"Unknown Attribute (Boolean - Untested)"
80000008
Byte
400000+f59f00
5EC
214
"Unknown Attribute (Boolean - Untested)"
80000008
Byte
400000+f59f00
644
235
"Unknown Attribute (Boolean - Untested)"
80000008
Byte
400000+f59f00
9CE
238
"Unknown Object"
1
80000008
4 Bytes
400000+f59f00
1200
211
"Unknown Attribute (Boolean - Untested)"
80000008
Byte
400000+f59f00
1920
187
"Unknown Attribute (Boolean - Untested)"
80000008
Byte
400000+f59f00
1A1D
236
"Unknown Attribute"
80000008
4 Bytes
400000+f59f00
23A4
215
"Unknown Attribute (Boolean - Untested)"
80000008
Byte
400000+f59f00
2518
239
"Unknown Attribute"
80000008
4 Bytes
400000+f59f00
3834
63
"Save Data"
80000008
1
4
"Save Data Start"
1
80000008
4 Bytes
400000+f59f10
275
"Item Buy Counts (Across All Characters)"
80000008
1
73
"Vital Star S Buy Count"
31720E
4 Bytes
400000+f59f10
54
72
"Vital Star M Buy Count"
31720E
4 Bytes
400000+f59f10
58
71
"Vital Star L Buy Count"
31720E
4 Bytes
400000+f59f10
5C
70
"Devil Star S Buy Count"
D10394
4 Bytes
400000+f59f10
60
69
"Devil Star L Buy Count"
D10394
4 Bytes
400000+f59f10
64
68
"Holy Water Buy Count"
AEAE00
4 Bytes
400000+f59f10
68
67
"Yellow Orb Buy Count"
008080
4 Bytes
400000+f59f10
6C
65
"Purple Orb Buy Count"
800080
4 Bytes
400000+f59f10
70
64
"Blue Orb Buy Count"
B8500A
4 Bytes
400000+f59f10
74
407
"Items in Inventory"
80000008
1
75
"Blue Orb Fragments"
FF8000
4 Bytes
1359F10
2C
76
"Gold Orb Amount"
008080
4 Bytes
1359F10
30
77
"Vital Star S Amount"
008000
4 Bytes
1359F10
34
78
"Vital Star M Amount"
008000
4 Bytes
1359F10
38
79
"Vital Star L Amount"
008000
4 Bytes
1359F10
3C
80
"Devil Star S Amount"
800080
4 Bytes
1359F10
40
81
"Devil Star L Amount"
800080
4 Bytes
1359F10
44
82
"Holy Water Amount"
FE8B2E
4 Bytes
1359F10
48
273
"Mission Menu State"
400040
1
85
"Human"
80000008
4 Bytes
1359F10
84
86
"Devil Hunter"
80000008
4 Bytes
1359F10
88
87
"Son Of Sparda"
80000008
4 Bytes
1359F10
8C
88
"Vergil Must Die"
80000008
4 Bytes
1359F10
90
89
"Legendary Dark Knight"
80000008
4 Bytes
1359F10
94
90
"Heaven or Hell"
80000008
4 Bytes
1359F10
98
91
"Hell and Hell"
80000008
4 Bytes
1359F10
9C
278
"Mission Menu State (Nero/Dante) - Read Only"
000080
1
276
"Human"
80000008
4 Bytes
1359F10
B4
277
"Devil Hunter"
80000008
4 Bytes
1359F10
B8
279
"Son Of Sparda"
80000008
4 Bytes
1359F10
BC
280
"Dante Must Die"
80000008
4 Bytes
1359F10
C0
281
"Legendary Dark Knight"
80000008
4 Bytes
1359F10
C4
282
"Heaven or Hell"
80000008
4 Bytes
1359F10
C8
283
"Hell and Hell"
80000008
4 Bytes
1359F10
CC
274
"Mission Menu State (Vergil) - Read Only"
FF8000
1
92
"Human"
80000008
4 Bytes
1359F10
F0
93
"Devil Hunter"
80000008
4 Bytes
1359F10
F4
94
"Son Of Sparda"
80000008
4 Bytes
1359F10
F8
95
"Vergil Must Die"
80000008
4 Bytes
1359F10
FC
96
"Legendary Dark Knight"
80000008
4 Bytes
1359F10
100
97
"Heaven or Hell"
80000008
4 Bytes
1359F10
104
99
"Hell and Hell"
80000008
4 Bytes
1359F10
108
346
"Mission Menu State (Lady Trish) - Read Only"
800080
1
347
"Human"
80000008
4 Bytes
1359F10
12C
348
"Devil Hunter"
80000008
4 Bytes
1359F10
130
349
"Son of Sparda"
80000008
4 Bytes
1359F10
134
350
"Dante Must Die"
80000008
4 Bytes
1359F10
138
351
"Legendary Dark Knight"
80000008
4 Bytes
1359F10
13C
352
"Heaven or Hell"
80000008
4 Bytes
1359F10
140
353
"Hell And Hell"
80000008
4 Bytes
1359F10
144
363
"Dante Section (Effective Address +168 from Starting Address)"
000080
1
406
"Weapon Unlocks"
0000FF
1
388
"Has Yamato [YES/NO]"
0000FF
Byte
400000+f59f10
1AF
389
"Has Gilgamesh [YES/NO]"
0000FF
Byte
400000+f59f10
1B0
390
"Has Pandora [YES/NO]"
0000FF
Byte
400000+f59f10
1B1
405
"Has Lucifer [YES/NO]"
0000FF
Byte
400000+f59f10
1B2
257
"Is Devil Trigger Unlocked [YES/NO]"
000080
Byte
400000+f59f10
168
397
"Is Air Hike Unlocked [YES/NO]"
000080
Byte
400000+f59f10
169
398
"Is Enemy Step Unlocked [YES/NO]"
000080
Byte
400000+f59f10
16A
399
"Unknown Unlocked [YES/NO]"
000080
Byte
400000+f59f10
16B
400
"Is Orb Magnet [YES/NO]"
000080
Byte
400000+f59f10
16C
401
"Is Trigger Heart Unlocked [YES/NO]"
000080
Byte
400000+f59f10
16D
382
"Number of Skills Unlocked"
000080
4 Bytes
400000+f59f10
178
365
"Current Proud Souls (Dante)"
FF8080
4 Bytes
400000+f59f10
17C
384
"Has Tricker Style [YES/NO]"
000080
Byte
400000+f59f10
1AB
385
"Has Royal Guard Style [YES/NO]"
000080
Byte
400000+f59f10
1AC
386
"Has Gunslinger Style [YES/NO]"
000080
Byte
400000+f59f10
1AD
387
"Has Swordmaster Style [YES/NO]"
000080
Byte
400000+f59f10
1AE
392
"Trickster Style Upgrades"
000080
4 Bytes
400000+f59f10
1B4
395
"Royal Guard Style Upgrades"
000080
4 Bytes
400000+f59f10
1B8
396
"Gunslinger Style Upgrades"
000080
4 Bytes
400000+f59f10
1BC
394
"Swordmaster Style Upgrades"
000080
4 Bytes
400000+f59f10
1C0
404
"Current Style I.D"
000080
4 Bytes
400000+f59f10
1C4
361
"Nero Section (Effective Address +270 from Starting Address)"
804000
1
354
"Is Devil Trigger Unlocked [YES/NO]"
804000
Byte
1359F10
270
368
"Is Air Hike Acquired [YES/NO]"
804000
Byte
1359F10
271
369
"Is Enemy Step Acquired [YES/NO]"
804000
Byte
1359F10
272
370
"Is Speed Acquired [YES/NO]"
804000
Byte
1359F10
273
371
"Is Orb Magnet [YES/NO]"
804000
Byte
1359F10
274
372
"Is Trigger Heart Unlocked [YES/NO]"
804000
Byte
1359F10
275
367
"Number of Skills Unlocked (Nero)"
804000
4 Bytes
1359F10
280
268
"Current Proud Souls (Nero)"
FF8080
4 Bytes
400000+f59f10
284
374
"Is Table Hopper Unlocked [YES/NO]"
804000
Byte
1359F10
2B0
380
"Has Rusalka Corpse [YES/NO]"
804000
Byte
1359F10
2B1
381
"Has Aegis Shield [YES/NO]"
804000
Byte
1359F10
2B2
379
"Amount of Exceed Upgrades"
804000
Byte
1359F10
2B5
378
"Amount of Table Hopper Upgrades"
804000
Byte
1359F10
2B6
360
"Vergil Section (Effective Address +360 from Starting Address)"
FF8000
1
542
"Skill Unlock Flags (Do NOT Edit Unless You Know What You're Doing)"
80000008
1
541
"Yamato Combo B"
1
400000
Byte
1359F10
378
543
"Yamato Combo C & Aerial Rave B"
1
400000
Byte
1359F10
379
544
"Yamato Unlock Flag (Everything Else)"
1
400000
Byte
1359F10
37B
546
"Beowulf Combo B & Starfall 2"
1
808080
Byte
1359F10
37C
548
"Beowulf Combo B, Lunar Phase 2 & Kick 13"
1
808080
Byte
1359F10
37D
547
"Beowulf Uppercut Punches"
1
808080
Byte
1359F10
37E
358
"Is Devil Trigger Unlocked [YES/NO]"
FF8000
Byte
1359F10
360
484
"Unknown Unlock"
FF8000
Byte
1359F10
361
485
"Is Enemy Step Acquired [YES/NO]"
FF8000
Byte
1359F10
362
486
"Is Speed Acquired [YES/NO]"
FF8000
Byte
1359F10
363
487
"Is Orb Magnet [YES/NO]"
FF8000
Byte
1359F10
364
488
"Is Trigger Heart Acquired [YES/NO]"
FF8000
Byte
1359F10
365
483
"Number of Skills Unlocked (Vergil)"
FF8000
4 Bytes
1359F10
370
266
"Current Proud Souls (Vergil)"
FF8080
4 Bytes
400000+f59f10
374
545
"Is Flush Acquired [YES/NO]"
FF8000
Byte
1359F10
3A0
364
"Trish Section (Effective Address +45C from Starting Address)"
008080
1
270
"Number of Skills Unlocked"
008080
4 Bytes
400000+f59f10
46C
366
"Current Proud Souls (Trish)"
FF8080
4 Bytes
400000+f59f10
470
362
"Lady Section (Effective Address +564 from Starting Address)"
80000008
1
356
"Number of Skills Unlocked (Lady)"
000000
4 Bytes
1359F10
574
272
"Current Proud Souls (Lady)"
FF8080
4 Bytes
400000+f59f10
578
412
"Total Rankings (Vergil?)"
FF8000
1
436
"Devil Hunter"
80000008
1
415
"Devil Hunter Points"
80000008
1
411
"Mission 1"
80000008
4 Bytes
400000+f59f10
1E80
413
"Mission 2"
80000008
4 Bytes
400000+f59f10
1E84
416
"Mission 3"
80000008
4 Bytes
400000+f59f10
1E88
417
"Mission 4"
80000008
4 Bytes
400000+f59f10
1E8C
418
"Mission 5"
80000008
4 Bytes
400000+f59f10
1E90
419
"Mission 6"
80000008
4 Bytes
400000+f59f10
1E94
420
"Mission 7"
80000008
4 Bytes
400000+f59f10
1E98
421
"Mission 8"
80000008
4 Bytes
400000+f59f10
1E9C
422
"Mission 9"
80000008
4 Bytes
400000+f59f10
1EA0
423
"Mission 10"
80000008
4 Bytes
400000+f59f10
1EA4
424
"Mission 11"
80000008
4 Bytes
400000+f59f10
1EA8
425
"Mission 12"
80000008
4 Bytes
400000+f59f10
1EAC
426
"Mission 13"
80000008
4 Bytes
400000+f59f10
1EB0
427
"Mission 14"
80000008
4 Bytes
400000+f59f10
1EB4
428
"Mission 15"
80000008
4 Bytes
400000+f59f10
1EB8
429
"Mission 16"
80000008
4 Bytes
400000+f59f10
1EBC
430
"Mission 17"
80000008
4 Bytes
400000+f59f10
1EC0
431
"Mission 18"
80000008
4 Bytes
400000+f59f10
1EC4
432
"Mission 19"
80000008
4 Bytes
400000+f59f10
1EC8
433
"Mission 20"
80000008
4 Bytes
400000+f59f10
1ECC
435
"Red Orbs Collected"
80000008
1
437
"Mission 1"
80000008
4 Bytes
400000+f59f10
1B60
440
"Mission 2"
80000008
4 Bytes
400000+f59f10
1B64
439
"Mission 3"
80000008
4 Bytes
400000+f59f10
1B68
438
"Mission 4"
80000008
4 Bytes
400000+f59f10
1B6C
441
"Mission 5"
80000008
4 Bytes
400000+f59f10
1B70
442
"Mission 6"
80000008
4 Bytes
400000+f59f10
1B74
443
"Mission 7"
80000008
4 Bytes
400000+f59f10
1B78
444
"Mission 8"
80000008
4 Bytes
400000+f59f10
1B7C
445
"Mission 9"
80000008
4 Bytes
400000+f59f10
1B80
446
"Mission 10"
80000008
4 Bytes
400000+f59f10
1B84
447
"Mission 11"
80000008
4 Bytes
400000+f59f10
1B88
448
"Mission 12"
80000008
4 Bytes
400000+f59f10
1B8C
449
"Mission 13"
80000008
4 Bytes
400000+f59f10
1B90
450
"Mission 14"
80000008
4 Bytes
400000+f59f10
1B94
451
"Mission 15"
80000008
4 Bytes
400000+f59f10
1B98
452
"Mission 16"
80000008
4 Bytes
400000+f59f10
1B9C
453
"Mission 17"
80000008
4 Bytes
400000+f59f10
1BA0
454
"Mission 18"
80000008
4 Bytes
400000+f59f10
1BA4
455
"Mission 19"
80000008
4 Bytes
400000+f59f10
1BA8
456
"Mission 20"
80000008
4 Bytes
400000+f59f10
1BAC
17
"Unknown Attribute"
80000008
4 Bytes
400000+f59f10
14
18
"Previous Red Orb Amount"
0000FF
4 Bytes
400000+f59f10
28
83
"Total Proud Souls (Across All Characters)"
FF8080
4 Bytes
1359F10
4C
7
"Total Red Orbs (Across All Characters)"
0000FF
4 Bytes
400000+f59f10
50
8
"Maximum Health"
008000
Float
400000+f59f10
78
9
"Maximum Devil Trigger"
800080
Float
400000+f59f10
7C
84
"Unknown Boolean"
80000008
Byte
1359F10
80
284
"4 Bytes"
80000008
4 Bytes
1359F10
B0
119
"Enemy List"
80000008
1
118
"Enemy List Start"
1
80000008
4 Bytes
DevilMayCry4SpecialEdition.exe+F59E64
120
"Number of Enemies"
80000008
4 Bytes
DevilMayCry4SpecialEdition.exe+F59E64
20
142
"Unknown Attribute"
80000008
4 Bytes
DevilMayCry4SpecialEdition.exe+F59E64
24
143
"Unknown Attribute"
80000008
4 Bytes
DevilMayCry4SpecialEdition.exe+F59E64
28
250
"Mission & Bloody Palace"
000080
1
261
"Stage Logic (?)"
80000008
1
335
"Virtual Function Table for Stages"
80000008
1
337
"Unknown Function"
1
1
80000008
4 Bytes
DevilMayCry4SpecialEdition.exe+F23F38
30
0
3834
259
"Unknown Function"
1
80000008
4 Bytes
DevilMayCry4SpecialEdition.exe+F23F38
6C
0
3834
265
"Level Transition Object (Base?)"
80000008
2 Bytes
DevilMayCry4SpecialEdition.exe+F23F38
0
50
3834
481
"Next Stage (On Transition)"
80000008
Byte
DevilMayCry4SpecialEdition.exe+F23F38
2
50
3834
258
"Stage Logic Start"
1
80000008
4 Bytes
DevilMayCry4SpecialEdition.exe+F23F38
3830
763
"Mission Number; Player I.D"
80000008
4 Bytes
DevilMayCry4SpecialEdition.exe+F23F38
30
3834
260
"Bloody Palace Initial Stage"
80000008
4 Bytes
DevilMayCry4SpecialEdition.exe+F23F38
6C
3834
804
"Event Status (al)"
1
80000008
Byte
DevilMayCry4SpecialEdition.exe+F23F38
10004
3834
806
"Event Status (bl)"
1
80000008
Byte
DevilMayCry4SpecialEdition.exe+F23F38
10005
3834
342
"Current Room I.D"
80000008
4 Bytes
DevilMayCry4SpecialEdition.exe+F23F38
10030
3834
805
"Event Status (Source)"
1
80000008
Byte
DevilMayCry4SpecialEdition.exe+F23F38
10038
3834
344
"Unknown Attribute"
1
80000008
4 Bytes
DevilMayCry4SpecialEdition.exe+F23F38
18
0
338
"Unknown Data/Function"
1
80000008
4 Bytes
DevilMayCry4SpecialEdition.exe+F23F38
1C
0
382C
339
"Unknown Attribute"
80000008
Byte
DevilMayCry4SpecialEdition.exe+F23F38
20
0
382C
249
"Mission & Bloody Palace Start"
1
80000008
4 Bytes
DevilMayCry4SpecialEdition.exe+F23F38
345
"Unknown Attribute"
1
80000008
4 Bytes
DevilMayCry4SpecialEdition.exe+F23F38
382C
343
"Is Player In the Air [YES/NO]"
80000008
Byte
DevilMayCry4SpecialEdition.exe+F23F38
354
118
3838
115
"Stage Room I.D"
80000008
2 Bytes
DevilMayCry4SpecialEdition.exe+F23F38
88
3830
262
"Bloody Palace Stage"
80000008
2 Bytes
DevilMayCry4SpecialEdition.exe+F23F38
90
3830
216
"Strings (Most likely for File I/O)"
80000008
1
807
"Blurs & Graphical Effects"
80000008
1
809
"Depth Of Field"
80000008
String
32
0
1
400000+ba25e0
808
"Depth Of Field Filter"
80000008
String
32
0
1
400000+ba3a8c
810
"Fog"
80000008
String
32
0
1
400000+bab37c
237
"Motion Blur Setting"
80000008
String
32
0
1
400000+c57810
624
"No description"
80000008
String
20
0
1
DevilMayCry4SpecialEdition.exe+b9b0b8
625
"No description"
80000008
String
10
0
1
DevilMayCry4SpecialEdition.exe+b9c2cc
623
"No description"
80000008
String
16
0
1
400000+bec44c
217
"No description"
80000008
String
23
0
1
400000+c0b480
221
"No description"
80000008
String
26
0
1
400000+c1d9d4
222
"No description"
80000008
String
26
0
1
400000+c1d9f0
225
"No description"
80000008
String
26
0
1
400000+c1f878
220
"No description"
80000008
String
29
0
1
400000+c1f888
223
"No description"
80000008
String
26
0
1
400000+c2137c
224
"No description"
80000008
String
26
0
1
400000+c21390
218
"No description"
80000008
String
12
0
1
400000+c213bc
219
"No description"
80000008
String
11
0
1
400000+c213c8
226
"No description"
80000008
String
32
0
1
400000+c21408
227
"No description"
80000008
String
32
0
1
400000+c2142c
228
"No description"
80000008
String
32
0
1
400000+c21450
229
"No description"
80000008
String
32
0
1
400000+c2146c
622
"Added in for the sake of immaturity"
80000008
String
10
0
1
400000+c5a39c
760
"Mission Menu (Requires being at Mission Menu)"
80000008
1
774
"Available Menu Options"
80000008
1
583
"Menu Option I.D (Used as Array Index)"
80000008
4 Bytes
"DevilMayCry4SpecialEdition.exe"+00F240A4
280
48
775
"[0] - Game Select"
80000008
4 Bytes
"DevilMayCry4SpecialEdition.exe"+00F240A4
2D4
48
776
"[1] - Human"
80000008
4 Bytes
"DevilMayCry4SpecialEdition.exe"+00F240A4
2D8
48
777
"[2] - Devil Hunter"
80000008
4 Bytes
"DevilMayCry4SpecialEdition.exe"+00F240A4
2DC
48
778
"[3] - Son of Sparda"
80000008
4 Bytes
"DevilMayCry4SpecialEdition.exe"+00F240A4
2E0
48
779
"[4] - Dante Must Die"
80000008
4 Bytes
"DevilMayCry4SpecialEdition.exe"+00F240A4
2E4
48
780
"[5] - Legendary Dark Knight"
80000008
4 Bytes
"DevilMayCry4SpecialEdition.exe"+00F240A4
2E8
48
781
"[6] - Heaven or Hell"
80000008
4 Bytes
"DevilMayCry4SpecialEdition.exe"+00F240A4
2EC
48
782
"Unknown Array[7]"
80000008
4 Bytes
"DevilMayCry4SpecialEdition.exe"+00F240A4
2F0
48
783
"Unknown Array[8]"
80000008
4 Bytes
"DevilMayCry4SpecialEdition.exe"+00F240A4
2F4
48
784
"Unknown Array[9]"
80000008
4 Bytes
"DevilMayCry4SpecialEdition.exe"+00F240A4
2F8
48
785
"Unknown Array10]"
80000008
4 Bytes
"DevilMayCry4SpecialEdition.exe"+00F240A4
2FC
48
786
"Unknown Array11]"
80000008
4 Bytes
"DevilMayCry4SpecialEdition.exe"+00F240A4
300
48
787
"Unknown Array12]"
80000008
4 Bytes
"DevilMayCry4SpecialEdition.exe"+00F240A4
304
48
788
"End Indicator of Array"
1
80000008
4 Bytes
"DevilMayCry4SpecialEdition.exe"+00F240A4
308
48
789
"Array for Which There is an Array of Array Indexes"
80000008
1
790
"[0]"
80000008
Byte
400000+22c98
791
"[1]"
80000008
Byte
400000+22c98+1
792
"[2]"
80000008
Byte
400000+22c98+2
793
"[3]"
80000008
Byte
400000+22c98+3
794
"[4]"
80000008
Byte
400000+22c98+4
795
"[5]"
80000008
Byte
400000+22c98+5
796
"[6]"
80000008
Byte
400000+22c98+6
803
"[7]"
80000008
Byte
400000+22c98+7
798
"[8]"
80000008
Byte
400000+22c98+8
799
"[9]"
80000008
Byte
400000+22c98+9
800
"[10]"
80000008
Byte
400000+22c98+10
801
"[11]"
80000008
Byte
400000+22c98+11
802
"[12]"
80000008
Byte
400000+22c98+12
773
"GUI Selector Status"
80000008
4 Bytes
"DevilMayCry4SpecialEdition.exe"+00F240A4
284
48
761
"Bloody Palace Character Select (by I.D)"
80000008
4 Bytes
"DevilMayCry4SpecialEdition.exe"+00F240A4
380
48
755
"Unknown Select on Level Transition - Case: Player I.D"
80000008
1
754
"Dante"
1
80000008
4 Bytes
"DevilMayCry4SpecialEdition.exe"+19b060
756
"Nero"
1
80000008
4 Bytes
"DevilMayCry4SpecialEdition.exe"+19b060+4
757
"Vergil"
1
80000008
4 Bytes
"DevilMayCry4SpecialEdition.exe"+19b060+8
1193
"Trish"
1
80000008
4 Bytes
"DevilMayCry4SpecialEdition.exe"+19b060+C
1194
"Lady"
1
80000008
4 Bytes
"DevilMayCry4SpecialEdition.exe"+19b060+10
765
"Jump Table to Constructors - Case Player I.D"
80000008
1
766
"Case 0 - Dante"
1
80000008
4 Bytes
DevilMayCry4SpecialEdition.exe+116894
767
"Case 1 - Nero"
1
80000008
4 Bytes
DevilMayCry4SpecialEdition.exe+116894+4
768
"Case 2 - Vergil"
1
80000008
4 Bytes
DevilMayCry4SpecialEdition.exe+116894+8
769
"Case 3 - Trish"
1
80000008
4 Bytes
DevilMayCry4SpecialEdition.exe+116894+C
770
"Case 4 - Lady"
1
80000008
4 Bytes
DevilMayCry4SpecialEdition.exe+116894+10
674
"Lock-On Jump Destinations"
80000008
1
675
"Lock-On + Left + Jump"
80000008
Byte
400000+d2e38+0
676
"Lock-On + Diagonal Back + Jump"
80000008
Byte
400000+d2e38+4
677
"Lock-On + Right + Jump"
80000008
Byte
400000+d2e38+6
678
"Lock-On + Back + Jump"
80000008
Byte
400000+d2e38+A
613
"Configuration File Location"
80000008
String
99
0
1
400000+ca45cc
192
"Devil Trigger Required Threshhold (Constant)"
800080
Float
400000+df0ca4
336
"Language I.D"
80000008
4 Bytes
400000+e68ec8
612
"Save Data Location"
80000008
String
99
0
1
400000+f29e28
Set Highest Unlocked Level :push ebx
005ADEE0
DevilMayCry4SpecialEdition.exe
1ADEE0
C3
5B
C2
04
00
53
55
8B
6C
24
0C
emhealth :mov eax,[edi+000000E0]
0062DE3E
DevilMayCry4SpecialEdition.exe
22DE3E
F3
0F
11
47
30
8B
87
E0
00
00
00
85
C0
75
3C
38
Frost hurt :movss [ebp+00001A88],xmm0
006C181E
DevilMayCry4SpecialEdition.exe
2C181E
85
20
9F
00
00
F3
0F
11
85
88
1A
00
00
83
F8
05
73
07
Lock-On :mov [edi+00003838],ecx
00956266
DevilMayCry4SpecialEdition.exe
556266
00
00
8B
48
08
89
8F
38
38
00
00
EB
54
8B
87
34
Lock-Off:mov [edi+00003838],ebx
00956281
DevilMayCry4SpecialEdition.exe
556281
74
0F
88
58
35
89
9F
38
38
00
00
89
9F
34
38
00
Set Mission Completed (Nero/Dante) :mov [esi+ebx*4+000000B4],edi
004999BB
DevilMayCry4SpecialEdition.exe
72BBA
00
00
00
EB
07
89
BC
9E
B4
00
00
00
80
7E
1C
00
75
DT Drain :movss [esi+00002504],xmm0
008C889E
DevilMayCry4SpecialEdition.exe
4C889E
00
00
0F
2F
C8
F3
0F
11
86
04
25
00
00
76
08
F3
0F
11
DT Initial Cost :movss [esi+00002504],xmm0
008C87A9
DevilMayCry4SpecialEdition.exe
4C87A9
00
00
0F
2F
C8
F3
0F
11
86
04
25
00
00
76
08
F3
0F
11
Summoned Swords DT Cost :movss [esi+00002504],xmm0
008D004B
DevilMayCry4SpecialEdition.exe
4D004B
24
04
0F
2F
C8
F3
0F
11
86
04
25
00
00
76
08
F3
0F
11
Change of movss [edi+30],xmm0
0062DDE0
DevilMayCry4SpecialEdition.exe
22DDE0
F3
0F
11
4F
44
F3
0F
11
47
30
76
04
F3
0F
58
Bloody Palace Stage Logic :push ebp
005523B0
DevilMayCry4SpecialEdition.exe
1523B0
CC
CC
CC
CC
CC
55
8B
EC
83
E4
F8
BP logic :mov eax,[DevilMayCry4SpecialEdition.exe+F59F00]
0055C700
DevilMayCry4SpecialEdition.exe
15C700
CC
CC
CC
CC
CC
A1
00
9F
35
01
80
B8
9A
01
00
Initialize Bloody Palace :mov eax,[DevilMayCry4SpecialEdition.exe+F59F00]
009E5360
DevilMayCry4SpecialEdition.exe
5E5360
CC
CC
CC
CC
CC
A1
00
9F
35
01
53
55
56
57
8B
Divinity Statue - Skill Refund/Buy:push esi
005AE160
DevilMayCry4SpecialEdition.exe
1AE160
CC
CC
CC
CC
CC
56
8B
F0
80
7E
1C
something with spawning enemies :push ebp
0064F420
DevilMayCry4SpecialEdition.exe
24F420
CC
CC
CC
CC
CC
55
8B
EC
83
E4
F8
Change of add [esi+0000018C],ecx
0059A689
DevilMayCry4SpecialEdition.exe
19A689
0A
8B
4C
24
08
01
8E
8C
01
00
00
80
7E
1C
00
75
function that spawns an enemy:call DevilMayCry4SpecialEdition.exe+458700
0064F42E
DevilMayCry4SpecialEdition.exe
24F42E
53
56
57
8B
F9
E8
CD
92
20
00
A1
00
9F
35
01
Berial, update kneel timer :movss [edx+000000B4],xmm0
0061D0A4
DevilMayCry4SpecialEdition.exe
21D0A4
24
84
00
00
00
F3
0F
11
82
B4
00
00
00
F3
0F
10
84
24
Player Jump :push ebp
0093A370
DevilMayCry4SpecialEdition.exe
53A370
CC
CC
CC
CC
CC
55
8B
EC
83
E4
F8
Change of movss [esi+00002504],xmm0
0048E42C
DevilMayCry4SpecialEdition.exe
8E42C
00
00
0F
2F
C8
F3
0F
11
86
04
25
00
00
76
08
F3
0F
11
Lady Grenades :movss xmm0,[esi+00002504]
0048E3B1
DevilMayCry4SpecialEdition.exe
8E3B1
5B
8B
E5
5D
C3
F3
0F
10
86
04
25
00
00
33
C0
66
89
86
Function is executed when rolling :push ecx
0093AFD0
DevilMayCry4SpecialEdition.exe
53AFD0
CC
CC
CC
CC
CC
51
55
56
8B
E9
8B
Write Animation I.D to memory :mov [ecx+00001A14],eax
008CB034
DevilMayCry4SpecialEdition.exe
4CB034
CC
8B
44
24
04
89
81
14
1A
00
00
C7
81
18
1A
00
Vergil - Side Roll :push 28
00959127
DevilMayCry4SpecialEdition.exe
559127
90
34
02
00
00
6A
28
8B
CE
C6
86
29
Vergil - Jump Back:push 29
004D2D4F
DevilMayCry4SpecialEdition.exe
D2D4F
90
34
02
00
00
6A
29
8B
CE
C7
86
F0
Vergil - Trick Down (Air) :push 2A
004D21C5
DevilMayCry4SpecialEdition.exe
D21C5
E5
5D
C2
04
00
6A
2A
FF
D0
5F
5E
B0
player instantiation(?) :push ebp
008C8080
DevilMayCry4SpecialEdition.exe
4C8080
E5
5D
C2
04
00
55
8B
EC
83
E4
F0
Dante - Sky Star :push 25
008D7B50
DevilMayCry4SpecialEdition.exe
4D7B50
E8
C0
43
FF
FF
6A
25
8B
16
8B
82
34
Vergil - Air Trick, Swordless Target: push 24
004D20C0
DevilMayCry4SpecialEdition.exe
D20C0
8B
74
1A
00
00
6A
24
8B
CB
FF
D0
C6
Vergil - Trick Up:push 27
004D2743
DevilMayCry4SpecialEdition.exe
D2743
82
34
02
00
00
6A
27
8B
CB
FF
D0
B0
spawn player decide:mov edx,[eax+0000015C]
00510BA1
DevilMayCry4SpecialEdition.exe
110BA1
3C
8B
F8
8B
01
8B
90
5C
01
00
00
FF
D2
8B
4B
3C
Wall Jump :push 18
0093A345
DevilMayCry4SpecialEdition.exe
53A345
82
34
02
00
00
6A
18
8B
CB
C7
83
F4
Wall Jump Compare :cmp byte ptr [ebx+00002461],00
0093A0AB
DevilMayCry4SpecialEdition.exe
53A0AB
84
B5
02
00
00
80
BB
61
24
00
00
00
0F
8E
A8
02
00
Input Horizontals :mov ecx,0000007F
008D0FF1
DevilMayCry4SpecialEdition.exe
4D0FF1
00
00
40
74
09
B9
7F
00
00
00
66
89
4B
4C
8B
Vergil - Summoned Swords Switch Statement :jmp dword ptr [eax*4+DevilMayCry4SpecialEdition.exe+D2860]
004D252C
DevilMayCry4SpecialEdition.exe
D252C
87
BF
02
00
00
FF
24
85
60
28
4D
00
8B
13
8B
82
F4
Track Last Hit Enemies :push ebx
004D1BA0
DevilMayCry4SpecialEdition.exe
D1BA0
5B
C3
CC
CC
CC
53
8B
5C
24
08
57
SpawnEntity? :call edx
00AC2FCA
DevilMayCry4SpecialEdition.exe
6C2FCA
8B
50
14
8B
CE
FF
D2
8B
46
0C
8B
C8
Unknown Jump Table - Case Character I.D :jmp dword ptr [edi*4+DevilMayCry4SpecialEdition.exe+116894]
0051654A
DevilMayCry4SpecialEdition.exe
11654A
83
FF
04
77
76
FF
24
BD
94
68
51
00
83
BE
50
01
00
Region - Prior to Enemy Spawn:mov ecx,edx
00861F1B
DevilMayCry4SpecialEdition.exe
461F1B
E9
BA
00
00
00
8B
CA
8B
11
8B
42
04
Style Rank Down :cmp eax,05
005B0B44
DevilMayCry4SpecialEdition.exe
1B0B44
96
90
01
00
00
83
F8
05
7E
48
83
E8
06
Frost - Update Cocoon :push ebp
006C5890
DevilMayCry4SpecialEdition.exe
2C5890
CC
CC
CC
CC
CC
55
8B
EC
83
E4
F0
Dante::SwapDevilArm
DevilMayCry4SpecialEdition.exe+DE030
FrostCocoonConstructor
DevilMayCry4SpecialEdition.exe+6C32E0
OnHit
DevilMayCry4SpecialEdition.exe+22DBA0
CameraEvent
DevilMayCry4SpecialEdition.exe+114630
NeroConstructor?
DevilMayCry4SpecialEdition.exe+50EEF0
DanteConstructor?
DevilMayCry4SpecialEdition.exe+4D2800
Vergil Weapon Spawn?
DevilMayCry4SpecialEdition.exe+1050D0
SpawnVergil?
DevilMayCry4SpecialEdition.exe+D8320
WorkRates
DevilMayCry4SpecialEdition.exe+F59F18
SpawnNero?
DevilMayCry4SpecialEdition.exe+50FE10
SpawnDante?
DevilMayCry4SpecialEdition.exe+4D3A30
PlayerBase Instantiation ?
DevilMayCry4SpecialEdition.exe+4C8080
Clear Input Signals
DevilMayCry4SpecialEdition.exe+4CBF40
Style Meter Rank Decay
DevilMayCry4SpecialEdition.exe+1B0910
Save Data
DevilMayCry4SpecialEdition.exe+f59f10
Taunt
DevilMayCry4SpecialEdition.exe+D5F50
Vergil Weapon Check DT Status
DevilMayCry4SpecialEdition.exe+D80AF
Vergil Last Hit Targets
DevilMayCry4SpecialEdition.exe+D1BA0
Game Mediator
DevilMayCry4SpecialEdition.exe+f59f00
Summoned Sword Mark Target?
DevilMayCry4SpecialEdition.exe+DBA70
Lock-On Input Listener
DevilMayCry4SpecialEdition.exe+4CCD40
PossibleDisplayFunction
DevilMayCry4SpecialEdition.exe+1180