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@@ -1,6 +1,85 @@ |
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<?xml version="1.0" encoding="utf-8"?>
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<CheatTable CheatEngineTableVersion="18">
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<CheatEntries>
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<CheatEntry>
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<ID>1283</ID>
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<Description>"Table Options"</Description>
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<Options moHideChildren="1" moManualExpandCollapse="1" moAllowManualCollapseAndExpand="1"/>
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<LastState Value="" Activated="0" RealAddress="00000000"/>
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<Color>80000008</Color>
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<GroupHeader>1</GroupHeader>
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<CheatEntries>
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<CheatEntry>
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<ID>1284</ID>
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<Description>"Disable both Automatic Attach and Set Favorites"</Description>
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<LastState Activated="1"/>
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<Color>80000008</Color>
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<VariableType>Auto Assembler Script</VariableType>
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<AssemblerScript>[enable]
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{$lua}
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if attacher ~= nil then
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attacher.destroy()
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end
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{$asm}
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[disable]
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{$lua}
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attacher = createTimer(AutoAttach)
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timer_manager(attacher, 500, check_for_DMC4SE, true)
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{$asm}
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</AssemblerScript>
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</CheatEntry>
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<CheatEntry>
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<ID>1285</ID>
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<Description>"Enable In-Game Mini-Menu"</Description>
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<Options moHideChildren="1"/>
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<LastState Activated="0"/>
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<Color>80000008</Color>
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<VariableType>Auto Assembler Script</VariableType>
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<AssemblerScript>[enable]
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{$lua}
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D3D.createD3Dmenu(hook)
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hook.OnClick = D3D.option_click
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{$asm}
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[disable]
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{$lua}
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D3D.destroyD3Dmenu()
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hook.OnClick = nil
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{$asm}
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</AssemblerScript>
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<CheatEntries>
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<CheatEntry>
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<ID>1286</ID>
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<Description>"Toggle Display <<Assign Hotkey>>"</Description>
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<LastState Activated="0"/>
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<Color>80000008</Color>
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<VariableType>Auto Assembler Script</VariableType>
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<AssemblerScript>[enable]
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{$lua}
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toggle_display()
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{$asm}
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[disable]
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{$lua}
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toggle_display()
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{$asm}
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</AssemblerScript>
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<Hotkeys>
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<Hotkey>
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<Action>Toggle Activation</Action>
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<Keys>
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<Key>192</Key>
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</Keys>
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<ID>0</ID>
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</Hotkey>
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</Hotkeys>
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</CheatEntry>
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</CheatEntries>
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</CheatEntry>
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</CheatEntries>
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</CheatEntry>
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<CheatEntry>
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<ID>1380</ID>
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<Description>"Game Data"</Description>
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@@ -28,7 +107,7 @@ |
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<CheatEntry>
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<ID>1358</ID>
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<Description>"Simple Press"</Description>
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<LastState Value="??" Activated="0" RealAddress="00000000"/>
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<LastState Value="??" Activated="0" RealAddress="012868AC"/>
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<ShowAsHex>1</ShowAsHex>
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<Color>80000008</Color>
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<VariableType>4 Bytes</VariableType>
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@@ -37,7 +116,7 @@ |
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<CheatEntry>
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<ID>1360</ID>
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<Description>"Hold"</Description>
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<LastState Value="??" Activated="0" RealAddress="00000000"/>
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<LastState Value="??" Activated="0" RealAddress="01286874"/>
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<ShowAsHex>1</ShowAsHex>
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<Color>80000008</Color>
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<VariableType>4 Bytes</VariableType>
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@@ -46,7 +125,7 @@ |
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<CheatEntry>
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<ID>1359</ID>
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<Description>"Lock-On + Back"</Description>
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<LastState Value="??" Activated="0" RealAddress="00000000"/>
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<LastState Value="??" Activated="0" RealAddress="012867CC"/>
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<ShowAsHex>1</ShowAsHex>
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<Color>80000008</Color>
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<VariableType>4 Bytes</VariableType>
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@@ -55,7 +134,7 @@ |
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<CheatEntry>
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<ID>1361</ID>
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<Description>"Lock-On + Forward"</Description>
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<LastState Value="??" Activated="0" RealAddress="00000000"/>
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<LastState Value="??" Activated="0" RealAddress="01286804"/>
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<ShowAsHex>1</ShowAsHex>
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<Color>80000008</Color>
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<VariableType>4 Bytes</VariableType>
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@@ -64,7 +143,7 @@ |
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<CheatEntry>
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<ID>1362</ID>
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<Description>"Lock-On + Back to Forward"</Description>
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<LastState Value="??" Activated="0" RealAddress="00000000"/>
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<LastState Value="??" Activated="0" RealAddress="01286724"/>
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<ShowAsHex>1</ShowAsHex>
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<Color>80000008</Color>
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<VariableType>4 Bytes</VariableType>
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@@ -73,7 +152,7 @@ |
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<CheatEntry>
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<ID>1363</ID>
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<Description>"Lock+On + No Sword in Target"</Description>
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<LastState Value="??" Activated="0" RealAddress="00000000"/>
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<LastState Value="??" Activated="0" RealAddress="0128667C"/>
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<ShowAsHex>1</ShowAsHex>
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<Color>80000008</Color>
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<VariableType>4 Bytes</VariableType>
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@@ -82,7 +161,7 @@ |
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<CheatEntry>
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<ID>1364</ID>
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<Description>"No Lock + Sword Embedded"</Description>
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<LastState Value="??" Activated="0" RealAddress="00000000"/>
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<LastState Value="??" Activated="0" RealAddress="012866B4"/>
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<ShowAsHex>1</ShowAsHex>
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<Color>80000008</Color>
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<VariableType>4 Bytes</VariableType>
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@@ -91,7 +170,7 @@ |
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<CheatEntry>
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<ID>1365</ID>
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<Description>"No Lock + No Sword Embedded"</Description>
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<LastState Value="??" Activated="0" RealAddress="00000000"/>
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<LastState Value="??" Activated="0" RealAddress="012866EC"/>
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<ShowAsHex>1</ShowAsHex>
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<Color>80000008</Color>
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<VariableType>4 Bytes</VariableType>
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@@ -210,7 +289,7 @@ |
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<CheatEntry>
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<ID>1200</ID>
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<Description>"Suspect Base Address"</Description>
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<LastState Value="??" Activated="0" RealAddress="00000000"/>
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<LastState Value="??" Activated="0" RealAddress="01323960"/>
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<ShowAsHex>1</ShowAsHex>
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<Color>80000008</Color>
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<VariableType>4 Bytes</VariableType>
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@@ -234,7 +313,7 @@ |
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<CheatEntry>
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<ID>1201</ID>
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<Description>"Suspect Base Address 2"</Description>
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<LastState Value="??" Activated="0" RealAddress="00000000"/>
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<LastState Value="??" Activated="0" RealAddress="0135FCD4"/>
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<ShowAsHex>1</ShowAsHex>
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<Color>80000008</Color>
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<VariableType>4 Bytes</VariableType>
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@@ -253,7 +332,7 @@ |
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<CheatEntry>
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<ID>1204</ID>
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<Description>"Suspect Base Address "</Description>
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<LastState Value="??" Activated="0" RealAddress="00000000"/>
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<LastState Value="??" Activated="0" RealAddress="0135FE34"/>
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<ShowAsHex>1</ShowAsHex>
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<Color>80000008</Color>
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<VariableType>4 Bytes</VariableType>
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@@ -277,7 +356,7 @@ |
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<CheatEntry>
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<ID>1205</ID>
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<Description>"Suspect Base Address 2"</Description>
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<LastState Value="??" Activated="0" RealAddress="00000000"/>
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<LastState Value="??" Activated="0" RealAddress="0135FE78"/>
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<ShowAsHex>1</ShowAsHex>
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<Color>80000008</Color>
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<VariableType>4 Bytes</VariableType>
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@@ -296,7 +375,7 @@ |
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<CheatEntry>
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<ID>1209</ID>
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<Description>"Suspect Base Address"</Description>
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<LastState Value="??" Activated="0" RealAddress="00000000"/>
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<LastState Value="??" Activated="0" RealAddress="0135EDE0"/>
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<ShowAsHex>1</ShowAsHex>
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<Color>80000008</Color>
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<VariableType>4 Bytes</VariableType>
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@@ -320,7 +399,7 @@ |
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<CheatEntry>
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<ID>1210</ID>
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<Description>"Suspect Base Address 2"</Description>
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<LastState Value="??" Activated="0" RealAddress="00000000"/>
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<LastState Value="??" Activated="0" RealAddress="0135FE08"/>
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<ShowAsHex>1</ShowAsHex>
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<Color>80000008</Color>
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<VariableType>4 Bytes</VariableType>
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@@ -329,7 +408,7 @@ |
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<CheatEntry>
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<ID>1211</ID>
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<Description>"Suspect Base Address 3"</Description>
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<LastState Value="??" Activated="0" RealAddress="00000000"/>
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<LastState Value="??" Activated="0" RealAddress="01360A7C"/>
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<ShowAsHex>1</ShowAsHex>
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<Color>80000008</Color>
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<VariableType>4 Bytes</VariableType>
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@@ -348,7 +427,7 @@ |
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<CheatEntry>
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<ID>1246</ID>
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<Description>"Suspect Base Address"</Description>
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<LastState Value="??" Activated="0" RealAddress="00000000"/>
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<LastState Value="??" Activated="0" RealAddress="0135EC78"/>
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<ShowAsHex>1</ShowAsHex>
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<Color>80000008</Color>
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<VariableType>4 Bytes</VariableType>
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@@ -372,7 +451,7 @@ |
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<CheatEntry>
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<ID>1247</ID>
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<Description>"Suspect Base Address 2"</Description>
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<LastState Value="??" Activated="0" RealAddress="00000000"/>
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<LastState Value="??" Activated="0" RealAddress="01360114"/>
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<ShowAsHex>1</ShowAsHex>
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<Color>80000008</Color>
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<VariableType>4 Bytes</VariableType>
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@@ -391,7 +470,7 @@ |
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<CheatEntry>
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<ID>1270</ID>
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<Description>"Suspect Base Address"</Description>
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<LastState Value="??" Activated="0" RealAddress="00000000"/>
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<LastState Value="??" Activated="0" RealAddress="01360140"/>
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<ShowAsHex>1</ShowAsHex>
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<Color>80000008</Color>
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<VariableType>4 Bytes</VariableType>
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@@ -415,7 +494,7 @@ |
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<CheatEntry>
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<ID>1271</ID>
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<Description>"Suspect Base Address 2"</Description>
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<LastState Value="??" Activated="0" RealAddress="00000000"/>
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<LastState Value="??" Activated="0" RealAddress="01360278"/>
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<ShowAsHex>1</ShowAsHex>
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<Color>80000008</Color>
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<VariableType>4 Bytes</VariableType>
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@@ -434,7 +513,7 @@ |
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<CheatEntry>
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<ID>1274</ID>
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<Description>"Suspect Base Address "</Description>
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<LastState Value="??" Activated="0" RealAddress="00000000"/>
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<LastState Value="??" Activated="0" RealAddress="0135FFEC"/>
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<ShowAsHex>1</ShowAsHex>
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<Color>80000008</Color>
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<VariableType>4 Bytes</VariableType>
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@@ -458,7 +537,7 @@ |
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<CheatEntry>
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<ID>1275</ID>
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<Description>"Suspect Base Address 2"</Description>
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<LastState Value="??" Activated="0" RealAddress="00000000"/>
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<LastState Value="??" Activated="0" RealAddress="01328030"/>
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<ShowAsHex>1</ShowAsHex>
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<Color>80000008</Color>
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<VariableType>4 Bytes</VariableType>
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@@ -477,7 +556,7 @@ |
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<CheatEntry>
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<ID>1279</ID>
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<Description>"Suspect Base Address"</Description>
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<LastState Value="??" Activated="0" RealAddress="00000000"/>
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<LastState Value="??" Activated="0" RealAddress="0135DE2C"/>
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<ShowAsHex>1</ShowAsHex>
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<Color>80000008</Color>
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<VariableType>4 Bytes</VariableType>
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@@ -501,7 +580,7 @@ |
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<CheatEntry>
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<ID>1280</ID>
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<Description>"Suspect Base Address 2"</Description>
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<LastState Value="??" Activated="0" RealAddress="00000000"/>
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<LastState Value="??" Activated="0" RealAddress="013601B0"/>
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<ShowAsHex>1</ShowAsHex>
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<Color>80000008</Color>
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<VariableType>4 Bytes</VariableType>
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@@ -510,7 +589,7 @@ |
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<CheatEntry>
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<ID>1281</ID>
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<Description>"Suspect Base Address 3"</Description>
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<LastState Value="??" Activated="0" RealAddress="00000000"/>
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<LastState Value="??" Activated="0" RealAddress="0136094C"/>
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<ShowAsHex>1</ShowAsHex>
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<Color>80000008</Color>
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<VariableType>4 Bytes</VariableType>
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@@ -531,7 +610,7 @@ |
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<CheatEntry>
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<ID>101</ID>
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<Description>"Start of Work Rate Array"</Description>
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<LastState Value="??" Activated="0" RealAddress="00000000"/>
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<LastState Value="??" Activated="0" RealAddress="01359F18"/>
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<ShowAsHex>1</ShowAsHex>
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<Color>80000008</Color>
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<VariableType>4 Bytes</VariableType>
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@@ -616,7 +695,7 @@ |
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<CheatEntry>
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<ID>463</ID>
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<Description>"Style Meter Start"</Description>
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<LastState Value="??" Activated="0" RealAddress="00000000"/>
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<LastState Value="??" Activated="0" RealAddress="01359F14"/>
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<ShowAsHex>1</ShowAsHex>
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<Color>80000008</Color>
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<VariableType>4 Bytes</VariableType>
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@@ -840,7 +919,7 @@ |
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<CheatEntry>
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<ID>746</ID>
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<Description>"N -> D "</Description>
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<LastState Value="??" Activated="0" RealAddress="00000000"/>
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<LastState Value="??" Activated="0" RealAddress="005B0E48"/>
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<ShowAsHex>1</ShowAsHex>
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<Color>80000008</Color>
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<VariableType>4 Bytes</VariableType>
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@@ -849,7 +928,7 @@ |
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<CheatEntry>
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<ID>748</ID>
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<Description>"D -> C"</Description>
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<LastState Value="??" Activated="0" RealAddress="00000000"/>
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<LastState Value="??" Activated="0" RealAddress="005B0E4C"/>
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<ShowAsHex>1</ShowAsHex>
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<Color>80000008</Color>
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<VariableType>4 Bytes</VariableType>
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@@ -858,7 +937,7 @@ |
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<CheatEntry>
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<ID>749</ID>
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<Description>"C -> B"</Description>
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<LastState Value="??" Activated="0" RealAddress="00000000"/>
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<LastState Value="??" Activated="0" RealAddress="005B0E50"/>
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<ShowAsHex>1</ShowAsHex>
|
|
|
|
<Color>80000008</Color>
|
|
|
|
<VariableType>4 Bytes</VariableType>
|
|
|
@@ -867,7 +946,7 @@ |
|
|
|
<CheatEntry>
|
|
|
|
<ID>750</ID>
|
|
|
|
<Description>"B -> A"</Description>
|
|
|
|
<LastState Value="??" Activated="0" RealAddress="00000000"/>
|
|
|
|
<LastState Value="??" Activated="0" RealAddress="005B0E54"/>
|
|
|
|
<ShowAsHex>1</ShowAsHex>
|
|
|
|
<Color>80000008</Color>
|
|
|
|
<VariableType>4 Bytes</VariableType>
|
|
|
@@ -938,7 +1017,7 @@ |
|
|
|
<CheatEntry>
|
|
|
|
<ID>762</ID>
|
|
|
|
<Description>"Static Address of Virtual Function Table (Vergil?)"</Description>
|
|
|
|
<LastState Value="??" Activated="0" RealAddress="00000000"/>
|
|
|
|
<LastState Value="??" Activated="0" RealAddress="010151B8"/>
|
|
|
|
<ShowAsHex>1</ShowAsHex>
|
|
|
|
<Color>008000</Color>
|
|
|
|
<VariableType>4 Bytes</VariableType>
|
|
|
@@ -1031,7 +1110,7 @@ |
|
|
|
<CheatEntry>
|
|
|
|
<ID>764</ID>
|
|
|
|
<Description>"Static Address of Virtual Function Table (Dante)"</Description>
|
|
|
|
<LastState Value="??" Activated="0" RealAddress="00000000"/>
|
|
|
|
<LastState Value="??" Activated="0" RealAddress="01077728"/>
|
|
|
|
<ShowAsHex>1</ShowAsHex>
|
|
|
|
<Color>008000</Color>
|
|
|
|
<VariableType>4 Bytes</VariableType>
|
|
|
@@ -1040,7 +1119,7 @@ |
|
|
|
<CheatEntry>
|
|
|
|
<ID>771</ID>
|
|
|
|
<Description>"Static Address of Virtual Function Table (Nero)"</Description>
|
|
|
|
<LastState Value="??" Activated="0" RealAddress="00000000"/>
|
|
|
|
<LastState Value="??" Activated="0" RealAddress="01078F48"/>
|
|
|
|
<ShowAsHex>1</ShowAsHex>
|
|
|
|
<Color>008000</Color>
|
|
|
|
<VariableType>4 Bytes</VariableType>
|
|
|
@@ -2641,7 +2720,7 @@ |
|
|
|
<CheatEntry>
|
|
|
|
<ID>528</ID>
|
|
|
|
<Description>"Boss Collapse Threshhold (Given 4,0)"</Description>
|
|
|
|
<LastState Value="??" Activated="0" RealAddress="00000000"/>
|
|
|
|
<LastState Value="??" Activated="0" RealAddress="011C8400"/>
|
|
|
|
<Color>80000008</Color>
|
|
|
|
<VariableType>Float</VariableType>
|
|
|
|
<Address>DevilMayCry4SpecialEdition.exe+DC83D0+30</Address>
|
|
|
@@ -6207,7 +6286,7 @@ |
|
|
|
<CheatEntry>
|
|
|
|
<ID>118</ID>
|
|
|
|
<Description>"Enemy List Start"</Description>
|
|
|
|
<LastState Value="??" Activated="0" RealAddress="00000000"/>
|
|
|
|
<LastState Value="??" Activated="0" RealAddress="01359E64"/>
|
|
|
|
<ShowAsHex>1</ShowAsHex>
|
|
|
|
<Color>80000008</Color>
|
|
|
|
<VariableType>4 Bytes</VariableType>
|
|
|
@@ -6259,7 +6338,7 @@ |
|
|
|
<CheatEntry>
|
|
|
|
<ID>249</ID>
|
|
|
|
<Description>"Mission & Bloody Palace Start"</Description>
|
|
|
|
<LastState Value="??" Activated="0" RealAddress="00000000"/>
|
|
|
|
<LastState Value="??" Activated="0" RealAddress="01323F38"/>
|
|
|
|
<ShowAsHex>1</ShowAsHex>
|
|
|
|
<Color>80000008</Color>
|
|
|
|
<VariableType>4 Bytes</VariableType>
|
|
|
@@ -6582,7 +6661,7 @@ |
|
|
|
<CheatEntry>
|
|
|
|
<ID>624</ID>
|
|
|
|
<Description>"No description"</Description>
|
|
|
|
<LastState Activated="0" RealAddress="00000000"/>
|
|
|
|
<LastState Activated="0" RealAddress="00F9B0B8"/>
|
|
|
|
<Color>80000008</Color>
|
|
|
|
<VariableType>String</VariableType>
|
|
|
|
<Length>20</Length>
|
|
|
@@ -6593,7 +6672,7 @@ |
|
|
|
<CheatEntry>
|
|
|
|
<ID>625</ID>
|
|
|
|
<Description>"No description"</Description>
|
|
|
|
<LastState Activated="0" RealAddress="00000000"/>
|
|
|
|
<LastState Activated="0" RealAddress="00F9C2CC"/>
|
|
|
|
<Color>80000008</Color>
|
|
|
|
<VariableType>String</VariableType>
|
|
|
|
<Length>10</Length>
|
|
|
@@ -7117,7 +7196,7 @@ |
|
|
|
<CheatEntry>
|
|
|
|
<ID>754</ID>
|
|
|
|
<Description>"Dante"</Description>
|
|
|
|
<LastState Value="??" Activated="0" RealAddress="00000000"/>
|
|
|
|
<LastState Value="??" Activated="0" RealAddress="0059B060"/>
|
|
|
|
<ShowAsHex>1</ShowAsHex>
|
|
|
|
<Color>80000008</Color>
|
|
|
|
<VariableType>4 Bytes</VariableType>
|
|
|
@@ -7126,7 +7205,7 @@ |
|
|
|
<CheatEntry>
|
|
|
|
<ID>756</ID>
|
|
|
|
<Description>"Nero"</Description>
|
|
|
|
<LastState Value="??" Activated="0" RealAddress="00000000"/>
|
|
|
|
<LastState Value="??" Activated="0" RealAddress="0059B064"/>
|
|
|
|
<ShowAsHex>1</ShowAsHex>
|
|
|
|
<Color>80000008</Color>
|
|
|
|
<VariableType>4 Bytes</VariableType>
|
|
|
@@ -7135,7 +7214,7 @@ |
|
|
|
<CheatEntry>
|
|
|
|
<ID>757</ID>
|
|
|
|
<Description>"Vergil"</Description>
|
|
|
|
<LastState Value="??" Activated="0" RealAddress="00000000"/>
|
|
|
|
<LastState Value="??" Activated="0" RealAddress="0059B068"/>
|
|
|
|
<ShowAsHex>1</ShowAsHex>
|
|
|
|
<Color>80000008</Color>
|
|
|
|
<VariableType>4 Bytes</VariableType>
|
|
|
@@ -7144,7 +7223,7 @@ |
|
|
|
<CheatEntry>
|
|
|
|
<ID>1193</ID>
|
|
|
|
<Description>"Trish"</Description>
|
|
|
|
<LastState Value="??" Activated="0" RealAddress="00000000"/>
|
|
|
|
<LastState Value="??" Activated="0" RealAddress="0059B06C"/>
|
|
|
|
<ShowAsHex>1</ShowAsHex>
|
|
|
|
<Color>80000008</Color>
|
|
|
|
<VariableType>4 Bytes</VariableType>
|
|
|
@@ -7153,7 +7232,7 @@ |
|
|
|
<CheatEntry>
|
|
|
|
<ID>1194</ID>
|
|
|
|
<Description>"Lady"</Description>
|
|
|
|
<LastState Value="??" Activated="0" RealAddress="00000000"/>
|
|
|
|
<LastState Value="??" Activated="0" RealAddress="0059B070"/>
|
|
|
|
<ShowAsHex>1</ShowAsHex>
|
|
|
|
<Color>80000008</Color>
|
|
|
|
<VariableType>4 Bytes</VariableType>
|
|
|
@@ -7172,7 +7251,7 @@ |
|
|
|
<CheatEntry>
|
|
|
|
<ID>766</ID>
|
|
|
|
<Description>"Case 0 - Dante"</Description>
|
|
|
|
<LastState Value="??" Activated="0" RealAddress="00000000"/>
|
|
|
|
<LastState Value="??" Activated="0" RealAddress="00516894"/>
|
|
|
|
<ShowAsHex>1</ShowAsHex>
|
|
|
|
<Color>80000008</Color>
|
|
|
|
<VariableType>4 Bytes</VariableType>
|
|
|
@@ -7181,7 +7260,7 @@ |
|
|
|
<CheatEntry>
|
|
|
|
<ID>767</ID>
|
|
|
|
<Description>"Case 1 - Nero"</Description>
|
|
|
|
<LastState Value="??" Activated="0" RealAddress="00000000"/>
|
|
|
|
<LastState Value="??" Activated="0" RealAddress="00516898"/>
|
|
|
|
<ShowAsHex>1</ShowAsHex>
|
|
|
|
<Color>80000008</Color>
|
|
|
|
<VariableType>4 Bytes</VariableType>
|
|
|
@@ -7190,7 +7269,7 @@ |
|
|
|
<CheatEntry>
|
|
|
|
<ID>768</ID>
|
|
|
|
<Description>"Case 2 - Vergil"</Description>
|
|
|
|
<LastState Value="??" Activated="0" RealAddress="00000000"/>
|
|
|
|
<LastState Value="??" Activated="0" RealAddress="0051689C"/>
|
|
|
|
<ShowAsHex>1</ShowAsHex>
|
|
|
|
<Color>80000008</Color>
|
|
|
|
<VariableType>4 Bytes</VariableType>
|
|
|
@@ -7199,7 +7278,7 @@ |
|
|
|
<CheatEntry>
|
|
|
|
<ID>769</ID>
|
|
|
|
<Description>"Case 3 - Trish"</Description>
|
|
|
|
<LastState Value="??" Activated="0" RealAddress="00000000"/>
|
|
|
|
<LastState Value="??" Activated="0" RealAddress="005168A0"/>
|
|
|
|
<ShowAsHex>1</ShowAsHex>
|
|
|
|
<Color>80000008</Color>
|
|
|
|
<VariableType>4 Bytes</VariableType>
|
|
|
@@ -7208,7 +7287,7 @@ |
|
|
|
<CheatEntry>
|
|
|
|
<ID>770</ID>
|
|
|
|
<Description>"Case 4 - Lady"</Description>
|
|
|
|
<LastState Value="??" Activated="0" RealAddress="00000000"/>
|
|
|
|
<LastState Value="??" Activated="0" RealAddress="005168A4"/>
|
|
|
|
<ShowAsHex>1</ShowAsHex>
|
|
|
|
<Color>80000008</Color>
|
|
|
|
<VariableType>4 Bytes</VariableType>
|
|
|
@@ -7347,7 +7426,7 @@ |
|
|
|
<CheatEntry>
|
|
|
|
<ID>1376</ID>
|
|
|
|
<Description>"Player Dead Menu Option I.D"</Description>
|
|
|
|
<LastState Value="??" Activated="0" RealAddress="00000000"/>
|
|
|
|
<LastState Value="??" Activated="0" RealAddress="01359EB8"/>
|
|
|
|
<Color>80000008</Color>
|
|
|
|
<VariableType>4 Bytes</VariableType>
|
|
|
|
<Address>DevilMayCry4SpecialEdition.exe+f59eb8</Address>
|
|
|
@@ -39660,11 +39739,16 @@ by Hydris |
|
|
|
Thanks to the users and forumgoers.
|
|
|
|
Feedback is what made this table as it is.
|
|
|
|
-----------------------------------------------
|
|
|
|
|
|
|
|
This file is contains only game data and additional scripts to aid in development.
|
|
|
|
-----------------------------------------------
|
|
|
|
</Comments>
|
|
|
|
<LuaScript>local modulepath = TrainerOrigin.."luas/"
|
|
|
|
package.path = modulepath .. "?.lua;"
|
|
|
|
|
|
|
|
D3D = require "d3dmenu"
|
|
|
|
auto = require "autoset"
|
|
|
|
|
|
|
|
-----------------------------------------------</Comments>
|
|
|
|
<LuaScript>function symbols()
|
|
|
|
function symbols()
|
|
|
|
--Below are symbols I would've just added and not use a script at all
|
|
|
|
--if not the symbols resetting all the time for some strange reason.
|
|
|
|
registerSymbol("Dante::UpdateRoyalGauge", "DevilMayCry4SpecialEdition.exe+4DCE20")
|
|
|
@@ -39712,34 +39796,6 @@ function doAOBScan(string) --in-function display |
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
function autoset(entries, str_entry_description)
|
|
|
|
local entry = entries.getMemoryRecordByDescription(str_entry_description)
|
|
|
|
if entry ~= nil then
|
|
|
|
if entry.Active ~= true then
|
|
|
|
entry.Active = true
|
|
|
|
else
|
|
|
|
--if already active, it needs a toggle otherwise effect won't occur.
|
|
|
|
--this is only needed for AA scripts and edits directed at the game!
|
|
|
|
entry.Active = false
|
|
|
|
entry.Active = true
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
function autoenable_favorites()
|
|
|
|
--This means the trainer will read in a text file from the same directory.
|
|
|
|
--You can edit or append to this if
|
|
|
|
--you wish to store files in a different folder instead.
|
|
|
|
local favoritesfile = TrainerOrigin .. "favorites.txt"
|
|
|
|
local records = getAddressList()
|
|
|
|
local file = io.open(favoritesfile, "r")
|
|
|
|
if file ~= nil then
|
|
|
|
for line in io.lines(favoritesfile) do
|
|
|
|
autoset(records, line)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
function check_for_DMC4SE()
|
|
|
|
local DMC4SE = "DevilMayCry4SpecialEdition.exe"
|
|
|
|
local attached = getOpenedProcessID()
|
|
|
@@ -39757,203 +39813,10 @@ end |
|
|
|
|
|
|
|
function onOpenProcess()
|
|
|
|
reinitializeSymbolhandler() --wait until process is fully attached
|
|
|
|
autoenable_favorites()
|
|
|
|
auto.enable_favorites()
|
|
|
|
hook = createD3DHook()
|
|
|
|
end
|
|
|
|
|
|
|
|
function status_txt(bool)
|
|
|
|
if bool then
|
|
|
|
return "ON"
|
|
|
|
end
|
|
|
|
return "OFF"
|
|
|
|
end
|
|
|
|
|
|
|
|
function init_options() --default if no file is found
|
|
|
|
--A bit obtuse, but less so
|
|
|
|
--Menu options are manually chosen
|
|
|
|
--Right now adding in stuff from the addreslist by i.d makes a menu I don't really want.
|
|
|
|
Options = {} --text containers
|
|
|
|
Options.size = 8
|
|
|
|
OLabels = {} --for text container - shorter version of label
|
|
|
|
OStates = {} --booleans
|
|
|
|
OStrings = {} --identifying memory record descriptions
|
|
|
|
selected_option = 1 --used as index
|
|
|
|
addresses = getAddressList()
|
|
|
|
local txtheight = fmap.Height
|
|
|
|
OStrings[1] = 'Disable Camera Events (No "Screen Blink", but Some Issues in Missions)'
|
|
|
|
OLabels[1] = "Disable Camera Events: "
|
|
|
|
OStates[1] = addresses.getMemoryRecordByDescription(OStrings[1]).Active
|
|
|
|
Options[1] = hook.createTextContainer(fmap, 0, 50,
|
|
|
|
OLabels[1]..status_txt(OStates[1]))
|
|
|
|
|
|
|
|
OStrings[2] = 'Auto-Skip Cutscenes (Checking This Enables Everything Under This Section)'
|
|
|
|
OLabels[2] = "Auto-Skip Cutscenes: "
|
|
|
|
OStates[2] = addresses.getMemoryRecordByDescription(OStrings[2]).Active
|
|
|
|
Options[2] = hook.createTextContainer(fmap, 0, 50+txtheight,
|
|
|
|
OLabels[2]..status_txt(OStates[2]))
|
|
|
|
|
|
|
|
OStrings[3] = 'Disable Bloody Palace Timer'
|
|
|
|
OLabels[3] = "Disable Bloody Palace Timer: "
|
|
|
|
OStates[3] = addresses.getMemoryRecordByDescription(OStrings[3]).Active
|
|
|
|
Options[3] = hook.createTextContainer(fmap, 0, 50+txtheight*2,
|
|
|
|
OLabels[3]..status_txt(OStates[3]))
|
|
|
|
|
|
|
|
OStrings[4] = 'No One Dies (Effect Takes Precedence Over Damage Modifiers)'
|
|
|
|
OLabels[4] = "No One Dies: "
|
|
|
|
OStates[4] = addresses.getMemoryRecordByDescription(OStrings[4]).Active
|
|
|
|
Options[4] = hook.createTextContainer(fmap, 0, 50+txtheight*3,
|
|
|
|
OLabels[4]..status_txt(OStates[4]))
|
|
|
|
|
|
|
|
OStrings[5] = 'No One Takes Damage'
|
|
|
|
OLabels[5] = "No One Takes Damage: "
|
|
|
|
OStates[5] = addresses.getMemoryRecordByDescription(OStrings[5]).Active
|
|
|
|
Options[5] = hook.createTextContainer(fmap, 0, 50+txtheight*4,
|
|
|
|
OLabels[5]..status_txt(OStates[5]))
|
|
|
|
|
|
|
|
OStrings[6] = 'Enemy 1-Hit Kill'
|
|
|
|
OLabels[6] = "Enemy 1-Hit Kill: "
|
|
|
|
OStates[6] = addresses.getMemoryRecordByDescription(OStrings[6]).Active
|
|
|
|
Options[6] = hook.createTextContainer(fmap, 0, 50+txtheight*5,
|
|
|
|
OLabels[6]..status_txt(OStates[6]))
|
|
|
|
|
|
|
|
OStrings[7] = 'Allow Trick Down (Air) without DT'
|
|
|
|
OLabels[7] = "Vergil, No DT - Allow Trick Down: "
|
|
|
|
OStates[7] = addresses.getMemoryRecordByDescription(OStrings[7]).Active
|
|
|
|
Options[7] = hook.createTextContainer(fmap, 0, 50+txtheight*6,
|
|
|
|
OLabels[7]..status_txt(OStates[7]))
|
|
|
|
|
|
|
|
OStrings[8] = '"Berial Fire Lost" (Checking this Enables Everything Under This Section)'
|
|
|
|
OLabels[8] = "Berial Fire Lost: "
|
|
|
|
OStates[8] = addresses.getMemoryRecordByDescription(OStrings[8]).Active
|
|
|
|
Options[8] = hook.createTextContainer(fmap, 0, 50+txtheight*7,
|
|
|
|
OLabels[8]..status_txt(OStates[8]))
|
|
|
|
end
|
|
|
|
|
|
|
|
function finit_options(separator) --from file if found
|
|
|
|
local filename = TrainerOrigin.."d3dmenu-ops.txt"
|
|
|
|
local file = io.open(filename, "r")
|
|
|
|
if file == nil then
|
|
|
|
return false
|
|
|
|
end
|
|
|
|
Options = {} --text containers
|
|
|
|
Options.size = 0 --how many elements in list
|
|
|
|
OLabels = {} --for text container - shorter version of label
|
|
|
|
OStates = {} --booleans
|
|
|
|
OStrings = {} --identifying memory record descriptions
|
|
|
|
selected_option = 1 --used as index
|
|
|
|
addresses = getAddressList()
|
|
|
|
local text_height_base = fmap.Height
|
|
|
|
local text_height_factor = 0
|
|
|
|
local text_offset = 50
|
|
|
|
local hit_separator = false
|
|
|
|
local index = 1
|
|
|
|
--File Format: Memory Record descriptions first half, labels on the second half.--
|
|
|
|
for line in io.lines(filename) do
|
|
|
|
if (not hit_separator) then --read in memory record strings
|
|
|
|
if (line ~= separator) then--check if separator indicator has been reached
|
|
|
|
Options.size = Options.size + 1 --nope. no increment in Lua
|
|
|
|
OStrings[Options.size] = line
|
|
|
|
OStates[Options.size] = addresses.getMemoryRecordByDescription(OStrings[Options.size]).Active
|
|
|
|
else
|
|
|
|
hit_separator = true --mark status for reading displayed labels
|
|
|
|
end --end check separator string
|
|
|
|
else --read in displayed labels
|
|
|
|
OLabels[index] = line
|
|
|
|
Options[index] = hook.createTextContainer(fmap, 0,
|
|
|
|
text_offset + (text_height_base * text_height_factor),
|
|
|
|
OLabels[index]..status_txt(OStates[index]))
|
|
|
|
index = index + 1 --next iteration; next index
|
|
|
|
text_height_factor = text_height_factor + 1 --next Option is displayed 1 line down
|
|
|
|
end --end check hit separator status
|
|
|
|
end --end for loop
|
|
|
|
return true
|
|
|
|
end --end function
|
|
|
|
|
|
|
|
function createD3Dmenu()
|
|
|
|
background = createPicture()
|
|
|
|
bitmap = background.getBitmap()
|
|
|
|
bitmap.setHeight(1)
|
|
|
|
bitmap.setWidth(1)
|
|
|
|
canvas = bitmap.getCanvas()
|
|
|
|
canvas.setPixel(0,0, 0xffffff) --White overlay
|
|
|
|
bgtexture = hook.createTexture(background)
|
|
|
|
bgsprite = hook.createSprite(bgtexture)
|
|
|
|
bgsprite.Width = 200
|
|
|
|
bgsprite.Height = 200
|
|
|
|
bgsprite.X = 0 --centered horizontally
|
|
|
|
bgsprite.Alphablend = 0.5
|
|
|
|
|
|
|
|
highlight = createPicture()
|
|
|
|
bitmap = highlight.getBitmap()
|
|
|
|
bitmap.setHeight(1)
|
|
|
|
bitmap.setWidth(1)
|
|
|
|
canvas = bitmap.getCanvas()
|
|
|
|
canvas.setPixel(0,0, 0x9FB4BA) --highlight color
|
|
|
|
hltexture = hook.createTexture(highlight)
|
|
|
|
hlsprite = hook.createSprite(hltexture)
|
|
|
|
hlsprite.Visible = false --not yet
|
|
|
|
hlsprite.X = 0 --line up with background
|
|
|
|
hlsprite.Width = 200
|
|
|
|
|
|
|
|
font = createFont()
|
|
|
|
fmap = hook.createFontmap(font)
|
|
|
|
hlsprite.Height = fmap.Height
|
|
|
|
hlsprite.Visible = true
|
|
|
|
if (not finit_options(":")) then --if file not found
|
|
|
|
init_options()
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
function execute_selected()
|
|
|
|
OStates[selected_option] = not OStates[selected_option]
|
|
|
|
addresses.getMemoryRecordByDescription(OStrings[selected_option]).Active = OStates[selected_option]
|
|
|
|
Options[selected_option].Text = OLabels[selected_option]..status_txt(OStates[selected_option])
|
|
|
|
end
|
|
|
|
|
|
|
|
function option_click(object, x, y)
|
|
|
|
for i = 1, Options.size do
|
|
|
|
--see which Option was clicked
|
|
|
|
if (object == Options[i]) then
|
|
|
|
selected_option = i
|
|
|
|
execute_selected()
|
|
|
|
highlight_selected()
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
function toggle_display()
|
|
|
|
bgsprite.Visible = not bgsprite.Visible
|
|
|
|
hlsprite.Visible = not hlsprite.Visible
|
|
|
|
for i = 1, Options.size do
|
|
|
|
Options[i].Visible = not Options[i].Visible
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
function highlight_selected()
|
|
|
|
hlsprite.Y = 50 + (fmap.Height * (selected_option - 1))
|
|
|
|
end
|
|
|
|
|
|
|
|
function destroyD3Dmenu()
|
|
|
|
--Clean up... everything.
|
|
|
|
bgsprite.destroy()
|
|
|
|
bgtexture.destroy()
|
|
|
|
hlsprite.destroy()
|
|
|
|
hltexture.destroy()
|
|
|
|
background.destroy()
|
|
|
|
highlight.destroy()
|
|
|
|
bitmap.destroy()
|
|
|
|
if Options ~= nil then
|
|
|
|
for i = 1, Options.size do
|
|
|
|
Options[i].destroy()
|
|
|
|
end
|
|
|
|
end
|
|
|
|
fmap.destroy()
|
|
|
|
font.destroy()
|
|
|
|
canvas.destroy()
|
|
|
|
end
|
|
|
|
|
|
|
|
attacher = createTimer(AutoAttach)
|
|
|
|
timer_manager(attacher, 500, check_for_DMC4SE, true)
|
|
|
|
</LuaScript>
|
|
|
|
<DisassemblerComments>
|
|
|
|
<DisassemblerComment>
|