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No Damage script- no contribute to style points & extends to Nero's Grab

master
5 years ago
parent
commit
d4de5834e5
2 changed files with 237 additions and 200 deletions
  1. 18
    8
      CEAs/em-no-damage.CEA
  2. 219
    192
      DevilMayCry4SpecialEdition.CT

+ 18
- 8
CEAs/em-no-damage.CEA View File

@@ -1,11 +1,21 @@
[disable]
DevilMayCry4SpecialEdition.exe+22DDE0:
movss [edi+30],xmm0
[enable]
DevilMayCry4SpecialEdition.exe+22DDE0:
nop
nop
nop
DevilMayCry4SpecialEdition.exe+22DDB9:
//Skip over calculations directly to death evaluation
//This script has been updated to no longer affect style points
jmp DevilMayCry4SpecialEdition.exe+22DE90
nop
//Enemies are still prone to friendly fire on Nero's Aegis Shield
DevilMayCry4SpecialEdition.exe+22E564:
//Set incoming damage to 0.0
//Enemies getting hit this way will not affect style points either
xorps xmm1, xmm1
nop
[disable]
DevilMayCry4SpecialEdition.exe+22DDB9:
jne DevilMayCry4SpecialEdition.exe+22DE90
DevilMayCry4SpecialEdition.exe+22E564:
//Subtracts entity health with incoming damage
subss xmm0,xmm1

+ 219
- 192
DevilMayCry4SpecialEdition.CT
File diff suppressed because it is too large
View File


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