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@@ -801,20 +801,26 @@ push 6 //jump back animation i.d |
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<CheatEntry>
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<ID>685</ID>
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<Description>"Allow Trick Down (Air) (Hotkey Unsafe)"</Description>
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<LastState Activated="1"/>
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<LastState Activated="0"/>
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<Color>FF8000</Color>
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<VariableType>Auto Assembler Script</VariableType>
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<AssemblerScript>[enable]
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alloc(newmem,135)
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alloc(newmem,200)
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alloc(option_trickup, 1) //boolean, only need a byte
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registersymbol(option_trickup)
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label(returnhere)
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label(in_air)
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label(no_anim)
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label(maybe_do_it)
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label(do_it)
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label(trickdown)
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label(exit)
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//Vergil currently does not have a input combination:
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//Lock-ON + Back + Jump
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//while he is in air in his human form
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//so add it.
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option_trickup:
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db 0
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newmem: //still going to do this
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//currently this will be called every frame
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//currently esi is address of player character
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@@ -848,10 +854,13 @@ movq xmm0, [esi+3938] |
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movq [eax+8], xmm0
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mov [eax+10], ecx
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call DevilMayCry4SpecialEdition.exe+4CCD40 //listen lock-on input
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cmp [esi+1bfc], C //input for back
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jne maybe_do_it
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cmp [esi+1bfc], C //representation for back
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je trickdown
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cmp [esi+1bfc], 6 //representation for diagonal back
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je trickdown
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jmp exit
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do_it:
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trickdown:
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mov eax, [esi] //get starting address for player character methods
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mov eax, [eax+234]
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push 2a //push animation i.d for trick down
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@@ -861,12 +870,6 @@ mov al, 01 |
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//don't add esp, end of real function will do that instead
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jmp exit
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maybe_do_it:
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//*internally screams*
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cmp [esi+1bfc], 6 //integer representation for diagonal back
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je do_it
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jmp exit //otherwise exit
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"DevilMayCry4SpecialEdition.exe"+D2C77:
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jmp newmem
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nop
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@@ -882,6 +885,7 @@ nop |
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[disable]
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dealloc(newmem)
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dealloc(option_trickup)
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"DevilMayCry4SpecialEdition.exe"+D2C77:
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test byte ptr [esi+00001A64],01
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@@ -1190,7 +1194,7 @@ movss [esi+00002504],xmm1 |
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<CheatEntry>
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<ID>465</ID>
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<Description>"Style Rank"</Description>
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<LastState Value="1" Activated="0" RealAddress="1C479180"/>
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<LastState Value="5" Activated="0" RealAddress="1C479180"/>
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<Color>80000008</Color>
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<VariableType>4 Bytes</VariableType>
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<Address>DevilMayCry4SpecialEdition.exe+F59F14</Address>
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@@ -1526,7 +1530,7 @@ movss [esi+00002504],xmm1 |
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<CheatEntry>
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<ID>49</ID>
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<Description>"X"</Description>
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<LastState Value="-217.6496429" Activated="0" RealAddress="1EA200A0"/>
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<LastState Value="371.5971375" Activated="0" RealAddress="1EA200A0"/>
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<Color>80000008</Color>
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<VariableType>Float</VariableType>
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<Address>1359F00</Address>
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@@ -1538,7 +1542,7 @@ movss [esi+00002504],xmm1 |
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<CheatEntry>
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<ID>50</ID>
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<Description>"Y"</Description>
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<LastState Value="-19.65774918" Activated="0" RealAddress="1EA200A4"/>
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<LastState Value="-11.14044094" Activated="0" RealAddress="1EA200A4"/>
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<Color>80000008</Color>
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<VariableType>Float</VariableType>
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<Address>1359F00</Address>
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@@ -1550,7 +1554,7 @@ movss [esi+00002504],xmm1 |
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<CheatEntry>
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<ID>51</ID>
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<Description>"Z"</Description>
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<LastState Value="170.6726532" Activated="0" RealAddress="1EA200A8"/>
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<LastState Value="727.7182007" Activated="0" RealAddress="1EA200A8"/>
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<Color>80000008</Color>
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<VariableType>Float</VariableType>
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<Address>1359F00</Address>
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@@ -1669,8 +1673,8 @@ movss [esi+00002504],xmm1 |
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</CheatEntry>
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<CheatEntry>
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<ID>679</ID>
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<Description>"Lock-On & Direction Representation"</Description>
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<LastState Value="00000001" Activated="0" RealAddress="1EA21C5C"/>
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<Description>"Jump + Lock-On + Direction Signal"</Description>
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<LastState Value="00000002" Activated="0" RealAddress="1EA21C5C"/>
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<ShowAsHex>1</ShowAsHex>
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<Color>80000008</Color>
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<VariableType>4 Bytes</VariableType>
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@@ -1789,7 +1793,7 @@ movss [esi+00002504],xmm1 |
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<CheatEntry>
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<ID>308</ID>
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<Description>"Animations/Attack(?) I.D"</Description>
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<LastState Value="5" Activated="0" RealAddress="1EA21A64"/>
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<LastState Value="19" Activated="0" RealAddress="1EA21A64"/>
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<Color>80000008</Color>
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<VariableType>4 Bytes</VariableType>
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<Address>400000+f59f00</Address>
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@@ -1801,7 +1805,7 @@ movss [esi+00002504],xmm1 |
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<CheatEntry>
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<ID>309</ID>
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<Description>"Animations/Attack(?) I.D"</Description>
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<LastState Value="4" Activated="0" RealAddress="1EA21A68"/>
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<LastState Value="18" Activated="0" RealAddress="1EA21A68"/>
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<Color>80000008</Color>
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<VariableType>4 Bytes</VariableType>
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<Address>400000+f59f00</Address>
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@@ -2032,7 +2036,7 @@ movss [esi+00002504],xmm1 |
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<CheatEntry>
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<ID>321</ID>
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<Description>"Delta Time"</Description>
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<LastState Value="0.6923982501" Activated="0" RealAddress="1EA2007C"/>
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<LastState Value="0.9693801999" Activated="0" RealAddress="1EA2007C"/>
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<Color>80000008</Color>
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<VariableType>Float</VariableType>
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<Address>400000+f59f00</Address>
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@@ -2068,7 +2072,7 @@ movss [esi+00002504],xmm1 |
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<CheatEntry>
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<ID>301</ID>
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<Description>"Devil Trigger (or Burst Gauge if Lady)"</Description>
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<LastState Value="3627.300293" Activated="0" RealAddress="1EA22564"/>
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<LastState Value="10000" Activated="0" RealAddress="1EA22564"/>
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<Color>800080</Color>
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<VariableType>Float</VariableType>
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<Address>400000+f59f00</Address>
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@@ -2888,7 +2892,7 @@ movss [esi+00002504],xmm1 |
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<CheatEntry>
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<ID>148</ID>
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<Description>"Position X"</Description>
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<LastState Value="0.3330117464" Activated="0" RealAddress="1EA300B4"/>
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<LastState Value="0.3707778156" Activated="0" RealAddress="1EA300B4"/>
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<Color>80000008</Color>
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<VariableType>Float</VariableType>
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<Address>400000+f59f00</Address>
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@@ -2900,7 +2904,7 @@ movss [esi+00002504],xmm1 |
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<CheatEntry>
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<ID>150</ID>
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<Description>"Position Y"</Description>
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<LastState Value="0" Activated="0" RealAddress="1EA300B8"/>
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<LastState Value="2.802596929E-45" Activated="0" RealAddress="1EA300B8"/>
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<Color>80000008</Color>
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<VariableType>Float</VariableType>
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<Address>400000+f59f00</Address>
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@@ -2912,7 +2916,7 @@ movss [esi+00002504],xmm1 |
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<CheatEntry>
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<ID>149</ID>
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<Description>"Position Z"</Description>
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<LastState Value="0.9429226518" Activated="0" RealAddress="1EA300BC"/>
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<LastState Value="0.9287216067" Activated="0" RealAddress="1EA300BC"/>
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<Color>80000008</Color>
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<VariableType>Float</VariableType>
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<Address>400000+f59f00</Address>
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@@ -3192,7 +3196,7 @@ movss [esi+00002504],xmm1 |
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<CheatEntry>
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<ID>136</ID>
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<Description>"Position X"</Description>
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<LastState Value="-0.0184435267" Activated="0" RealAddress="1EAE00B4"/>
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<LastState Value="0.2071972936" Activated="0" RealAddress="1EAE00B4"/>
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<Color>80000008</Color>
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<VariableType>Float</VariableType>
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<Address>400000+f59f00</Address>
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@@ -3204,7 +3208,7 @@ movss [esi+00002504],xmm1 |
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<CheatEntry>
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<ID>135</ID>
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<Description>"Position Y"</Description>
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<LastState Value="0" Activated="0" RealAddress="1EAE00B8"/>
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<LastState Value="2.802596929E-45" Activated="0" RealAddress="1EAE00B8"/>
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<Color>80000008</Color>
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<VariableType>Float</VariableType>
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<Address>400000+f59f00</Address>
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@@ -3216,7 +3220,7 @@ movss [esi+00002504],xmm1 |
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<CheatEntry>
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<ID>134</ID>
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<Description>"Position Z"</Description>
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<LastState Value="0.9998298883" Activated="0" RealAddress="1EAE00BC"/>
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<LastState Value="0.9782992005" Activated="0" RealAddress="1EAE00BC"/>
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<Color>80000008</Color>
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<VariableType>Float</VariableType>
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<Address>400000+f59f00</Address>
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@@ -3900,7 +3904,7 @@ movss [esi+00002504],xmm1 |
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<CheatEntry>
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<ID>44</ID>
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<Description>"In-Mission Time"</Description>
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<LastState Value="62978.11719" Activated="0" RealAddress="1C488FC4"/>
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<LastState Value="161300.4844" Activated="0" RealAddress="1C488FC4"/>
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<Color>80000008</Color>
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<VariableType>Float</VariableType>
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<Address>400000+f59f00</Address>
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