|
12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849 |
- "Debug Mode" for Devil May Cry 4: Special Edition
- This is the development version of the trainer.
- Made with Cheat Engine 6.4.
-
- The feature list and download links are available on its Infernal Works and Cheat Engine Forums threads.
-
- Infernal Works: http://archive.is/5IlyS
-
- Cheat Engine Forums: http://archive.is/7msIh
-
- Compared to the release versions, the cheat table is split into:
- dmc4se-data.ct - storing data and some extras for development only.
- dmc4se-scripts.ct - storing only the scripts.
- On release, game data is copied into dmc4se-scripts.
-
- Files are optionally accessed by the trainer for extra features.
- The trainer explicitly looks for the files within its own directory (subdirectories excluded):
- favorites.txt - for automatic setting of favorite scripts on attaching to a process.
- d3dmenu-ops.txt - for a custom in-game click-menu for the trainer.
-
- Format: favorites.txt
- Match the descriptions for the table entries exactly.
-
- Example:
- Disable Camera Events (No "Screen Blink", but Some Issues in Missions)
- Auto-Skip Cutscenes (Checking This Enables Everything Under This Section)
- Set Mission Red Orb Collection to 100%
-
- Format: d3dmenu-opts.txt
- Match the descriptions for table entries exactly.
- Place a ':' on a separate line.
- Write in desired menu labels.
-
- Example:
- Disable Camera Events (No "Screen Blink", but Some Issues in Missions)
- Auto-Skip Cutscenes (Checking This Enables Everything Under This Section)
- Set Mission Red Orb Collection to 100%
- :
- Disable Camera Events:
- Auto-Skip Cutscenes:
- 100% Mission Orbs:
-
- Other Folders: Lua
- Contain Lua modules used only by dmc4se-data.ct.
- Non-modular equivalents are in dmc4se-scripts.ct.
-
- Other Folders: CEAs
- "Cheat Engine Assembly"- file versions of table entry scripts.
- These are not accessed by the trainers, but remain as backups and for ease of reviewing.
|