|
13a85ab87a
|
Created ignore file
|
4 years ago |
|
1308759be7
|
Snapped upper portion of patch mesh to grid
|
4 years ago |
|
b8790d6ab9
|
Fixed settemp for type
|
4 years ago |
|
129221abcb
|
Added b1 tag for beta release
|
4 years ago |
|
9040c4a74d
|
Fixed r_water line
|
4 years ago |
|
d2dbb44a4b
|
Added map info
|
4 years ago |
|
95045be737
|
Added waypoint files for bots
|
4 years ago |
|
fd3a4ad331
|
Added placeholder textures for icy look
|
4 years ago |
|
65f172c963
|
Swapped position of powerup and uzi
|
4 years ago |
|
0af419e859
|
Moved square warpzone away from surf-curve destination
|
4 years ago |
|
f6dd9199bd
|
Added stragler ceiling brush to func group
|
4 years ago |
|
413035c031
|
Replaced invalid textures with caulk
|
4 years ago |
|
b3f93e7b0d
|
Snapped item pickups to grid to prevent flickering effect
|
4 years ago |
|
e94dda6475
|
Re-imported surf curve to fix vis issue
|
4 years ago |
|
e679bd9667
|
Imported cylinder cap
|
4 years ago |
|
d5701cbdb0
|
Adjusted clip wall
|
4 years ago |
|
fc69e03246
|
Applied texturing for exterior view of halo
|
4 years ago |
|
8aa8330b09
|
Created entity for halo warpzone
|
4 years ago |
|
c619aa087a
|
Added a warpzone (near surf curve)
|
4 years ago |
|
c12608a93b
|
Extended ceiling to prevent headbumping from powered up blaster jumps
|
4 years ago |
|
0157347e88
|
Added slick surfaces and adjusted bording panels
|
4 years ago |
|
3a9a13f31c
|
Fixed item visibility issue
|
4 years ago |
|
86b59ef2d4
|
Smoothened out surf curve
|
4 years ago |
|
d3bd625e54
|
Added skybox
|
4 years ago |
|
c930c62ec0
|
Fixed brush overlap on ceiling
|
4 years ago |
|
cc4dada9c5
|
Added group for ceiling
|
4 years ago |
|
a7db4f6ca1
|
Added invisible ceiling
|
4 years ago |
|
d7d1dd1e40
|
Simplified geometry for the main slick lane
|
4 years ago |
|
a66eb16c66
|
Added bevels to slick pipes
|
4 years ago |
|
6fd7b2a9a8
|
Applied placeholder textures to areas that needed extra clipping
|
4 years ago |
|
1f47675ea4
|
Added textures to portions of the floor
|
4 years ago |
|
db3ff21683
|
Applied placeholder texture to stairs leading to warpzone
|
4 years ago |
|
afbee3d62e
|
Applied placeholder texture to 100a and cliffs area
|
4 years ago |
|
72363495e3
|
Repositioned warp platform so its better centered around a pillar
|
4 years ago |
|
90da7f0805
|
Applied placeholder texture to northern quartercircle steps
|
4 years ago |
|
a43580eab3
|
Applied placeholder texture to curved walkway near 100A
|
4 years ago |
|
0f92c0dd73
|
Applied placeholder textures to 50 armor area
|
4 years ago |
|
a7a5884614
|
Applied placeholder texture to western cliff area
|
4 years ago |
|
81aa97ee90
|
Applied placeholder texture to another half-arch
|
4 years ago |
|
7ba531349f
|
Applied placeholder textuer to upper southwest stairs
|
4 years ago |
|
c47d81410c
|
Snapped all brushes to Grid1
|
4 years ago |
|
47da3ba75c
|
Applied placeholder texture on group: west path to southring
|
4 years ago |
|
41d3b32552
|
Applied placeholder texture to surf-curve
|
4 years ago |
|
e2abeaf927
|
Applied placeholder texture to one of the half-arches
|
4 years ago |
|
747799a902
|
Applied placeholder texture to back curve-hall
|
4 years ago |
|
ee902def10
|
marked some interior arches as detail
|
4 years ago |
|
44b95d5d5e
|
Applied placeholder texture to south ring region
|
4 years ago |
|
da7d5ff3bb
|
Applied placeholder texture to southfloor-to-back stairs
|
4 years ago |
|
45d3b2bff4
|
Applied placeholder texture to visible faces of a group
|
4 years ago |
|
3d61359b99
|
Added most brushes to groups
|
4 years ago |