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/*
* =====================================================================================
*
* Filename: loadShader.h
*
* Description:
*
* Version: 1.0
* Created: 03/13/2014 04:13:08 PM
* Revision: none
* Compiler: gcc
*
* Author: YOUR NAME (),
* Organization:
*
* =====================================================================================
*/
#pragma once
#include <GL/glew.h>
GLuint LoadShaders(const char * vertex_file_path,const char * fragment_file_path);