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- #include "terrain/noise.h"
-
- namespace vtk { namespace noise {
-
- Noise::Noise(const int64_t& seed) {
- mScale = 32.0;
- open_simplex_noise(seed, &mCtx);
- }
-
- Noise::~Noise() {
- open_simplex_noise_free(mCtx);
- }
-
- double Noise::get2D(const double& x, const double& y) {
- return open_simplex_noise2(mCtx,
- x / mScale,
- y / mScale);
- }
-
- double Noise::get3D(const double& x, const double& y, const double& z) {
- return open_simplex_noise3(mCtx,
- x / mScale,
- y / mScale,
- z / mScale);
-
- }
-
- void Noise::setScale(const double& scale) {
- mScale = scale;
- }
-
- }}
-
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