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totallyfake d65a4fc958 Script interface started 1年前
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graphics converted lighting from short to ushort 1年前
terrain changed namespaces 2 年前
util heightmaps fully working 1年前
bitmap.h Moved headers to include and removed terrain gen 3 年前
blockingconcurrentqueue.h threaded queues for mesh updates 1年前
chunk.h Functioning light cascading 1年前
chunkrenderer.h Moved headers to include and removed terrain gen 3 年前
concurrentqueue.h threaded queues for mesh updates 1年前
config.h Script interface started 1年前
fileutils.h changed namespaces 2 年前
fontstash.h nanovg added, switched delta time to std::chrono 2 年前
game.h depth buffer testing 1年前
heightmap.h heightmaps fully working 1年前
inputhandler.h fixed camera movement bug 2 年前
loadShader.h Moved headers to include and removed terrain gen 3 年前
loggersetup.h Script interface started 1年前
mathfuncs.h Moved headers to include and removed terrain gen 3 年前
mathplus.h heightmaps fully working 1年前
nano_signal_slot.hpp Moved headers to include and removed terrain gen 3 年前
nanovg.h nanovg added, switched delta time to std::chrono 2 年前
nanovg_gl.h nanovg added, switched delta time to std::chrono 2 年前
nanovg_gl_utils.h nanovg added, switched delta time to std::chrono 2 年前
scene.h Moved headers to include and removed terrain gen 3 年前
scriptscene.h Script interface started 1年前
spdlog OpenGL 3.3 compatibility, more fixes 1年前
stb_image.c some reformatting, started superchunkmesh 2 年前
stb_image.h nanovg added, switched delta time to std::chrono 2 年前
stb_truetype.h nanovg added, switched delta time to std::chrono 2 年前
terraingen.h More noise work 3 年前
threadpool.h threaded queues for mesh updates 1年前
tilemap.h Moved headers to include and removed terrain gen 3 年前
tileset.h Moved headers to include and removed terrain gen 3 年前
voxelinfo.h C++17 and broken sunlight propogation 1年前
voxelmath.h heightmaps fully working 1年前
voxelutils.h C++17 and broken sunlight propogation 1年前
window.h more rendering work 3 年前
world.h break/place funcs 1年前