.. |
graphics
|
converted lighting from short to ushort
|
2 anos atrás |
terrain
|
changed namespaces
|
3 anos atrás |
util
|
heightmaps fully working
|
2 anos atrás |
bitmap.h
|
Moved headers to include and removed terrain gen
|
4 anos atrás |
blockingconcurrentqueue.h
|
threaded queues for mesh updates
|
2 anos atrás |
chunk.h
|
Functioning light cascading
|
2 anos atrás |
chunkrenderer.h
|
Moved headers to include and removed terrain gen
|
4 anos atrás |
concurrentqueue.h
|
threaded queues for mesh updates
|
2 anos atrás |
config.h
|
Script interface started
|
2 anos atrás |
fileutils.h
|
changed namespaces
|
3 anos atrás |
fontstash.h
|
nanovg added, switched delta time to std::chrono
|
3 anos atrás |
game.h
|
depth buffer testing
|
2 anos atrás |
heightmap.h
|
heightmaps fully working
|
2 anos atrás |
inputhandler.h
|
fixed camera movement bug
|
3 anos atrás |
loadShader.h
|
Moved headers to include and removed terrain gen
|
4 anos atrás |
loggersetup.h
|
Script interface started
|
2 anos atrás |
mathfuncs.h
|
Moved headers to include and removed terrain gen
|
4 anos atrás |
mathplus.h
|
heightmaps fully working
|
2 anos atrás |
nano_signal_slot.hpp
|
Moved headers to include and removed terrain gen
|
4 anos atrás |
nanovg.h
|
nanovg added, switched delta time to std::chrono
|
3 anos atrás |
nanovg_gl.h
|
nanovg added, switched delta time to std::chrono
|
3 anos atrás |
nanovg_gl_utils.h
|
nanovg added, switched delta time to std::chrono
|
3 anos atrás |
scene.h
|
Moved headers to include and removed terrain gen
|
4 anos atrás |
scriptscene.h
|
Script interface started
|
2 anos atrás |
spdlog
|
OpenGL 3.3 compatibility, more fixes
|
3 anos atrás |
stb_image.c
|
some reformatting, started superchunkmesh
|
3 anos atrás |
stb_image.h
|
nanovg added, switched delta time to std::chrono
|
3 anos atrás |
stb_truetype.h
|
nanovg added, switched delta time to std::chrono
|
3 anos atrás |
terraingen.h
|
More noise work
|
4 anos atrás |
threadpool.h
|
threaded queues for mesh updates
|
2 anos atrás |
tilemap.h
|
Moved headers to include and removed terrain gen
|
4 anos atrás |
tileset.h
|
Moved headers to include and removed terrain gen
|
4 anos atrás |
voxelinfo.h
|
C++17 and broken sunlight propogation
|
2 anos atrás |
voxelmath.h
|
heightmaps fully working
|
2 anos atrás |
voxelutils.h
|
C++17 and broken sunlight propogation
|
2 anos atrás |
window.h
|
more rendering work
|
4 anos atrás |
world.h
|
break/place funcs
|
2 anos atrás |