選択できるのは25トピックまでです。 トピックは、先頭が英数字で、英数字とダッシュ('-')を使用した35文字以内のものにしてください。
totallyfake d65a4fc958 Script interface started 2年前
..
graphics converted lighting from short to ushort 2年前
terrain changed namespaces 3年前
util heightmaps fully working 2年前
bitmap.h Moved headers to include and removed terrain gen 4年前
blockingconcurrentqueue.h threaded queues for mesh updates 2年前
chunk.h Functioning light cascading 2年前
chunkrenderer.h Moved headers to include and removed terrain gen 4年前
concurrentqueue.h threaded queues for mesh updates 2年前
config.h Script interface started 2年前
fileutils.h changed namespaces 3年前
fontstash.h nanovg added, switched delta time to std::chrono 3年前
game.h depth buffer testing 2年前
heightmap.h heightmaps fully working 2年前
inputhandler.h fixed camera movement bug 3年前
loadShader.h Moved headers to include and removed terrain gen 4年前
loggersetup.h Script interface started 2年前
mathfuncs.h Moved headers to include and removed terrain gen 4年前
mathplus.h heightmaps fully working 2年前
nano_signal_slot.hpp Moved headers to include and removed terrain gen 4年前
nanovg.h nanovg added, switched delta time to std::chrono 3年前
nanovg_gl.h nanovg added, switched delta time to std::chrono 3年前
nanovg_gl_utils.h nanovg added, switched delta time to std::chrono 3年前
scene.h Moved headers to include and removed terrain gen 4年前
scriptscene.h Script interface started 2年前
spdlog OpenGL 3.3 compatibility, more fixes 2年前
stb_image.c some reformatting, started superchunkmesh 3年前
stb_image.h nanovg added, switched delta time to std::chrono 3年前
stb_truetype.h nanovg added, switched delta time to std::chrono 3年前
terraingen.h More noise work 4年前
threadpool.h threaded queues for mesh updates 2年前
tilemap.h Moved headers to include and removed terrain gen 4年前
tileset.h Moved headers to include and removed terrain gen 4年前
voxelinfo.h C++17 and broken sunlight propogation 2年前
voxelmath.h heightmaps fully working 2年前
voxelutils.h C++17 and broken sunlight propogation 2年前
window.h more rendering work 4年前
world.h break/place funcs 2年前