.. |
graphics
|
converted lighting from short to ushort
|
il y a 2 ans |
terrain
|
changed namespaces
|
il y a 3 ans |
util
|
heightmaps fully working
|
il y a 2 ans |
bitmap.h
|
Moved headers to include and removed terrain gen
|
il y a 4 ans |
blockingconcurrentqueue.h
|
threaded queues for mesh updates
|
il y a 2 ans |
chunk.h
|
Functioning light cascading
|
il y a 2 ans |
chunkrenderer.h
|
Moved headers to include and removed terrain gen
|
il y a 4 ans |
concurrentqueue.h
|
threaded queues for mesh updates
|
il y a 2 ans |
config.h
|
Script interface started
|
il y a 2 ans |
fileutils.h
|
changed namespaces
|
il y a 3 ans |
fontstash.h
|
nanovg added, switched delta time to std::chrono
|
il y a 3 ans |
game.h
|
depth buffer testing
|
il y a 2 ans |
heightmap.h
|
heightmaps fully working
|
il y a 2 ans |
inputhandler.h
|
fixed camera movement bug
|
il y a 3 ans |
loadShader.h
|
Moved headers to include and removed terrain gen
|
il y a 4 ans |
loggersetup.h
|
Script interface started
|
il y a 2 ans |
mathfuncs.h
|
Moved headers to include and removed terrain gen
|
il y a 4 ans |
mathplus.h
|
heightmaps fully working
|
il y a 2 ans |
nano_signal_slot.hpp
|
Moved headers to include and removed terrain gen
|
il y a 4 ans |
nanovg.h
|
nanovg added, switched delta time to std::chrono
|
il y a 3 ans |
nanovg_gl.h
|
nanovg added, switched delta time to std::chrono
|
il y a 3 ans |
nanovg_gl_utils.h
|
nanovg added, switched delta time to std::chrono
|
il y a 3 ans |
scene.h
|
Moved headers to include and removed terrain gen
|
il y a 4 ans |
scriptscene.h
|
Script interface started
|
il y a 2 ans |
spdlog
|
OpenGL 3.3 compatibility, more fixes
|
il y a 3 ans |
stb_image.c
|
some reformatting, started superchunkmesh
|
il y a 3 ans |
stb_image.h
|
nanovg added, switched delta time to std::chrono
|
il y a 3 ans |
stb_truetype.h
|
nanovg added, switched delta time to std::chrono
|
il y a 3 ans |
terraingen.h
|
More noise work
|
il y a 4 ans |
threadpool.h
|
threaded queues for mesh updates
|
il y a 2 ans |
tilemap.h
|
Moved headers to include and removed terrain gen
|
il y a 4 ans |
tileset.h
|
Moved headers to include and removed terrain gen
|
il y a 4 ans |
voxelinfo.h
|
C++17 and broken sunlight propogation
|
il y a 2 ans |
voxelmath.h
|
heightmaps fully working
|
il y a 2 ans |
voxelutils.h
|
C++17 and broken sunlight propogation
|
il y a 2 ans |
window.h
|
more rendering work
|
il y a 4 ans |
world.h
|
break/place funcs
|
il y a 2 ans |