Commit Graph

  • d65a4fc958 Script interface started master totallyfake 2018-07-03 17:31:43 -0500
  • e337c5617d fixed light propogation totallyfake 2018-06-26 18:43:54 -0500
  • d6518efa9e Functioning light cascading testing totallyfake 2018-06-23 15:43:56 -0500
  • 8ca7862cbd more light propogation totallyfake 2018-06-04 22:56:47 -0500
  • 3895b3705e C++17 and broken sunlight propogation totallyfake 2018-06-04 16:59:35 -0500
  • 65657da18f converted lighting from short to ushort totallyfake 2018-06-03 21:03:05 -0500
  • 7fefaa89d9 break/place funcs totallyfake 2018-06-03 18:21:25 -0500
  • 1c5e4cf289 changed voxel data to use atomics totallyfake 2018-06-03 11:32:19 -0500
  • 61af2d87db working inverted z totallyfake 2018-05-30 16:51:43 -0500
  • 7d46eeea77 more depth testing totallyfake 2018-05-30 15:23:22 -0500
  • c0aa6817e7 depth buffer testing totallyfake 2018-05-30 14:55:06 -0500
  • 160495389e heightmaps fully working totallyfake 2018-05-30 13:27:48 -0500
  • d657be44f4 100% untested heightmap implementation totallyfake 2018-05-28 13:28:00 -0500
  • fa250f5d1b functional smooth lighting for cube voxels totallyfake 2018-05-27 20:33:23 -0500
  • fdecea33e0 More lighting work totallyfake 2018-05-27 02:57:25 -0500
  • b6becaaa58 more lighting work totallyfake 2018-05-27 00:56:09 -0500
  • 83a84d2bb9 prepare geometry for lighting totallyfake 2018-05-08 22:16:18 -0500
  • a23258a820 Started heightmap, some cleanup totallyfake 2018-05-07 20:42:45 -0500
  • a7c02433a9 heightmap files totallyfake 2018-04-05 12:12:03 -0500
  • 2cb2e9a494 threaded queues for mesh updates totallyfake 2018-04-04 01:48:53 -0500
  • 32c0172d08 cuckoo hash map totallyfake 2018-04-03 12:40:47 -0500
  • 6f5aedb7a9 threaded chunk generation totallyfake 2018-04-01 01:21:33 -0500
  • fa8fc0d39d thread pool totallyfake 2018-03-31 15:16:17 -0500
  • 345e56dfb1 minor cleanup totallyfake 2018-03-29 09:12:29 -0500
  • 6d6ba5da6c minor cleanup totallyfake 2018-03-28 15:56:50 -0500
  • b679541d0b packed geometry mesher totallyfake 2018-03-28 15:41:56 -0500
  • 66a0f553f7 accidentally added some files totallyfake 2018-03-21 15:24:37 -0500
  • d7430645f7 work on new voxel format totallyfake 2018-03-21 15:23:33 -0500
  • 118171d9d8 OpenGL 3.3 compatibility, more fixes totallyfake 2018-03-20 07:10:17 -0500
  • e3914376fb moved spdlog to module and fixed stuff totallyfake 2018-03-19 21:56:04 -0500
  • 6214a6708a optimizations Michael Porter 2017-09-03 13:43:14 -0500
  • 18a6ac352f more formatting Michael Porter 2017-08-31 22:08:30 -0500
  • 2a7c5fa89c removed some stuff Michael Porter 2017-08-31 13:22:58 -0500
  • 0f61038ef1 some reformatting, started superchunkmesh Michael Porter 2017-08-31 13:21:43 -0500
  • 8fba882f71 fixed camera movement bug Michael Porter 2017-08-27 16:59:19 -0500
  • 562a334171 nanovg added, switched delta time to std::chrono Michael Porter 2017-08-27 11:07:50 -0500
  • 519f1b7e0b converted chunk update queue to deque Michael Porter 2017-08-25 23:23:25 -0500
  • fea5bf7854 stopped chunk geometry rebuilding from spawning huge amounts of threads Michael Porter 2017-08-25 22:06:44 -0500
  • ebcc149607 proper updates with new mesher Michael Porter 2017-08-25 14:29:19 -0500
  • c42b7c303d removed some emacs temp files Michael Porter 2017-08-25 02:10:09 -0500
  • 482b9d30ef mesher mostly working Michael Porter 2017-08-25 02:09:03 -0500
  • 2ccab7a657 hopefully this mesher works Michael Porter 2017-08-25 00:31:51 -0500
  • 9dad2ea38b began mesher rework Michael Porter 2017-08-24 22:14:09 -0500
  • 8387fd55ae changed namespaces Michael Porter 2017-05-25 16:00:48 -0500
  • 682178667b I forgot what I did = 2016-10-15 18:40:51 -0500
  • 6be27141be Fully functioning Rendertasks = 2016-10-06 19:34:07 -0500
  • d617cc5525 more rendering work = 2016-09-29 17:45:12 -0500
  • 799e3dec75 shader class = 2016-09-26 23:44:37 -0500
  • c08726ef28 More graphics work + logging = 2016-09-22 22:11:51 -0500
  • abef144927 deleted stupid file = 2016-09-19 19:57:39 -0500
  • 8c47ebbd47 Basic gl state tracking = 2016-09-19 19:56:23 -0500
  • 670456d034 started graphics rework = 2016-09-16 19:39:51 -0500
  • 7bcf4480d5 More noise work = 2016-09-12 13:07:29 -0500
  • 8d4d550ab4 New noise with opensimplex = 2016-09-12 00:37:56 -0500
  • 6087d8a8cf Moved headers to include and removed terrain gen = 2016-09-11 15:19:25 -0500
  • 3fb6df22ca Simple GLSL Depth fog = 2016-09-09 22:18:53 -0500
  • d593a35c36 Added skybox = 2016-09-09 18:01:46 -0500
  • 3f19c6b196 Initial commit BuildTools 2016-09-02 22:29:57 -0500