Commit Graph

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  • d65a4fc (HEAD -> master) Script interface started by totallyfake 2018-07-03 17:31:43 -0500
  • e337c56 fixed light propogation by totallyfake 2018-06-26 18:43:54 -0500
  • d6518ef (testing) Functioning light cascading by totallyfake 2018-06-23 15:43:56 -0500
  • 8ca7862 more light propogation by totallyfake 2018-06-04 22:56:47 -0500
  • 3895b37 C++17 and broken sunlight propogation by totallyfake 2018-06-04 16:59:35 -0500
  • 65657da converted lighting from short to ushort by totallyfake 2018-06-03 21:03:05 -0500
  • 7fefaa8 break/place funcs by totallyfake 2018-06-03 18:21:25 -0500
  • 1c5e4cf changed voxel data to use atomics by totallyfake 2018-06-03 11:32:19 -0500
  • 61af2d8 working inverted z by totallyfake 2018-05-30 16:51:43 -0500
  • 7d46eee more depth testing by totallyfake 2018-05-30 15:23:22 -0500
  • c0aa681 depth buffer testing by totallyfake 2018-05-30 14:55:06 -0500
  • 1604953 heightmaps fully working by totallyfake 2018-05-30 13:27:48 -0500
  • d657be4 100% untested heightmap implementation by totallyfake 2018-05-28 13:28:00 -0500
  • fa250f5 functional smooth lighting for cube voxels by totallyfake 2018-05-27 20:33:23 -0500
  • fdecea3 More lighting work by totallyfake 2018-05-27 02:57:25 -0500
  • b6becaa more lighting work by totallyfake 2018-05-27 00:56:09 -0500
  • 83a84d2 prepare geometry for lighting by totallyfake 2018-05-08 22:16:18 -0500
  • a23258a Started heightmap, some cleanup by totallyfake 2018-05-07 20:42:45 -0500
  • a7c0243 heightmap files by totallyfake 2018-04-05 12:12:03 -0500
  • 2cb2e9a threaded queues for mesh updates by totallyfake 2018-04-04 01:48:53 -0500
  • 32c0172 cuckoo hash map by totallyfake 2018-04-03 12:40:47 -0500
  • 6f5aedb threaded chunk generation by totallyfake 2018-04-01 01:21:33 -0500
  • fa8fc0d thread pool by totallyfake 2018-03-31 15:16:17 -0500
  • 345e56d minor cleanup by totallyfake 2018-03-29 09:12:29 -0500
  • 6d6ba5d minor cleanup by totallyfake 2018-03-28 15:56:50 -0500
  • b679541 packed geometry mesher by totallyfake 2018-03-28 15:41:56 -0500
  • 66a0f55 accidentally added some files by totallyfake 2018-03-21 15:24:37 -0500
  • d743064 work on new voxel format by totallyfake 2018-03-21 15:23:33 -0500
  • 118171d OpenGL 3.3 compatibility, more fixes by totallyfake 2018-03-20 07:10:17 -0500
  • e391437 moved spdlog to module and fixed stuff by totallyfake 2018-03-19 21:56:04 -0500
  • 6214a67 optimizations by Michael Porter 2017-09-03 13:43:14 -0500
  • 18a6ac3 more formatting by Michael Porter 2017-08-31 22:08:30 -0500
  • 2a7c5fa removed some stuff by Michael Porter 2017-08-31 13:22:58 -0500
  • 0f61038 some reformatting, started superchunkmesh by Michael Porter 2017-08-31 13:21:43 -0500
  • 8fba882 fixed camera movement bug by Michael Porter 2017-08-27 16:59:19 -0500
  • 562a334 nanovg added, switched delta time to std::chrono by Michael Porter 2017-08-27 11:07:50 -0500
  • 519f1b7 converted chunk update queue to deque by Michael Porter 2017-08-25 23:23:25 -0500
  • fea5bf7 stopped chunk geometry rebuilding from spawning huge amounts of threads by Michael Porter 2017-08-25 22:06:44 -0500
  • ebcc149 proper updates with new mesher by Michael Porter 2017-08-25 14:29:19 -0500
  • c42b7c3 removed some emacs temp files by Michael Porter 2017-08-25 02:10:09 -0500
  • 482b9d3 mesher mostly working by Michael Porter 2017-08-25 02:09:03 -0500
  • 2ccab7a hopefully this mesher works by Michael Porter 2017-08-25 00:31:51 -0500
  • 9dad2ea began mesher rework by Michael Porter 2017-08-24 22:14:09 -0500
  • 8387fd5 changed namespaces by Michael Porter 2017-05-25 16:00:48 -0500
  • 6821786 I forgot what I did by = 2016-10-15 18:40:51 -0500
  • 6be2714 Fully functioning Rendertasks by = 2016-10-06 19:34:07 -0500
  • d617cc5 more rendering work by = 2016-09-29 17:45:12 -0500
  • 799e3de shader class by = 2016-09-26 23:44:37 -0500
  • c08726e More graphics work + logging by = 2016-09-22 22:11:51 -0500
  • abef144 deleted stupid file by = 2016-09-19 19:57:39 -0500
  • 8c47ebb Basic gl state tracking by = 2016-09-19 19:56:23 -0500
  • 670456d started graphics rework by = 2016-09-16 19:39:51 -0500
  • 7bcf448 More noise work by = 2016-09-12 13:07:29 -0500
  • 8d4d550 New noise with opensimplex by = 2016-09-12 00:37:56 -0500
  • 6087d8a Moved headers to include and removed terrain gen by = 2016-09-11 15:19:25 -0500
  • 3fb6df2 Simple GLSL Depth fog by = 2016-09-09 22:18:53 -0500
  • d593a35 Added skybox by = 2016-09-09 18:01:46 -0500
  • 3f19c6b Initial commit by BuildTools 2016-09-02 22:29:57 -0500