32 Commits (6d6ba5da6c1310eefc7acf7cba347a221d54bebf)

Author SHA1 Message Date
totallyfake 6d6ba5da6c minor cleanup 4 years ago
totallyfake b679541d0b packed geometry mesher 4 years ago
totallyfake 66a0f553f7 accidentally added some files 4 years ago
totallyfake d7430645f7 work on new voxel format 4 years ago
totallyfake 118171d9d8 OpenGL 3.3 compatibility, more fixes 4 years ago
totallyfake e3914376fb moved spdlog to module and fixed stuff 4 years ago
Michael Porter 6214a6708a optimizations 5 years ago
Michael Porter 18a6ac352f more formatting 5 years ago
Michael Porter 0f61038ef1 some reformatting, started superchunkmesh 5 years ago
Michael Porter 8fba882f71 fixed camera movement bug 5 years ago
Michael Porter 562a334171 nanovg added, switched delta time to std::chrono 5 years ago
Michael Porter 519f1b7e0b converted chunk update queue to deque 5 years ago
Michael Porter fea5bf7854 stopped chunk geometry rebuilding from spawning huge amounts of threads 5 years ago
Michael Porter ebcc149607 proper updates with new mesher 5 years ago
Michael Porter c42b7c303d removed some emacs temp files 5 years ago
Michael Porter 482b9d30ef mesher mostly working 5 years ago
Michael Porter 2ccab7a657 hopefully this mesher works 5 years ago
Michael Porter 9dad2ea38b began mesher rework 5 years ago
Michael Porter 8387fd55ae changed namespaces 5 years ago
= 682178667b I forgot what I did 6 years ago
= 6be27141be Fully functioning Rendertasks 6 years ago
= d617cc5525 more rendering work 6 years ago
= 799e3dec75 shader class 6 years ago
= c08726ef28 More graphics work + logging 6 years ago
= 8c47ebbd47 Basic gl state tracking 6 years ago
= 670456d034 started graphics rework 6 years ago
= 7bcf4480d5 More noise work 6 years ago
= 8d4d550ab4 New noise with opensimplex 6 years ago
= 6087d8a8cf Moved headers to include and removed terrain gen 6 years ago
= 3fb6df22ca Simple GLSL Depth fog 6 years ago
= d593a35c36 Added skybox 6 years ago
BuildTools 3f19c6b196 Initial commit 6 years ago