totallyfake
|
3895b3705e
|
C++17 and broken sunlight propogation
|
2 years ago |
totallyfake
|
65657da18f
|
converted lighting from short to ushort
|
2 years ago |
totallyfake
|
7fefaa89d9
|
break/place funcs
|
2 years ago |
totallyfake
|
1c5e4cf289
|
changed voxel data to use atomics
|
2 years ago |
totallyfake
|
61af2d87db
|
working inverted z
|
2 years ago |
totallyfake
|
7d46eeea77
|
more depth testing
|
2 years ago |
totallyfake
|
c0aa6817e7
|
depth buffer testing
|
2 years ago |
totallyfake
|
160495389e
|
heightmaps fully working
|
2 years ago |
totallyfake
|
d657be44f4
|
100% untested heightmap implementation
|
2 years ago |
totallyfake
|
fa250f5d1b
|
functional smooth lighting for cube voxels
|
2 years ago |
totallyfake
|
fdecea33e0
|
More lighting work
|
2 years ago |
totallyfake
|
b6becaaa58
|
more lighting work
|
2 years ago |
totallyfake
|
83a84d2bb9
|
prepare geometry for lighting
|
2 years ago |
totallyfake
|
a23258a820
|
Started heightmap, some cleanup
|
2 years ago |
totallyfake
|
a7c02433a9
|
heightmap files
|
2 years ago |
totallyfake
|
2cb2e9a494
|
threaded queues for mesh updates
|
2 years ago |
totallyfake
|
32c0172d08
|
cuckoo hash map
|
2 years ago |
totallyfake
|
6f5aedb7a9
|
threaded chunk generation
|
2 years ago |
totallyfake
|
fa8fc0d39d
|
thread pool
|
2 years ago |
totallyfake
|
345e56dfb1
|
minor cleanup
|
2 years ago |
totallyfake
|
6d6ba5da6c
|
minor cleanup
|
2 years ago |
totallyfake
|
b679541d0b
|
packed geometry mesher
|
2 years ago |
totallyfake
|
66a0f553f7
|
accidentally added some files
|
2 years ago |
totallyfake
|
d7430645f7
|
work on new voxel format
|
2 years ago |
totallyfake
|
118171d9d8
|
OpenGL 3.3 compatibility, more fixes
|
2 years ago |
totallyfake
|
e3914376fb
|
moved spdlog to module and fixed stuff
|
2 years ago |
Michael Porter
|
6214a6708a
|
optimizations
|
3 years ago |
Michael Porter
|
18a6ac352f
|
more formatting
|
3 years ago |
Michael Porter
|
2a7c5fa89c
|
removed some stuff
|
3 years ago |
Michael Porter
|
0f61038ef1
|
some reformatting, started superchunkmesh
|
3 years ago |
Michael Porter
|
8fba882f71
|
fixed camera movement bug
|
3 years ago |
Michael Porter
|
562a334171
|
nanovg added, switched delta time to std::chrono
|
3 years ago |
Michael Porter
|
519f1b7e0b
|
converted chunk update queue to deque
|
3 years ago |
Michael Porter
|
fea5bf7854
|
stopped chunk geometry rebuilding from spawning huge amounts of threads
|
3 years ago |
Michael Porter
|
ebcc149607
|
proper updates with new mesher
|
3 years ago |
Michael Porter
|
c42b7c303d
|
removed some emacs temp files
|
3 years ago |
Michael Porter
|
482b9d30ef
|
mesher mostly working
|
3 years ago |
Michael Porter
|
2ccab7a657
|
hopefully this mesher works
|
3 years ago |
Michael Porter
|
9dad2ea38b
|
began mesher rework
|
3 years ago |
Michael Porter
|
8387fd55ae
|
changed namespaces
|
3 years ago |
=
|
682178667b
|
I forgot what I did
|
4 years ago |
=
|
6be27141be
|
Fully functioning Rendertasks
|
4 years ago |
=
|
d617cc5525
|
more rendering work
|
4 years ago |
=
|
799e3dec75
|
shader class
|
4 years ago |
=
|
c08726ef28
|
More graphics work + logging
|
4 years ago |
=
|
abef144927
|
deleted stupid file
|
4 years ago |
=
|
8c47ebbd47
|
Basic gl state tracking
|
4 years ago |
=
|
670456d034
|
started graphics rework
|
4 years ago |
=
|
7bcf4480d5
|
More noise work
|
4 years ago |
=
|
8d4d550ab4
|
New noise with opensimplex
|
4 years ago |