26 Commits (32c0172d08e54b5ce3b99f6a9980a950e0880b72)

Author SHA1 Message Date
  totallyfake 32c0172d08 cuckoo hash map 3 years ago
  totallyfake 6f5aedb7a9 threaded chunk generation 3 years ago
  totallyfake fa8fc0d39d thread pool 3 years ago
  totallyfake 345e56dfb1 minor cleanup 3 years ago
  totallyfake b679541d0b packed geometry mesher 3 years ago
  totallyfake 66a0f553f7 accidentally added some files 3 years ago
  totallyfake d7430645f7 work on new voxel format 3 years ago
  totallyfake 118171d9d8 OpenGL 3.3 compatibility, more fixes 3 years ago
  Michael Porter 0f61038ef1 some reformatting, started superchunkmesh 3 years ago
  Michael Porter 8fba882f71 fixed camera movement bug 3 years ago
  Michael Porter 562a334171 nanovg added, switched delta time to std::chrono 3 years ago
  Michael Porter fea5bf7854 stopped chunk geometry rebuilding from spawning huge amounts of threads 3 years ago
  Michael Porter ebcc149607 proper updates with new mesher 3 years ago
  Michael Porter 9dad2ea38b began mesher rework 3 years ago
  Michael Porter 8387fd55ae changed namespaces 3 years ago
  = 6be27141be Fully functioning Rendertasks 4 years ago
  = d617cc5525 more rendering work 4 years ago
  = 799e3dec75 shader class 4 years ago
  = 8c47ebbd47 Basic gl state tracking 4 years ago
  = 670456d034 started graphics rework 4 years ago
  = 7bcf4480d5 More noise work 4 years ago
  = 8d4d550ab4 New noise with opensimplex 4 years ago
  = 6087d8a8cf Moved headers to include and removed terrain gen 4 years ago
  = 3fb6df22ca Simple GLSL Depth fog 4 years ago
  = d593a35c36 Added skybox 4 years ago
  BuildTools 3f19c6b196 Initial commit 4 years ago