41 Commits (master)

Author SHA1 Message Date
  totallyfake d65a4fc958 Script interface started 2 years ago
  totallyfake d6518efa9e Functioning light cascading 2 years ago
  totallyfake 3895b3705e C++17 and broken sunlight propogation 2 years ago
  totallyfake 65657da18f converted lighting from short to ushort 2 years ago
  totallyfake 7fefaa89d9 break/place funcs 2 years ago
  totallyfake 1c5e4cf289 changed voxel data to use atomics 2 years ago
  totallyfake c0aa6817e7 depth buffer testing 2 years ago
  totallyfake 160495389e heightmaps fully working 2 years ago
  totallyfake d657be44f4 100% untested heightmap implementation 2 years ago
  totallyfake fa250f5d1b functional smooth lighting for cube voxels 2 years ago
  totallyfake fdecea33e0 More lighting work 2 years ago
  totallyfake b6becaaa58 more lighting work 2 years ago
  totallyfake 83a84d2bb9 prepare geometry for lighting 2 years ago
  totallyfake a23258a820 Started heightmap, some cleanup 2 years ago
  totallyfake 2cb2e9a494 threaded queues for mesh updates 2 years ago
  totallyfake 32c0172d08 cuckoo hash map 2 years ago
  totallyfake 6f5aedb7a9 threaded chunk generation 2 years ago
  totallyfake fa8fc0d39d thread pool 2 years ago
  totallyfake b679541d0b packed geometry mesher 2 years ago
  totallyfake d7430645f7 work on new voxel format 2 years ago
  totallyfake 118171d9d8 OpenGL 3.3 compatibility, more fixes 2 years ago
  Michael Porter 0f61038ef1 some reformatting, started superchunkmesh 3 years ago
  Michael Porter 8fba882f71 fixed camera movement bug 3 years ago
  Michael Porter 562a334171 nanovg added, switched delta time to std::chrono 3 years ago
  Michael Porter 519f1b7e0b converted chunk update queue to deque 3 years ago
  Michael Porter fea5bf7854 stopped chunk geometry rebuilding from spawning huge amounts of threads 3 years ago
  Michael Porter ebcc149607 proper updates with new mesher 3 years ago
  Michael Porter 482b9d30ef mesher mostly working 3 years ago
  Michael Porter 2ccab7a657 hopefully this mesher works 3 years ago
  Michael Porter 9dad2ea38b began mesher rework 3 years ago
  Michael Porter 8387fd55ae changed namespaces 3 years ago
  = 682178667b I forgot what I did 4 years ago
  = 6be27141be Fully functioning Rendertasks 4 years ago
  = d617cc5525 more rendering work 4 years ago
  = 799e3dec75 shader class 4 years ago
  = c08726ef28 More graphics work + logging 4 years ago
  = 8c47ebbd47 Basic gl state tracking 4 years ago
  = 670456d034 started graphics rework 4 years ago
  = 7bcf4480d5 More noise work 4 years ago
  = 8d4d550ab4 New noise with opensimplex 4 years ago
  = 6087d8a8cf Moved headers to include and removed terrain gen 4 years ago