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@ -92,20 +92,6 @@ void TestScene::init() {
@@ -92,20 +92,6 @@ void TestScene::init() {
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handler.getEventSignal(SDL_QUIT ).connect<Game , &Game::stop >(linkedGame); |
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handler.getEventSignal(SDL_MOUSEMOTION).connect<TestScene, &TestScene::look>(this); |
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world.voxelInfo.setTextureData(1, Face3D::RIGHT, Orientation2D::UP, 0.0f); |
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world.voxelInfo.setTextureData(1, Face3D::LEFT, Orientation2D::UP, 0.0f); |
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world.voxelInfo.setTextureData(1, Face3D::TOP, Orientation2D::UP, 0.0f); |
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world.voxelInfo.setTextureData(1, Face3D::BOTTOM, Orientation2D::UP, 0.0f); |
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world.voxelInfo.setTextureData(1, Face3D::FRONT, Orientation2D::UP, 0.0f); |
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world.voxelInfo.setTextureData(1, Face3D::BACK, Orientation2D::UP, 0.0f); |
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world.voxelInfo.setTextureData(2, Face3D::RIGHT, Orientation2D::UP, 1.0f); |
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world.voxelInfo.setTextureData(2, Face3D::LEFT, Orientation2D::UP, 1.0f); |
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world.voxelInfo.setTextureData(2, Face3D::TOP, Orientation2D::UP, 2.0f); |
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world.voxelInfo.setTextureData(2, Face3D::BOTTOM, Orientation2D::UP, 1.0f); |
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world.voxelInfo.setTextureData(2, Face3D::FRONT, Orientation2D::UP, 1.0f); |
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world.voxelInfo.setTextureData(2, Face3D::BACK, Orientation2D::UP, 1.0f); |
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world.voxelInfo.setAllTextureIndexes(1, 0); |
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world.voxelInfo.setAllTextureIndexes(2, 1); |
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@ -115,9 +101,13 @@ void TestScene::init() {
@@ -115,9 +101,13 @@ void TestScene::init() {
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world.voxelInfo.setTransparent(1, false); |
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world.voxelInfo.setTransparent(2, false); |
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world.voxelInfo.setEmission(0, 0); |
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world.voxelInfo.setEmission(1, 0xF000); |
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world.voxelInfo.setEmission(2, 0); |
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std::cout << std::endl; |
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world.queueChunkLoadsAroundPoint(glm::vec3(0.0,0.0,0.0), 16); |
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world.queueChunkLoadsAroundPoint(glm::vec3(0.0,0.0,0.0), 8); |
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//world.forceGlobalGeometryUpdate();
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