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Geert Custers f9f11e0fe2 Add ShaderLoader 4 years ago
deps Initial TLS implementation! :smile: 4 years ago
reltools new OSX package (dylib requirement fix) 4 years ago
src Add ShaderLoader 4 years ago
tests/testPrograms URL test program, and glfw3 detection for darwin 4 years ago
visualc Initial TLS implementation! :smile: 4 years ago
xcode Merge branch 'master' of 4 years ago
.gitignore Initial TLS implementation! :smile: 4 years ago
CookieManager.js Add new file 4 years ago
DejaVuSerif-Bold.ttf Start rendering the DOM tree 4 years ago
DejaVuSerif.ttf Start rendering the DOM tree 4 years ago
LICENSE Initial Commit 4 years ago
Makefile URL test program, and glfw3 detection for darwin 4 years ago
NTMakefile Initial TLS implementation! :smile: 4 years ago Modified Makefile and updated for Mac OS X homebrew. 4 years ago
anime.h Intial commit of rewrite 4 years ago
anime.pnm anime.h => pnm work 4 years ago
anime_blank.pnm blank animu grill for packaging 4 years ago
ca-bundle.crt Initial TLS implementation! :smile: 4 years ago
cr Use logging instead of cout in main 4 years ago Initial TLS implementation! :smile: 4 years ago New SSL-enabled package 4 years ago


is an implementation of a new web browser engine written in C++ utilizing OpenGL.

Status: You can give it a url and it’ll download, parse, and render the text from the page

Odilitime’s vision

A modern web browser is a huge project. I’d like to see this broken into several composable pieces. Network engine separate from the parsing engine, separate from the compositing engine separate from the renderer. This way it could be used a document viewer or an editor as well. A browser development kit for developers. I’d like to develop text-based structures for communication between each piece.


Compilation Requirements

Package shortucts

These do not include mbedtls yet, if you know the correct package name for your distro, please let us know

Debian (and derivates)

sudo apt-get install libfreetype6-dev libharfbuzz-dev libglew-dev libglfw3-dev Also will need either libmbedtls-dev (Debian 9/Ubuntu 16LTS (xenial)) or libpolarssl-dev (Debian 8 or earlier)

Arch (and derivates)

sudo pacman -Suy glew glfw freetype2 harfbuzz


sudo xbps-install -S glew glfw harfbuzz-devel


sudo emerge freetype harfbuzz glew glfw

Mac OS X

brew install glew glfw freetype harfbuzz mbedtls



2017-08-22 binary package is back online nightly binary only (no font/pnm files) Jenkins


2017-08-22v2 binary package


2017-08-20 binary package Jenkins 32bit Jenkins 64bit


  • Browse 4chan /g/ board


  • Why don’t you use x engine? Because it didn’t do what we wanted it to do.
  • You realize this project is a massive undertaking Yes.
  • Why are you doing this? odilitime: To watch people get triggered on /g/
  • This code is awful? Yes, we’re planning to throw it away. It’s just a proof-of-concept at the moment.
  • How can I help? Join IRC, compile the code, figure out something you want to improve
  • What about security? I don’t think one on here could ever say they know what their doing without being laughed off the board. Security is a huge challenge to any project. We’re going to do the best with the resources we have.


We coordinate on #/g/netrunner or Odili’s Discord.



  • networking - downloads requested files
  • html - HTML parser
  • graphics - has the various interface interface
    • opengl - our opengl Renderer
    • text - our text rasterizer
    • component - our renderer classes
    • element - our DOM tree classes

Class Types

  • Nodes: DOM tree objects
  • Elements: Individual tag types
  • Components: (gameobjects) renderer entities