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TextureShader.vert 204B

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  1. #version 330
  2. layout (location = 0) in vec3 vertexIn;
  3. layout (location = 1) in vec2 texCoordIn;
  4. out vec2 texCoordPipe;
  5. void main() {
  6. gl_Position = vec4(vertexIn, 1.0);
  7. texCoordPipe = texCoordIn;
  8. }