Nelze vybrat více než 25 témat Téma musí začínat písmenem nebo číslem, může obsahovat pomlčky („-“) a může být dlouhé až 35 znaků.
Odilitime 4718a0620d docs před 2 roky
deps moved to shared libs, STL read-only data segment is STILL 4.8MB :rage: REEEEEEE před 2 roky
doc docs před 2 roky
reltools Merge branch 'master' of před 2 roky
res Merge branch 'master' of před 2 roky
src more data strucuture (move scope to .h), getToken() refactor, doAssignment() před 2 roky
tests Merge branch 'master' of před 2 roky
visualc/NetRunner restructure před 2 roky
xcode Merge branch 'master' of před 2 roky
.gitignore Parser is complete, and a test-suite was added před 2 roky
DJMakefile Fixed DJMakefile, preparing for interface breakout před 2 roky
LICENSE Initial Commit před 2 roky
Makefile Usable headers in ./deps/include, still need the libraries installed in the usual places před 2 roky
NTMakefile patch that somehow worked, moved encrypted Jenkins CI resource to directory above workspaces před 2 roky update Documentation to reflect new structure před 2 roky
anime.h Intial commit of rewrite před 2 roky
browser.ntrml layer fixes, better labels před 2 roky
ca-bundle.crt Initial TLS implementation! :smile: před 2 roky
cr Use logging instead of cout in main před 2 roky DJGPP build před 2 roky
netrunner.ico cleanup HTTPS code před 2 roky
netrunner.rc resource patches před 2 roky
resource.h resource patches před 2 roky
version.git Fixed DJMakefile, preparing for interface breakout před 2 roky Merge branch 'master' of před 2 roky

NT5+ (i386): Build Status .NET Server+ (AMD64): Build Status


is an implementation of a new web browser engine written in C++ utilizing OpenGL.

Status: You can give it a url and it’ll download, parse, and render the text from the page

Odilitime’s vision

A modern web browser is a huge project. I’d like to see this broken into several composable pieces. Network engine separate from the parsing engine, separate from the compositing engine separate from the renderer. This way it could be used a document viewer or an editor as well. A browser development kit for developers. I’d like to develop text-based structures for communication between each piece.


Compilation Requirements

Package shortucts

Some of these do not include mbedtls yet, if you know the correct package name for your distro, please let us know

Debian (and derivates)

sudo apt-get install libfreetype6-dev libharfbuzz-dev libglew-dev libglfw3-dev Also will need either libmbedtls-dev (Debian 9/Ubuntu 16LTS (xenial)) or libpolarssl-dev (Debian 8 or earlier) Looks like on Ubuntu, only zesty and newer have 2.4+ of mbedtls

Arch (and derivates)

sudo pacman -Suy glew glfw freetype2 harfbuzz mbedtls


Note: glew maybe 1.1 here, we need 2.0 sudo xbps-install -S glew glfw harfbuzz-devel


sudo emerge freetype harfbuzz glew glfw

Mac OS X (Brew)

sudo brew install glew glfw freetype harfbuzz mbedtls


Note: OpenBSD 6.1 has freetype is 1.3.1 and mbedtls is 2.2.1 which won’t work (try -CURRENT) Be sure to use gmake too pkg_add glew glfw freetype harfbuzz mbedtls



2017-09-04 binary package is back online

nightly binary only (no font/pnm files)



2017-09-03 binary package


32bit nightly package

64bit nightly package


  • Browse 4chan /g/ board


  • Why don’t you use x engine? Because it didn’t do what we wanted it to do.
  • You realize this project is a massive undertaking Yes.
  • Why are you doing this? odilitime: To watch people get triggered on /g/
  • This code is awful? Yes, we’re planning to throw it away. It’s just a proof-of-concept at the moment.
  • How can I help? Join IRC, compile the code, figure out something you want to improve
  • What about security? I don’t think one on here could ever say they know what their doing without being laughed off the board. Security is a huge challenge to any project. We’re going to do the best with the resources we have.


Our style


We coordinate on #/g/netrunner or Odili’s Discord.



  • networking - downloads requested files
  • html - HTML parser
  • interface - has the various interface interface
    • component - our renderer classes
    • element - our DOM tree classes
    • graphical
    • glfw - our opengl Renderer
    • font - our text rasterizer

Class Types

  • Nodes: DOM tree objects
  • Elements: Individual tag types
  • Components: (gameobjects) renderer entities