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#ifndef TAGNODE_H
#define TAGNODE_H
#include "Node.h"
#include "../graphics/opengl/components/Component.h"
#include <map>
struct Element {
std::string tag;
std::function<std::unique_ptr<Component>(const Node &node, int y, int windowWidth, int windowHeight)> render;
class TagNode : public Node {
static const Element elements[];
std::unique_ptr<Component> render(const Node &node, int y, int windowWidth, int windowHeight);
std::string tag;
std::map<std::string, std::string> properties;