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#ifndef WINDOW_H
#define WINDOW_H
#include "components/BoxComponent.h"
#include "components/TextComponent.h"
#include "components/Component.h"
#include "../../html/Node.h"
#include <GL/glew.h>
#include <GLFW/glfw3.h>
#include <memory>
#include <vector>
class Window {
private:
GLuint fontProgram = 0;
GLuint textureProgram = 0;
public:
~Window();
bool init();
bool initGLFW();
bool initGLEW() const;
bool initGL();
const GLuint compileShader(const GLenum shaderType, const char *shaderSource) const;
const GLuint compileProgram(const GLuint vertexShader, const GLuint fragmentShader) const;
void render();
void setDOM(std::shared_ptr<Node> rootNode);
void drawNode(std::shared_ptr<Node> rootNode);
GLFWwindow *window;
int windowWidth;
int windowHeight;
std::shared_ptr<Node> domRootNode;
bool domDirty = false;
std::vector<std::unique_ptr<BoxComponent>> boxComponents;
std::vector<std::unique_ptr<Component>> components;
int y = 950;
};
#endif