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#ifndef APP_H
#define APP_H
#include "../interfaces/graphical/renderers/glfw/Window.h"
#include "../interfaces/components/Component.h"
#include "../parsers/markup/Node.h"
//#include <GL/glew.h>
//#include <GLFW/glfw3.h>
//#include <memory>
#include <vector>
#include "../platform/tlsf.h"
//#include <algorithm>
void doOnClick(std::string type, Component *component, Window *win);
// this is the actually application that
// contains a list of windows
class App {
public:
std::shared_ptr<Node> loadTheme(std::string filename);
void destroyTheme();
// maybe applyTheme?
void rebuildTheme();
void transferTheme(std::string filename);
void NextTheme();
void createComponentTree(const std::shared_ptr<Node> node, std::shared_ptr<Component> &parentComponent, std::shared_ptr<Window> win);
void addJSDebuggerWindow();
void addWindow();
void render();
void loop();
//
// properties
//
std::shared_ptr<Node> uiRootNode;
std::vector<std::shared_ptr<Component>> layers;
bool jsEnable = false;
// because components take a shared_ptr for win, this has to be shared too
std::vector<std::shared_ptr<Window>> windows;
Window *activeWindow = nullptr;
size_t windowCounter = 0;
};
#endif