Odilitime a50a1129bd jsIsFalse() func support, doFunctionCall=>jsFunctionCall, doExpression() multiple char fixes / || support, doAssignment() trim tokens/add stack/better && handling, dereferenceHasBase(), jsParseTokens() fix if condition result 3 months ago
deps moved to shared libs, STL read-only data segment is STILL 4.8MB :rage: REEEEEEE 9 months ago
doc docs 7 months ago
reltools Merge branch 'master' of https://gitgud.io/odilitime/netrunner 8 months ago
res update bootstrap 3 months ago
src jsIsFalse() func support, doFunctionCall=>jsFunctionCall, doExpression() multiple char fixes / || support, doAssignment() trim tokens/add stack/better && handling, dereferenceHasBase(), jsParseTokens() fix if condition result 3 months ago
tests Merge branch 'master' of https://gitgud.io/odilitime/netrunner 8 months ago
visualc/NetRunner restructure 8 months ago
xcode updated project file (built with xcode 9.0, sorry) 7 months ago
.gitignore Parser is complete, and a test-suite was added 8 months ago
DJMakefile Fixed DJMakefile, preparing for interface breakout 9 months ago
LICENSE Initial Commit 11 months ago
Makefile project reorg and cleanup 5 months ago
NTMakefile Merge branch 'master' of https://gitgud.io/odilitime/netrunner 4 months ago
README.md update Documentation to reflect new structure 8 months ago
browser.ntrml layer fixes, better labels 8 months ago
ca-bundle.crt Initial TLS implementation! :smile: 9 months ago
cr Use logging instead of cout in main 9 months ago
legacy-ci.sh DJGPP build 9 months ago
netrunner.ico icons are now consistent across all bit depths 6 months ago
netrunner.rc resource patches 9 months ago
resource.h resource patches 9 months ago
version.git Fixed DJMakefile, preparing for interface breakout 9 months ago
winnt-ci.sh Merge branch 'master' of https://gitgud.io/odilitime/netrunner 8 months ago

README.md

NT5+ (i386): Build Status .NET Server+ (AMD64): Build Status

Netrunner

is an implementation of a new web browser engine written in C++ utilizing OpenGL.

Status: You can give it a url and it'll download, parse, and render the text from the page

Odilitime's vision

A modern web browser is a huge project. I'd like to see this broken into several composable pieces. Network engine separate from the parsing engine, separate from the compositing engine separate from the renderer. This way it could be used a document viewer or an editor as well. A browser development kit for developers. I'd like to develop text-based structures for communication between each piece.

USE AT YOUR OWN RISK!

Compilation Requirements

Package shortucts

Some of these do not include mbedtls yet, if you know the correct package name for your distro, please let us know

Debian (and derivates)

sudo apt-get install libfreetype6-dev libharfbuzz-dev libglew-dev libglfw3-dev Also will need either libmbedtls-dev (Debian 9/Ubuntu 16LTS (xenial)) or libpolarssl-dev (Debian 8 or earlier) Looks like on Ubuntu, only zesty and newer have 2.4+ of mbedtls

Arch (and derivates)

sudo pacman -Suy glew glfw freetype2 harfbuzz mbedtls

Void

Note: glew maybe 1.1 here, we need 2.0 sudo xbps-install -S glew glfw harfbuzz-devel

Gentoo

sudo emerge freetype harfbuzz glew glfw

Mac OS X (Brew)

sudo brew install glew glfw freetype harfbuzz mbedtls

OpenBSD

Note: OpenBSD 6.1 has freetype is 1.3.1 and mbedtls is 2.2.1 which won't work (try -CURRENT) Be sure to use gmake too pkg_add glew glfw freetype harfbuzz mbedtls

Binaries

Linux

2017-09-04 binary package

GyroNinja.net is back online

nightly binary only (no font/pnm files)

Jenkins

OSX

2017-09-03 binary package

Windows

32bit nightly package

64bit nightly package

Milestones

  • Browse 4chan /g/ board

FAQ

  • Why don't you use x engine? Because it didn't do what we wanted it to do.
  • You realize this project is a massive undertaking Yes.
  • Why are you doing this? odilitime: To watch people get triggered on /g/
  • This code is awful? Yes, we're planning to throw it away. It's just a proof-of-concept at the moment.
  • How can I help? Join IRC, compile the code, figure out something you want to improve
  • What about security? I don't think one on here could ever say they know what their doing without being laughed off the board. Security is a huge challenge to any project. We're going to do the best with the resources we have.

Contributing

Our style

Who

  • Odilitime - Lead Developer

    • OSX Dev, UI & Text layout
    • Repo: https://gitgud.io/odilitime/netrunner/
  • Despair

    • Windows Dev, SSL Support, cfg parser
    • repo: https://gitgud.io/despair/netrunner/
  • Geertiebear

    • OpenGL Shader rework
    • repo: https://gitgud.io/geertiebear/netrunner
  • Nubben

    • contributed local file code, WebResource, CommandLineParams, URL object
    • repo: https://github.com/nubben/netrunner
  • Tomleb

    • contributed keyboard code and URL parser
    • repo: https://github.com/tomleb/netrunner
  • RetroTech - Web / Sys Admin

    • Created original website
    • manages existing website
    • Helps manage archive of logos and threads
    • set up/manages etherpad for collaboration
  • Gyroninja - Jenkins

    • Was original Lead Developer (left to work on a servo-based project), Linux Dev, Did primary OOP planning and structure
    • Repo: https://git.teknik.io/gyroninja/netrunner/
  • Gillman - archivist

    • works with RetroTech on archival
  • Cygnus - Web

    • Created nicer website
  • ETI

    • did an early links repo
    • contributed README clean up
  • anons that are making the /g/ threads

    • Your threads keep us motivated
    • Drop by irc/discord and say hi to us
    • Repo? https://github.com/5yph3r/Netrunner/

We coordinate on irc.rizon.net #/g/netrunner or Odili's Discord.

Documentation

Overview

  • networking - downloads requested files
  • html - HTML parser
  • interface - has the various interface interface
    • component - our renderer classes
    • element - our DOM tree classes
    • graphical
    • glfw - our opengl Renderer
    • font - our text rasterizer

Class Types

  • Nodes: DOM tree objects
  • Elements: Individual tag types
  • Components: (gameobjects) renderer entities