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indentation

master
Odilitime 5 years ago
parent
commit
5336469165
  1. 2
      res/shaders/FontShader.frag

2
res/shaders/FontShader.frag

@ -4,6 +4,6 @@ in vec4 colorPipe; @@ -4,6 +4,6 @@ in vec4 colorPipe;
in vec2 texCoordPipe;
out vec4 colorOut;
void main() {
// colorOut = vec4(0.0, 0.0, 0.0, texture(textureIn, texCoordPipe).r); // TODO blend alpha
//colorOut = vec4(0.0, 0.0, 0.0, texture(textureIn, texCoordPipe).r); // TODO blend alpha
colorOut = vec4(colorPipe.rgb, texture(textureIn, texCoordPipe).r); // TODO blend alpha
}

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