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409 lines
11 KiB
409 lines
11 KiB
newoption { |
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trigger = "glfwdir64", |
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value = "PATH", |
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description = "Directory of glfw", |
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default = "vendor/glfw-3.3.2.bin.WIN64", |
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} |
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newoption { |
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trigger = "glfwdir32", |
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value = "PATH", |
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description = "Directory of glfw", |
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default = "vendor/glfw-3.3.2.bin.WIN32", |
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} |
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newoption { |
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trigger = "with-asan", |
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description = "Build with address sanitizer" |
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} |
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newoption { |
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trigger = "with-librw", |
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description = "Build and use librw from this solution" |
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} |
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newoption { |
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trigger = "with-opus", |
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description = "Build with opus" |
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} |
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newoption { |
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trigger = "lto", |
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description = "Use link time optimization" |
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} |
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if(_OPTIONS["with-librw"]) then |
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Librw = "vendor/librw" |
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else |
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Librw = os.getenv("LIBRW") or "vendor/librw" |
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end |
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function getsys(a) |
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if a == 'windows' then |
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return 'win' |
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end |
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return a |
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end |
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function getarch(a) |
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if a == 'x86_64' then |
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return 'amd64' |
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elseif a == 'ARM' then |
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return 'arm' |
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elseif a == 'ARM64' then |
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return 'arm64' |
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end |
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return a |
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end |
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workspace "re3" |
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language "C++" |
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configurations { "Debug", "Release", "Vanilla" } |
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startproject "re3" |
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location "build" |
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symbols "Full" |
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staticruntime "off" |
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if _OPTIONS["with-asan"] then |
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buildoptions { "-fsanitize=address -g3 -fno-omit-frame-pointer" } |
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linkoptions { "-fsanitize=address" } |
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end |
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filter { "system:windows" } |
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platforms { |
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"win-x86-RW33_d3d8-mss", |
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"win-x86-librw_d3d9-mss", |
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"win-x86-librw_gl3_glfw-mss", |
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"win-x86-RW33_d3d8-oal", |
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"win-x86-librw_d3d9-oal", |
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"win-x86-librw_gl3_glfw-oal", |
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"win-amd64-librw_d3d9-oal", |
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"win-amd64-librw_gl3_glfw-oal", |
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} |
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filter { "system:linux" } |
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platforms { |
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"linux-x86-librw_gl3_glfw-oal", |
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"linux-amd64-librw_gl3_glfw-oal", |
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"linux-arm-librw_gl3_glfw-oal", |
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"linux-arm64-librw_gl3_glfw-oal", |
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} |
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filter { "system:bsd" } |
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platforms { |
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"bsd-x86-librw_gl3_glfw-oal", |
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"bsd-amd64-librw_gl3_glfw-oal", |
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"bsd-arm-librw_gl3_glfw-oal", |
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"bsd-arm64-librw_gl3_glfw-oal" |
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} |
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filter { "system:macosx" } |
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platforms { |
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"macosx-arm64-librw_gl3_glfw-oal", |
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"macosx-amd64-librw_gl3_glfw-oal", |
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} |
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filter "configurations:Debug" |
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defines { "DEBUG" } |
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filter "configurations:not Debug" |
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defines { "NDEBUG" } |
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optimize "Speed" |
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if(_OPTIONS["lto"]) then |
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flags { "LinkTimeOptimization" } |
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end |
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filter "configurations:Vanilla" |
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defines { "VANILLA_DEFINES" } |
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filter { "platforms:win*" } |
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system "windows" |
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filter { "platforms:linux*" } |
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system "linux" |
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filter { "platforms:bsd*" } |
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system "bsd" |
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filter { "platforms:macosx*" } |
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system "macosx" |
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filter { "platforms:*x86*" } |
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architecture "x86" |
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filter { "platforms:*amd64*" } |
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architecture "amd64" |
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filter { "platforms:*arm*" } |
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architecture "ARM" |
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filter { "platforms:macosx-arm64-*" } |
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buildoptions { "-target", "arm64-apple-macos11", "-std=gnu++14" } |
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filter { "platforms:macosx-amd64-*" } |
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buildoptions { "-target", "x86_64-apple-macos10.12", "-std=gnu++14" } |
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filter { "platforms:*librw_d3d9*" } |
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defines { "RW_D3D9" } |
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if(not _OPTIONS["with-librw"]) then |
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libdirs { path.join(Librw, "lib/win-%{getarch(cfg.architecture)}-d3d9/%{cfg.buildcfg}") } |
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end |
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filter "platforms:*librw_gl3_glfw*" |
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defines { "RW_GL3" } |
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if(not _OPTIONS["with-librw"]) then |
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libdirs { path.join(Librw, "lib/%{getsys(cfg.system)}-%{getarch(cfg.architecture)}-gl3/%{cfg.buildcfg}") } |
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end |
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filter "platforms:*x86-librw_gl3_glfw*" |
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includedirs { path.join(_OPTIONS["glfwdir32"], "include") } |
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filter "platforms:*amd64-librw_gl3_glfw*" |
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includedirs { path.join(_OPTIONS["glfwdir64"], "include") } |
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filter {} |
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function setpaths (gamepath, exepath) |
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if (gamepath) then |
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postbuildcommands { |
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'{COPYFILE} "%{cfg.buildtarget.abspath}" "' .. gamepath .. '%{cfg.buildtarget.name}"' |
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} |
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debugdir (gamepath) |
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if (exepath) then |
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-- Used VS variable $(TargetFileName) because it doesn't accept premake tokens. Does debugcommand even work outside VS?? |
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debugcommand (gamepath .. "$(TargetFileName)") |
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dir, file = exepath:match'(.*/)(.*)' |
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debugdir (gamepath .. (dir or "")) |
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end |
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end |
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end |
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if(_OPTIONS["with-librw"]) then |
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project "librw" |
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kind "StaticLib" |
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targetname "rw" |
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targetdir(path.join(Librw, "lib/%{cfg.platform}/%{cfg.buildcfg}")) |
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files { path.join(Librw, "src/*.*") } |
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files { path.join(Librw, "src/*/*.*") } |
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files { path.join(Librw, "src/gl/*/*.*") } |
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filter { "platforms:*x86*" } |
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architecture "x86" |
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filter { "platforms:*amd64*" } |
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architecture "amd64" |
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filter "platforms:win*" |
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defines { "_CRT_SECURE_NO_WARNINGS", "_CRT_NONSTDC_NO_DEPRECATE" } |
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staticruntime "on" |
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buildoptions { "/Zc:sizedDealloc-" } |
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filter "platforms:bsd*" |
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includedirs { "/usr/local/include" } |
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libdirs { "/usr/local/lib" } |
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filter "platforms:macosx*" |
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-- Support MacPorts and Homebrew |
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includedirs { "/opt/local/include" } |
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includedirs {"/usr/local/include" } |
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libdirs { "/opt/local/lib" } |
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libdirs { "/usr/local/lib" } |
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filter "platforms:*gl3_glfw*" |
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staticruntime "off" |
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filter "platforms:*RW33*" |
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flags { "ExcludeFromBuild" } |
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filter {} |
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end |
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local function addSrcFiles( prefix ) |
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return prefix .. "/*cpp", prefix .. "/*.h", prefix .. "/*.c", prefix .. "/*.ico", prefix .. "/*.rc" |
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end |
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project "re3" |
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kind "WindowedApp" |
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targetname "re3" |
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targetdir "bin/%{cfg.platform}/%{cfg.buildcfg}" |
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if(_OPTIONS["with-librw"]) then |
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dependson "librw" |
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end |
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files { addSrcFiles("src") } |
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files { addSrcFiles("src/animation") } |
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files { addSrcFiles("src/audio") } |
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files { addSrcFiles("src/audio/eax") } |
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files { addSrcFiles("src/audio/oal") } |
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files { addSrcFiles("src/buildings") } |
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files { addSrcFiles("src/collision") } |
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files { addSrcFiles("src/control") } |
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files { addSrcFiles("src/core") } |
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files { addSrcFiles("src/entities") } |
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files { addSrcFiles("src/math") } |
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files { addSrcFiles("src/modelinfo") } |
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files { addSrcFiles("src/objects") } |
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files { addSrcFiles("src/peds") } |
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files { addSrcFiles("src/render") } |
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files { addSrcFiles("src/rw") } |
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files { addSrcFiles("src/save") } |
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files { addSrcFiles("src/skel") } |
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files { addSrcFiles("src/skel/glfw") } |
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files { addSrcFiles("src/text") } |
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files { addSrcFiles("src/vehicles") } |
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files { addSrcFiles("src/weapons") } |
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files { addSrcFiles("src/extras") } |
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files { "src/extras/GitSHA1.cpp" } -- this won't be in repo in first build |
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includedirs { "src" } |
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includedirs { "src/animation" } |
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includedirs { "src/audio" } |
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includedirs { "src/audio/eax" } |
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includedirs { "src/audio/oal" } |
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includedirs { "src/buildings" } |
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includedirs { "src/collision" } |
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includedirs { "src/control" } |
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includedirs { "src/core" } |
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includedirs { "src/entities" } |
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includedirs { "src/math" } |
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includedirs { "src/modelinfo" } |
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includedirs { "src/objects" } |
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includedirs { "src/peds" } |
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includedirs { "src/render" } |
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includedirs { "src/rw" } |
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includedirs { "src/save/" } |
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includedirs { "src/skel/" } |
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includedirs { "src/skel/glfw" } |
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includedirs { "src/text" } |
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includedirs { "src/vehicles" } |
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includedirs { "src/weapons" } |
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includedirs { "src/extras" } |
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if _OPTIONS["with-opus"] then |
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includedirs { "vendor/ogg/include" } |
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includedirs { "vendor/opus/include" } |
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includedirs { "vendor/opusfile/include" } |
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end |
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filter "platforms:*mss" |
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defines { "AUDIO_MSS" } |
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includedirs { "vendor/milessdk/include" } |
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libdirs { "vendor/milessdk/lib" } |
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if _OPTIONS["with-opus"] then |
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filter "platforms:win*" |
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libdirs { "vendor/ogg/win32/VS2015/Win32/%{cfg.buildcfg}" } |
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libdirs { "vendor/opus/win32/VS2015/Win32/%{cfg.buildcfg}" } |
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libdirs { "vendor/opusfile/win32/VS2015/Win32/Release-NoHTTP" } |
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filter {} |
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defines { "AUDIO_OPUS" } |
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end |
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filter "platforms:*oal" |
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defines { "AUDIO_OAL" } |
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filter {} |
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if(os.getenv("GTA_III_RE_DIR")) then |
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setpaths(os.getenv("GTA_III_RE_DIR") .. "/", "%(cfg.buildtarget.name)") |
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end |
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filter "platforms:win*" |
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files { addSrcFiles("src/skel/win") } |
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includedirs { "src/skel/win" } |
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buildoptions { "/Zc:sizedDealloc-" } |
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linkoptions "/SAFESEH:NO" |
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characterset ("MBCS") |
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targetextension ".exe" |
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if(_OPTIONS["with-librw"]) then |
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-- external librw is dynamic |
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staticruntime "on" |
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end |
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prebuildcommands { '"%{prj.location}..\\printHash.bat" "%{prj.location}..\\src\\extras\\GitSHA1.cpp"' } |
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filter "platforms:not win*" |
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prebuildcommands { '"%{prj.location}/../printHash.sh" "%{prj.location}/../src/extras/GitSHA1.cpp"' } |
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filter "platforms:win*glfw*" |
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staticruntime "off" |
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filter "platforms:win*oal" |
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includedirs { "vendor/openal-soft/include" } |
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includedirs { "vendor/libsndfile/include" } |
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includedirs { "vendor/mpg123/include" } |
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filter "platforms:win-x86*oal" |
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libdirs { "vendor/mpg123/lib/Win32" } |
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libdirs { "vendor/libsndfile/lib/Win32" } |
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libdirs { "vendor/openal-soft/libs/Win32" } |
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filter "platforms:win-amd64*oal" |
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libdirs { "vendor/mpg123/lib/Win64" } |
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libdirs { "vendor/libsndfile/lib/Win64" } |
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libdirs { "vendor/openal-soft/libs/Win64" } |
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filter "platforms:linux*oal" |
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links { "openal", "mpg123", "sndfile", "pthread", "X11" } |
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filter "platforms:bsd*oal" |
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links { "openal", "mpg123", "sndfile", "pthread", "X11" } |
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filter "platforms:macosx*oal" |
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links { "openal", "mpg123", "sndfile", "pthread" } |
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includedirs { "/usr/local/opt/openal-soft/include" } |
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libdirs { "/usr/local/opt/openal-soft/lib" } |
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if _OPTIONS["with-opus"] then |
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filter {} |
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links { "libogg" } |
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links { "opus" } |
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links { "opusfile" } |
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end |
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filter "platforms:*RW33*" |
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includedirs { "sdk/rwsdk/include/d3d8" } |
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libdirs { "sdk/rwsdk/lib/d3d8/release" } |
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links { "rwcore", "rpworld", "rpmatfx", "rpskin", "rphanim", "rtbmp", "rtquat", "rtcharse", "rpanisot" } |
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defines { "RWLIBS" } |
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linkoptions "/SECTION:_rwcseg,ER!W /MERGE:_rwcseg=.text" |
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filter "platforms:*librw*" |
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defines { "LIBRW" } |
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files { addSrcFiles("src/fakerw") } |
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includedirs { "src/fakerw" } |
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includedirs { Librw } |
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if(_OPTIONS["with-librw"]) then |
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libdirs { "vendor/librw/lib/%{cfg.platform}/%{cfg.buildcfg}" } |
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end |
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links { "rw" } |
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filter "platforms:*d3d9*" |
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defines { "USE_D3D9" } |
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links { "d3d9" } |
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filter "platforms:*x86*d3d*" |
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includedirs { "sdk/dx8sdk/include" } |
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libdirs { "sdk/dx8sdk/lib" } |
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filter "platforms:win-x86*gl3_glfw*" |
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libdirs { path.join(_OPTIONS["glfwdir32"], "lib-" .. string.gsub(_ACTION or '', "vs", "vc")) } |
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links { "opengl32", "glfw3" } |
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filter "platforms:win-amd64*gl3_glfw*" |
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libdirs { path.join(_OPTIONS["glfwdir64"], "lib-" .. string.gsub(_ACTION or '', "vs", "vc")) } |
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links { "opengl32", "glfw3" } |
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filter "platforms:linux*gl3_glfw*" |
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links { "GL", "glfw" } |
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filter "platforms:bsd*gl3_glfw*" |
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links { "GL", "glfw", "sysinfo" } |
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includedirs { "/usr/local/include" } |
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libdirs { "/usr/local/lib" } |
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filter "platforms:macosx*gl3_glfw*" |
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links { "glfw" } |
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linkoptions { "-framework OpenGL" } |
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includedirs { "/opt/local/include" } |
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includedirs { "/usr/local/include" } |
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libdirs { "/opt/local/lib" } |
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libdirs { "/usr/local/lib" }
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