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update librw; gl cleanup

lcs
aap 2 years ago
parent
commit
59bf3a1cc4
  1. 84
      src/extras/custompipes_gl.cpp
  2. 2
      vendor/librw

84
src/extras/custompipes_gl.cpp

@ -91,13 +91,7 @@ vehicleRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header) @@ -91,13 +91,7 @@ vehicleRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
setWorldMatrix(atomic->getFrame()->getLTM());
lightingCB(atomic);
#ifdef RW_GL_USE_VAOS
glBindVertexArray(header->vao);
#else
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, header->ibo);
glBindBuffer(GL_ARRAY_BUFFER, header->vbo);
setAttribPointers(header->attribDesc, header->numAttribs);
#endif
setupVertexInput(header);
InstanceData *inst = header->inst;
rw::int32 n = header->numMeshes;
@ -138,9 +132,7 @@ vehicleRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header) @@ -138,9 +132,7 @@ vehicleRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
SetRenderState(SRCBLEND, BLENDSRCALPHA);
#ifndef RW_GL_USE_VAOS
disableAttribPointers(header->attribDesc, header->numAttribs);
#endif
teardownVertexInput(header);
}
void
@ -211,13 +203,7 @@ worldRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header) @@ -211,13 +203,7 @@ worldRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
setWorldMatrix(atomic->getFrame()->getLTM());
lightingCB(atomic);
#ifdef RW_GL_USE_VAOS
glBindVertexArray(header->vao);
#else
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, header->ibo);
glBindBuffer(GL_ARRAY_BUFFER, header->vbo);
setAttribPointers(header->attribDesc, header->numAttribs);
#endif
setupVertexInput(header);
InstanceData *inst = header->inst;
rw::int32 n = header->numMeshes;
@ -255,9 +241,7 @@ worldRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header) @@ -255,9 +241,7 @@ worldRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
inst++;
}
setTexture(1, nil);
#ifndef RW_GL_USE_VAOS
disableAttribPointers(header->attribDesc, header->numAttribs);
#endif
teardownVertexInput(header);
}
void
@ -319,13 +303,7 @@ glossRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header) @@ -319,13 +303,7 @@ glossRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
Material *m;
#ifdef RW_GL_USE_VAOS
glBindVertexArray(header->vao);
#else
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, header->ibo);
glBindBuffer(GL_ARRAY_BUFFER, header->vbo);
setAttribPointers(header->attribDesc, header->numAttribs);
#endif
setupVertexInput(header);
InstanceData *inst = header->inst;
rw::int32 n = header->numMeshes;
@ -368,9 +346,7 @@ glossRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header) @@ -368,9 +346,7 @@ glossRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
SetRenderState(SRCBLEND, BLENDSRCALPHA);
SetRenderState(DESTBLEND, BLENDINVSRCALPHA);
#ifndef RW_GL_USE_VAOS
disableAttribPointers(header->attribDesc, header->numAttribs);
#endif
teardownVertexInput(header);
}
void
@ -454,13 +430,7 @@ rimSkinRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header) @@ -454,13 +430,7 @@ rimSkinRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
setWorldMatrix(atomic->getFrame()->getLTM());
lightingCB(atomic);
#ifdef RW_GL_USE_VAOS
glBindVertexArray(header->vao);
#else
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, header->ibo);
glBindBuffer(GL_ARRAY_BUFFER, header->vbo);
setAttribPointers(header->attribDesc, header->numAttribs);
#endif
setupVertexInput(header);
InstanceData *inst = header->inst;
rw::int32 n = header->numMeshes;
@ -483,9 +453,7 @@ rimSkinRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header) @@ -483,9 +453,7 @@ rimSkinRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
drawInst(header, inst);
inst++;
}
#ifndef RW_GL_USE_VAOS
disableAttribPointers(header->attribDesc, header->numAttribs);
#endif
teardownVertexInput(header);
}
static void
@ -505,13 +473,7 @@ rimRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header) @@ -505,13 +473,7 @@ rimRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
setWorldMatrix(atomic->getFrame()->getLTM());
lightingCB(atomic);
#ifdef RW_GL_USE_VAOS
glBindVertexArray(header->vao);
#else
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, header->ibo);
glBindBuffer(GL_ARRAY_BUFFER, header->vbo);
setAttribPointers(header->attribDesc, header->numAttribs);
#endif
setupVertexInput(header);
InstanceData *inst = header->inst;
rw::int32 n = header->numMeshes;
@ -532,9 +494,7 @@ rimRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header) @@ -532,9 +494,7 @@ rimRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
drawInst(header, inst);
inst++;
}
#ifndef RW_GL_USE_VAOS
disableAttribPointers(header->attribDesc, header->numAttribs);
#endif
teardownVertexInput(header);
}
void
@ -697,13 +657,7 @@ AtomicFirstPass(RpAtomic *atomic, int pass) @@ -697,13 +657,7 @@ AtomicFirstPass(RpAtomic *atomic, int pass)
if(!setupDone){
defaultShader->use();
setWorldMatrix(&building->matrix);
#ifdef RW_GL_USE_VAOS
glBindVertexArray(building->instHeader->vao);
#else
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, building->instHeader->ibo);
glBindBuffer(GL_ARRAY_BUFFER, building->instHeader->vbo);
setAttribPointers(building->instHeader->attribDesc, building->instHeader->numAttribs);
#endif
setupVertexInput(building->instHeader);
setLights(&lights);
setupDone = true;
}
@ -714,9 +668,7 @@ AtomicFirstPass(RpAtomic *atomic, int pass) @@ -714,9 +668,7 @@ AtomicFirstPass(RpAtomic *atomic, int pass)
drawInst(building->instHeader, inst);
}
#ifndef RW_GL_USE_VAOS
disableAttribPointers(building->instHeader->attribDesc, building->instHeader->numAttribs);
#endif
teardownVertexInput(building->instHeader);
if(defer)
numBlendInsts[pass]++;
}
@ -755,13 +707,7 @@ RenderBlendPass(int pass) @@ -755,13 +707,7 @@ RenderBlendPass(int pass)
for(i = 0; i < numBlendInsts[pass]; i++){
BuildingInst *building = &blendInsts[pass][i];
#ifdef RW_GL_USE_VAOS
glBindVertexArray(building->instHeader->vao);
#else
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, building->instHeader->ibo);
glBindBuffer(GL_ARRAY_BUFFER, building->instHeader->vbo);
setAttribPointers(building->instHeader->attribDesc, building->instHeader->numAttribs);
#endif
setupVertexInput(building->instHeader);
setWorldMatrix(&building->matrix);
if(building->lighting)
lights.ambient = pAmbient->color;
@ -783,9 +729,7 @@ RenderBlendPass(int pass) @@ -783,9 +729,7 @@ RenderBlendPass(int pass)
drawInst(building->instHeader, inst);
}
#ifndef RW_GL_USE_VAOS
disableAttribPointers(building->instHeader->attribDesc, building->instHeader->numAttribs);
#endif
teardownVertexInput(building->instHeader);
}
}
}

2
vendor/librw vendored

@ -1 +1 @@ @@ -1 +1 @@
Subproject commit c2defffca391a865af77146dffe762419066af74
Subproject commit 576d211cbd76bfef43f33f2f837c0f392dbe86fe
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