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Decide.cs 1.7KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using Newtonsoft.Json.Linq;
  5. namespace Combot.Modules.Plugins
  6. {
  7. public class Decide : Module
  8. {
  9. public override void Initialize()
  10. {
  11. Bot.CommandReceivedEvent += HandleCommandEvent;
  12. }
  13. public override void ParseCommand(CommandMessage command)
  14. {
  15. Command foundCommand = Commands.Find(c => c.Triggers.Contains(command.Command));
  16. switch (foundCommand.Name)
  17. {
  18. case "Decide":
  19. string options = command.Arguments["Options"].ToString();
  20. List<string> optionList = options.Split(new[] {" or "}, StringSplitOptions.RemoveEmptyEntries).ToList();
  21. if (optionList.Count > 1)
  22. {
  23. Random rand = new Random();
  24. int choiceIndex = rand.Next(0, optionList.Count);
  25. JArray prefixes = (JArray)GetOptionValue("Choice Prefixes");
  26. int prefixIndex = rand.Next(0, prefixes.Count);
  27. SendResponse(command.MessageType, command.Location, command.Nick.Nickname, string.Format("{0} {1}", prefixes[prefixIndex], optionList[choiceIndex]));
  28. }
  29. else
  30. {
  31. Random rand = new Random();
  32. JArray answers = (JArray)GetOptionValue("Choice Answers");
  33. int answerIndex = rand.Next(0, answers.Count);
  34. SendResponse(command.MessageType, command.Location, command.Nick.Nickname, string.Format("{0}", answers[answerIndex]));
  35. }
  36. break;
  37. }
  38. }
  39. }
  40. }