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Moved XDF settings to its own file

master
6 years ago
parent
commit
f81b7450bd
  1. 4
      server.cfg
  2. 22
      sv_xdf.cfg

4
server.cfg

@ -69,14 +69,12 @@ g_cts_respawn_delay_large -1 @@ -69,14 +69,12 @@ g_cts_respawn_delay_large -1
// Fall damage and weapon self damage disabled
//g_cts_selfdamage 0
alias sv_nexuiz "exec balance-nexuiz25.cfg; exec physicsNexuiz25.cfg"
// g_playerclip_collisions are turned off for CTS because some mappers were
// putting invisible walls at the spawn and blocking the map from being finishable.
alias sv_defaultXon "exec sv_standardxon.cfg"
alias sv_defaultXDF "g_playerclip_collisions 0; g_balance_kill_antispam 0; g_start_delay 3; g_powerups 0; g_warmup 0; sv_friction_slick 0; g_cts_selfdamage 0; g_cts_finish_kill_delay 2;"
alias sv_defaultXDF "exec sv_xdf.cfg"
alias sv_defaultXPM "exec balance-xpm.cfg; g_norecoil 1; g_shootfromeye 1; g_spawnshieldtime 0; g_powerups 0; g_forced_respawn 1; g_spawn_furthest 1; addvote +duel; addvote -duel;"

22
sv_xdf.cfg

@ -0,0 +1,22 @@ @@ -0,0 +1,22 @@
// This file sets additional settings for Defrag.
// Map ports sometimes have invisible walls at spawn.
g_playerclip_collisions 0
// Convenient restarts of a run.
g_cts_finish_kill_delay 2
g_balance_kill_antispam 0
// Starting at the same time doesn't matter for defragging.
g_start_delay 3
g_warmup 0
// Some map ports are spawning shield instead of haste.
// Kind of annoying.
g_powerups 0
// For slick maps.
sv_friction_slick 0
// Weapons run.
g_cts_selfdamage 0
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