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Renamed Komier balance config to prep for different version

master
6 years ago
parent
commit
d3b0ba6e1d
  1. 0
      komier-weapons-v1.cfg
  2. 10
      server.cfg

0
xperimental-balance.cfg → komier-weapons-v1.cfg

10
server.cfg

@ -39,7 +39,7 @@ alias -duel "set g_maxplayers 0" @@ -39,7 +39,7 @@ alias -duel "set g_maxplayers 0"
//-----------------------------------------------
// vcall: Komier Weapons
//-----------------------------------------------
alias +komier-weapons "exec xperimental-balance.cfg"
alias +komier-weapons "exec komier-weapons-v1.cfg"
alias -komier-weapons "exec bal-wep-xonotic.cfg"
//-----------------------------------------------
@ -71,11 +71,11 @@ g_cts_respawn_delay_large -1 @@ -71,11 +71,11 @@ g_cts_respawn_delay_large -1
// g_playerclip_collisions are turned off for CTS because some mappers were
// putting invisible walls at the spawn and blocking the map from being finishable.
alias sv_defaultXon "g_playerclip_collisions 1; g_balance_kill_antispam 5; g_start_delay 15; g_powerups -1; g_warmup 1; g_norecoil 0; g_shootfromeye 0; g_spawnshieldtime 1; g_cts_selfdamage 1; g_cts_finish_kill_delay 10; set g_maxplayers 0; sv_autodemo_perclient 0;"
alias sv_defaultXon "g_playerclip_collisions 1; g_balance_kill_antispam 5; g_start_delay 15; g_powerups -1; g_warmup 1; g_norecoil 0; g_shootfromeye 0; g_spawnshieldtime 1; g_cts_selfdamage 1; g_cts_finish_kill_delay 10; g_forced_respawn 0; g_spawn_furthest 0.5; set g_maxplayers 0; sv_autodemo_perclient 0;"
alias sv_defaultXDF "g_playerclip_collisions 0; g_balance_kill_antispam 0; g_start_delay 3; g_powerups 0; g_warmup 0; sv_friction_slick 0; g_cts_selfdamage 0; g_cts_finish_kill_delay 2;"
alias sv_defaultXPM "exec balance-xpm.cfg; g_norecoil 1; g_shootfromeye 1; g_spawnshieldtime 0; g_powerups 0; addvote +duel; addvote -duel;"
alias sv_defaultXPM "exec balance-xpm.cfg; g_norecoil 1; g_shootfromeye 1; g_spawnshieldtime 0; g_powerups 0; g_forced_respawn 1; g_spawn_furthest 1; addvote +duel; addvote -duel;"
// For cts have defrag physics, all others get vanilla,
// Essentially set things for defrag and then unset for everything else.
@ -98,7 +98,7 @@ set sv_vote_gametype_xpmdm_type dm @@ -98,7 +98,7 @@ set sv_vote_gametype_xpmdm_type dm
set sv_vote_gametype_xpmdm_name "DM (XPM)"
set sv_vote_gametype_xpmdm_description "Deathmatch with Pro Mode configurations and rules."
// Gametype hook does not inherit from DM.
alias sv_vote_gametype_hook_xpmdm "sv_defaultXPM;"
alias sv_vote_gametype_hook_xpmdm "sv_defaultXPM; addvote +smile-physics; addvote -smile-physics"
//-----------------------------------------------
// Xonotic Pro Mode Duel
@ -108,7 +108,7 @@ set sv_vote_gametype_duel_name "Duel (XPM)" @@ -108,7 +108,7 @@ set sv_vote_gametype_duel_name "Duel (XPM)"
set sv_vote_gametype_duel_description "One on one match."
// Gametype hook does not inherit from DM.
// Standard Xonotic physics is reset automatically on game mode vote.
alias sv_vote_gametype_hook_duel "sv_defaultXPM; +duel;"
alias sv_vote_gametype_hook_duel "sv_defaultXPM; +duel; addvote +smile-physics; addvote -smile-physics"
//-----------------------------------------------
// Komier's Experimental Balance

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