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Moved XPM settings to its own file.

master
6 years ago
parent
commit
84ddc750dc
  1. 9
      server.cfg
  2. 13
      sv_xpm.cfg

9
server.cfg

@ -63,20 +63,13 @@ g_warmup_majority_factor 0.5 @@ -63,20 +63,13 @@ g_warmup_majority_factor 0.5
g_cts_respawn_delay_small -1
g_cts_respawn_delay_large -1
// Kill players more timely after they finished.
//g_cts_finish_kill_delay 2
// Fall damage and weapon self damage disabled
//g_cts_selfdamage 0
alias sv_nexuiz "exec balance-nexuiz25.cfg; exec physicsNexuiz25.cfg"
// g_playerclip_collisions are turned off for CTS because some mappers were
// putting invisible walls at the spawn and blocking the map from being finishable.
alias sv_defaultXon "exec sv_standardxon.cfg"
alias sv_defaultXDF "exec sv_xdf.cfg"
alias sv_defaultXPM "exec balance-xpm.cfg; g_norecoil 1; g_shootfromeye 1; g_spawnshieldtime 0; g_powerups 0; g_forced_respawn 1; g_spawn_furthest 1; addvote +duel; addvote -duel;"
alias sv_defaultXPM "exec balance-xpm.cfg; exec sv_xpm.cfg; addvote +duel; addvote -duel;"
// For cts have defrag physics, all others get vanilla,
// Essentially set things for defrag and then unset for everything else.

13
sv_xpm.cfg

@ -0,0 +1,13 @@ @@ -0,0 +1,13 @@
// Shooting alterations
g_norecoil 1
g_shootfromeye 1
// Respawning rules
g_spawnshieldtime 0
g_forced_respawn 1
g_spawn_furthest 1
// Duel focused config.
// Because the down player is heavily disadvantaged
// and a damage powerup mostly makes it worse.
g_powerups 0
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