(C++11) Converts Reflex maps to id Tech .map format for use in map editors.
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surkeh 3cb21258b8 Submodules update to Catch v2.2.2 and cxxopts v1.4.4 (v2.x available) 7 months ago
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test CTS can now coexist with other modes as a circuit (which is most official flex ctf maps) 1 year ago
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README.md

reflex2q3

Converts Reflex maps (Version 8 and below) into id Tech map files. A pre-compiled Windows executable is available.

Build Requirements

Building:

        git submodule update --init --recursive
        make

Convert map geometry:

        ./reflex2q3 [input].map [output].map

Convert map geometry and entities:

        ./reflex2q3 [input].map [output].map -e [entity file].rem

We’ve provided Quake 3 and Xonotic entity conversion files (r2q3.rem and r2xonotic.rem). To create entity files for other games built on the id Tech 3 engine or previous id Tech engines, refer to our Reflex entity documentation, our sample .rem files, and relevant documentation for your game.

List all command line arguments:

        ./reflex2q3 --help

Compiler(s)

  • mingw-w64, GCC 5.3.0
  • gcc version 7.1.1 20170528

Tested With


Forked from chronokun’s ReflexToQ3