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master
4 yıl önce
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5 değiştirilmiş dosya ile 52 ekleme ve 36 silme
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      .hgignore
  2. 0
    23
      README.md
  3. 0
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      dmc4se-data.ct
  4. 0
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  5. 49
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      readme.txt

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.hgignore Dosyayı Görüntüle

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# Do not track pointer scans
pointerscan/*
# Do not track release versions
release/*
# Ignore images
.*\.jpg$
.*\.bmp$
.*\.png$
.*\.gif$
# Ignore .origs created by Hg on reverts
.*\.orig$
# Ignore text
.*\.txt$
# Ignore cmd
# which is ez mode push/pull to git with Hg
.*\.cmd$
.*\.cmd$

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README.md Dosyayı Görüntüle

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"Debug Mode" for Devil May Cry 4: Special Edition
==================================================

This is a set of Cheat Tables made with Cheat Engine 6.4

The feature list can be viewed on it's [Infernal Works thread](http://s1.zetaboards.com/InfernalWorks/topic/5864657/).

Currently there are two files:
* **DMC4SE-Data&Dev**, contains Cheat Engine entries for objects and addresses.
* **DMC4SE-Scripts-ONLY**, contains only scripts for the game.

**DMC4SE-Scripts-ONLY** comes with scripts to play with such as automatic
cutscene skipping, practice mode, and other cheats.

**DMC4SE-Data&Dev** comes with additional scripts that may not be of use for
the average player. Although some Cheat Engine entries like Work Rate, and
health, still may be of use.

Both of these Cheat Tables have scripting that makes them automatically attach
to the game. Two Cheat Tables attaching right away may cause the game to crash.
So I recommend to someone intending only to play the game and fool around, to
copy and paste Cheat Engine entries from DMC4SE-Data&Dev into
DMC4SE-Scripts-ONLY.

DMC4SE-Data&Dev.CT → dmc4se-data.ct Dosyayı Görüntüle


DMC4SE-Scripts-ONLY.CT → dmc4se-scripts.ct Dosyayı Görüntüle


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readme.txt Dosyayı Görüntüle

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"Debug Mode" for Devil May Cry 4: Special Edition
This is the development version of the trainer.
Made with Cheat Engine 6.4.
The feature list and download links are available on its Infernal Works and Cheat Engine Forums threads.
Infernal Works: http://archive.is/5IlyS
Cheat Engine Forums: http://archive.is/7msIh
Compared to the release versions, the cheat table is split into:
dmc4se-data.ct - storing data and some extras for development only.
dmc4se-scripts.ct - storing only the scripts.
On release, game data is copied into dmc4se-scripts.
Files are optionally accessed by the trainer for extra features.
The trainer explicitly looks for the files within its own directory (subdirectories excluded):
favorites.txt - for automatic setting of favorite scripts on attaching to a process.
d3dmenu-ops.txt - for a custom in-game click-menu for the trainer.
Format: favorites.txt
Match the descriptions for the table entries exactly.
Example:
Disable Camera Events (No "Screen Blink", but Some Issues in Missions)
Auto-Skip Cutscenes (Checking This Enables Everything Under This Section)
Set Mission Red Orb Collection to 100%
Format: d3dmenu-opts.txt
Match the descriptions for table entries exactly.
Place a ':' on a separate line.
Write in desired menu labels.
Example:
Disable Camera Events (No "Screen Blink", but Some Issues in Missions)
Auto-Skip Cutscenes (Checking This Enables Everything Under This Section)
Set Mission Red Orb Collection to 100%
:
Disable Camera Events:
Auto-Skip Cutscenes:
100% Mission Orbs:
Other Folders: Lua
Contain Lua modules used only by dmc4se-data.ct.
Non-modular equivalents are in dmc4se-scripts.ct.
Other Folders: CEAs
"Cheat Engine Assembly"- file versions of table entry scripts.
These are not accessed by the trainers, but remain as backups and for ease of reviewing.

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