DCRES NFO
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Kao The Kangaroo - DCRES.nfo 6.9KB

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  6. D:::::D D:::::D C:::::C CCCCCC R::::R R:::::R eeeeeeeeeeee ssssssssss
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  17. DDDDDDDDDDDDD CCCCCCCCCCCCCRRRRRRRR RRRRRRR eeeeeeeeeeeeee sssssssssss
  18. ---------------------------------------------------------------------------------------------------
  19. ===================================================================================================
  20. Dreamcast Resurrection - 2010 (since 2008)
  21. ===================================================================================================
  22. Check for more releases at these forums (search for user "TuxTheWise"):
  23. snesorama.us (all releases, see my signature)
  24. segahub.org (recent releases)
  25. dreamcast-talk.com (recent releases)
  26. ===================================================================================================
  27. NOTE: I've seen some people uploading my releases in other servers. I recommend you always getting
  28. my releases of my uploads in the forums above, because sometimes I release fixes or re-launch some
  29. games that have problems. If you get my uploads you'll be sure of having the latest releases.
  30. Additionally, you'll get the original package, not images made from discs, so you'll be sure that
  31. nothing is corrupted.
  32. ===================================================================================================
  33. ----------------------
  34. Kao The Kangaroo (PAL)
  35. ----------------------
  36. Ripped: Nothing.
  37. Downsampled: Nothing.
  38. Source: GD dump.
  39. === ATTENTION: ===
  40. You need to execute the "unpack.bat" before burning, it will unpack the .ecm file and create your
  41. .cdi image.
  42. If you need to apply any patch, do it in the unpacked .cdi file, not in the .ecm file.
  43. ================
  44. Although it's the PAL version, it will work fine in NTSC-U consoles with or without VGA-Box as
  45. usual.
  46. Pal users, apply the included patch to make the game boot in 60hz in your consoles.
  47. === Read only if you're having trouble ===
  48. This game has only a few data files and a lot of CDDA, so the start of second session is very
  49. close to the end of the disc. Because of the reader's calibration, some consoles may have trouble
  50. recognizing this disc. It can be "fixed" remastering the disc in a unusual (but working) way. Here
  51. I teach you how to do it. Remember: if your console is recognizing your disc well, you don't have
  52. to worry about it.
  53. You must be confortable using Echelon's selfboot method to make it right. Tools needed (not
  54. included in the pack): cdrecord, mkisofs, binhack, ipins. Optional: cdirip.
  55. 1) Extract the CDDA tracks, either using cdirip on the .cdi image or using your favorite program
  56. on your already recorded disc. You should have track01.wav, track02.wav, ..., track57.wav now.
  57. 2) Delete track01.wav.
  58. 3) Rename track03.wav to track01.wav. Now you should have track01.wav, track02.wav, track04.wav,
  59. track05.wav, ..., track57.wav.
  60. 4) Record the first two tracks (track01.wav and track02.wav) as told in Echelon's tutorial. For
  61. that, move both tracks to your cdrecord folder and use "cdrecord -dev=a,b,c -multi -audio -pad
  62. track01.wav track02.wav -speed=x", where a,b,c is the number corresponding to your recorder (use
  63. "cdrecord -scanbus" to find out) and x is the recording speed. Example: "cdrecord -dev=4,1,0
  64. -multi -audio track01.wav track02.wav".
  65. 5) I'll assume the toolkit of the Echelon's method (that has the tools I mentioned earlier) is in
  66. "c:\selfboot". Create the directory "c:\selfboot\data" and copy the files of the game (extracted
  67. of your already copied disc) to there. In my release pack, there is a directory called
  68. "Remastering". Copy the files "ip.bin" and "kao.txt" of there to "c:\selfboot".
  69. 6) Use "cdrecord -dev=a,b,c -msinfo" (replacing a,b,c) and it will show you a number. I'll refeer
  70. it now on as "0,Y".
  71. 7) Now move "1ST_READ.BIN" of the "c:\selfboot\data" directory to "c:\selfboot".
  72. 8) Execute "binhack.exe" and it will ask data. Type "1st_read.bin" for first question, "ip.bin"
  73. for second and "Y" (your -msinfo number without the "0,") for third. Example: If you get 0,12000
  74. as "-msinfo" number, you'll use 12000 for the third question.
  75. 9) Move "1ST_READ.BIN" back to the "c:\selfboot\data" directory.
  76. 10) Use "mkisofs.exe -C 0,Y -sort kao.txt -l -o data.iso data", replacing the Y number of course.
  77. It will create the file "data.iso".
  78. 11) Execute "ipins.exe", then type "ip.bin" for first question and "data.iso" for the second one.
  79. 12) In the "Remastering" directory there is a file called "script.bat", right-click it and select
  80. "Edit" (or just open it in notepad). You'll find a big command line there. Replace the
  81. "-dev=a,b,c" and "-speed=x" for the correct values and save the changes. Move the edited
  82. "script.bat" to "c:\selfboot".
  83. 13) Move track04.wav, track05.wav, ..., track57.wav to "c:\selfboot".
  84. 14) Execute the "script.bat" and the rest of the disc should be recorded.
  85. 15) It's ready to play.
  86. I think only a few people (if any) will need to remaster this disc, however, if a considerable
  87. number of people has problem with this, I can remaster the disc and put it to download too, just
  88. let me know.
  89. === End of trouble section ===
  90. Enjoy.
  91. Features of my release:
  92. - Not corrupted files at all, it was made with GD dump files.
  93. - Used custom DCRES optimization techniques. It means faster loadings and less Dreamcast reader
  94. noise.
  95. - Selfboot.
  96. About the game:
  97. - It has VGA Box support.
  98. Other comments:
  99. - "Extras" folder in the pack contains some useless stuff.