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Headhunter (Split) - DCRES.nfo 9.2KB

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  19. ===================================================================================================
  20. Dreamcast Resurrection - 2009 (since 2008)
  21. ===================================================================================================
  22. Check for more releases at these forums (search for user "TuxTheWise"):
  23. snesorama.us (all releases, see my signature)
  24. segahub.org (recent releases)
  25. dreamcast-talk.com (recent releases)
  26. ===================================================================================================
  27. NOTE: I've seen some people uploading my releases in other servers. I recommend you always getting
  28. my releases of my uploads in the forums above, because sometimes I release fixes or re-launch some
  29. games that have problems. If you get my uploads you'll be sure of having the latest releases.
  30. Additionally, you'll get the original package, not images made from discs, so you'll be sure that
  31. nothing is corrupted.
  32. ===================================================================================================
  33. --------------------------------
  34. Headhunter (PAL) *Split release*
  35. --------------------------------
  36. Ripped: Nothing.
  37. Downsampled: Nothing.
  38. Source: GD dump.
  39. ========
  40. WARNING:
  41. ========
  42. This is a split release. Follow the instructions below or your game will freeze when it plays a
  43. video.
  44. ======================
  46. ======================
  47. - Disc 1-1: First disc. When you get your first LEILA license (C) and get your equipament in the
  48. locker, you'll go back to North District. In this time, save the game and load it on Disc 1-2.
  49. - Disc 1-2: Play until normal disc transition.
  50. - Disc 2-1: This is the first part of Disc 2. When you end the duel with Hawk in sewers, go up
  51. the stairs to Biotech and save your game in THIS MAP (not sewers). Load it in Disc 2-2.
  52. - Disc 2-2: Last disc, play until the end.
  53. ===============================================
  54. Reading everything below this point is optional
  55. ===============================================
  56. I've spent so many weeks and so many CD-R on this game trying to make a single disc version. I got
  57. PS2 version, so I could get higher quality videos to use as source. It was a hell to extract them
  58. (they were all together on a single file), and then another hell to decode them, because the video
  59. was not in full MPEG-2 standard (I think). I was having bad sync issues with a lot of programs,
  60. but at the end I finally could have the MPEG-2 sources decoded correctly. It was another hell to
  61. encode them, because I was using a newer version of the 4XM encoder that I found somewhere, and
  62. depending on the parameters used the videos they were simply not playing on Dreamcast. To make it
  63. better, the encoder was incredible slow, giving me the rate of 1~3fps. To make it even better, the
  64. batch encoding was pretty buggy. Well, after a lot of time and work, I was almost giving up when I
  65. put my hands on the same encoder used for the game makers. Everything was working sweet now, but
  66. this encoder version had no batch encoding support at all so I had to make a script for an
  67. automating software only to make it work.
  68. Why the split version then, if everything was working fine? Well, I was not happy with the
  69. results. To have space for the videos, I had to reduce framerate to 23.976, and it made videos a
  70. little choppy. I also had to reduce resolution of videos, and Dreamcast player could made them
  71. full screen nice, but its internal resizer was not making a good job and the videos got a bit
  72. strange. Additionally, the PS2 sources had macroblock problems in dark areas that got really
  73. apparent (and annoying) after compressing in 4XM. I considered using original Dreamcast sources,
  74. but the result would get even worse, because 4XM gives a bad effect in transition of scenes and it
  75. would be "doubled" by encoding the videos again. Well, what changed my mind at all was watching
  76. the movies and seeing that the encoder made sound really crappy. It encoded it in ADPCM, and it
  77. got really strange. To correct that I'd have to encode only video and insert sound later, but it
  78. would require me to calculate the bitrates and encode everything again. Remember, 1~3fps...
  79. Additionally, the result would be even worse, because using PCM audio would use more space and I'd
  80. have to reduce video bitrate even more.
  81. Headhunter is a great game, right? I didn't want to release this game with bad quality. So the
  82. best thing I thought was making this split release. I won't say a release in 2 discs will never be
  83. make for me. I kept all the information and files used on it and put the project on hold. However,
  84. since split release results got so good, I'd say it will probably never be done.
  85. Before talking about the split release, I'd like to thank Override for all his help with 4XM. This
  86. guy was really helpful with information, programs and scripts.
  87. Well, about this split release, it was easy right? Not really. First problem was arranging the
  88. files on the disc. A bad file distribution made videos lock because reading speed was not fast
  89. enough, or videos start late and desync with the subtitles. I had even never-ending loading times
  90. because the game had to play a music and load files elsewhere. The game was played entirely, and
  91. file order was optimized to make everything work great. It was days of work until find the right
  92. "combination" so the game worked fine. There were only two loading times in Disc 1 that got a
  93. little worse because music starts playing before end of loading, but it's a little price to pay
  94. for the general improvements.
  95. Additionally, for some reason the game kept verifying the start of session of the disc some times,
  96. moving reader unnecessarily and making loading times slower. To solve this "problem", I used two
  97. data sessions in disc, so I could move the start of second session to the end of the disc. Now it
  98. won't waste time moving reader to inner part of the disc.
  99. The final result is that with moving second session plus files optimization, loadings got
  100. extremely fast. If you compare this with any other release floating around, you'll notice a great
  101. improvement. Additionally, no media files were downsampled, so you'll have the great soundtrack of
  102. this game in 44khz stereo (for comparation, LAILLAS release had its music downsampled to 22khz
  103. mono) and untouched video. Now you can enjoy this masterpiece with GD quality and optimizated
  104. performance. Believe me, if you play using VGA Box + a good sound system it will make a huge
  105. difference.
  106. I played the game until the end twice and everything is working fine, so you can grab it without
  107. worries.
  108. Oh, someone told me that some jackass is taking my work and the work of other guys and claiming
  109. its his work. Because of that I've inserted a little DCRES logo in the SEGA screen when booting
  110. the game. I was trying to avoid it to keep the games closer to the original, but whatever. Thanks
  111. for cOcO! for the suggestion.
  112. Enjoy!
  113. Features of my release:
  114. - Nothing ripped or downsampled! Videos and music with GD quality.
  115. - Not corrupted files at all, it was made with GD dump files.
  116. - Used a custom technique to make loading times faster.
  117. - Dummied for 700mb CDs. It means faster loading times.
  118. - Used custom optimized file order. It means faster loadings and less Dreamcast reader noise.
  119. - Selfboot.
  120. About the game:
  121. - It has VGA Box support.
  122. Other comments:
  123. - "Extras" folder in the pack contains some useless stuff.
  124. - Release comes with manual and covers.